Hello, again i'm sending this email, because i have a particular error, in my
system. It only happens with one game in particular, Icculus Quake2, all
others seem to work fine (Enemy Territory, Tuxracer)
My problem is this one
LIBGL_DEBUG=verbose quake2
Quake 2 -- Version 3.21+r0.16
Added packfile /usr/share/games/quake2/baseq2/pak0.pak (3307 files)
Added packfile /usr/share/games/quake2/baseq2/pak1.pak (279 files)
Added packfile /usr/share/games/quake2/baseq2/pak2.pak (2 files)
using /home/pedro_maia/.quake2/baseq2/ for writing
execing default.cfg
execing config.cfg
Console initialized.
--- sound initialization ---
sound sampling rate: 22050
--- Loading ref_glx.so ---
LoadLibrary("/usr/games/lib/quake2-icculus/ref_glx.so")
ref_gl version: GL 0.01
Using libGL.so for OpenGL...Initializing OpenGL display
...setting fullscreen mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
libGL: XF86DRIGetClientDriverName: 5.0.3 r300 (screen 0)
libGL: OpenDriver: trying /usr/lib//modules/dri/r300_dri.so
libGL error: dlopen /usr/lib//modules/dri/r300_dri.so failed
(/usr/lib//modules/dri/r300_dri.so: undefined symbol: _glapi_Dispatch)
libGL: OpenDriver: trying /usr/lib//modules/dri/r300_dri.so
libGL error: dlopen /usr/lib//modules/dri/r300_dri.so failed
(/usr/lib//modules/dri/r300_dri.so: undefined symbol: _glapi_Dispatch)
libGL error: unable to find driver: r300_dri.so
I: got 5 bits of red
I: got 5 bits of blue
I: got 6 bits of green
I: got 16 bits of depth
I: got 0 bits of alpha
I: got 8 bits of stencil
Using hardware gamma
GL_VENDOR: Mesa project: www.mesa3d.org
GL_RENDERER: Mesa GLX Indirect
GL_VERSION: 1.2 (1.5 Mesa 6.4.1)
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multitexture
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat
GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_window_pos
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate
GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_copy_texture GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture
GL_EXT_texture3D GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias
GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array
GL_APPLE_packed_pixels GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once
GL_ATIX_texture_env_combine3 GL_HP_occlusion_test
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_NV_blend_square
GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_rectangle
GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_shadow GL_SGIX_shadow_ambient GL_SUN_multi_draw_arrays
...GL_EXT_compiled_vertex_array not found
...using GL_EXT_point_parameters
...3DFX_set_global_palette not found
...GL_EXT_shared_texture_palette not found
...using GL_ARB_multitexture
...GL_SGIS_multitexture not found
CDAudio_Init: No CD in player.
CD Audio Initialized
--- Loading gamei386.so ---
InitGame
--- Server Initialization ---
0 entities inhibited
0 teams with 0 entities
-
If you notest (/usr/lib//modules/dri/r300_dri.so: undefined symbol:
_glapi_Dispatch)
Any idea!?
Using Xorg 6.9 - Mesa CVS - DRM CVS
Weird error, is quake 2 error?!
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