radeon 9600se?

2005-05-29 Thread John H.
I have xorg.conf set up to use radeon driver with big
desktop mode and xinerama.

It works fine, but I want acceleration.

So am I correct in saying all I need to do is

 # Load  dri
  Load  glx

uncomment the dri load, and make install your modules?

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Re: radeon 9600se?

2005-05-29 Thread Peter Zubaj
Hi,

No, you are not correct.
You need cvs version of xorg, cvs version of mesa and cvs version of
r300 driver from r300.sf.net. r300 driver is still in alpha stage (it
can lock or crash your computer).

Peter Zubaj




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Re: [r300] Radeon 9600se mostly working..

2005-02-22 Thread Nicolai Haehnle
On Monday 21 February 2005 17:40, John Clemens wrote:
  On Mon, 21 Feb 2005, John Clemens wrote:
 
  give it a go on my fanless 9600se (RV350 AP).
 
  How much memory do you have ? What kind of CPU and motherboard ?
 
 Duron 1.8G, 256MB ddr, old(ish) via km266 motherboard in a shuttle sk41g. 
 Gentoo.  The card has 128Mb ram.
 
  - glxinfo states r300 DRI is enabled. (AGP4x, NO-TCL)
  - glxgears gives me about 250fps with drm debug=1, ~625fps without 
debug
   on.
 
 should I be concerned that these fps are too low?  others seem to be 
 reporting around 1000..

Well, I'm not sure about the value with debug off, it does seem rather low, 
but perhaps reasonable if you are using immediate mode (which is still the 
default in CVS, I believe - check r300_run_render in r300_render.c).
Your debug FPS is rather high, actually - I only get around 50fps in 
glxgears with enabled DRM debugging (even less if I also enable debug 
messages from the userspace driver).

  - tuxracer runs ok at 640x480 fullscreen
   - ice textures look psychadelicly blue
   - at 1280x1024, (and somewhat at 800x600 windowed), i get these
 errors:
  [drm:radeon_cp_dispatch_swap] *ERROR* Engine timed out before swap 
buffer 
  blit
 
 ...
 
  The swap buffer blit is just a copy - for example a copy from back 
buffer to 
  front buffer. Since the engine timed out before swap buffer blit it 
means 
  that the commands before it were at fault. Which is puzzling as you 
point out 
  that everything works in 640x480.
 
 Just to elaborate:  640x480 runs fine.  at 800x600 windowed, it plays 
 fine, but if a scene gets more complicated i see some jerkyness.. i.e., 
 the scene freezes for a second or two and then jumps ahead, and i get a 
 few messages in the log.  At 1280x1024, this happens all the time, so it 
 appears the game is locked, and I get a stream of those messages in the 
 log file.  alt-F switching to the console works, and switching back i get 
 about 2 seconds more of movement, and then soft-lock again (persumably 
 because the card re-inits on VC switch).  I can switch to the VC and kill 
 it and all's fine.  Judging from what you're saying, the card isn't 
 locked, it just isn't able to draw a full scene before it times out.

Well, this is certainly interesting, and it does sound like userspace is 
generating so many drawing commands that the card is simply too slow to 
process them all. My guess is that the one-two second freezes are causes by 
the X server when it, too, thinks that the engine has timed out and 
initiates a reset sequence.

This is actually an interesting problem. Here are some issues to think 
about:
1) The SWAP ioctl should really report an error to userspace when the engine 
has timed out.
2) I agree that it would make sense to monitor the ring buffer somehow. 
Perhaps a wait_for_ringbuffer that is called at the top of wait_for_fifo? 
In the fast path, this costs an additional I/O read operation, otherwise 
it should be essentially be no different performance-wise.
3) Come to think of it, couldn't the card just issue an IRQ when it's done?
4) If a drawing command takes very long, can we identify the userspace 
process that is responsible for sending the command buffer that caused the 
delay, and can we deal with this process somehow? Perhaps we could insert 
an age marker before and after the processing in the command buffer ioctl.

The last point actually touches on a bigger subject: scheduling access to 
the graphics card. To get an idea of what I'm talking about, launch a 
terminal emulator and glxgears side by side. Then run yes in the terminal 
emulator. glxgears will essentially lock up.

cu,
Nicolai


pgpRFAJMWkcWT.pgp
Description: PGP signature


Re: [r300] Radeon 9600se mostly working..

2005-02-21 Thread Vladimir Dergachev
Hi John,
 Thank you for testing :)) More below.
On Mon, 21 Feb 2005, John Clemens wrote:
So I've been lurking for a while following the r300 work and decided to give 
it a go on my fanless 9600se (RV350 AP).
How much memory do you have ? What kind of CPU and motherboard ?
- glxinfo states r300 DRI is enabled. (AGP4x, NO-TCL)
- glxgears gives me about 250fps with drm debug=1, ~625fps without debug
 on.
- tuxracer runs ok at 640x480 fullscreen
	- ice textures look psychadelicly blue
	- at 1280x1024, (and somewhat at 800x600 windowed), i get these
	  errors:
[drm:radeon_cp_dispatch_swap] *ERROR* Engine timed out before swap buffer 
blit

Any pointers on what causes that?  This is with Xorg cvs, Mesa cvs, r300 cvs, 
as of 4 hours ago.  I'm guessing the X server or mesa isn't filling the 
buffer up fast enough at higher resolutions...but I'm new to devlopment so i 
don't know which buffer that would be..
The swap buffer blit is just a copy - for example a copy from back buffer 
to front buffer. Since the engine timed out before swap buffer blit it 
means that the commands before it were at fault. Which is puzzling as you 
point out that everything works in 640x480.

I wonder whether the lockup detection logic is at fault - we simply wait 
a fixed amount of time for the engine to become idle.

Perhaps it would be better to actually monitor the CP engine progress, for 
example by looking for changes in current ring pointer (i.e. wait and 
check whether the value changed). If the ring pointer does not change 
declare a lockup.

What does everyone think ?
  thank you
   Vladimir Dergachev
thanks,
john.c
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Re: [r300] Radeon 9600se mostly working..

2005-02-21 Thread John Clemens
Hi Vladimir,
On Mon, 21 Feb 2005, John Clemens wrote:
give it a go on my fanless 9600se (RV350 AP).
How much memory do you have ? What kind of CPU and motherboard ?
Duron 1.8G, 256MB ddr, old(ish) via km266 motherboard in a shuttle sk41g. 
Gentoo.  The card has 128Mb ram.

- glxinfo states r300 DRI is enabled. (AGP4x, NO-TCL)
- glxgears gives me about 250fps with drm debug=1, ~625fps without debug
 on.
should I be concerned that these fps are too low?  others seem to be 
reporting around 1000..

- tuxracer runs ok at 640x480 fullscreen
	- ice textures look psychadelicly blue
	- at 1280x1024, (and somewhat at 800x600 windowed), i get these
	  errors:
[drm:radeon_cp_dispatch_swap] *ERROR* Engine timed out before swap buffer 
blit
...
The swap buffer blit is just a copy - for example a copy from back buffer to 
front buffer. Since the engine timed out before swap buffer blit it means 
that the commands before it were at fault. Which is puzzling as you point out 
that everything works in 640x480.
Just to elaborate:  640x480 runs fine.  at 800x600 windowed, it plays 
fine, but if a scene gets more complicated i see some jerkyness.. i.e., 
the scene freezes for a second or two and then jumps ahead, and i get a 
few messages in the log.  At 1280x1024, this happens all the time, so it 
appears the game is locked, and I get a stream of those messages in the 
log file.  alt-F switching to the console works, and switching back i get 
about 2 seconds more of movement, and then soft-lock again (persumably 
because the card re-inits on VC switch).  I can switch to the VC and kill 
it and all's fine.  Judging from what you're saying, the card isn't 
locked, it just isn't able to draw a full scene before it times out.

Who is responsible for drawing to this buffer?  r300, mesa or x?  I just 
grabbed the CVS trees and did a make, I think mesa by default might be 
compiled with -O -g, would it be better to recomile it with just -O2?

I wonder whether the lockup detection logic is at fault - we simply wait 
a fixed amount of time for the engine to become idle.

Perhaps it would be better to actually monitor the CP engine progress, for 
example by looking for changes in current ring pointer (i.e. wait and check 
whether the value changed). If the ring pointer does not change declare a 
lockup.

What does everyone think ?
Seems reasonable.  What's the downside if you if you swap a half-draw 
buffer to the fore and then start drawing a new one? tearing?

john.c
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[r300] Radeon 9600se mostly working..

2005-02-20 Thread John Clemens
So I've been lurking for a while following the r300 work and decided to 
give it a go on my fanless 9600se (RV350 AP).

- glxinfo states r300 DRI is enabled. (AGP4x, NO-TCL)
- glxgears gives me about 250fps with drm debug=1, ~625fps without debug
  on.
- tuxracer runs ok at 640x480 fullscreen
	- ice textures look psychadelicly blue
	- at 1280x1024, (and somewhat at 800x600 windowed), i get these
	  errors:
[drm:radeon_cp_dispatch_swap] *ERROR* Engine timed out before swap buffer 
blit

Any pointers on what causes that?  This is with Xorg cvs, Mesa cvs, r300 
cvs, as of 4 hours ago.  I'm guessing the X server or mesa isn't filling 
the buffer up fast enough at higher resolutions...but I'm new to 
devlopment so i don't know which buffer that would be..

thanks,
john.c
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