Hey,

I'm not sure if this is the correct mailing list for this question,
but I think it may be.
If I'm wrong don't hesitate to point me in the right direction. Anyways,
I am wondering if pixel buffer objects and textures whose dimensions
are not powers of two will be supported by Intel hardware (read: not
texture rectangle). These are both officially OpenGL 2.1 features, but
they have
been present as extensions for a while.

So, I have three questions,

1) Is it possible to implement these features on Intel chips (and which ones?)
2) Is it just a lack of developer time or are these features blocking
on the new memory manager?
3) Assuming that the answer to 1) is Yes, any chance of getting an ETA
of when this might be implemented?


-- 
John McCutchan <[EMAIL PROTECTED]>

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