> I found that calls to TexParameter were not setting the texture wrapping > and texture filter in some cases (where the driver private texture object > struct had not already been allocated). This is now fixed and solves the > following bugs: Well done! It seems armagetron is really fixed.
Sergey PS Just played my first Counter-Strike lunch-time match without rebooting to WinME! No problems noticed at all (800x600). BTW, under WinME/Win2000 people play in "Software mode" so it's only me who uses 3D acceleration:). There were some problems with sounds - but it's wrong mailing list...:) _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel