[Dri-devel] [Bug 218] mga dri does not render descent 3 graphic correctl anymore

2003-11-27 Thread bugzilla-daemon
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http://bugs.xfree86.org/show_bug.cgi?id=218  
  

[EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Additional Comments From [EMAIL PROTECTED]  2003-27-11 03:00 ---
Should be fixed in DRI CVS. Reopen if not.  
  
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[Dri-devel] [Bug 218] mga dri does not render descent 3 graphic correctl anymore

2003-09-19 Thread bugzilla-daemon
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http://bugs.xfree86.org/show_bug.cgi?id=218  
  

[EMAIL PROTECTED] changed:

   What|Removed |Added

 AssignedTo|[EMAIL PROTECTED]  |dri-
   ||[EMAIL PROTECTED]




--- Additional Comments From [EMAIL PROTECTED]  2003-19-09 07:16 ---
This is also DRI related.  
  
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[Dri-devel] [Bug 218] mga dri does not render descent 3 graphic correctl anymore

2003-06-08 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2003-06-08 22:43 ---
When I turn off 3D hardware acceleration (i.e. disable dri), the graphics are
fine.  (Of course, the game is so slow as to be unplayable.)  I've tried
building a vanilla XFree86 4.3 tree and replacing the RH9 mga_dri.so and
mga_drv.o with the newly built ones, but the colors are still whacked when dri
is turned on. 
 
 
 
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[Dri-devel] [Bug 218] mga dri does not render descent 3 graphic correctl anymore

2003-06-06 Thread bugzilla-daemon
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--- Additional Comments From [EMAIL PROTECTED]  2003-06-07 01:02 ---
I've got the same problem with Descent3.  In XFree86 4.2 (RedHat 8.0 RPMS), it
worked fine (with the --nomultitexture option).  However, in XFree86 4.3 (RedHat
9.0 RPMS), the colors have indeed gone mad.  Everything is bright red, orange,
and yellow, with occasional green thrown in.  Specifically, areas which should
be black appear solid red.  My system is an AMD Athlon 650 (256 MB RAM) with a
Matrox G400 (32 MB). 
 
 
 
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