http://bugs.freedesktop.org/show_bug.cgi?id=12786
Summary: apply 3D texture after 2D texture works incorrectly on 915 platform Product: Mesa Version: CVS Platform: Other OS/Version: Linux (All) Status: NEW Severity: normal Priority: medium Component: Drivers/DRI/i915 AssignedTo: dri-devel@lists.sourceforge.net ReportedBy: [EMAIL PROTECTED] System Environment: -------------------------- --Platform: FC6 --Xf86_video_intel:56ae767180da4a8bd4b7a4c35b92e019ab67d753 --Mesa:03ff9c96bf73b53c6c95f2db0aa79cfb1ff9eb3b --DRM:f0fd53f86b30e230f3f34b49b54392d20f053a89 --Kernel:2.6.22 Bug detailed description: -------------------------- create a 2D texture with border, and apply it to a QUARDS clean color buffer then create a 3D texture, with border color set to green, and apply it to a new QUARDS. since the GL_TEXTURE_WRAP_S is set to GL_CLAMP_TO_EDGE, the left/right edge should not use the color of border But it turns out, the QUARDS is drawn as a triangle, which is wrong. Reproduce steps: ---------------- start X compile and run attached test case Current result: ---------------- a triangle is drawn Expected result: ---------------- QUARDS is drawn correctly and the left/right edge should not use the color of border -- Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel