Re: [Dri-devel] Mach64 work
I haven't started working on these, so if you choose one of these to work there there wouldn't be chance of we repeating same work. I'll keep updating all other mach64_* files until their are in sync with Mesa 4.x and then start on the file of these that you don't choose or help in any other way. Is this ok with you? Just hope, after all these wonderful texture-related changes, you wont forget to update (and notify us testers) binary snapshots:) Cheers, Sergey PS Thank for new slim tarballs. Less then 2 megs - it is cool! ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] Mach64 work
Jose, I've been hacking on the tex/texmem/texstate stuff I just did an update and it looks like you've done much of the same thing, so I'm sending a diff for you to compare to your changes I'm going to download your changes and have a look before I continue I think the next big chunk is the tris/vb stuff, which looks very different now -- Leif Delgass http://wwwretinalburnnet m64-20022028.diff.gz Description: mach64 Mesa driver diff
Re: [Dri-devel] Mach64 work
On 2002.02.28 10:56 Leif Delgass wrote: Jose, I've been hacking on the tex/texmem/texstate stuff. I just did an update and it looks like you've done much of the same thing, so I'm sending a diff for you to compare to your changes. I'm going to download your changes and have a look before I continue. I'm going to look at your diff and I'll integrate your changes. I'm about to commit even more changes on other parts soon. I think the next big chunk is the tris/vb stuff, which looks very different now. I haven't started working on these, so if you choose one of these to work there there wouldn't be chance of we repeating same work. I'll keep updating all other mach64_* files until their are in sync with Mesa 4.x and then start on the file of these that you don't choose or help in any other way. Is this ok with you? -- Leif Delgass http://www.retinalburn.net Regards, José Fonseca _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] Mach64 work
On Thu, 28 Feb 2002, José Fonseca wrote: On 2002.02.28 10:56 Leif Delgass wrote: Jose, I've been hacking on the tex/texmem/texstate stuff. I just did an update and it looks like you've done much of the same thing, so I'm sending a diff for you to compare to your changes. I'm going to download your changes and have a look before I continue. I'm going to look at your diff and I'll integrate your changes. I'm about to commit even more changes on other parts soon. I took a look at your last commit. Don't forget the stuff in the new mach64SetTexImages() in mach64_texstate, it's needed to do some of the initialization of the driver-specific struct in the texture object which was removed along with the original mach64CreateTextureObject. We don't really need the mip-mapping stuff since the card can't do it. I was also toying with the idea of removing some of the redundant parts of that texture object struct: the filter functions and clamping could be read from the gl_texture_object struct when updating the texture unit state. The same goes for widthLog2, heightLog2, maxLog2, hasAlpha, and textelBytes. Also, it looked to me like the ConvertTexture functions weren't really necessary anymore with the new Mesa texture functions. The r128 driver doesn't have them anymore. I think the next big chunk is the tris/vb stuff, which looks very different now. I haven't started working on these, so if you choose one of these to work there there wouldn't be chance of we repeating same work. I'll keep updating all other mach64_* files until their are in sync with Mesa 4.x and then start on the file of these that you don't choose or help in any other way. Is this ok with you? ok, I'm going to take a look at mach64_vb.[ch] and mach64_tris.[ch] to see what need to change (it looks like mach64_tritmp.h will go away). It's pretty different from the other drivers at the moment because it's not using DMA. -- Leif Delgass http://www.retinalburn.net Regards, José Fonseca _ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com -- Leif Delgass http://www.retinalburn.net ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel