Re: [Dri-devel] mach64: How much video memory is needed?

2002-04-30 Thread José Fonseca

On 2002.04.30 08:25 Kaz Sasayama wrote:
> One more question.  Why must so much memory be reserved at the X server 
> startup?  Can it be allocated at run time instead?

I think it could. There are comments in the code in that sense, but it's 
note yet implemented, and is one of those last things to do.

José Fonseca

___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



Re: [Dri-devel] mach64: How much video memory is needed?

2002-04-30 Thread Kaz Sasayama

One more question.  Why must so much memory be reserved at the X server 
startup?  Can it be allocated at run time instead?

Leif Delgass wrote:

>I have an 8MB card, and I run the X server at 1024x768 @ 16-bit depth or
>800x600 @ 24-bit depth.  You need enough memory for 3 times the virtual
>screen size at the given depth (front, back, and depth buffers), plus
>textures and pixmap cache.
>
-- 
"Free software is not for free."
Kaz Sasayama <[EMAIL PROTECTED]>; Screen Name: kazssym
Hyper Linux Systems (Hypercore Software Design, Ltd.)
http://www.hypercore.co.jp/>




___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



Re: [Dri-devel] mach64: How much video memory is needed?

2002-04-29 Thread Leif Delgass

On Tue, 30 Apr 2002, Kaz Sasayama wrote:

> Thank you for the explanation.  I see the point now.
> 
> Leif Delgass wrote:
> 
> >On Fri, 26 Apr 2002, Kaz Sasayama wrote:
> >
> >>I'm now trying mach64-0-0-4-branch with Rage Mobility-M PCI (LR). The
> >>compiled X server does not work in a setting more than 800x600 16bpp.
> >>How much video memory is needed to use Mach64 DRI in general?
> >>
> >
> >I have an 8MB card, and I run the X server at 1024x768 @ 16-bit depth or
> >800x600 @ 24-bit depth.  You need enough memory for 3 times the virtual
> >screen size at the given depth (front, back, and depth buffers), plus
> >textures and pixmap cache.  The depth buffer is always 16-bit, so at
> >24-bit depth (32bpp framebuffer) it's smaller than the front and back
> >buffers, but the current branch allocates enough for a 32bpp depth buffer.  
> >I have code to fix that, but I need to clean it up before checking it in.

FYI, I checked in this code so the depth buffer at 24-bit depth is now
only allocated as 16-bit and the difference is used for textures.  Of
course renderering is still pretty slow at 24-bit depth compared to 
16-bit.

-- 
Leif Delgass 
http://www.retinalburn.net


___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



Re: [Dri-devel] mach64: How much video memory is needed?

2002-04-29 Thread Sergey V. Udaltsov

Actually, Leif is right. DRI really works on 1024x768 but... very slow
(thanks to PIO?). My Rage Mobility cannot run Counter-Strike properly
(the game is unplayable in this mode). In 800x600 it is quite OK. Sure,
I mean good old branch 0-0-3...

> Waiting for 0-0-4 binary snapshots,

Sergey


___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



Re: [Dri-devel] mach64: How much video memory is needed?

2002-04-26 Thread Leif Delgass

On Fri, 26 Apr 2002, Kaz Sasayama wrote:

> I'm now trying mach64-0-0-4-branch with Rage Mobility-M PCI (LR). The
> compiled X server does not work in a setting more than 800x600 16bpp.
> How much video memory is needed to use Mach64 DRI in general?

I have an 8MB card, and I run the X server at 1024x768 @ 16-bit depth or
800x600 @ 24-bit depth.  You need enough memory for 3 times the virtual
screen size at the given depth (front, back, and depth buffers), plus
textures and pixmap cache.  The depth buffer is always 16-bit, so at
24-bit depth (32bpp framebuffer) it's smaller than the front and back
buffers, but the current branch allocates enough for a 32bpp depth buffer.  
I have code to fix that, but I need to clean it up before checking it in.

-- 
Leif Delgass 
http://www.retinalburn.net



___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



Re: [Dri-devel] mach64: How much video memory is needed?

2002-04-26 Thread Sergey V. Udaltsov

> I'm now trying mach64-0-0-4-branch with Rage Mobility-M PCI (LR). The
> compiled X server does not work in a setting more than 800x600 16bpp.
> How much video memory is needed to use Mach64 DRI in general?
I bet you have 8M video RAM! So do I. Today, Mach64 DRI driver does not
use GART so it cannot use system memory and we are restricted by the
amount of video memory. The team first is going to enable DMA, then -
GART (at least I was told so some time ago). So just wait and see...

Waiting for 0-0-4 binary snapshots,

Sergey


___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel



[Dri-devel] mach64: How much video memory is needed?

2002-04-26 Thread Kaz Sasayama
I'm now trying mach64-0-0-4-branch with Rage Mobility-M PCI (LR). The
compiled X server does not work in a setting more than 800x600 16bpp.
How much video memory is needed to use Mach64 DRI in general?

-- 
"Free software is not for free."
Kaz Sasayama <[EMAIL PROTECTED]>; Screen Name: kazssym
Hyper Linux Systems (Hypercore Software Design, Ltd.)
http://www.hypercore.co.jp/>



___
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel