RE: Please HELP!!! accumulation buffers support FC9
I'm certainly not a great expert in OpenGL, but accumulation buffers can be quite handy. It seems highly unlikely that I'm the only one using them. Besides you can find a simple tricks with the accumulation buffers in every openGL book. I think the more common way is to use frame buffer objects for this nowadays. They more flexible and closer to how the hardware works. I think accumulation buffers are going to be removed in OpenGL 3, but I haven't checked the latest spec. - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Mesa3d-dev] Please HELP!!! accumulation buffers support FC9
On Wed, 2008-08-06 at 18:12 -0600, Brian Paul wrote: Svilen wrote: 3 GLX Visuals visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat -- 0x21 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x22 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x52 32 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 16 GLXFBConfigs: visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat -- 0x53 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x54 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x55 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x56 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x57 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x58 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x59 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x5a 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x5b 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x5c 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x5d 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x5e 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x5f 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x60 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x61 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x62 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow First, maybe another R300 user can say what 'glxinfo' says on their system. I get the same. Off hand I'd expect more GLX visuals and fewer FBConfigs. It's due to Kristian Høgsberg's GLX visual reworks. I think the idea is to only have GLX visuals for the common use cases by default and to stick to FBConfigs otherwise. There's a xorg.conf Option GlxVisuals to change this though which is documented in the xorg.conf manpage. -- Earthling Michel Dänzer | http://tungstengraphics.com Libre software enthusiast | Debian, X and DRI developer - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: Please HELP!!! accumulation buffers support FC9
Am Donnerstag 07 August 2008 01:48:07 schrieb Svilen: I'm having troubles obtaining GLX visual with accumulation buffers. It happens only on Fedora 9. Attached is glxinfo log. Problem never appears with fglrx drivers, but as you know it's not available for FC9. I'm really looking forward for your comments. Here is my platform: X1600 Mobility Radeon Linux, Fedora 9 Xorg 7.4 (unofficial) Mesa 7.1 (unofficial) xorg.conf ... Section Device Identifier Videocard0 Driver radeon EndSection ... Regards I don't think we have acceleration for accumulation buffers. You may still be able to obtain a GLX visual with accum buffers by what Michel said, but don't expect too great results. To be honest, you're the first person I've ever seen complaining about missing accumulation buffers, so I have no idea whether that will change any time soon. cu, Nicolai - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Mesa3d-dev] Please HELP!!! accumulation buffers support FC9
On 07.08.2008 09:08, Michel Dänzer wrote: On Wed, 2008-08-06 at 18:12 -0600, Brian Paul wrote: Svilen wrote: 3 GLX Visuals visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat -- 0x21 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x22 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x52 32 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 16 GLXFBConfigs: visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat -- 0x53 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x54 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x55 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x56 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x57 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x58 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x59 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x5a 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x5b 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x5c 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x5d 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x5e 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x5f 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x60 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x61 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x62 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow First, maybe another R300 user can say what 'glxinfo' says on their system. I get the same. Off hand I'd expect more GLX visuals and fewer FBConfigs. It's due to Kristian Høgsberg's GLX visual reworks. I think the idea is to only have GLX visuals for the common use cases by default and to stick to FBConfigs otherwise. There's a xorg.conf Option GlxVisuals to change this though which is documented in the xorg.conf manpage. Hmm, typical and minimal seem to do the same thing. I'm not sure though I understand the rationale behind not exporting the full set, just because fb configs exists old apps are not magically going to use them. Also, glx (1.2, 1.3 does mention this only for fb configs but I'm sure it would apply there just as well due to backward compatibility) requires that a visual with a accumulation buffer be exported. Therefore, the minimal (and typical) set are not enough to satisfy glx requirements as they do not include any visual with an accumulation buffer. Roland - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: Please HELP!!! accumulation buffers support FC9
Nicolai Hähnle wrote: Am Donnerstag 07 August 2008 01:48:07 schrieb Svilen: I'm having troubles obtaining GLX visual with accumulation buffers. It happens only on Fedora 9. Attached is glxinfo log. Problem never appears with fglrx drivers, but as you know it's not available for FC9. I'm really looking forward for your comments. Here is my platform: X1600 Mobility Radeon Linux, Fedora 9 Xorg 7.4 (unofficial) Mesa 7.1 (unofficial) xorg.conf ... Section Device Identifier Videocard0 Driver radeon EndSection ... Regards I don't think we have acceleration for accumulation buffers. You may still be able to obtain a GLX visual with accum buffers by what Michel said, but don't expect too great results. To be honest, you're the first person I've ever seen complaining about missing accumulation buffers, so I have no idea whether that will change any time soon. I'm certainly not a great expert in OpenGL, but accumulation buffers can be quite handy. It seems highly unlikely that I'm the only one using them. Besides you can find a simple tricks with the accumulation buffers in every openGL book. It is certainly a surprise that I'm the first complaining about it. It certainly took me some time until I found the right place to ask the question. Maybe this is one of the reasons? Svilen - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: [Mesa3d-dev] Please HELP!!! accumulation buffers support FC9
Michel Dänzer wrote: On Wed, 2008-08-06 at 18:12 -0600, Brian Paul wrote: Svilen wrote: 3 GLX Visuals visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat -- 0x21 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x22 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x52 32 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 16 GLXFBConfigs: visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat -- 0x53 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x54 0 tc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x55 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x56 0 tc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x57 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x58 0 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x59 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x5a 0 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x5b 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x5c 0 dc 0 32 0 r . . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x5d 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 0x5e 0 dc 0 32 0 r y . 8 8 8 8 0 24 0 16 16 16 16 0 0 Slow 0x5f 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x60 0 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow 0x61 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x62 0 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow First, maybe another R300 user can say what 'glxinfo' says on their system. I get the same. Off hand I'd expect more GLX visuals and fewer FBConfigs. It's due to Kristian Høgsberg's GLX visual reworks. I think the idea is to only have GLX visuals for the common use cases by default and to stick to FBConfigs otherwise. There's a xorg.conf Option GlxVisuals to change this though which is documented in the xorg.conf manpage. Phew! That was easy! Section ServerLayout ... Option GlxVisuals all EndSection ... and job done! Well, maybe it's too early to jump ?! Thanks Michel! A couple of questions. - Does anybody knows whether this is a problem with nVidia cards as well ? - What is the rationale behind hiding GLX visuals by default? Memory? Speed? - What was the version that introduced this change? - Maybe I need to read first about FBconfigs. Any links? Sorry about asking more questions, but I believe the answers will be helpful not only to me Regards Svilen - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Re: Please HELP!!! accumulation buffers support FC9
Svilen wrote: Nicolai Hähnle wrote: Am Donnerstag 07 August 2008 01:48:07 schrieb Svilen: I'm having troubles obtaining GLX visual with accumulation buffers. It happens only on Fedora 9. Attached is glxinfo log. Problem never appears with fglrx drivers, but as you know it's not available for FC9. I'm really looking forward for your comments. Here is my platform: X1600 Mobility Radeon Linux, Fedora 9 Xorg 7.4 (unofficial) Mesa 7.1 (unofficial) xorg.conf ... Section Device Identifier Videocard0 Driver radeon EndSection ... Regards I don't think we have acceleration for accumulation buffers. You may still be able to obtain a GLX visual with accum buffers by what Michel said, but don't expect too great results. To be honest, you're the first person I've ever seen complaining about missing accumulation buffers, so I have no idea whether that will change any time soon. I'm certainly not a great expert in OpenGL, but accumulation buffers can be quite handy. It seems highly unlikely that I'm the only one using them. Besides you can find a simple tricks with the accumulation buffers in every openGL book. It is certainly a surprise that I'm the first complaining about it. It certainly took me some time until I found the right place to ask the question. Maybe this is one of the reasons? I agree that a GLX visual with an accum buffer should be present. Accum is always implemented in software with Mesa, but it's trivial to support. -Brian - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ -- ___ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel
Please HELP!!! accumulation buffers support FC9
Hi, This is second time I'm trying to get your attention guys. Shall I flag it as a bug? Or it is not a DRI problem. I know at least a couple of similar platforms with the same trouble. If this is not a right place to ask the question, I'll appreciate if you point me another mailing list. I've already discussed this in [EMAIL PROTECTED] but they claim it's not a driver problem. Regards Svilen Svilen Krustev wrote: Hi, I'm having troubles obtaining GLX visual with accumulation buffers. It happens only on Fedora 9. Attached is glxinfo log. Problem never appears with fglrx drivers, but as you know it's not available for FC9. I'm really looking forward for your comments. Here is my platform: X1600 Mobility Radeon Linux, Fedora 9 Xorg 7.4 (unofficial) Mesa 7.1 (unofficial) xorg.conf ... Section Device Identifier Videocard0 Driver radeon EndSection ... Regards name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group client glx vendor string: SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap GLX version: 1.2 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group OpenGL vendor string: DRI R300 Project OpenGL renderer string: Mesa DRI R300 20060815 x86/MMX/SSE2 TCL OpenGL version string: 1.3 Mesa 7.1 rc1 OpenGL extensions: GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_MESAX_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_gpu_program_parameters, GL_EXT_histogram, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program, GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SUN_multi_draw_arrays 3 GLX Visuals visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat -- 0x21 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x22 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x52 32 tc 0 32 0 r . . 8 8 8 8 0 24 0 0 0 0 0 0 0 None 16 GLXFBConfigs: visual x bf lv rg d st colorbuffer ax dp st
Re: Please HELP!!! accumulation buffers support FC9
Svilen wrote: Hi, This is second time I'm trying to get your attention guys. Shall I flag it as a bug? Or it is not a DRI problem. I know at least a couple of similar platforms with the same trouble. If this is not a right place to ask the question, I'll appreciate if you point me another mailing list. I've already discussed this in [EMAIL PROTECTED] but they claim it's not a driver problem. Regards Svilen Svilen Krustev wrote: Hi, I'm having troubles obtaining GLX visual with accumulation buffers. It happens only on Fedora 9. Attached is glxinfo log. Problem never appears with fglrx drivers, but as you know it's not available for FC9. I'm really looking forward for your comments. Here is my platform: X1600 Mobility Radeon Linux, Fedora 9 Xorg 7.4 (unofficial) Mesa 7.1 (unofficial) xorg.conf ... Section Device Identifier Videocard0 Driver radeon EndSection ... Regards name of display: :0.0 display: :0 screen: 0 direct rendering: Yes server glx vendor string: SGI server glx version string: 1.2 server glx extensions: GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group client glx vendor string: SGI client glx version string: 1.4 client glx extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory, GLX_MESA_copy_sub_buffer, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap GLX version: 1.2 GLX extensions: GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method, GLX_SGI_swap_control, GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group OpenGL vendor string: DRI R300 Project OpenGL renderer string: Mesa DRI R300 20060815 x86/MMX/SSE2 TCL OpenGL version string: 1.3 Mesa 7.1 rc1 OpenGL extensions: GL_ARB_depth_texture, GL_ARB_fragment_program, GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_shadow, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_MESAX_texture_float, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint, GL_EXT_compiled_vertex_array, GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_gpu_program_parameters, GL_EXT_histogram, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels, GL_EXT_polygon_offset, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_vertex_array, GL_APPLE_packed_pixels, GL_ATI_blend_equation_separate, GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle, GL_NV_texgen_reflection, GL_NV_vertex_program, GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SUN_multi_draw_arrays 3 GLX Visuals visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat -- 0x21 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None 0x22 24 dc 0 32 0 r