Re: [Dri-devel] celestia and multitexture
Thanks for the gcc 3.2 indication! And indeed card doesn't seem to make a difference: same problem with mach64 (0-0-5 branch from a week ago, mobility M1 chipset). I was so glad it didn't segfault anymore when trying to see Earth (problem signaled a few months ago), but now no Saturn :( So indeed this seems rather like a mesa bug... Le 14 Oct 2002 00:18:11 -0700 Bret Towe [EMAIL PROTECTED] a écrit: i recently got celestia to compile under gcc 3.2 (for those that want it also under gcc 3.2 the patch can be found on http://bugs.gentoo.org/show_bug.cgi?id=6417 ) anyhow i found that it still crashs when one goes to saturn or any other ringed planet, from searching the forums on celestia i found that it seems to be due to multitexture problems in dri or mesa http://ennui.shatters.net/forum/viewtopic.php?t=1093highlight=texture the above url shows how to make it not crash but i dont like doing that i want to see the multitexture goodness :) im using cvs trunk current as of the typing of this and it also seems to crash under stock x 4.2 this is a radeon 7500 (but card doesnt seem to make much of a difference) any other info that is needed just ask ill provide as best as i can -- Bernard Cafarelli aka Voyageur ICQ:66024647 --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] celestia and multitexture
anyhow i found that it still crashs when one goes to saturn or any other ringed planet, from searching the forums on celestia i found that it seems to be due to multitexture problems in dri or mesa BTW, I can confirm. Even with old (gcc296) binaries I have the same problem with Saturn and others... Sergey --- This sf.net email is sponsored by: viaVerio will pay you up to $1,000 for every account that you consolidate with us. http://ad.doubleclick.net/clk;4749864;7604308;v? http://www.viaverio.com/consolidator/osdn.cfm ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
[Dri-devel] celestia and multitexture
i recently got celestia to compile under gcc 3.2 (for those that want it also under gcc 3.2 the patch can be found on http://bugs.gentoo.org/show_bug.cgi?id=6417 ) anyhow i found that it still crashs when one goes to saturn or any other ringed planet, from searching the forums on celestia i found that it seems to be due to multitexture problems in dri or mesa http://ennui.shatters.net/forum/viewtopic.php?t=1093highlight=texture the above url shows how to make it not crash but i dont like doing that i want to see the multitexture goodness :) im using cvs trunk current as of the typing of this and it also seems to crash under stock x 4.2 this is a radeon 7500 (but card doesnt seem to make much of a difference) any other info that is needed just ask ill provide as best as i can --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] celestia and multitexture
On Mon, 2002-10-14 at 03:24, Michel Dänzer wrote: On Mon, 2002-10-14 at 09:18, Bret Towe wrote: i recently got celestia to compile under gcc 3.2 (for those that want it also under gcc 3.2 the patch can be found on http://bugs.gentoo.org/show_bug.cgi?id=6417 ) anyhow i found that it still crashs when one goes to saturn or any other ringed planet, from searching the forums on celestia i found that it seems to be due to multitexture problems in dri or mesa http://ennui.shatters.net/forum/viewtopic.php?t=1093highlight=texture the above url shows how to make it not crash but i dont like doing that i want to see the multitexture goodness :) im using cvs trunk current as of the typing of this and it also seems to crash under stock x 4.2 this is a radeon 7500 (but card doesnt seem to make much of a difference) Well, celestia used to work perfectly for me with XFree86 4.2.0 on an M6, but with current DRI CVS on an M7, it tends to lock up or crash the chip. What are the symptoms of the crash you see? a gtk window popups and informs you of a seg fault and after clicking ok it dies -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] celestia and multitexture
On Mon, 2002-10-14 at 17:50, Bret Towe wrote: On Mon, 2002-10-14 at 03:24, Michel Dänzer wrote: On Mon, 2002-10-14 at 09:18, Bret Towe wrote: i recently got celestia to compile under gcc 3.2 (for those that want it also under gcc 3.2 the patch can be found on http://bugs.gentoo.org/show_bug.cgi?id=6417 ) anyhow i found that it still crashs when one goes to saturn or any other ringed planet, from searching the forums on celestia i found that it seems to be due to multitexture problems in dri or mesa http://ennui.shatters.net/forum/viewtopic.php?t=1093highlight=texture the above url shows how to make it not crash but i dont like doing that i want to see the multitexture goodness :) im using cvs trunk current as of the typing of this and it also seems to crash under stock x 4.2 this is a radeon 7500 (but card doesnt seem to make much of a difference) Well, celestia used to work perfectly for me with XFree86 4.2.0 on an M6, but with current DRI CVS on an M7, it tends to lock up or crash the chip. What are the symptoms of the crash you see? a gtk window popups and informs you of a seg fault and after clicking ok it dies A backtrace would be interesting; it should be easily obtainable if you have bug-buddy installed. -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Dri-devel] celestia and multitexture
On Mon, 2002-10-14 at 13:29, Michel Dänzer wrote: On Mon, 2002-10-14 at 17:50, Bret Towe wrote: On Mon, 2002-10-14 at 03:24, Michel Dänzer wrote: On Mon, 2002-10-14 at 09:18, Bret Towe wrote: i recently got celestia to compile under gcc 3.2 (for those that want it also under gcc 3.2 the patch can be found on http://bugs.gentoo.org/show_bug.cgi?id=6417 ) anyhow i found that it still crashs when one goes to saturn or any other ringed planet, from searching the forums on celestia i found that it seems to be due to multitexture problems in dri or mesa http://ennui.shatters.net/forum/viewtopic.php?t=1093highlight=texture the above url shows how to make it not crash but i dont like doing that i want to see the multitexture goodness :) im using cvs trunk current as of the typing of this and it also seems to crash under stock x 4.2 this is a radeon 7500 (but card doesnt seem to make much of a difference) Well, celestia used to work perfectly for me with XFree86 4.2.0 on an M6, but with current DRI CVS on an M7, it tends to lock up or crash the chip. What are the symptoms of the crash you see? a gtk window popups and informs you of a seg fault and after clicking ok it dies A backtrace would be interesting; it should be easily obtainable if you have bug-buddy installed. well i dont have bug-buddy installed and since im on dialup ill just use gdb Loading texture: textures/medres/saturn.jpg Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 1024 (LWP 21490)] 0x0811be84 in glActiveTextureARB () (gdb) backtrace #0 0x0811be84 in glActiveTextureARB () #1 0x080acd08 in Renderer::loadTextures(Body*) () #2 0x080a33e7 in Renderer::renderObject(Point3float, float, double, Quaternionfloat, float, float, Vector3float, Color, Renderer::RenderProperties) () #3 0x080a44a4 in Renderer::renderPlanet(Body const, Point3float, Vector3float, float, float, double, Quaternionfloat, float, float) () #4 0x0809ebe2 in Renderer::render(Observer const, Universe const, float, Selection const, double) () #5 0x080b20ea in Simulation::render(Renderer) () #6 0x0806fbfe in CelestiaCore::draw() () #7 0x0807fc2e in glarea_idle(void*) () #8 0x40379d1c in g_idle_dispatch () from /usr/lib/libglib-1.2.so.0 #9 0x4037a3bb in g_main_dispatch () from /usr/lib/libglib-1.2.so.0 #10 0x4037a188 in g_main_iterate () from /usr/lib/libglib-1.2.so.0 #11 0x40379233 in g_main_run () from /usr/lib/libglib-1.2.so.0 #12 0x40268867 in gtk_main () from /usr/lib/libgtk-1.2.so.0 #13 0x08080e37 in main () #14 0x406fb142 in __libc_start_main () from /lib/libc.so.6 -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel --- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf ___ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel