[Dri-devel] Re: APT-able Debian DRI CVS packages ready for testing.

2001-04-02 Thread Sven LUTHER

On Fri, Mar 30, 2001 at 01:58:19PM -0600, Thomas E. Vaughan wrote:
 On Fri, Mar 30, 2001 at 06:09:32AM -0800, Marc Wilson wrote:
 
  Ok, perhaps I'm really dense, but what's the advantage of using this over
  just using Branden's X debs?  I have 3d acceleration and working DRI for
  both my V3 and my G450 as it stands, without adding any further software.
  
  And I can turn it on or off as I want (if I need 24 bit for something,
  for example).
  
  So, what's the scoop?
 
 Well, I develop a large OpenGL visualization application for weather radar
 volume data, and my G400 card would freak out and paint garbage all over
 the screen whenever I loaded up some big textures.  So I was waiting for
 someone to get the latest DRI stuff aptable, and I am grateful.  My recent
 workaround has been to use the utah-glx stuff, but then I didn't get
 antialiased fonts in KDE.

Does the matrox DRI stuff still freeze on SMP boxes, like it was the case
previously ?

Friendly,

Sven Luther

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[Dri-devel] Re: APT-able Debian DRI CVS packages ready for testing.

2001-03-31 Thread Jules Bean

On Fri, Mar 30, 2001 at 06:09:32AM -0800, Marc Wilson wrote:
 Ok, perhaps I'm really dense, but what's the advantage of using this over
 just using Branden's X debs?  I have 3d acceleration and working DRI for
 both my V3 and my G450 as it stands, without adding any further software.

On my machine (K6-500 w/ V3) it's 3 times as fast! (for quake I, anyhow).

What more reason do I need...

(I gather the speed difference is less dramatic on faster CPUs)

Jules

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