Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-17 Thread Rune Petersen
Roland Scheidegger wrote:
 Roland Scheidegger wrote:
 Rune Petersen wrote:
 Also, the comments for SCS seem a bit off. That's a pity, because 
 without comments I can't really see what the code does at first sight
  :-). Looks like quite a few extra instructions though, are you sure
 not more could be shared for calculating both sin and cos?
 I've looked a bit closer (this is an interesting optimization
 problem...) and I think it should be doable with fewer instructions,
 though ultimately I needed 2 temps instead of 1 (I don't think it's much
 of a problem, 32 is plenty, PS2.0 only exposes 12).
 
 Ok the equation was:
 Q (4/pi x - 4/pi^2 x^2) + P (4/pi x - 4/pi^2 x^2)^2
 
 Simplified to:
 y = B * x + C * x * abs(x)
 y = P * (y * abs(y) - y) + y
 
 const0: B,C,pi,P
 const1: 0.5pi, 0.75, 1/(2pi), 2.0pi
 
 That's what I came up with with pseudo-code:
 //should be 5 slots (I guess it might generate 6 due to force same-slot,
 //but that needs fixing elewhere)
 
 //cos is even: cos(x) = cos(-x). So using simple trigo-fu
 //we get sin(neg(abs(x)) + pi/2)) = cos(x), no comparison needed and all
 //values for sine stay inside [-pi,pi] ([-pi/2, pi/2], actually)
 //hope it's ok to use neg+abs simultaneously?
 temp.z = add(neg(abs(src)), const1.x)
 temp.w = mul(src, C)
 
 //temp.xy = B*x, C*x (cos), temp.w = C * x, temp2.w = B * x (sin)
 temp.xy = mul(temp.z, BC)
 temp2.w = mul(src, B)
 
 //do cos in alpha slot not sin due to restricted swizzling
 //sin y = B * x + C * x * abs(x)
 temp2.z = mad(temp.w, abs(src), temp2.w)
 //cos
 temp2.w = mad(temp.y, abs(temp.z), temp.x)
 
 temp.xy = mad(temp2.wzy, abs(temp2.wzy), neg(temp2.wzy))
 // now temp.x holds y * abs(y) - y for cos, temp.y same for sin
 
 dest.xy = mad(temp.xy, P, temp2.wzy)
 
 range reduction for cos:
 x = (x/(2*PI))+0.75
 x = frac(x)
 x = (x*2*PI)-PI
 
 sin:
 x = (x/(2*PI))+HALF
 x = frac(x)
 x = (x*2*PI)-PI
 
 Isn't that an elegant solution :-) There may be any number of bugs, of
 course...
 

I have attached a patch that implements your solution. looks fine, and
it uses 6 slots until I teach emit_arith() how to pack instructions.


Rune Petersen
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c
index 8e45bd5..a1c634a 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.c
@@ -1214,8 +1214,8 @@ static void make_sin_const(struct r300_fragment_program *rp)
 	cnstv[3] = 0.2225;  // weight
 	rp-const_sin[0] = emit_const4fv(rp, cnstv);
 
-	cnstv[0] = 0.5;
-	cnstv[1] = -1.5;
+	cnstv[0] = 0.75;
+	cnstv[1] = 0.0;
 	cnstv[2] = 0.159154943; // 1/(2*PI)
 	cnstv[3] = 6.283185307; // 2*PI
 	rp-const_sin[1] = emit_const4fv(rp, cnstv);
@@ -1227,7 +1227,7 @@ static GLboolean parse_program(struct r300_fragment_program *rp)
 	struct gl_fragment_program *mp = rp-mesa_program;
 	const struct prog_instruction *inst = mp-Base.Instructions;
 	struct prog_instruction *fpi;
-	GLuint src[3], dest, temp;
+	GLuint src[3], dest, temp[2];
 	GLuint cnst;
 	int flags, mask = 0;
 	GLfloat cnstv[4] = {0.0, 0.0, 0.0, 0.0};
@@ -1277,70 +1277,63 @@ static GLboolean parse_program(struct r300_fragment_program *rp)
 			/*
 			 * cos using a parabola (see SIN):
 			 * cos(x):
-			 *   x += PI/2
-			 *   x = (x/(2*PI))+0.5
+			 *   x = (x/(2*PI))+0.75
 			 *   x = frac(x)
 			 *   x = (x*2*PI)-PI
 			 *   result = sin(x)
 			 */
-			temp = get_temp_reg(rp);
+			temp[0] = get_temp_reg(rp);
 			make_sin_const(rp);
 			src[0] = t_scalar_src(rp, fpi-SrcReg[0]);
 
 			/* add 0.5*PI and do range reduction */
 
-			emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X,
-   swizzle(rp-const_sin[0], Z, Z, Z, Z), //PI
-   pfs_half,
-   swizzle(keep(src[0]), X, X, X, X),
-   0);
-
-			emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X,
-   swizzle(temp, X, X, X, X),
+			emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_X,
+   swizzle(src[0], X, X, X, X),
    swizzle(rp-const_sin[1], Z, Z, Z, Z),
-   pfs_half,
+   swizzle(rp-const_sin[1], X, X, X, X),
    0);
 
-			emit_arith(rp, PFS_OP_FRC, temp, WRITEMASK_X,
-   swizzle(temp, X, X, X, X),
+			emit_arith(rp, PFS_OP_FRC, temp[0], WRITEMASK_X,
+   swizzle(temp[0], X, X, X, X),
    undef,
    undef,
    0);
 
-			emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_Z,
-   swizzle(temp, X, X, X, X),
+			emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_Z,
+   swizzle(temp[0], X, X, X, X),
    swizzle(rp-const_sin[1], W, W, W, W), //2*PI
    negate(swizzle(rp-const_sin[0], Z, Z, Z, Z)), //-PI
    0);
 
 			/* SIN */
 
-			emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X | WRITEMASK_Y,
-   swizzle(temp, Z, Z, Z, Z),
+			emit_arith(rp, PFS_OP_MAD, temp[0], WRITEMASK_X | WRITEMASK_Y,
+   swizzle(temp[0], Z, Z, Z, Z),
    rp-const_sin[0],
    pfs_zero,
    0);
 
-			emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X,
-   swizzle(temp, Y, Y, Y, Y),
-   

Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-15 Thread Rune Petersen
Jerome Glisse wrote:
 On 2/14/07, Rune Petersen [EMAIL PROTECTED] wrote:
 Roland Scheidegger wrote:
 Roland Scheidegger wrote:
 Rune Petersen

 Ok commited.
 I didn't look too closely at this but I've a couple of comments.
 - COS looks too complicated  broken. If you'd want to get 2 with a
 LOG2, you'd need 0.25 as source. But even using RCP instead, that's 5
 instructions before performing the sine, for something you can easily do
 in two, using another constant (just 1 add + 1 cmp needed, if you use
 the right constants for the add). Maybe it's not that bad though, I
 don't know how many rgb and a slots it will actually consume, but still,
 are constant slots that rare?
 Second, you'd really need to do range reduction of the input, otherwise
 results will be very wrong for inputs outside [-pi, pi]. This would be
 true for taylor approximation too, of course, unless you do an infinite
 series :-). You wouldn't need to do that for SCS.
 Oh, and forgot to mention, you probably really want to use the higher
 precision variant by default. 12% max relative error (and even absolute
 it's still 6%) will likely be visible in some cases depending what the
 shader is doing. Even the enhanced version seems to miss opengl
 conformance (accurate to about 1 part in 10^5) by roughly a factor of
 10, which stretches the meaning of about a bit probably already.
 You could also rely on the precision hint for fragment programs to
 switch to the faster version instead of a dri conf option (note though
 the spec explicitly states implementations are discouraged even in this
 case to perform optimizations which could have significant impact on the
 output).

 This patch:
  - Fixes COS.
  - Does range reductions for SIN  COS.
  - Adds SCS.
  - removes the optimized version of SIN  COS.
  - tweaked weight (should help on precision).
  - fixed a copy paste typo in emit_arith().

 Roland would you mind testing if the tweaked weight helped?

 And Jerome would you mind committing this?


 Rune Petersen

 
 Pushed, git isn't so frightening trust me :)
 
I'll make you a promise: after March 1. I'll commit my own patches..
until than I can't really get a handle on it (too much on my mind).


Rune Petersen

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Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-15 Thread Roland Scheidegger
Roland Scheidegger wrote:
 Rune Petersen wrote:
 This patch: - Fixes COS. - Does range reductions for SIN  COS. - 
 Adds SCS. - removes the optimized version of SIN  COS. - tweaked 
 weight (should help on precision). - fixed a copy paste typo in 
 emit_arith().
 
 Roland would you mind testing if the tweaked weight helped?
 Well I didn't test it first time (just quoting the numbers from the
 link you provided), but I guess that's fine too. I was actually
 wondering myself if it's better to optimize for absolute or relative
 error, so choosing a weight in-between should work too (the
 difference is not that big after all).
 
 A couple comments though: Since ((x + PI/2)/(2*PI))+0.5 is (x/(2*PI)
 + (1/4 + 0.5) you could optimize away the first mad for the COS case.
 
Ah I see you're a bit short on consts, if you want to only use 2 (btw
I'd say there should be 32 not only 16 but I have no idea why the driver
restricts it to 16).

 Also, the comments for SCS seem a bit off. That's a pity, because 
 without comments I can't really see what the code does at first sight
  :-). Looks like quite a few extra instructions though, are you sure
 not more could be shared for calculating both sin and cos?
I've looked a bit closer (this is an interesting optimization
problem...) and I think it should be doable with fewer instructions,
though ultimately I needed 2 temps instead of 1 (I don't think it's much
of a problem, 32 is plenty, PS2.0 only exposes 12).

Ok the equation was:
Q (4/pi x - 4/pi^2 x^2) + P (4/pi x - 4/pi^2 x^2)^2

Simplified to:
y = B * x + C * x * abs(x)
y = P * (y * abs(y) - y) + y

const0: B,C,pi,P
const1: 0.5pi, 0.75, 1/(2pi), 2.0pi

That's what I came up with with pseudo-code:
//should be 5 slots (I guess it might generate 6 due to force same-slot,
//but that needs fixing elewhere)

//cos is even: cos(x) = cos(-x). So using simple trigo-fu
//we get sin(neg(abs(x)) + pi/2)) = cos(x), no comparison needed and all
//values for sine stay inside [-pi,pi] ([-pi/2, pi/2], actually)
//hope it's ok to use neg+abs simultaneously?
temp.z = add(neg(abs(src)), const1.x)
temp.w = mul(src, C)

//temp.xy = B*x, C*x (cos), temp.w = C * x, temp2.w = B * x (sin)
temp.xy = mul(temp.z, BC)
temp2.w = mul(src, B)

//do cos in alpha slot not sin due to restricted swizzling
//sin y = B * x + C * x * abs(x)
temp2.z = mad(temp.w, abs(src), temp2.w)
//cos
temp2.w = mad(temp.y, abs(temp.z), temp.x)

temp.xy = mad(temp2.wzy, abs(temp2.wzy), neg(temp2.wzy))
// now temp.x holds y * abs(y) - y for cos, temp.y same for sin

dest.xy = mad(temp.xy, P, temp2.wzy)

range reduction for cos:
x = (x/(2*PI))+0.75
x = frac(x)
x = (x*2*PI)-PI

sin:
x = (x/(2*PI))+HALF
x = frac(x)
x = (x*2*PI)-PI

Isn't that an elegant solution :-) There may be any number of bugs, of
course...

Roland


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Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-15 Thread Rune Petersen
Roland Scheidegger wrote:
 Rune Petersen wrote:
 This patch: - Fixes COS. - Does range reductions for SIN  COS. -
 Adds SCS. - removes the optimized version of SIN  COS. - tweaked
 weight (should help on precision). - fixed a copy paste typo in
 emit_arith().

 Roland would you mind testing if the tweaked weight helped?
 Well I didn't test it first time (just quoting the numbers from the link
 you provided), but I guess that's fine too. I was actually wondering
 myself if it's better to optimize for absolute or relative error, so
 choosing a weight in-between should work too (the difference is not that
 big after all).
 
 A couple comments though:
 Since ((x + PI/2)/(2*PI))+0.5 is (x/(2*PI) + (1/4 + 0.5)
 you could optimize away the first mad for the COS case.

I knew you were going to catch that.
I ran out of scalers in the 2 consts I use. Decided to trade one
instruction for one const. If you think its better to sacrifice a const,
I wont mind changing it.

 
 Also, the comments for SCS seem a bit off. That's a pity, because
 without comments I can't really see what the code does at first sight
 :-). Looks like quite a few extra instructions though, are you sure not
 more could be shared for calculating both sin and cos?
sorry about the comment.

I see SCS as a work in progress.
I felt I was fighting how emit_arith() syncs the vector  scalar
instructions.

I intend to improve amit_arith() before taking a shot at improving SCS
any further.

I was thinking of storing when each scalar in a temp was written to and
use it to pack th instruction tighter.

 Otherwise, looks good to me. Keep up the good work!

Thank you for you comments.


Rune Petersen

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Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-15 Thread Rune Petersen
Roland Scheidegger wrote:
 Roland Scheidegger wrote:
 Rune Petersen wrote:
 This patch: - Fixes COS. - Does range reductions for SIN  COS. - 
 Adds SCS. - removes the optimized version of SIN  COS. - tweaked 
 weight (should help on precision). - fixed a copy paste typo in 
 emit_arith().

 Roland would you mind testing if the tweaked weight helped?
 Well I didn't test it first time (just quoting the numbers from the
 link you provided), but I guess that's fine too. I was actually
 wondering myself if it's better to optimize for absolute or relative
 error, so choosing a weight in-between should work too (the
 difference is not that big after all).

 A couple comments though: Since ((x + PI/2)/(2*PI))+0.5 is (x/(2*PI)
 + (1/4 + 0.5) you could optimize away the first mad for the COS case.

 Ah I see you're a bit short on consts, if you want to only use 2 (btw
 I'd say there should be 32 not only 16 but I have no idea why the driver
 restricts it to 16).
 
 Also, the comments for SCS seem a bit off. That's a pity, because 
 without comments I can't really see what the code does at first sight
  :-). Looks like quite a few extra instructions though, are you sure
 not more could be shared for calculating both sin and cos?
 I've looked a bit closer (this is an interesting optimization
 problem...) and I think it should be doable with fewer instructions,
 though ultimately I needed 2 temps instead of 1 (I don't think it's much
 of a problem, 32 is plenty, PS2.0 only exposes 12).
 
 Ok the equation was:
 Q (4/pi x - 4/pi^2 x^2) + P (4/pi x - 4/pi^2 x^2)^2
 
 Simplified to:
 y = B * x + C * x * abs(x)
 y = P * (y * abs(y) - y) + y
 
 const0: B,C,pi,P
 const1: 0.5pi, 0.75, 1/(2pi), 2.0pi
 
 That's what I came up with with pseudo-code:
 //should be 5 slots (I guess it might generate 6 due to force same-slot,
 //but that needs fixing elewhere)
 
 //cos is even: cos(x) = cos(-x). So using simple trigo-fu
 //we get sin(neg(abs(x)) + pi/2)) = cos(x), no comparison needed and all
 //values for sine stay inside [-pi,pi] ([-pi/2, pi/2], actually)
 //hope it's ok to use neg+abs simultaneously?
 temp.z = add(neg(abs(src)), const1.x)
 temp.w = mul(src, C)
 
 //temp.xy = B*x, C*x (cos), temp.w = C * x, temp2.w = B * x (sin)
 temp.xy = mul(temp.z, BC)
 temp2.w = mul(src, B)
 
 //do cos in alpha slot not sin due to restricted swizzling
 //sin y = B * x + C * x * abs(x)
 temp2.z = mad(temp.w, abs(src), temp2.w)
 //cos
 temp2.w = mad(temp.y, abs(temp.z), temp.x)
 
 temp.xy = mad(temp2.wzy, abs(temp2.wzy), neg(temp2.wzy))
 // now temp.x holds y * abs(y) - y for cos, temp.y same for sin
 
 dest.xy = mad(temp.xy, P, temp2.wzy)
 
 range reduction for cos:
 x = (x/(2*PI))+0.75
 x = frac(x)
 x = (x*2*PI)-PI
 
 sin:
 x = (x/(2*PI))+HALF
 x = frac(x)
 x = (x*2*PI)-PI
 
 Isn't that an elegant solution :-) There may be any number of bugs, of
 course...

Very elegant I must say. Thank you I'll see about implementing this.


Rune Petersen

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Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-14 Thread Rune Petersen
Roland Scheidegger wrote:
 Roland Scheidegger wrote:
 Rune Petersen

 Ok commited.
 I didn't look too closely at this but I've a couple of comments.
 - COS looks too complicated  broken. If you'd want to get 2 with a
 LOG2, you'd need 0.25 as source. But even using RCP instead, that's 5
 instructions before performing the sine, for something you can easily do
 in two, using another constant (just 1 add + 1 cmp needed, if you use
 the right constants for the add). Maybe it's not that bad though, I
 don't know how many rgb and a slots it will actually consume, but still,
 are constant slots that rare?
 Second, you'd really need to do range reduction of the input, otherwise
 results will be very wrong for inputs outside [-pi, pi]. This would be
 true for taylor approximation too, of course, unless you do an infinite
 series :-). You wouldn't need to do that for SCS.
 
 Oh, and forgot to mention, you probably really want to use the higher
 precision variant by default. 12% max relative error (and even absolute
 it's still 6%) will likely be visible in some cases depending what the
 shader is doing. Even the enhanced version seems to miss opengl
 conformance (accurate to about 1 part in 10^5) by roughly a factor of
 10, which stretches the meaning of about a bit probably already.
 You could also rely on the precision hint for fragment programs to
 switch to the faster version instead of a dri conf option (note though
 the spec explicitly states implementations are discouraged even in this
 case to perform optimizations which could have significant impact on the
 output).
 
This patch:
 - Fixes COS.
 - Does range reductions for SIN  COS.
 - Adds SCS.
 - removes the optimized version of SIN  COS.
 - tweaked weight (should help on precision).
 - fixed a copy paste typo in emit_arith().

Roland would you mind testing if the tweaked weight helped?

And Jerome would you mind committing this?


Rune Petersen
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index b140235..48b50bc 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -731,7 +731,7 @@ struct r300_fragment_program {
 	int max_temp_idx;
 
 	/* the index of the sin constant is stored here */
-	GLint const_sin;
+	GLint const_sin[2];
 	
 	GLuint optimization;
 };
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c
index b00cf9e..8e45bd5 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.c
@@ -33,7 +33,6 @@
 
 /*TODO'S
  *
- * - SCS instructions
  * - Depth write, WPOS/FOGC inputs
  * - FogOption
  * - Verify results of opcodes for accuracy, I've only checked them
@@ -1081,7 +1080,7 @@ static void emit_arith(struct r300_fragment_program *rp,
 break;
 			}
 			if (emit_sop 
-			(s_swiz[REG_GET_VSWZ(src[i])].flags  SLOT_VECTOR)) {
+			(s_swiz[REG_GET_SSWZ(src[i])].flags  SLOT_VECTOR)) {
 vpos = spos = MAX2(vpos, spos);
 break;
 			}
@@ -1204,6 +1203,25 @@ static GLuint get_attrib(struct r300_fragment_program *rp, GLuint attr)
 }
 #endif
 
+static void make_sin_const(struct r300_fragment_program *rp)
+{
+	if(rp-const_sin[0] == -1){
+	GLfloat cnstv[4];
+
+	cnstv[0] = 1.273239545; // 4/PI
+	cnstv[1] =-0.405284735; // -4/(PI*PI)
+	cnstv[2] = 3.141592654; // PI
+	cnstv[3] = 0.2225;  // weight
+	rp-const_sin[0] = emit_const4fv(rp, cnstv);
+
+	cnstv[0] = 0.5;
+	cnstv[1] = -1.5;
+	cnstv[2] = 0.159154943; // 1/(2*PI)
+	cnstv[3] = 6.283185307; // 2*PI
+	rp-const_sin[1] = emit_const4fv(rp, cnstv);
+	}
+}
+
 static GLboolean parse_program(struct r300_fragment_program *rp)
 {	
 	struct gl_fragment_program *mp = rp-mesa_program;
@@ -1260,84 +1278,68 @@ static GLboolean parse_program(struct r300_fragment_program *rp)
 			 * cos using a parabola (see SIN):
 			 * cos(x):
 			 *   x += PI/2
-			 *   x = (x  PI)?x : x-2*PI
+			 *   x = (x/(2*PI))+0.5
+			 *   x = frac(x)
+			 *   x = (x*2*PI)-PI
 			 *   result = sin(x)
 			 */
 			temp = get_temp_reg(rp);
-			if(rp-const_sin == -1){
-			cnstv[0] = 1.273239545;
-			cnstv[1] =-0.405284735;
-			cnstv[2] = 3.141592654;
-			cnstv[3] = 0.225;
-			rp-const_sin = emit_const4fv(rp, cnstv);
-			}
-			cnst = rp-const_sin;			
+			make_sin_const(rp);
 			src[0] = t_scalar_src(rp, fpi-SrcReg[0]);
 
-			emit_arith(rp, PFS_OP_LG2, temp, WRITEMASK_W,
-   pfs_half,
-   undef,
-   undef,
-   0);
+			/* add 0.5*PI and do range reduction */
 
 			emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X,
-   swizzle(cnst, Z, Z, Z, Z), //PI
+   swizzle(rp-const_sin[0], Z, Z, Z, Z), //PI
    pfs_half,
    swizzle(keep(src[0]), X, X, X, X),
    0);
 
-			emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_W,
-   negate(swizzle(temp, W, W, W, W)), //-2
-   swizzle(cnst, Z, Z, Z, Z), //PI
+			emit_arith(rp, PFS_OP_MAD, temp, WRITEMASK_X,
    

Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-14 Thread Jerome Glisse
On 2/14/07, Rune Petersen [EMAIL PROTECTED] wrote:
 Roland Scheidegger wrote:
  Roland Scheidegger wrote:
  Rune Petersen
 
  Ok commited.
  I didn't look too closely at this but I've a couple of comments.
  - COS looks too complicated  broken. If you'd want to get 2 with a
  LOG2, you'd need 0.25 as source. But even using RCP instead, that's 5
  instructions before performing the sine, for something you can easily do
  in two, using another constant (just 1 add + 1 cmp needed, if you use
  the right constants for the add). Maybe it's not that bad though, I
  don't know how many rgb and a slots it will actually consume, but still,
  are constant slots that rare?
  Second, you'd really need to do range reduction of the input, otherwise
  results will be very wrong for inputs outside [-pi, pi]. This would be
  true for taylor approximation too, of course, unless you do an infinite
  series :-). You wouldn't need to do that for SCS.
 
  Oh, and forgot to mention, you probably really want to use the higher
  precision variant by default. 12% max relative error (and even absolute
  it's still 6%) will likely be visible in some cases depending what the
  shader is doing. Even the enhanced version seems to miss opengl
  conformance (accurate to about 1 part in 10^5) by roughly a factor of
  10, which stretches the meaning of about a bit probably already.
  You could also rely on the precision hint for fragment programs to
  switch to the faster version instead of a dri conf option (note though
  the spec explicitly states implementations are discouraged even in this
  case to perform optimizations which could have significant impact on the
  output).
 
 This patch:
  - Fixes COS.
  - Does range reductions for SIN  COS.
  - Adds SCS.
  - removes the optimized version of SIN  COS.
  - tweaked weight (should help on precision).
  - fixed a copy paste typo in emit_arith().

 Roland would you mind testing if the tweaked weight helped?

 And Jerome would you mind committing this?


 Rune Petersen


Pushed, git isn't so frightening trust me :)

best,
Jerome Glisse

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Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-14 Thread Roland Scheidegger
Rune Petersen wrote:
 This patch: - Fixes COS. - Does range reductions for SIN  COS. -
 Adds SCS. - removes the optimized version of SIN  COS. - tweaked
 weight (should help on precision). - fixed a copy paste typo in
 emit_arith().
 
 Roland would you mind testing if the tweaked weight helped?
Well I didn't test it first time (just quoting the numbers from the link
you provided), but I guess that's fine too. I was actually wondering
myself if it's better to optimize for absolute or relative error, so
choosing a weight in-between should work too (the difference is not that
big after all).

A couple comments though:
Since ((x + PI/2)/(2*PI))+0.5 is (x/(2*PI) + (1/4 + 0.5)
you could optimize away the first mad for the COS case.

Also, the comments for SCS seem a bit off. That's a pity, because
without comments I can't really see what the code does at first sight
:-). Looks like quite a few extra instructions though, are you sure not
more could be shared for calculating both sin and cos?

Otherwise, looks good to me. Keep up the good work!

Roland

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Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-12 Thread Roland Scheidegger

 Rune Petersen

 
 Ok commited.

I didn't look too closely at this but I've a couple of comments.
- COS looks too complicated  broken. If you'd want to get 2 with a
LOG2, you'd need 0.25 as source. But even using RCP instead, that's 5
instructions before performing the sine, for something you can easily do
in two, using another constant (just 1 add + 1 cmp needed, if you use
the right constants for the add). Maybe it's not that bad though, I
don't know how many rgb and a slots it will actually consume, but still,
are constant slots that rare?
Second, you'd really need to do range reduction of the input, otherwise
results will be very wrong for inputs outside [-pi, pi]. This would be
true for taylor approximation too, of course, unless you do an infinite
series :-). You wouldn't need to do that for SCS.

Roland


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Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-12 Thread Roland Scheidegger
Roland Scheidegger wrote:
 Rune Petersen

 Ok commited.
 
 I didn't look too closely at this but I've a couple of comments.
 - COS looks too complicated  broken. If you'd want to get 2 with a
 LOG2, you'd need 0.25 as source. But even using RCP instead, that's 5
 instructions before performing the sine, for something you can easily do
 in two, using another constant (just 1 add + 1 cmp needed, if you use
 the right constants for the add). Maybe it's not that bad though, I
 don't know how many rgb and a slots it will actually consume, but still,
 are constant slots that rare?
 Second, you'd really need to do range reduction of the input, otherwise
 results will be very wrong for inputs outside [-pi, pi]. This would be
 true for taylor approximation too, of course, unless you do an infinite
 series :-). You wouldn't need to do that for SCS.

Oh, and forgot to mention, you probably really want to use the higher
precision variant by default. 12% max relative error (and even absolute
it's still 6%) will likely be visible in some cases depending what the
shader is doing. Even the enhanced version seems to miss opengl
conformance (accurate to about 1 part in 10^5) by roughly a factor of
10, which stretches the meaning of about a bit probably already.
You could also rely on the precision hint for fragment programs to
switch to the faster version instead of a dri conf option (note though
the spec explicitly states implementations are discouraged even in this
case to perform optimizations which could have significant impact on the
output).

Roland

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Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-12 Thread Rune Petersen
Roland Scheidegger wrote:
 Roland Scheidegger wrote:
 Rune Petersen

 Ok commited.
 I didn't look too closely at this but I've a couple of comments.
 - COS looks too complicated  broken. If you'd want to get 2 with a
 LOG2, you'd need 0.25 as source. But even using RCP instead, that's 5
 instructions before performing the sine, for something you can easily do
 in two, using another constant (just 1 add + 1 cmp needed, if you use
 the right constants for the add). Maybe it's not that bad though, I
 don't know how many rgb and a slots it will actually consume, but still,
 are constant slots that rare?
 Second, you'd really need to do range reduction of the input, otherwise
 results will be very wrong for inputs outside [-pi, pi]. This would be
 true for taylor approximation too, of course, unless you do an infinite
 series :-). You wouldn't need to do that for SCS.

The mess of trying to get 2 from RCP was a brain fart on my part.
And since I forgot the range reduction, I'll add PI*0.5 and then do the
range reduction. And this time I will need a constant more (r300 has 16).
 
 Oh, and forgot to mention, you probably really want to use the higher
 precision variant by default. 12% max relative error (and even absolute
 it's still 6%) will likely be visible in some cases depending what the
 shader is doing. Even the enhanced version seems to miss opengl
 conformance (accurate to about 1 part in 10^5) by roughly a factor of
 10, which stretches the meaning of about a bit probably already.
 You could also rely on the precision hint for fragment programs to
 switch to the faster version instead of a dri conf option (note though
 the spec explicitly states implementations are discouraged even in this
 case to perform optimizations which could have significant impact on the
 output).

it helps to have the numbers. when making these decisions.

Thank you for your feedback.


Rune Petersen

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Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-11 Thread Jerome Glisse

On 2/11/07, Jerome Glisse [EMAIL PROTECTED] wrote:

On 2/10/07, Rune Petersen [EMAIL PROTECTED] wrote:
 Hi,

 Getting proper SIN and COS wasn't as easy as it appeared. I had to make
 make some changes to the fragment program code.

 general FP changes:
 - support HHH swizzle for vector instructions.
 - don't copy a source to a temp when it is not XYZW swizzled, but
   combine the two and have the swizzle resolve any issues.
   (saves temps/instructions with more elaborate shader code)
 - Disable refcounting of temps.
   The temp R0 in progs/fp/tri-cos.c is freed prematurely.
   This should be resolved properly.
 - fix overflow in cnstv[].


 SIN  COS:
 they are based on:
 http://www.devmaster.net/forums/showthread.php?t=5784

 There is an fast and a slow(high precision) version of SIN  COS.

 For SIN:
 fast = 2 vector instructions
 slow = 5 vector instructions

 For COS:
 fast = 5 vector instructions + 2 scaler instructions
 slow = 8 vector instructions + 2 scaler instructions

 The fast version appears to do a fine enough job, at least with the
 simple test I have made.


 Rune Petersen

Nice to tackle this :) few comment, maybe we could make an driconf
option to switch btw fast and slow version (or a more general conf
option to enable or disable fragprog optimization in case we come
with more optimization like that in the future).

For the refcounting i am wondering if i didn't bump into that in
the past, i did use gdb to trace fragprog construction at that
time and found some strange interaction (which lead me to
the rework i did on fragprog).

Anyway here from limited testing your patch seems good,
you should commit it.

best,
Jerome Glisse



Attached a patch to fix refcounting. Basicly whenever a temporary
source was used multiple time inside an instruction that lead to
multiple call to t_hw_src which is correct but as we also decrement
use counter in that function we over decremented the refcount.

The patch decrement refcount after instruction decoding and avoid
over decrementing refcount.

(The patch apply over yours)

best,
Jerome
--- r300_fragprog.c	2007-02-11 14:26:42.0 +0100
+++ /home/glisse/code/r300/mesa/src/mesa/drivers/dri/r300/r300_fragprog.c	2007-02-11 14:25:15.0 +0100
@@ -773,12 +773,6 @@
 			cs-temps[index].reg = get_hw_temp(rp);
 
 		idx = cs-temps[index].reg;
-
-/*
-		if (!REG_GET_NO_USE(src) 
-		(--cs-temps[index].refcount == 0))
-			free_temp(rp, src);
-*/
 		break;
 	case REG_TYPE_INPUT:
 		idx = cs-inputs[index].reg;
@@ -819,13 +813,6 @@
 			}
 		}
 		idx = cs-temps[index].reg;
-
-/*
-		if (!REG_GET_NO_USE(dest) 
-		(--cs-temps[index].refcount == 0))
-			free_temp(rp, dest);
-*/
-
 		cs-dest_in_node |= (1  idx);
 		cs-used_in_node |= (1  idx);
 		break;
@@ -1215,10 +1202,11 @@
 
 static GLboolean parse_program(struct r300_fragment_program *rp)
 {	
+	COMPILE_STATE;
 	struct gl_fragment_program *mp = rp-mesa_program;
 	const struct prog_instruction *inst = mp-Base.Instructions;
 	struct prog_instruction *fpi;
-	GLuint src[3], dest, temp;
+	GLuint src[3], dest, temp, srccount;
 	GLuint cnst;
 	int flags, mask = 0;
 	GLfloat cnstv[4] = {0.0, 0.0, 0.0, 0.0};
@@ -1228,6 +1216,7 @@
 		return GL_FALSE;
 	}
 
+
 	for (fpi=mp-Base.Instructions; fpi-Opcode != OPCODE_END; fpi++) {
 		if (fpi-SaturateMode == SATURATE_ZERO_ONE)
 			flags = PFS_FLAG_SAT;
@@ -1238,14 +1227,17 @@
 			mask = fpi-DstReg.WriteMask;
 		}
 
+		srccount = 0;
 		switch (fpi-Opcode) {
 		case OPCODE_ABS:
+			srccount = 1;
 			src[0] = t_src(rp, fpi-SrcReg[0]);
 			emit_arith(rp, PFS_OP_MAD, dest, mask,
    absolute(src[0]), pfs_one, pfs_zero,
    flags);
 			break;
 		case OPCODE_ADD:
+			srccount = 2;
 			src[0] = t_src(rp, fpi-SrcReg[0]);
 			src[1] = t_src(rp, fpi-SrcReg[1]);
 			emit_arith(rp, PFS_OP_MAD, dest, mask,
@@ -1253,6 +1245,7 @@
    flags);
 			break;
 		case OPCODE_CMP:
+			srccount = 3;
 			src[0] = t_src(rp, fpi-SrcReg[0]);
 			src[1] = t_src(rp, fpi-SrcReg[1]);
 			src[2] = t_src(rp, fpi-SrcReg[2]);
@@ -1271,6 +1264,7 @@
 			 *   x = (x  PI)?x : x-2*PI
 			 *   result = sin(x)
 			 */
+			srccount = 1;
 			temp = get_temp_reg(rp);
 			if(rp-const_sin == -1){
 			cnstv[0] = 1.273239545;
@@ -1350,6 +1344,7 @@
 			free_temp(rp, temp);
 			break;
 		case OPCODE_DP3:
+			srccount = 2;
 			src[0] = t_src(rp, fpi-SrcReg[0]);
 			src[1] = t_src(rp, fpi-SrcReg[1]);
 			emit_arith(rp, PFS_OP_DP3, dest, mask,
@@ -1357,6 +1352,7 @@
    flags);
 			break;
 		case OPCODE_DP4:
+			srccount = 2;
 			src[0] = t_src(rp, fpi-SrcReg[0]);
 			src[1] = t_src(rp, fpi-SrcReg[1]);
 			emit_arith(rp, PFS_OP_DP4, dest, mask,
@@ -1364,6 +1360,7 @@
    flags);
 			break;
 		case OPCODE_DPH:
+			srccount = 2;
 			src[0] = t_src(rp, fpi-SrcReg[0]);
 			src[1] = t_src(rp, fpi-SrcReg[1]);
 			/* src0.xyz1 - temp
@@ -1386,6 +1383,7 @@
 #endif
 			break;
 		case OPCODE_DST:
+			srccount = 2;
 			src[0] = t_src(rp, fpi-SrcReg[0]);
 			src[1] = t_src(rp, fpi-SrcReg[1]);
 			/* 

Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-11 Thread Rune Petersen
Jerome Glisse wrote:
 On 2/11/07, Jerome Glisse [EMAIL PROTECTED] wrote:
 On 2/10/07, Rune Petersen [EMAIL PROTECTED] wrote:
  Hi,
 
  Getting proper SIN and COS wasn't as easy as it appeared. I had to make
  make some changes to the fragment program code.
 
  general FP changes:
  - support HHH swizzle for vector instructions.
  - don't copy a source to a temp when it is not XYZW swizzled, but
combine the two and have the swizzle resolve any issues.
(saves temps/instructions with more elaborate shader code)
  - Disable refcounting of temps.
The temp R0 in progs/fp/tri-cos.c is freed prematurely.
This should be resolved properly.
  - fix overflow in cnstv[].
 
 
  SIN  COS:
  they are based on:
  http://www.devmaster.net/forums/showthread.php?t=5784
 
  There is an fast and a slow(high precision) version of SIN  COS.
 
  For SIN:
  fast = 2 vector instructions
  slow = 5 vector instructions
 
  For COS:
  fast = 5 vector instructions + 2 scaler instructions
  slow = 8 vector instructions + 2 scaler instructions
 
  The fast version appears to do a fine enough job, at least with the
  simple test I have made.
 
 
  Rune Petersen

 Nice to tackle this :) few comment, maybe we could make an driconf
 option to switch btw fast and slow version (or a more general conf
 option to enable or disable fragprog optimization in case we come
 with more optimization like that in the future).

 For the refcounting i am wondering if i didn't bump into that in
 the past, i did use gdb to trace fragprog construction at that
 time and found some strange interaction (which lead me to
 the rework i did on fragprog).

 Anyway here from limited testing your patch seems good,
 you should commit it.

 best,
 Jerome Glisse

 
 Attached a patch to fix refcounting. Basicly whenever a temporary
 source was used multiple time inside an instruction that lead to
 multiple call to t_hw_src which is correct but as we also decrement
 use counter in that function we over decremented the refcount.
 
 The patch decrement refcount after instruction decoding and avoid
 over decrementing refcount.
 
 (The patch apply over yours)
 
 best,
 Jerome

I have found that the main reason for my problem was I forgot to use the
keep() on the source.

I think your patch is too intrusive. As long as keep() is used at the
right places, you could move the refcount inside emit_arith() making the
change more contained.

Update patch attached.

Could I get you to commit this, since I will not be able to find the
time to figure GIT out any time (and lost my sig, don't ask).


Rune Petersen


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Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-11 Thread Rune Petersen
.

Rune Petersen wrote:
 Jerome Glisse wrote:
 On 2/11/07, Jerome Glisse [EMAIL PROTECTED] wrote:
 On 2/10/07, Rune Petersen [EMAIL PROTECTED] wrote:
 Hi,

 Getting proper SIN and COS wasn't as easy as it appeared. I had to make
 make some changes to the fragment program code.

 general FP changes:
 - support HHH swizzle for vector instructions.
 - don't copy a source to a temp when it is not XYZW swizzled, but
   combine the two and have the swizzle resolve any issues.
   (saves temps/instructions with more elaborate shader code)
 - Disable refcounting of temps.
   The temp R0 in progs/fp/tri-cos.c is freed prematurely.
   This should be resolved properly.
 - fix overflow in cnstv[].


 SIN  COS:
 they are based on:
 http://www.devmaster.net/forums/showthread.php?t=5784

 There is an fast and a slow(high precision) version of SIN  COS.

 For SIN:
 fast = 2 vector instructions
 slow = 5 vector instructions

 For COS:
 fast = 5 vector instructions + 2 scaler instructions
 slow = 8 vector instructions + 2 scaler instructions

 The fast version appears to do a fine enough job, at least with the
 simple test I have made.


 Rune Petersen
 Nice to tackle this :) few comment, maybe we could make an driconf
 option to switch btw fast and slow version (or a more general conf
 option to enable or disable fragprog optimization in case we come
 with more optimization like that in the future).

 For the refcounting i am wondering if i didn't bump into that in
 the past, i did use gdb to trace fragprog construction at that
 time and found some strange interaction (which lead me to
 the rework i did on fragprog).

 Anyway here from limited testing your patch seems good,
 you should commit it.

 best,
 Jerome Glisse

 Attached a patch to fix refcounting. Basicly whenever a temporary
 source was used multiple time inside an instruction that lead to
 multiple call to t_hw_src which is correct but as we also decrement
 use counter in that function we over decremented the refcount.

 The patch decrement refcount after instruction decoding and avoid
 over decrementing refcount.

 (The patch apply over yours)

 best,
 Jerome
 
 I have found that the main reason for my problem was I forgot to use the
 keep() on the source.
 
 I think your patch is too intrusive. As long as keep() is used at the
 right places, you could move the refcount inside emit_arith() making the
 change more contained.
 
 Update patch attached.
 
 Could I get you to commit this, since I will not be able to find the
 time to figure GIT out any time (and lost my sig, don't ask).
 
 
 Rune Petersen
 
 

diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index 02f8e91..b140235 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -729,6 +729,11 @@ struct r300_fragment_program {
 	GLboolean params_uptodate;
 
 	int max_temp_idx;
+
+	/* the index of the sin constant is stored here */
+	GLint const_sin;
+	
+	GLuint optimization;
 };
 
 #define R300_MAX_AOS_ARRAYS		16
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c
index 6e85f0b..cb250ca 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.c
@@ -33,7 +33,7 @@
 
 /*TODO'S
  *
- * - COS/SIN/SCS instructions
+ * - SCS instructions
  * - Depth write, WPOS/FOGC inputs
  * - FogOption
  * - Verify results of opcodes for accuracy, I've only checked them
@@ -51,6 +51,8 @@
 #include r300_fragprog.h
 #include r300_reg.h
 
+#define FAST_SIN
+
 /*
  * Usefull macros and values
  */
@@ -187,6 +189,10 @@ static const struct {
 #define SLOT_VECTOR	(10)
 #define SLOT_SCALAR	(13)
 #define SLOT_BOTH	(SLOT_VECTOR | SLOT_SCALAR)
+
+/* mapping from SWIZZLE_* to r300 native values for scalar insns */
+#define SWIZZLE_HALF 6
+
 #define MAKE_SWZ3(x, y, z) (MAKE_SWIZZLE4(SWIZZLE_##x, \
 	  SWIZZLE_##y, \
 	  SWIZZLE_##z, \
@@ -208,7 +214,7 @@ static const struct r300_pfs_swizzle {
 	{ MAKE_SWZ3(W, Z, Y), R300_FPI0_ARGC_SRC0CA_WZY, 1, SLOT_BOTH },
 	{ MAKE_SWZ3(ONE, ONE, ONE), R300_FPI0_ARGC_ONE, 0, 0},
 	{ MAKE_SWZ3(ZERO, ZERO, ZERO), R300_FPI0_ARGC_ZERO, 0, 0},
-	{ PFS_INVAL, R300_FPI0_ARGC_HALF, 0, 0},
+	{ MAKE_SWZ3(HALF, HALF, HALF), R300_FPI0_ARGC_HALF, 0, 0},
 	{ PFS_INVAL, 0, 0, 0},
 };
 
@@ -232,8 +238,6 @@ static const struct {
 	{ PFS_INVAL, PFS_INVAL, PFS_INVAL}
 };
 
-/* mapping from SWIZZLE_* to r300 native values for scalar insns */
-#define SWIZZLE_HALF 6
 static const struct {
 	int base;	/* hw value of swizzle */
 	int stride;	/* difference between SRC0/1/2 */
@@ -590,6 +594,7 @@ static GLuint do_swizzle(struct r300_fragment_program *rp,
 	/* If swizzling from something without an XYZW native swizzle,
 	 * emit result to a temp, and do new swizzle from the temp.
 	 */
+#if 0
 	if (REG_GET_VSWZ(src) != SWIZZLE_XYZ ||

Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-11 Thread Rune Petersen
Rune Petersen wrote:
 .
 
 Rune Petersen wrote:
 Jerome Glisse wrote:
 On 2/11/07, Jerome Glisse [EMAIL PROTECTED] wrote:
 On 2/10/07, Rune Petersen [EMAIL PROTECTED] wrote:
 Hi,

 Getting proper SIN and COS wasn't as easy as it appeared. I had to make
 make some changes to the fragment program code.

 general FP changes:
 - support HHH swizzle for vector instructions.
 - don't copy a source to a temp when it is not XYZW swizzled, but
   combine the two and have the swizzle resolve any issues.
   (saves temps/instructions with more elaborate shader code)
 - Disable refcounting of temps.
   The temp R0 in progs/fp/tri-cos.c is freed prematurely.
   This should be resolved properly.
 - fix overflow in cnstv[].


 SIN  COS:
 they are based on:
 http://www.devmaster.net/forums/showthread.php?t=5784

 There is an fast and a slow(high precision) version of SIN  COS.

 For SIN:
 fast = 2 vector instructions
 slow = 5 vector instructions

 For COS:
 fast = 5 vector instructions + 2 scaler instructions
 slow = 8 vector instructions + 2 scaler instructions

 The fast version appears to do a fine enough job, at least with the
 simple test I have made.


 Rune Petersen
 Nice to tackle this :) few comment, maybe we could make an driconf
 option to switch btw fast and slow version (or a more general conf
 option to enable or disable fragprog optimization in case we come
 with more optimization like that in the future).

 For the refcounting i am wondering if i didn't bump into that in
 the past, i did use gdb to trace fragprog construction at that
 time and found some strange interaction (which lead me to
 the rework i did on fragprog).

 Anyway here from limited testing your patch seems good,
 you should commit it.

 best,
 Jerome Glisse

 Attached a patch to fix refcounting. Basicly whenever a temporary
 source was used multiple time inside an instruction that lead to
 multiple call to t_hw_src which is correct but as we also decrement
 use counter in that function we over decremented the refcount.

 The patch decrement refcount after instruction decoding and avoid
 over decrementing refcount.

 (The patch apply over yours)

 best,
 Jerome
 I have found that the main reason for my problem was I forgot to use the
 keep() on the source.

 I think your patch is too intrusive. As long as keep() is used at the
 right places, you could move the refcount inside emit_arith() making the
 change more contained.

 Update patch attached.

 Could I get you to commit this, since I will not be able to find the
 time to figure GIT out any time (and lost my sig, don't ask).

How I managed to compile that is beyond me.
Here is a proper patch.

Rune Petersen
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index 02f8e91..b140235 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -729,6 +729,11 @@ struct r300_fragment_program {
 	GLboolean params_uptodate;
 
 	int max_temp_idx;
+
+	/* the index of the sin constant is stored here */
+	GLint const_sin;
+	
+	GLuint optimization;
 };
 
 #define R300_MAX_AOS_ARRAYS		16
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c
index 6e85f0b..b00cf9e 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.c
@@ -33,7 +33,7 @@
 
 /*TODO'S
  *
- * - COS/SIN/SCS instructions
+ * - SCS instructions
  * - Depth write, WPOS/FOGC inputs
  * - FogOption
  * - Verify results of opcodes for accuracy, I've only checked them
@@ -187,6 +187,10 @@ static const struct {
 #define SLOT_VECTOR	(10)
 #define SLOT_SCALAR	(13)
 #define SLOT_BOTH	(SLOT_VECTOR | SLOT_SCALAR)
+
+/* mapping from SWIZZLE_* to r300 native values for scalar insns */
+#define SWIZZLE_HALF 6
+
 #define MAKE_SWZ3(x, y, z) (MAKE_SWIZZLE4(SWIZZLE_##x, \
 	  SWIZZLE_##y, \
 	  SWIZZLE_##z, \
@@ -208,7 +212,7 @@ static const struct r300_pfs_swizzle {
 	{ MAKE_SWZ3(W, Z, Y), R300_FPI0_ARGC_SRC0CA_WZY, 1, SLOT_BOTH },
 	{ MAKE_SWZ3(ONE, ONE, ONE), R300_FPI0_ARGC_ONE, 0, 0},
 	{ MAKE_SWZ3(ZERO, ZERO, ZERO), R300_FPI0_ARGC_ZERO, 0, 0},
-	{ PFS_INVAL, R300_FPI0_ARGC_HALF, 0, 0},
+	{ MAKE_SWZ3(HALF, HALF, HALF), R300_FPI0_ARGC_HALF, 0, 0},
 	{ PFS_INVAL, 0, 0, 0},
 };
 
@@ -232,8 +236,6 @@ static const struct {
 	{ PFS_INVAL, PFS_INVAL, PFS_INVAL}
 };
 
-/* mapping from SWIZZLE_* to r300 native values for scalar insns */
-#define SWIZZLE_HALF 6
 static const struct {
 	int base;	/* hw value of swizzle */
 	int stride;	/* difference between SRC0/1/2 */
@@ -590,6 +592,7 @@ static GLuint do_swizzle(struct r300_fragment_program *rp,
 	/* If swizzling from something without an XYZW native swizzle,
 	 * emit result to a temp, and do new swizzle from the temp.
 	 */
+#if 0
 	if (REG_GET_VSWZ(src) != SWIZZLE_XYZ ||
 	REG_GET_SSWZ(src) != SWIZZLE_W) {
 		GLuint temp = get_temp_reg(rp);
@@ -603,10 +606,30 @@ static GLuint do_swizzle(struct 

Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-11 Thread Jerome Glisse
On 2/11/07, Rune Petersen [EMAIL PROTECTED] wrote:
 Rune Petersen wrote:
  .
 
  Rune Petersen wrote:
  Jerome Glisse wrote:
  On 2/11/07, Jerome Glisse [EMAIL PROTECTED] wrote:
  On 2/10/07, Rune Petersen [EMAIL PROTECTED] wrote:
  Hi,
 
  Getting proper SIN and COS wasn't as easy as it appeared. I had to make
  make some changes to the fragment program code.
 
  general FP changes:
  - support HHH swizzle for vector instructions.
  - don't copy a source to a temp when it is not XYZW swizzled, but
combine the two and have the swizzle resolve any issues.
(saves temps/instructions with more elaborate shader code)
  - Disable refcounting of temps.
The temp R0 in progs/fp/tri-cos.c is freed prematurely.
This should be resolved properly.
  - fix overflow in cnstv[].
 
 
  SIN  COS:
  they are based on:
  http://www.devmaster.net/forums/showthread.php?t=5784
 
  There is an fast and a slow(high precision) version of SIN  COS.
 
  For SIN:
  fast = 2 vector instructions
  slow = 5 vector instructions
 
  For COS:
  fast = 5 vector instructions + 2 scaler instructions
  slow = 8 vector instructions + 2 scaler instructions
 
  The fast version appears to do a fine enough job, at least with the
  simple test I have made.
 
 
  Rune Petersen
  Nice to tackle this :) few comment, maybe we could make an driconf
  option to switch btw fast and slow version (or a more general conf
  option to enable or disable fragprog optimization in case we come
  with more optimization like that in the future).
 
  For the refcounting i am wondering if i didn't bump into that in
  the past, i did use gdb to trace fragprog construction at that
  time and found some strange interaction (which lead me to
  the rework i did on fragprog).
 
  Anyway here from limited testing your patch seems good,
  you should commit it.
 
  best,
  Jerome Glisse
 
  Attached a patch to fix refcounting. Basicly whenever a temporary
  source was used multiple time inside an instruction that lead to
  multiple call to t_hw_src which is correct but as we also decrement
  use counter in that function we over decremented the refcount.
 
  The patch decrement refcount after instruction decoding and avoid
  over decrementing refcount.
 
  (The patch apply over yours)
 
  best,
  Jerome
  I have found that the main reason for my problem was I forgot to use the
  keep() on the source.
 
  I think your patch is too intrusive. As long as keep() is used at the
  right places, you could move the refcount inside emit_arith() making the
  change more contained.
 
  Update patch attached.
 
  Could I get you to commit this, since I will not be able to find the
  time to figure GIT out any time (and lost my sig, don't ask).
 
 How I managed to compile that is beyond me.
 Here is a proper patch.

 Rune Petersen


Ok commited.

best,
Jerome Glisse

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[R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-10 Thread Rune Petersen
Hi,

Getting proper SIN and COS wasn't as easy as it appeared. I had to make
make some changes to the fragment program code.

general FP changes:
- support HHH swizzle for vector instructions.
- don't copy a source to a temp when it is not XYZW swizzled, but
  combine the two and have the swizzle resolve any issues.
  (saves temps/instructions with more elaborate shader code)
- Disable refcounting of temps.
  The temp R0 in progs/fp/tri-cos.c is freed prematurely.
  This should be resolved properly.
- fix overflow in cnstv[].


SIN  COS:
they are based on:
http://www.devmaster.net/forums/showthread.php?t=5784

There is an fast and a slow(high precision) version of SIN  COS.

For SIN:
fast = 2 vector instructions
slow = 5 vector instructions

For COS:
fast = 5 vector instructions + 2 scaler instructions
slow = 8 vector instructions + 2 scaler instructions

The fast version appears to do a fine enough job, at least with the
simple test I have made.


Rune Petersen

-
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Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-10 Thread Rune Petersen
note to self: don't post this late...

Rune Petersen wrote:
 Hi,
 
 Getting proper SIN and COS wasn't as easy as it appeared. I had to make
 make some changes to the fragment program code.
 
 general FP changes:
 - support HHH swizzle for vector instructions.
 - don't copy a source to a temp when it is not XYZW swizzled, but
   combine the two and have the swizzle resolve any issues.
   (saves temps/instructions with more elaborate shader code)
 - Disable refcounting of temps.
   The temp R0 in progs/fp/tri-cos.c is freed prematurely.
   This should be resolved properly.
 - fix overflow in cnstv[].
 
 
 SIN  COS:
 they are based on:
   http://www.devmaster.net/forums/showthread.php?t=5784
 
 There is an fast and a slow(high precision) version of SIN  COS.
 
 For SIN:
 fast = 2 vector instructions
 slow = 5 vector instructions
 
 For COS:
 fast = 5 vector instructions + 2 scaler instructions
 slow = 8 vector instructions + 2 scaler instructions
 
 The fast version appears to do a fine enough job, at least with the
 simple test I have made.
 
 
 Rune Petersen

diff --git a/src/mesa/drivers/dri/r300/r300_context.c b/src/mesa/drivers/dri/r300/r300_context.c
diff --git a/src/mesa/drivers/dri/r300/r300_context.h b/src/mesa/drivers/dri/r300/r300_context.h
index 02f8e91..fa636d8 100644
--- a/src/mesa/drivers/dri/r300/r300_context.h
+++ b/src/mesa/drivers/dri/r300/r300_context.h
@@ -729,6 +729,9 @@ struct r300_fragment_program {
 	GLboolean params_uptodate;
 
 	int max_temp_idx;
+
+	/* the index of the sin constant is stored here */
+	GLint const_sin;
 };
 
 #define R300_MAX_AOS_ARRAYS		16
diff --git a/src/mesa/drivers/dri/r300/r300_fragprog.c b/src/mesa/drivers/dri/r300/r300_fragprog.c
index 6e85f0b..eff86e9 100644
--- a/src/mesa/drivers/dri/r300/r300_fragprog.c
+++ b/src/mesa/drivers/dri/r300/r300_fragprog.c
@@ -51,6 +51,8 @@
 #include r300_fragprog.h
 #include r300_reg.h
 
+#define FAST_SIN
+
 /*
  * Usefull macros and values
  */
@@ -187,6 +189,10 @@ static const struct {
 #define SLOT_VECTOR	(10)
 #define SLOT_SCALAR	(13)
 #define SLOT_BOTH	(SLOT_VECTOR | SLOT_SCALAR)
+
+/* mapping from SWIZZLE_* to r300 native values for scalar insns */
+#define SWIZZLE_HALF 6
+
 #define MAKE_SWZ3(x, y, z) (MAKE_SWIZZLE4(SWIZZLE_##x, \
 	  SWIZZLE_##y, \
 	  SWIZZLE_##z, \
@@ -208,7 +214,7 @@ static const struct r300_pfs_swizzle {
 	{ MAKE_SWZ3(W, Z, Y), R300_FPI0_ARGC_SRC0CA_WZY, 1, SLOT_BOTH },
 	{ MAKE_SWZ3(ONE, ONE, ONE), R300_FPI0_ARGC_ONE, 0, 0},
 	{ MAKE_SWZ3(ZERO, ZERO, ZERO), R300_FPI0_ARGC_ZERO, 0, 0},
-	{ PFS_INVAL, R300_FPI0_ARGC_HALF, 0, 0},
+	{ MAKE_SWZ3(HALF, HALF, HALF), R300_FPI0_ARGC_HALF, 0, 0},
 	{ PFS_INVAL, 0, 0, 0},
 };
 
@@ -232,8 +238,6 @@ static const struct {
 	{ PFS_INVAL, PFS_INVAL, PFS_INVAL}
 };
 
-/* mapping from SWIZZLE_* to r300 native values for scalar insns */
-#define SWIZZLE_HALF 6
 static const struct {
 	int base;	/* hw value of swizzle */
 	int stride;	/* difference between SRC0/1/2 */
@@ -590,6 +594,7 @@ static GLuint do_swizzle(struct r300_fragment_program *rp,
 	/* If swizzling from something without an XYZW native swizzle,
 	 * emit result to a temp, and do new swizzle from the temp.
 	 */
+#if 0
 	if (REG_GET_VSWZ(src) != SWIZZLE_XYZ ||
 	REG_GET_SSWZ(src) != SWIZZLE_W) {
 		GLuint temp = get_temp_reg(rp);
@@ -603,10 +608,33 @@ static GLuint do_swizzle(struct r300_fragment_program *rp,
 			   0);
 		src = temp;
 	}
+#endif
 
 	/* set scalar swizzling */
 	REG_SET_SSWZ(src, GET_SWZ(arbswz, 3));
 
+	if (REG_GET_VSWZ(src) != SWIZZLE_XYZ ||
+	REG_GET_SSWZ(src) != SWIZZLE_W) {
+	GLuint vsrcswz = (v_swiz[REG_GET_VSWZ(src)].hash  (SWZ_X_MASK|SWZ_Y_MASK|SWZ_Z_MASK)) | REG_GET_SSWZ(src)  9;
+	GLint i;
+
+	GLuint newswz = 0;
+	GLuint offset;
+	for(i=0; i  4; ++i){
+		offset = GET_SWZ(arbswz, i);
+		
+		newswz |= (offset = 3)?GET_SWZ(vsrcswz, offset)  i*3:offset  i*3;
+	}
+
+	arbswz = newswz  (SWZ_X_MASK|SWZ_Y_MASK|SWZ_Z_MASK);
+	REG_SET_SSWZ(src, GET_SWZ(newswz, 3));
+	}
+	else
+	{
+	/* set scalar swizzling */
+	REG_SET_SSWZ(src, GET_SWZ(arbswz, 3));
+
+	}
 	do {
 		vswz = REG_GET_VSWZ(src);
 		do {
@@ -746,9 +774,11 @@ static int t_hw_src(struct r300_fragment_program *rp,
 
 		idx = cs-temps[index].reg;
 
+/*
 		if (!REG_GET_NO_USE(src) 
 		(--cs-temps[index].refcount == 0))
 			free_temp(rp, src);
+*/
 		break;
 	case REG_TYPE_INPUT:
 		idx = cs-inputs[index].reg;
@@ -790,9 +820,11 @@ static int t_hw_dst(struct r300_fragment_program *rp,
 		}
 		idx = cs-temps[index].reg;
 
+/*
 		if (!REG_GET_NO_USE(dest) 
 		(--cs-temps[index].refcount == 0))
 			free_temp(rp, dest);
+*/
 
 		cs-dest_in_node |= (1  idx);
 		cs-used_in_node |= (1  idx);
@@ -1201,7 +1233,6 @@ static GLboolean parse_program(struct r300_fragment_program *rp)
 			flags = PFS_FLAG_SAT;
 		else
 			flags = 0;
-
 		if (fpi-Opcode != OPCODE_KIL) {
 			dest = t_dst(rp, fpi-DstReg);
 			mask = fpi-DstReg.WriteMask;
@@ -1234,62 +1265,88 @@ static GLboolean 

Re: [R300][PATCH] Add/fix COS SIN + FP fixes

2007-02-10 Thread Jerome Glisse
On 2/10/07, Rune Petersen [EMAIL PROTECTED] wrote:
 Hi,

 Getting proper SIN and COS wasn't as easy as it appeared. I had to make
 make some changes to the fragment program code.

 general FP changes:
 - support HHH swizzle for vector instructions.
 - don't copy a source to a temp when it is not XYZW swizzled, but
   combine the two and have the swizzle resolve any issues.
   (saves temps/instructions with more elaborate shader code)
 - Disable refcounting of temps.
   The temp R0 in progs/fp/tri-cos.c is freed prematurely.
   This should be resolved properly.
 - fix overflow in cnstv[].


 SIN  COS:
 they are based on:
 http://www.devmaster.net/forums/showthread.php?t=5784

 There is an fast and a slow(high precision) version of SIN  COS.

 For SIN:
 fast = 2 vector instructions
 slow = 5 vector instructions

 For COS:
 fast = 5 vector instructions + 2 scaler instructions
 slow = 8 vector instructions + 2 scaler instructions

 The fast version appears to do a fine enough job, at least with the
 simple test I have made.


 Rune Petersen

Nice to tackle this :) few comment, maybe we could make an driconf
option to switch btw fast and slow version (or a more general conf
option to enable or disable fragprog optimization in case we come
with more optimization like that in the future).

For the refcounting i am wondering if i didn't bump into that in
the past, i did use gdb to trace fragprog construction at that
time and found some strange interaction (which lead me to
the rework i did on fragprog).

Anyway here from limited testing your patch seems good,
you should commit it.

best,
Jerome Glisse

-
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Get stuff done quickly with pre-integrated technology to make your job easier.
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