[Bug 17077] glTexSubImage2D does not work correctly when using generated mip-maps

2008-08-20 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17077


Eric Anholt [EMAIL PROTECTED] changed:

   What|Removed |Added

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   |[EMAIL PROTECTED] |




--- Comment #4 from Eric Anholt [EMAIL PROTECTED]  2008-08-20 15:05:25 PST ---
The other mipmap levels aren't being updated on the first subimage call, though
they get updated on subsequent ones.  The transparent effect is just that
you're blending two mipmap levels in the rendering.  I'm cooking up a piglit
regression test and then I'll fix the issue.


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[Bug 17077] glTexSubImage2D does not work correctly when using generated mip-maps

2008-08-12 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17077


Guillaume Melquiond [EMAIL PROTECTED] changed:

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--- Comment #3 from Guillaume Melquiond [EMAIL PROTECTED]  2008-08-11 
23:15:17 PST ---
The part about text disappearing caught my attention, as I'm experiencing the
same issue in World of Warcraft (opengl mode) with mesa 7.1 while it was
working fine with mesa 7.0. I tried a bisection, but the git repository is a
bit of a mess due to various DRM changes for the intel driver between the two
versions, so I couldn't pinpoint the bad commit.

Anyway, I have tried your testcase. It works fine with mesa 7.0, but the red
square is not opaque with mesa 7.1, as you describe.


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[Bug 17077] glTexSubImage2D does not work correctly when using generated mip-maps

2008-08-11 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17077





--- Comment #1 from Chris Lord [EMAIL PROTECTED]  2008-08-11 08:05:24 PST ---
Created an attachment (id=18217)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=18217)
This test-case exhibits the described bug


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[Bug 17077] glTexSubImage2D does not work correctly when using generated mip-maps

2008-08-11 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=17077





--- Comment #2 from Chris Lord [EMAIL PROTECTED]  2008-08-11 13:50:02 PST ---
Just a note, I obviously meant GL_GENERATE_MIPMAP, not GL_GEN_TEXTURES in the
second and third paragraphs.


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