Hi everybody.
Thanks for all explications.
MacKenzie you helped me a lot. :-)

Now, I will make some tests about game's storage and recovery in the Dspace.
Probably, I will come back to this list for new questions.

 cheers
Jeane
ps: sorry for my english because it is not good! If necessary, correct me
please! :-)



2008/3/6, MacKenzie Smith <[EMAIL PROTECTED]>:
>
> Hi Jeane,
>
> Jim was right that you can store any sort of digital object in DSpace
> (with metadata) including software programs like computer games, but to
> make a game truly useful over time requires a bit more effort... you
> probably know all about this so I apologize if this is old news, but
> most games (i.e. interactive software programs) only run in very
> specific computing environments, sometimes with specific I/O devices,
> and DSpace doesn't do anything to support that requirement now. So you
> could get the game binary from a DSpace archive, but it won't
> necessarily run.
>
> We ran into this issue with CAD models that we're trying to archive and
> that depend on particular CAD software to open. We are investigation
> archiving the CAD software along with the model, and providing an
> emulation or virtualization environment (e.g. via VMWare or QEMU) to run
> the software and open the model. If that works, then something like that
> might make your games playable in the future.
>
> The other strategy is to store the game (source code ideally, or binary
> if that's what you've got) along with *a lot* of information about the
> game (e.g. screen shots, descriptions of how it worked, hardware
> requirements, etc.) so that in the future people can figure out how to
> recreate its operating environment and get the right emulator for their
> computer.
>
> Hope this helps,
>
> MacKenzie
> >
> > Hello,
> >
> > I am new in this list...
> >
> > I'd like to know if is possible to use the Dspace to create a
> > computers games' repository.
> >
> > Thanks.
> > Jeane
> >
>
>
> --
> MacKenzie Smith
> Associate Director for Technology
> MIT Libraries
>
>
-------------------------------------------------------------------------
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/
_______________________________________________
DSpace-tech mailing list
DSpace-tech@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/dspace-tech

Reply via email to