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https://bugs.freedesktop.org/show_bug.cgi?id=8818          
     
           Summary: total system freeze in quake 3 & vtk
           Product: Mesa
           Version: 6.5
          Platform: PC
        OS/Version: Linux
            Status: NEW
          Severity: normal
          Priority: P2
         Component: Drivers/DRI/r300
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: [EMAIL PROTECTED]


Here are my system specs:

Gentoo + xorg 7.1 + Mesa 6.5.1 (vanilla compilation, no special effects)
Vanilla kernel 2.6.18
PCIE ATI Technologies Inc M22 [Radeon Mobility M300]

Here are the relevant bits of xorg.conf:

Section "Module"
   Load "dri"
   Load "glx"
   ...
EndSection

Section "Device"
   Identifier  "ATI Graphics Adapter 0"
   Driver      "radeon"
   BusID       "PCI:1:0:0"
   # The crash happens with or without this option.
   Option      "DynamicClocks" "on"
EndSection

I will attach an Xorg log, and a glxinfo dump. 

This problem doesn't happen with the proprietary drivers, or if r300_dri.so is
not loaded (moving it or disabling DRI does the trick).

glxgears runs fine, and reasonably smoothly (750 fps reported). I see small
glitches in the framerate every second or so, but I see similar, much worse
effects without DRI, so this is probably unrelated.

Many other simple demos run fine too. 

I can start Quake3 demo, and the intro & menus work, and at a reasonable speed
too. I create a game, it loads, and at the point when the level is supposed to
be first rendered, I get a total system hang. 

Also, VTK (visualization toolkit) has a pseudo-volumetric rendering demo, which
renders a fair number of polygons. This program also triggers the same hang,
although once I had to run the program two times. The rendering was incorrect
when the program didn't crash.

The same volumetric rendering program works fine (although a bit slowly) without
DRI. Quake3 is way too slow to try.

I'm willing to compile debug versions of stuff and run gdb on it, but I would
need a bit of guidance as to the best set-up and procedures.          
     
     
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