Re: [Dri-devel] Re: More on TCL Testing...

2002-03-02 Thread Keith Whitwell

Michael wrote:
> 
> On Fri, Mar 01, 2002 at 05:42:38PM +, Keith Whitwell wrote:
> > In the meantime I'me about to commit something rather nice:  A dedicated
> > Begin/End engine for the radeon tcl driver with dynamic code generation for
> > commands like glVertex, glColor, etc.
> 
> Looks good.
> 
> Are you still in the process of doing this? If not, looks like you've
> missed some files on the commit (there's no Driver.NotifyBegin)
> 

OK.  There's stuff from extras/Mesa I'll commit now.

Keith

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Re: [Dri-devel] Re: More on TCL Testing...

2002-03-02 Thread Michael

On Fri, Mar 01, 2002 at 05:42:38PM +, Keith Whitwell wrote:
> In the meantime I'me about to commit something rather nice:  A dedicated
> Begin/End engine for the radeon tcl driver with dynamic code generation for
> commands like glVertex, glColor, etc.

Looks good.

Are you still in the process of doing this? If not, looks like you've
missed some files on the commit (there's no Driver.NotifyBegin)
 
-- 
Michael.

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Re: [Dri-devel] Re: More on TCL Testing...

2002-03-01 Thread Keith Whitwell

Michael wrote:
> 
> On Mon, Feb 25, 2002 at 05:53:51PM -0500, Adam K Kirchhoff wrote:
> >
> > On Mon, 25 Feb 2002, Keith Whitwell wrote:
> >
> > >
> > > OK, great - it looks like some things work for you...  That's an improvement,
> > > anyway...
> > >
> > > What would be helpful would be to look at Mesa/samples, and identify what in
> > > there works & doesn't work.  Start with 'depth', 'prim', 'stars', 'tri'.
> > >
> > > Similarly for the Mesa/demos directory.
> > >
> >
> > I'm breaking them into either "works" or "doesn't work".  I'm skipping the
> > ones that need unsupported extensions.  If you'd like more detail on any
> > (or all) of them, just let me know.
> >
> > Here's the rundown on the Mesa/samples...
> >
> > accum -- works
> > bitmap1 -- works
> > bitmap2 -- works
> ... etc
> 
> Could be a red herring, but pretty much the output of grep -l DEPTH_TEST
> ~/Mesa/samples/*.c == 'doesn't work' in your list.
> 

I'd really been scratching my head about that one.  I'll look into this.

In the meantime I'me about to commit something rather nice:  A dedicated
Begin/End engine for the radeon tcl driver with dynamic code generation for
commands like glVertex, glColor, etc.

This has significantly improved scores on some of the viewperf tests, and once
it's better integrated, should do so for most of them.

Keith

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Re: [Dri-devel] Re: More on TCL Testing...

2002-03-01 Thread Michael

On Mon, Feb 25, 2002 at 05:53:51PM -0500, Adam K Kirchhoff wrote:
> 
> On Mon, 25 Feb 2002, Keith Whitwell wrote:
> 
> > 
> > OK, great - it looks like some things work for you...  That's an improvement,
> > anyway...
> > 
> > What would be helpful would be to look at Mesa/samples, and identify what in
> > there works & doesn't work.  Start with 'depth', 'prim', 'stars', 'tri'.
> > 
> > Similarly for the Mesa/demos directory.
> > 
> 
> I'm breaking them into either "works" or "doesn't work".  I'm skipping the
> ones that need unsupported extensions.  If you'd like more detail on any
> (or all) of them, just let me know.
> 
> Here's the rundown on the Mesa/samples...
> 
> accum -- works
> bitmap1 -- works
> bitmap2 -- works
... etc

Could be a red herring, but pretty much the output of grep -l DEPTH_TEST
~/Mesa/samples/*.c == 'doesn't work' in your list.

-- 
Michael.

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[Dri-devel] Re: More on TCL Testing...

2002-02-25 Thread Adam K Kirchhoff


On Mon, 25 Feb 2002, Keith Whitwell wrote:

> 
> OK, great - it looks like some things work for you...  That's an improvement,
> anyway...
> 
> What would be helpful would be to look at Mesa/samples, and identify what in
> there works & doesn't work.  Start with 'depth', 'prim', 'stars', 'tri'.
> 
> Similarly for the Mesa/demos directory.
> 

I'm breaking them into either "works" or "doesn't work".  I'm skipping the
ones that need unsupported extensions.  If you'd like more detail on any
(or all) of them, just let me know.

Here's the rundown on the Mesa/samples...

accum -- works
bitmap1 -- works
bitmap2 -- works
blendeq -- works
blendxor -- works
cursor -- works
depth -- doesn't work
eval -- doesn't work
fog -- doesn't work
font -- works
line -- works
logo -- doesn't work
nurb -- works
olympic -- works
point -- works
prim -- works
quad -- doesn't work
select -- works
sphere -- doesn't work
star -- works
stencil -- works
tri -- works
wave -- doesn't work

Mesa/demos

bounce -- works
clearspd -- works
drawpix -- works
fire -- doesn't work
gears -- doesn't work
geartrain -- doesn't work
gloss -- doesn't work
glutfx -- doesn't work
ipers -- doesn't work
isosurf -- doesn't work (even after switching to "reflect" as I mentioned
earlier)
morph3d -- doesn't work
multiarb -- works
pointblast -- doesn't work
ray -- doesn't work
readpix -- works
reflect -- doesn't work
renormal -- works
spectex -- doesn't work
stex3d -- doesn't work
teapot -- doesn't work
terrain -- doesn't work
tessdemo -- works 
texcyl -- works
texenv -- works
texobj -- works
tunnel -- works
tunnel2 -- works (great demo, BTW!)
winpos -- works








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[Dri-devel] Re: More on TCL Testing...

2002-02-24 Thread Keith Whitwell

Adam K Kirchhoff wrote:
> 
> For what it's worth, I did a little more testing with some games and GL
> xscreensaver hacks.
> 
> pulsar works great, as does cage and starwars.  Atlantis just gives the
> usual blue background.   The others just seem to give a black box (except
> for glplanet, which shows the stars).
> 
> Tuxracer shows the background, but not the track itself, nor tux.
> 
> Parsec shows lots of stars, and the weapons that come floating by.  No
> planets...
> 
> heretic2 starts up, and loads a running game.  However, that screen for
> loading games stays up, even after it's loaded.  I can quit easily enough
> because the menus work fine.
> 
> With SOF, the screen remains completely blank.

OK, great - it looks like some things work for you...  That's an improvement,
anyway...

What would be helpful would be to look at Mesa/samples, and identify what in
there works & doesn't work.  Start with 'depth', 'prim', 'stars', 'tri'.

Similarly for the Mesa/demos directory.

Keith

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[Dri-devel] Re: More on TCL Testing...

2002-02-24 Thread Adam K Kirchhoff


For what it's worth, I did a little more testing with some games and GL
xscreensaver hacks.

pulsar works great, as does cage and starwars.  Atlantis just gives the
usual blue background.   The others just seem to give a black box (except
for glplanet, which shows the stars).

Tuxracer shows the background, but not the track itself, nor tux.

Parsec shows lots of stars, and the weapons that come floating by.  No
planets...

heretic2 starts up, and loads a running game.  However, that screen for
loading games stays up, even after it's loaded.  I can quit easily enough
because the menus work fine.

With SOF, the screen remains completely blank.  

I can try some more if you think it'll help :-)

Adam



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