Re: GLX works... But glxgears doesn't...
Do you have both fglrx and drm modules loaded?! If yes only one can be activated at time. I'm out of ideas here... sorry Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnkkid=120709bid=263057dat=121642 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: xorg HEAD + Mesa HEAD = boom
I was having some trouble, with the viewport update. But latest cvs changes have fixed. The diference here is that i'm using Xorg 6.9, so no AIGLX. The problem is probably there, i guess. Pedro Maia --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
R300 - GL_POLYGON_OFFSET_FILL FallBack!
Hello, i'm trying to play the game Cube (http://wouter.fov120.com/cube/) but i can't because the renderization is beign done in software mode. Is Polygon.OffsetLine not yet supported in r300, or do i need to activate any special thing. Keep up the good work! Pedro Maia --- This SF.Net email is sponsored by xPML, a groundbreaking scripting language that extends applications into web and mobile media. Attend the live webcast and join the prime developer group breaking into this new coding territory! http://sel.as-us.falkag.net/sel?cmd=lnkkid=110944bid=241720dat=121642 -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: R300 - GL_POLYGON_OFFSET_FILL FallBack!
Just a small part of the log init: sdl init: net init: world game mode is ffa/default init: video: sdl init: video: mode r300AllocTexObj( 0x817cb70, 0x81abf78 ) r300AllocTexObj( 0x817f168, 0x81ac598 ) r300AllocTexObj( 0x817f338, 0x81acbb8 ) r300AllocTexObj( 0x81ad1d8, 0x81ad3a8 ) r300AllocTexObj( 0x81ad9c8, 0x81adb98 ) r300AllocTexObj( 0x81bc9f0, 0x81bcbc0 ) r300AllocTexObj( 0x81bd1e0, 0x81bd3b0 ) r300AllocTexObj( 0x81bd9d0, 0x81bdba0 ) r300AllocTexObj( 0x81be1c0, 0x81be390 ) r300AllocTexObj( 0x81be9b0, 0x81beb80 ) Using 8 maximum texture units.. sizeof(drm_r300_cmd_header_t)=4 sizeof(drm_radeon_cmd_buffer_t)=16 Allocating 65536 bytes command buffer (max state is 11192 bytes) r300ResetHwState r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_DEPTH_TEST = GL_FALSE ) r300Enable( GL_STENCIL_TEST = GL_FALSE ) r300Enable( GL_ALPHA_TEST = GL_FALSE ) r300Enable( GL_POLYGON_OFFSET_FILL = GL_FALSE ) radeonMakeCurrent ctx 0x818cdb0 End radeonMakeCurrent init: video: misc init: gl r300Enable( GL_DEPTH_TEST = GL_TRUE ) r300Enable( GL_FOG = GL_TRUE ) r300Enable( GL_LINE_SMOOTH = GL_TRUE ) r300Enable( GL_POLYGON_OFFSET_LINE = GL_TRUE ) r300Enable( GL_CULL_FACE = GL_TRUE ) init: basetex r300AllocTexObj( 0x8676ca8, 0x8676e78 ) r300BindTexture( 0x8676ca8 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x8683458, 0x8683628 ) r300BindTexture( 0x8683458 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x868a658, 0x868a828 ) r300BindTexture( 0x868a658 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x8687388, 0x8688000 ) r300BindTexture( 0x8687388 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x8692fe0, 0x86931b0 ) r300BindTexture( 0x8692fe0 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x8689a78, 0x8699340 ) r300BindTexture( 0x8689a78 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x8698ee8, 0x8699960 ) r300BindTexture( 0x8698ee8 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x8697608, 0x86aaa70 ) r300BindTexture( 0x8697608 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300AllocTexObj( 0x86c38a8, 0x86c4b60 ) r300BindTexture( 0x86c38a8 ) unit=0 r300TexParameter( GL_TEXTURE_MIN_FILTER ) r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage r300TexImage2D: Using normal storage init: sound init: cfg could not read servers.cfg init: localconnect init: mainloop r300Flush radeonPageFlip: pfCurrentPage: 0 r300Flush r300Clear:
Some tests don't appear in MakeFile!
Some of the new tests are not included in the MakeFile, and that makes it impossible to do the make clean. Patch to today CVS (30-01-06) --- Mesa/progs/tests/Makefile.orig 2006-01-27 14:35:50.0 + +++ Mesa/progs/tests/Makefile 2006-01-30 16:37:55.0 + @@ -10,11 +10,13 @@ LIBS = $(APP_LIB_DEPS) -SOURCES = antialias.c \ +SOURCES = afsmultiarb.c \ + antialias.c \ arbfpspec.c \ arbfptest1.c \ arbfptexture.c \ arbfptrig.c \ + arbnpot.c \ arbvptest1.c \ arbvptest3.c \ arbvptorus.c \ @@ -38,6 +40,7 @@ getprocaddress.c \ interleave.c \ invert.c \ + jkrahntest.c \ manytex.c \ multipal.c \ no_s3tc.c \
Any Idea why this Happens! _GLAPI DISPACH ERROR
Hello, again i'm sending this email, because i have a particular error, in my system. It only happens with one game in particular, Icculus Quake2, all others seem to work fine (Enemy Territory, Tuxracer) My problem is this one LIBGL_DEBUG=verbose quake2 Quake 2 -- Version 3.21+r0.16 Added packfile /usr/share/games/quake2/baseq2/pak0.pak (3307 files) Added packfile /usr/share/games/quake2/baseq2/pak1.pak (279 files) Added packfile /usr/share/games/quake2/baseq2/pak2.pak (2 files) using /home/pedro_maia/.quake2/baseq2/ for writing execing default.cfg execing config.cfg Console initialized. --- sound initialization --- sound sampling rate: 22050 --- Loading ref_glx.so --- LoadLibrary(/usr/games/lib/quake2-icculus/ref_glx.so) ref_gl version: GL 0.01 Using libGL.so for OpenGL...Initializing OpenGL display ...setting fullscreen mode 6: 1024 768 Using XFree86-VidModeExtension Version 2.2 libGL: XF86DRIGetClientDriverName: 5.0.3 r300 (screen 0) libGL: OpenDriver: trying /usr/lib//modules/dri/r300_dri.so libGL error: dlopen /usr/lib//modules/dri/r300_dri.so failed (/usr/lib//modules/dri/r300_dri.so: undefined symbol: _glapi_Dispatch) libGL: OpenDriver: trying /usr/lib//modules/dri/r300_dri.so libGL error: dlopen /usr/lib//modules/dri/r300_dri.so failed (/usr/lib//modules/dri/r300_dri.so: undefined symbol: _glapi_Dispatch) libGL error: unable to find driver: r300_dri.so I: got 5 bits of red I: got 5 bits of blue I: got 6 bits of green I: got 16 bits of depth I: got 0 bits of alpha I: got 8 bits of stencil Using hardware gamma GL_VENDOR: Mesa project: www.mesa3d.org GL_RENDERER: Mesa GLX Indirect GL_VERSION: 1.2 (1.5 Mesa 6.4.1) GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_ATIX_texture_env_combine3 GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_blend_square GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_rectangle GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays ...GL_EXT_compiled_vertex_array not found ...using GL_EXT_point_parameters ...3DFX_set_global_palette not found ...GL_EXT_shared_texture_palette not found ...using GL_ARB_multitexture ...GL_SGIS_multitexture not found CDAudio_Init: No CD in player. CD Audio Initialized --- Loading gamei386.so --- InitGame --- Server Initialization --- 0 entities inhibited 0 teams with 0 entities - If you notest (/usr/lib//modules/dri/r300_dri.so: undefined symbol: _glapi_Dispatch) Any idea!? Using Xorg 6.9 - Mesa CVS - DRM CVS Weird error, is quake 2 error?! --- This SF.net email is sponsored by: Splunk Inc. Do you grep through log files for problems? Stop! Download the new AJAX search engine that makes searching your log files as easy as surfing the web. DOWNLOAD SPLUNK! http://ads.osdn.com/?ad_id=7637alloc_id=16865op=click -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
[r300] Last Commit break things!
Don't bother to aplly it, i already seen what happened. My mistake.. --- This SF.Net email is sponsored by the JBoss Inc. Get Certified Today * Register for a JBoss Training Course Free Certification Exam for All Training Attendees Through End of 2005 Visit http://www.jboss.com/services/certification for more information -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel