Re: [Dspace-tech] Computers games' repository

2008-03-09 Thread Jeane Teixeira
Hi everybody.
Thanks for all explications.
MacKenzie you helped me a lot. :-)

Now, I will make some tests about game's storage and recovery in the Dspace.
Probably, I will come back to this list for new questions.

 cheers
Jeane
ps: sorry for my english because it is not good! If necessary, correct me
please! :-)



2008/3/6, MacKenzie Smith [EMAIL PROTECTED]:

 Hi Jeane,

 Jim was right that you can store any sort of digital object in DSpace
 (with metadata) including software programs like computer games, but to
 make a game truly useful over time requires a bit more effort... you
 probably know all about this so I apologize if this is old news, but
 most games (i.e. interactive software programs) only run in very
 specific computing environments, sometimes with specific I/O devices,
 and DSpace doesn't do anything to support that requirement now. So you
 could get the game binary from a DSpace archive, but it won't
 necessarily run.

 We ran into this issue with CAD models that we're trying to archive and
 that depend on particular CAD software to open. We are investigation
 archiving the CAD software along with the model, and providing an
 emulation or virtualization environment (e.g. via VMWare or QEMU) to run
 the software and open the model. If that works, then something like that
 might make your games playable in the future.

 The other strategy is to store the game (source code ideally, or binary
 if that's what you've got) along with *a lot* of information about the
 game (e.g. screen shots, descriptions of how it worked, hardware
 requirements, etc.) so that in the future people can figure out how to
 recreate its operating environment and get the right emulator for their
 computer.

 Hope this helps,

 MacKenzie
 
  Hello,
 
  I am new in this list...
 
  I'd like to know if is possible to use the Dspace to create a
  computers games' repository.
 
  Thanks.
  Jeane
 


 --
 MacKenzie Smith
 Associate Director for Technology
 MIT Libraries


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Re: [Dspace-tech] Computers games' repository

2008-03-06 Thread Robert Feldman
At the risk of wandering off-topic from DSpace, when archiving non-PC software 
(i.e., for operating systems other than MS-DOS/PC-DOS or Microsoft Windows, and 
not on standard IBM format disks) it is advisable to create an image of the 
original disk with software like 22Disk or ImageDisk. In that way, you can 
recreate a disk that will run on the original hardware. This is especially 
important where the original disk was copy protected by non-physical means.

For more information on archiving old software, you might want to post a 
question to Classic Computer Mailing List at [EMAIL PROTECTED] or look in their 
archives.

Bob

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of MacKenzie Smith
Sent: Thursday, March 06, 2008 9:55 AM
To: Jeane Teixeira
Cc: dspace-tech@lists.sourceforge.net
Subject: Re: [Dspace-tech] Computers games' repository

Hi Jeane,

Jim was right that you can store any sort of digital object in DSpace (with 
metadata) including software programs like computer games, but to make a game 
truly useful over time requires a bit more effort... you probably know all 
about this so I apologize if this is old news, but most games (i.e. interactive 
software programs) only run in very specific computing environments, sometimes 
with specific I/O devices, and DSpace doesn't do anything to support that 
requirement now. So you could get the game binary from a DSpace archive, but it 
won't necessarily run.

We ran into this issue with CAD models that we're trying to archive and that 
depend on particular CAD software to open. We are investigation archiving the 
CAD software along with the model, and providing an emulation or virtualization 
environment (e.g. via VMWare or QEMU) to run the software and open the model. 
If that works, then something like that might make your games playable in the 
future.

The other strategy is to store the game (source code ideally, or binary if 
that's what you've got) along with *a lot* of information about the game (e.g. 
screen shots, descriptions of how it worked, hardware requirements, etc.) so 
that in the future people can figure out how to recreate its operating 
environment and get the right emulator for their computer.

Hope this helps,

MacKenzie

 Hello,

 I am new in this list...

 I'd like to know if is possible to use the Dspace to create a
 computers games' repository.

 Thanks.
 Jeane



--
MacKenzie Smith
Associate Director for Technology
MIT Libraries


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Re: [Dspace-tech] Computers games' repository

2008-03-06 Thread MacKenzie Smith
Good point, and thanks for the referral.

Robert Feldman wrote:
 At the risk of wandering off-topic from DSpace, when archiving non-PC 
 software (i.e., for operating systems other than MS-DOS/PC-DOS or Microsoft 
 Windows, and not on standard IBM format disks) it is advisable to create an 
 image of the original disk with software like 22Disk or ImageDisk. In that 
 way, you can recreate a disk that will run on the original hardware. This is 
 especially important where the original disk was copy protected by 
 non-physical means.

 For more information on archiving old software, you might want to post a 
 question to Classic Computer Mailing List at [EMAIL PROTECTED] or look in 
 their archives.

 Bob
   
-- 
MacKenzie Smith
Associate Director for Technology
MIT Libraries


-
This SF.net email is sponsored by: Microsoft
Defy all challenges. Microsoft(R) Visual Studio 2008.
http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/
___
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