Hello developers,

The red/blue stereo rendering of xmakemol doesn't work with savage
hardware acceleration, but looks fine without (LIBGL_ALWAYS_INDIRECT=1).
This is true for the current DRI snapshot as well as for an older
snapshot from about August of last year. Do you need further information
for debugging this problem?

Screenshots are on http://www.physik.fu-berlin.de/~karcher/good.png
(software rendered) and http://www.physik.fu-berlin.de/~karcher/bad.png
(hardware rendered).

Michael Karcher



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