[Dx-packages] [Bug 1329089] Re: g++-4.9 binary incompatibilities with libraries built with g++-4.8

2014-07-14 Thread Daniel van Vugt
** Branch linked: lp:~vorlon/mir/explicit-gcc-version-
and-g++4.9-compatibility

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Title:
  g++-4.9 binary incompatibilities with libraries built with g++-4.8

Status in Mir:
  Fix Committed
Status in “dbus-cpp” package in Ubuntu:
  In Progress
Status in “firefox” package in Ubuntu:
  New
Status in “gcc-4.9” package in Ubuntu:
  Confirmed
Status in “gcc-defaults” package in Ubuntu:
  Fix Released
Status in “location-service” package in Ubuntu:
  Invalid
Status in “mir” package in Ubuntu:
  Triaged
Status in “process-cpp” package in Ubuntu:
  Invalid
Status in “qtbase-opensource-src” package in Ubuntu:
  New
Status in “unity” package in Ubuntu:
  New
Status in “unity-scope-click” package in Ubuntu:
  New
Status in “unity-scopes-api” package in Ubuntu:
  New
Status in “unity-scopes-shell” package in Ubuntu:
  New
Status in Debian GNU/Linux:
  New

Bug description:
  The location-service 0.0.3+14.10.20140512-0ubuntu1 package in utopic,
  when rebuilt against libdbus-cpp3 3.0.0+14.10.20140604-0ubuntu1 (built
  with gcc-4.8) and with current gcc-defaults (which makes g++-4.9 the
  default), fails the package build in its test suite.

   2/14 Test  #2: acceptance_tests ..***Failed   30.54 sec
  DBus daemon: 
unix:abstract=/tmp/dbus-HdW1T5UHNB,guid=188551aa5d797b663dade1425398d71b
  task-0: Started with PID: 13031
  task-0: [==] Running 2 tests from 1 test case.
  task-0: [--] Global test environment set-up.
  task-0: [--] 2 tests from LocationServiceStandalone
  task-0: [ RUN  ] LocationServiceStandalone.SessionsReceiveUpdatesViaDBus

  ** (dbus-test-runner:13025): WARNING **: Timing out at maximum wait of
  30 seconds.

  (dbus-test-runner:13025): libdbustest-CRITICAL **: dbus_test_service_run: 
assertion 'all_tasks(service, all_tasks_finished_helper)' failed
  task-0: Shutting down
  DBus daemon: Shutdown

  This test suite does *not* fail if either dbus-cpp is rebuilt with
  g++-4.9, or if location-service is built with g++-4.8.

  This implies a binary compatibility problem for C++ libraries in g++
  4.9, which is critical to resolve.

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[Dx-packages] [Bug 1329089] Re: g++-4.9 binary incompatibilities with libraries built with g++-4.8

2014-07-14 Thread Daniel van Vugt
Why don't we just keep utopic on g++-4.8 until 4.9 is no longer
experimental?

If we rebuild everything for 4.9 while it's still experimental it may
well change again, requiring more rebuilds.

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Title:
  g++-4.9 binary incompatibilities with libraries built with g++-4.8

Status in Mir:
  Fix Committed
Status in “dbus-cpp” package in Ubuntu:
  In Progress
Status in “firefox” package in Ubuntu:
  New
Status in “gcc-4.9” package in Ubuntu:
  Confirmed
Status in “gcc-defaults” package in Ubuntu:
  Fix Released
Status in “location-service” package in Ubuntu:
  Invalid
Status in “mir” package in Ubuntu:
  Triaged
Status in “process-cpp” package in Ubuntu:
  Invalid
Status in “qtbase-opensource-src” package in Ubuntu:
  New
Status in “unity” package in Ubuntu:
  New
Status in “unity-scope-click” package in Ubuntu:
  New
Status in “unity-scopes-api” package in Ubuntu:
  New
Status in “unity-scopes-shell” package in Ubuntu:
  New
Status in Debian GNU/Linux:
  New

Bug description:
  The location-service 0.0.3+14.10.20140512-0ubuntu1 package in utopic,
  when rebuilt against libdbus-cpp3 3.0.0+14.10.20140604-0ubuntu1 (built
  with gcc-4.8) and with current gcc-defaults (which makes g++-4.9 the
  default), fails the package build in its test suite.

   2/14 Test  #2: acceptance_tests ..***Failed   30.54 sec
  DBus daemon: 
unix:abstract=/tmp/dbus-HdW1T5UHNB,guid=188551aa5d797b663dade1425398d71b
  task-0: Started with PID: 13031
  task-0: [==] Running 2 tests from 1 test case.
  task-0: [--] Global test environment set-up.
  task-0: [--] 2 tests from LocationServiceStandalone
  task-0: [ RUN  ] LocationServiceStandalone.SessionsReceiveUpdatesViaDBus

  ** (dbus-test-runner:13025): WARNING **: Timing out at maximum wait of
  30 seconds.

  (dbus-test-runner:13025): libdbustest-CRITICAL **: dbus_test_service_run: 
assertion 'all_tasks(service, all_tasks_finished_helper)' failed
  task-0: Shutting down
  DBus daemon: Shutdown

  This test suite does *not* fail if either dbus-cpp is rebuilt with
  g++-4.9, or if location-service is built with g++-4.8.

  This implies a binary compatibility problem for C++ libraries in g++
  4.9, which is critical to resolve.

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[Dx-packages] [Bug 1316265] Re: Maximized Window's Title Bar Does Not Merge into Menu Bar after Performing Super+W (window spread) filtering

2014-07-14 Thread Bruno Nova
Same problem here.

I have seen the same behavior described in #7.
The title bar problem occurs when I use spread (Super+W), type something until 
only 1 window appears, and select it (using either keyboard or mouse).
This breaks the title bar integration with the top panel for all windows (even 
those not maximized, visible when I then try to maximize them) EXCEPT for the 
window that I selected in spread mode.

This happens with both global menu and locally integrated menus.

The fix is easy for me, though. Just open the spread mode (Super+W) and
select any window or press Escape, and the problem is fixed for all
windows.

Also, I've seen the title in the top bar sometimes appear below the
close/minimize/maximize (with locally integrated menus, at least) after
using the spread mode. But it's not very consistent (and it's probably a
different bug).

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Title:
  Maximized Window's Title Bar Does Not Merge into Menu Bar after
  Performing Super+W (window spread) filtering

Status in Unity:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged

Bug description:
  A maximized application's title bar does not merge into the menu bar
  once a user has performed Super + W (window slide). Note that if one
  does not do Super+E, then the bars to merge together. However, once
  Super+E has been performed, this bug persists for the lifetime of the
  windowed application. If the application is restarted after doing
  Super+E, then the bug is gone. Thus, it seems like Super+E introduces
  this bug for the lifetime of the windowed application.

  Expected behavior: Maximized window's title bar is merged into menu bar.
  Observed: Does not occur after Super+W is performed.

  Try this out using Terminal.

  ProblemType: BugDistroRelease: Ubuntu 14.04
  Package: unity 7.2.0+14.04.20140423-0ubuntu1.2
  ProcVersionSignature: Ubuntu 3.13.0-24.46-generic 3.13.9
  Uname: Linux 3.13.0-24-generic x86_64
  ApportVersion: 2.14.1-0ubuntu3
  Architecture: amd64
  CompizPlugins: No value set for 
`/apps/compiz-1/general/screen0/options/active_plugins'
  CurrentDesktop: Unity
  Date: Mon May  5 14:48:01 2014
  InstallationDate: Installed on 2013-09-08 (239 days ago)
  InstallationMedia: Ubuntu 13.04 Raring Ringtail - Release amd64 
(20130424)SourcePackage: unity
  UpgradeStatus: Upgraded to trusty on 2014-05-04 (0 days ago)

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[Dx-packages] [Bug 1061852] Re: Unity Application Lens slow to load

2014-07-14 Thread Bruno Nova
This is still a problem in 14.04.
It takes a long time for the applications to appear in the dash, when it should 
be instantaneous.

I have noticed that, after login, if I open the Alt+F2 scope (commands scope?), 
it seem that the applications/commands appear faster there.
After that, opening the Dash with the Super key is fast.

According to ps aux, the command that is executed when the Alt+F2 scope is 
opened appears to be:
/usr/bin/unity-scope-loader applications/applications.scope 
applications/scopes.scope commands.scope
If I execute this command in a terminal after login, then wait some seconds and 
open the Dash, the applications show a lot faster (under 2 seconds if the hard 
drive is not busy).

So, a workaround could be to add that command to the startup applications.
I'm using this now (I added a delay of 30 seconds), and it seems to work.
It crashed after the first reboot, though, but it didn't happen again.

As said in #8, I think the applications lens (and the other local ones?)
should be preloaded at startup (in a way that doesn't slow down the
boot/login process).

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Title:
  Unity Application Lens slow to load

Status in Unity:
  Confirmed
Status in “unity” package in Ubuntu:
  Confirmed

Bug description:
  WHAT HAPPENS
  --
  Log into the system
  Launch the dash with the 'window' key
  Start typing 'chr'...

  I see my files appearing in the search results
  The application lens results appear ~10 - 15 seconds later

  WHAT IS DESIRABLE
  ---
  The application lens results appear immediately

  
  Most users would login into the system and launch a web browser
  Optimal unity experience demands that their browser or mail client shows up 
in the dash instantaneously

  Also this behaviour has worsened recently (after upgrade to 12.04)

  ProblemType: Bug
  DistroRelease: Ubuntu 12.04
  Package: unity 5.16.0-0ubuntu1
  ProcVersionSignature: Ubuntu 3.2.0-31.50-generic-pae 3.2.28
  Uname: Linux 3.2.0-31-generic-pae i686
  ApportVersion: 2.0.1-0ubuntu13
  Architecture: i386
  CompizPlugins: 
[core,composite,opengl,decor,resize,commands,place,regex,move,grid,session,snap,vpswitch,imgpng,gnomecompat,mousepoll,put,animation,compiztoolbox,expo,wall,ezoom,workarounds,unitymtgrabhandles,fade,scale,unityshell]
  Date: Fri Oct  5 01:13:34 2012
  EcryptfsInUse: Yes
  InstallationMedia: Ubuntu 12.04 LTS Precise Pangolin - Beta i386 (20120328)
  SourcePackage: unity
  UpgradeStatus: No upgrade log present (probably fresh install)

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[Dx-packages] [Bug 1311316] Re: After locking screen there is no input field to type password for unlock

2014-07-14 Thread Michael
I am also having this issue yesterday second time. Use VirtualBox. I
have only one monitor and Intel integrated videocard.

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Title:
  After locking screen there is no input field to type password for
  unlock

Status in Unity:
  New
Status in “unity” package in Ubuntu:
  Confirmed

Bug description:
  Sometimes (but not always) after locking the screen there is the
  situation not having any input field where I can type the password to
  unlock the session again. The shaded gray area simply does not have
  the input field. I can't do anything, I have to switch to text console
  and stop/start lightdm service to cure the problem loosing all of my
  session :(

  ProblemType: Bug
  DistroRelease: Ubuntu 14.04
  Package: unity 7.2.0+14.04.20140416-0ubuntu1
  ProcVersionSignature: Ubuntu 3.13.0-24.46-generic 3.13.9
  Uname: Linux 3.13.0-24-generic i686
  ApportVersion: 2.14.1-0ubuntu3
  Architecture: i386
  CompizPlugins: No value set for 
`/apps/compiz-1/general/screen0/options/active_plugins'
  CurrentDesktop: Unity
  Date: Tue Apr 22 22:17:57 2014
  InstallationDate: Installed on 2012-03-03 (780 days ago)
  InstallationMedia: Ubuntu 11.04 Natty Narwhal - Release i386 (20110427.1)
  SourcePackage: unity
  UpgradeStatus: Upgraded to trusty on 2013-10-18 (186 days ago)

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[Dx-packages] [Bug 1324580] Re: alarm will only ring for a minute and stop whether or not the user interacted with it

2014-07-14 Thread Nekhelesh Ramananthan
Marking package indicator-datetime as affected based on the comment by
Selene. The snap notification must dismiss the alarm if the user pressed
the dismiss button.

** Also affects: indicator-datetime (Ubuntu)
   Importance: Undecided
   Status: New

** Changed in: indicator-datetime (Ubuntu)
   Status: New = Confirmed

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Title:
  alarm will only ring for a minute and stop whether or not the user
  interacted with it

Status in Clock application for Ubuntu devices:
  Confirmed
Status in Ubuntu Clock App reboot series:
  Confirmed
Status in “indicator-datetime” package in Ubuntu:
  Confirmed

Bug description:
  When an alarm goes off, it will ring for only a minute and after that, 
whether or not the user disabled it, it stays quiet forever more.
  It would be interesting adding a second or even third ring after the first if 
the alarm was not properly disabled

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[Dx-packages] [Bug 1341550] [NEW] Numpad doesn't work in launcher

2014-07-14 Thread Alexander Buchner
Public bug reported:

On Ubuntu 14.04, with all updates installed:

1. Start the launcher by hitting super.
2. Type something on the numpad (incl. Enter).
3. Nothing happens.

I don't think that this behavior is intended, is it?

** Affects: unity (Ubuntu)
 Importance: Undecided
 Status: New

** Description changed:

+ On Ubuntu 14.04, with all updates installed:
+ 
  1. Start the launcher by hitting super.
  2. Type something on the numpad (incl. Enter).
  3. Nothing happens.
  
  I don't think that this behavior is intended, is it?

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Title:
  Numpad doesn't work in launcher

Status in “unity” package in Ubuntu:
  New

Bug description:
  On Ubuntu 14.04, with all updates installed:

  1. Start the launcher by hitting super.
  2. Type something on the numpad (incl. Enter).
  3. Nothing happens.

  I don't think that this behavior is intended, is it?

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[Dx-packages] [Bug 1341562] [NEW] indicator-printers not working on Ubuntu 14.04

2014-07-14 Thread Peter Sewell
Public bug reported:

This is a regression from bug 1304434

The bug is still there for quite a lot of users including myself.

Please can the Ubuntu Dev Team look into this bug again for us please.

** Affects: indicator-printers (Ubuntu)
 Importance: Undecided
 Status: New

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Title:
  indicator-printers not working on Ubuntu 14.04

Status in “indicator-printers” package in Ubuntu:
  New

Bug description:
  This is a regression from bug 1304434

  The bug is still there for quite a lot of users including myself.

  Please can the Ubuntu Dev Team look into this bug again for us please.

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[Dx-packages] [Bug 1304434] Re: indicator-printers not working on Ubuntu 14.04

2014-07-14 Thread Peter Sewell
The new bug report number is Bug #1341562

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Title:
  indicator-printers not working on Ubuntu 14.04

Status in Print Indicator:
  In Progress
Status in “indicator-printers” package in Ubuntu:
  Fix Released
Status in “indicator-printers” source package in Trusty:
  Fix Released

Bug description:
  [Impact]
  The panel should have a print indicator as long as there are any print jobs 
queued or processed. Currently, this indicator never appears, even though 
printing works fine.

  This is because the service that listens to CUPS fails to register its
  D-Bus name (as of revision 68), which results in the panel component
  not finding the service. The attached branch fixes this by making the
  service register the name the panel expects.

  [Test Case]
  Print a document from any application and check whether the print indicator 
appears while it is printing.

  [Regression Potential]
  Almost none. The print indicator is not working at all right now, and the fix 
only touches that indicator.

  [Original Description]
  even after lates updates still no printer notifications in the panel . I 
checked and the package indicator-printers is correctly installed and the 
printer prints without problems. But, there is no notification icons on unity 
panel. I had no problems at all with 13.10 instead

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[Dx-packages] [Bug 1304434] Re: indicator-printers not working on Ubuntu 14.04

2014-07-14 Thread Peter Sewell
Anyone still affected by this bug please put on this new bug report
which I've opened because no one on the Ubuntu Dev Team will be
receiving updates from this current bug until enough of us report this
issue is still happening on a NEW bug report - see comment #30 in this
bug report.

I hope that someone in ubuntu's dev team will respond.

The more of us that say this bug is still affecting us the sooner we'll
get help.

Thank you.

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Title:
  indicator-printers not working on Ubuntu 14.04

Status in Print Indicator:
  In Progress
Status in “indicator-printers” package in Ubuntu:
  Fix Released
Status in “indicator-printers” source package in Trusty:
  Fix Released

Bug description:
  [Impact]
  The panel should have a print indicator as long as there are any print jobs 
queued or processed. Currently, this indicator never appears, even though 
printing works fine.

  This is because the service that listens to CUPS fails to register its
  D-Bus name (as of revision 68), which results in the panel component
  not finding the service. The attached branch fixes this by making the
  service register the name the panel expects.

  [Test Case]
  Print a document from any application and check whether the print indicator 
appears while it is printing.

  [Regression Potential]
  Almost none. The print indicator is not working at all right now, and the fix 
only touches that indicator.

  [Original Description]
  even after lates updates still no printer notifications in the panel . I 
checked and the package indicator-printers is correctly installed and the 
printer prints without problems. But, there is no notification icons on unity 
panel. I had no problems at all with 13.10 instead

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[Dx-packages] [Bug 1341562] Re: indicator-printers not working on Ubuntu 14.04

2014-07-14 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: indicator-printers (Ubuntu)
   Status: New = Confirmed

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Title:
  indicator-printers not working on Ubuntu 14.04

Status in “indicator-printers” package in Ubuntu:
  Confirmed

Bug description:
  This is a regression from bug 1304434

  The bug is still there for quite a lot of users including myself.

  Please can the Ubuntu Dev Team look into this bug again for us please.

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[Dx-packages] [Bug 1292041] Re: Lockscreen doesn't turn off the screen

2014-07-14 Thread Federico Dami
I still have the same problem described at #30.

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Title:
  Lockscreen doesn't turn off the screen

Status in OEM Priority Project:
  Fix Released
Status in OEM Priority Project trusty series:
  Fix Released
Status in Unity:
  Fix Released
Status in “gnome-screensaver” package in Ubuntu:
  Invalid
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  The new Unity lock screen doesn't turn off the monitor screen.

  I can wait as long as 10 minutes after activating the lock screen and
  the monitor still doesn't trun off. Then when I unlock the screen and
  don't use mouse or keyboard monitor will turn off (it's about 5
  seconds after unlocking).

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[Dx-packages] [Bug 1292041] Vacation reply

2014-07-14 Thread mikael hammarlind
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Title:
  Lockscreen doesn't turn off the screen

Status in OEM Priority Project:
  Fix Released
Status in OEM Priority Project trusty series:
  Fix Released
Status in Unity:
  Fix Released
Status in “gnome-screensaver” package in Ubuntu:
  Invalid
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  The new Unity lock screen doesn't turn off the monitor screen.

  I can wait as long as 10 minutes after activating the lock screen and
  the monitor still doesn't trun off. Then when I unlock the screen and
  don't use mouse or keyboard monitor will turn off (it's about 5
  seconds after unlocking).

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[Dx-packages] [Bug 1341603] [NEW] Missing menus in ubuntu-sdk when appmenu-qt5 is installed

2014-07-14 Thread Peter Hultqvist
Public bug reported:

The menu bar in ubuntu-sdk is completely missing when appmenu-qt5 is
installed.

This has been tested in both Ubuntu(Default) and AwesomeWM.

When using Ubuntu(Default) I pressed alt to open the menu search
dialog but was unable to find any menu items.

ProblemType: Bug
DistroRelease: Ubuntu 14.04
Package: appmenu-qt5 0.3.0+14.04.20140415-0ubuntu1
ProcVersionSignature: Ubuntu 3.13.0-24.46-generic 3.13.9
Uname: Linux 3.13.0-24-generic x86_64
NonfreeKernelModules: fglrx
ApportVersion: 2.14.1-0ubuntu3.2
Architecture: amd64
Date: Mon Jul 14 16:23:36 2014
InstallationDate: Installed on 2014-02-13 (150 days ago)
InstallationMedia: Ubuntu 14.04 LTS Trusty Tahr - Alpha amd64 (20140211)
SourcePackage: appmenu-qt5
UpgradeStatus: No upgrade log present (probably fresh install)

** Affects: appmenu-qt5 (Ubuntu)
 Importance: Undecided
 Status: New


** Tags: amd64 apport-bug third-party-packages trusty

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Title:
  Missing menus in ubuntu-sdk when appmenu-qt5 is installed

Status in “appmenu-qt5” package in Ubuntu:
  New

Bug description:
  The menu bar in ubuntu-sdk is completely missing when appmenu-qt5 is
  installed.

  This has been tested in both Ubuntu(Default) and AwesomeWM.

  When using Ubuntu(Default) I pressed alt to open the menu search
  dialog but was unable to find any menu items.

  ProblemType: Bug
  DistroRelease: Ubuntu 14.04
  Package: appmenu-qt5 0.3.0+14.04.20140415-0ubuntu1
  ProcVersionSignature: Ubuntu 3.13.0-24.46-generic 3.13.9
  Uname: Linux 3.13.0-24-generic x86_64
  NonfreeKernelModules: fglrx
  ApportVersion: 2.14.1-0ubuntu3.2
  Architecture: amd64
  Date: Mon Jul 14 16:23:36 2014
  InstallationDate: Installed on 2014-02-13 (150 days ago)
  InstallationMedia: Ubuntu 14.04 LTS Trusty Tahr - Alpha amd64 (20140211)
  SourcePackage: appmenu-qt5
  UpgradeStatus: No upgrade log present (probably fresh install)

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[Dx-packages] [Bug 1341603] Re: Missing menus in ubuntu-sdk when appmenu-qt5 is installed

2014-07-14 Thread Robert Schroll
I also have this problem running under Gnome Shell.  I'm currently on
14.04, and this happened both before and after I installed with SDK team
tools-development PPA.  Previously on 12.04, I did not see this problem
under Gnome Shell.

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Title:
  Missing menus in ubuntu-sdk when appmenu-qt5 is installed

Status in “appmenu-qt5” package in Ubuntu:
  New

Bug description:
  The menu bar in ubuntu-sdk is completely missing when appmenu-qt5 is
  installed.

  This has been tested in both Ubuntu(Default) and AwesomeWM.

  When using Ubuntu(Default) I pressed alt to open the menu search
  dialog but was unable to find any menu items.

  ProblemType: Bug
  DistroRelease: Ubuntu 14.04
  Package: appmenu-qt5 0.3.0+14.04.20140415-0ubuntu1
  ProcVersionSignature: Ubuntu 3.13.0-24.46-generic 3.13.9
  Uname: Linux 3.13.0-24-generic x86_64
  NonfreeKernelModules: fglrx
  ApportVersion: 2.14.1-0ubuntu3.2
  Architecture: amd64
  Date: Mon Jul 14 16:23:36 2014
  InstallationDate: Installed on 2014-02-13 (150 days ago)
  InstallationMedia: Ubuntu 14.04 LTS Trusty Tahr - Alpha amd64 (20140211)
  SourcePackage: appmenu-qt5
  UpgradeStatus: No upgrade log present (probably fresh install)

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[Dx-packages] [Bug 1324580] Re: alarm will only ring for a minute and stop whether or not the user interacted with it

2014-07-14 Thread Nekhelesh Ramananthan
** Changed in: ubuntu-clock-app/reboot
   Importance: High = Critical

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Title:
  alarm will only ring for a minute and stop whether or not the user
  interacted with it

Status in Clock application for Ubuntu devices:
  Confirmed
Status in Ubuntu Clock App reboot series:
  Confirmed
Status in “indicator-datetime” package in Ubuntu:
  Confirmed

Bug description:
  When an alarm goes off, it will ring for only a minute and after that, 
whether or not the user disabled it, it stays quiet forever more.
  It would be interesting adding a second or even third ring after the first if 
the alarm was not properly disabled

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[Dx-packages] [Bug 1341625] Re: compiz crashed with SIGABRT in __libc_message()

2014-07-14 Thread Apport retracing service
*** This bug is a duplicate of bug 1307081 ***
https://bugs.launchpad.net/bugs/1307081

Thank you for taking the time to report this crash and helping to make
this software better.  This particular crash has already been reported
and is a duplicate of bug #1307081, so is being marked as such.  Please
look at the other bug report to see if there is any missing information
that you can provide, or to see if there is a workaround for the bug.
Additionally, any further discussion regarding the bug should occur in
the other report.  Please continue to report any other bugs you may
find.

** Attachment removed: CoreDump.gz
   
https://bugs.launchpad.net/bugs/1341625/+attachment/4152324/+files/CoreDump.gz

** Attachment removed: Disassembly.txt
   
https://bugs.launchpad.net/bugs/1341625/+attachment/4152326/+files/Disassembly.txt

** Attachment removed: ProcMaps.txt
   
https://bugs.launchpad.net/bugs/1341625/+attachment/4152328/+files/ProcMaps.txt

** Attachment removed: ProcStatus.txt
   
https://bugs.launchpad.net/bugs/1341625/+attachment/4152329/+files/ProcStatus.txt

** Attachment removed: Registers.txt
   
https://bugs.launchpad.net/bugs/1341625/+attachment/4152330/+files/Registers.txt

** Attachment removed: Stacktrace.txt
   
https://bugs.launchpad.net/bugs/1341625/+attachment/4152331/+files/Stacktrace.txt

** Attachment removed: ThreadStacktrace.txt
   
https://bugs.launchpad.net/bugs/1341625/+attachment/4152332/+files/ThreadStacktrace.txt

** This bug has been marked a duplicate of private bug 1307081

** Information type changed from Private to Public

** Tags removed: need-amd64-retrace

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Title:
  compiz crashed with SIGABRT in __libc_message()

Status in “unity” package in Ubuntu:
  New

Bug description:
  Dash sometimes crashes.

  ProblemType: Crash
  DistroRelease: Ubuntu 14.10
  Package: unity 7.3.0+14.10.20140711-0ubuntu1
  ProcVersionSignature: Ubuntu 3.16.0-3.8-generic 3.16.0-rc4
  Uname: Linux 3.16.0-3-generic x86_64
  ApportVersion: 2.14.4-0ubuntu2
  Architecture: amd64
  CrashCounter: 1
  CurrentDesktop: Unity
  Date: Mon Jul 14 19:03:31 2014
  ExecutablePath: /usr/bin/compiz
  InstallationDate: Installed on 2014-01-06 (189 days ago)
  InstallationMedia: Ubuntu 13.10 Saucy Salamander - Release amd64 
(20131016.1)
  ProcCmdline: compiz
  Signal: 6
  SourcePackage: unity
  StacktraceTop:
   __libc_message (do_abort=do_abort@entry=2, fmt=fmt@entry=0x7fd3a4515610 *** 
%s ***: %s terminated\n) at ../sysdeps/posix/libc_fatal.c:175
   __GI___fortify_fail (msg=optimized out) at fortify_fail.c:37
   longjmp_chk () at ../sysdeps/unix/sysv/linux/x86_64/longjmp_chk.S:100
   __longjmp_chk (env=0x1, val=1) at ../setjmp/longjmp.c:38
   ?? () from /usr/lib/x86_64-linux-gnu/libfreetype.so.6
  Title: compiz crashed with SIGABRT in __libc_message()
  UpgradeStatus: Upgraded to utopic on 2014-07-07 (6 days ago)
  UserGroups: adm cdrom dip lpadmin plugdev sambashare sudo

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Re: [Dx-packages] [Bug 1329089] Re: g++-4.9 binary incompatibilities with libraries built with g++-4.8

2014-07-14 Thread Steve Langasek
On Mon, Jul 14, 2014 at 08:22:04AM -, Daniel van Vugt wrote:
 Why don't we just keep utopic on g++-4.8 until 4.9 is no longer
 experimental?

4.9 is not experimental.  *C++11 support in gcc upstream* is
experimental.

There is a single rebuild required here for the move from 4.8 to 4.9, no
further rebuilds will be required for ABI changes within gcc 4.9.

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Title:
  g++-4.9 binary incompatibilities with libraries built with g++-4.8

Status in Mir:
  Fix Committed
Status in “dbus-cpp” package in Ubuntu:
  In Progress
Status in “firefox” package in Ubuntu:
  New
Status in “gcc-4.9” package in Ubuntu:
  Confirmed
Status in “gcc-defaults” package in Ubuntu:
  Fix Released
Status in “location-service” package in Ubuntu:
  Invalid
Status in “mir” package in Ubuntu:
  Triaged
Status in “process-cpp” package in Ubuntu:
  Invalid
Status in “qtbase-opensource-src” package in Ubuntu:
  New
Status in “unity” package in Ubuntu:
  New
Status in “unity-scope-click” package in Ubuntu:
  New
Status in “unity-scopes-api” package in Ubuntu:
  New
Status in “unity-scopes-shell” package in Ubuntu:
  New
Status in Debian GNU/Linux:
  New

Bug description:
  The location-service 0.0.3+14.10.20140512-0ubuntu1 package in utopic,
  when rebuilt against libdbus-cpp3 3.0.0+14.10.20140604-0ubuntu1 (built
  with gcc-4.8) and with current gcc-defaults (which makes g++-4.9 the
  default), fails the package build in its test suite.

   2/14 Test  #2: acceptance_tests ..***Failed   30.54 sec
  DBus daemon: 
unix:abstract=/tmp/dbus-HdW1T5UHNB,guid=188551aa5d797b663dade1425398d71b
  task-0: Started with PID: 13031
  task-0: [==] Running 2 tests from 1 test case.
  task-0: [--] Global test environment set-up.
  task-0: [--] 2 tests from LocationServiceStandalone
  task-0: [ RUN  ] LocationServiceStandalone.SessionsReceiveUpdatesViaDBus

  ** (dbus-test-runner:13025): WARNING **: Timing out at maximum wait of
  30 seconds.

  (dbus-test-runner:13025): libdbustest-CRITICAL **: dbus_test_service_run: 
assertion 'all_tasks(service, all_tasks_finished_helper)' failed
  task-0: Shutting down
  DBus daemon: Shutdown

  This test suite does *not* fail if either dbus-cpp is rebuilt with
  g++-4.9, or if location-service is built with g++-4.8.

  This implies a binary compatibility problem for C++ libraries in g++
  4.9, which is critical to resolve.

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[Dx-packages] [Bug 1324580] Re: alarm will only ring for a minute and stop whether or not the user interacted with it

2014-07-14 Thread Charles Kerr
** Changed in: indicator-datetime (Ubuntu)
   Importance: Undecided = High

** Changed in: indicator-datetime (Ubuntu)
   Status: Confirmed = Triaged

** Changed in: indicator-datetime (Ubuntu)
 Assignee: (unassigned) = Charles Kerr (charlesk)

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Title:
  alarm will only ring for a minute and stop whether or not the user
  interacted with it

Status in Clock application for Ubuntu devices:
  Confirmed
Status in Ubuntu Clock App reboot series:
  Confirmed
Status in “indicator-datetime” package in Ubuntu:
  Triaged

Bug description:
  When an alarm goes off, it will ring for only a minute and after that, 
whether or not the user disabled it, it stays quiet forever more.
  It would be interesting adding a second or even third ring after the first if 
the alarm was not properly disabled

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[Dx-packages] [Bug 1228093] Re: Dash content flickers when the touchpad is used to scroll it.

2014-07-14 Thread Launchpad Bug Tracker
** Branch linked: lp:~3v1n0/nux/horizontal-scroll-delta

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Title:
  Dash content flickers when the touchpad is used to scroll it.

Status in Nux:
  In Progress
Status in “nux” package in Ubuntu:
  In Progress

Bug description:
  When the touchpad is used to scroll the dash sometimes scroll down is dected 
as scroll up and vice versa.
  Two fingers scroll must be ON!
  This is because horizontal scrolling is now enabled by default and can't be 
disabled using g-c-c.

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[Dx-packages] [Bug 1283065] Re: Use the existing audio stack to play event sounds

2014-07-14 Thread Launchpad Bug Tracker
This bug was fixed in the package indicator-datetime -
13.10.0+14.10.20140714.1-0ubuntu1

---
indicator-datetime (13.10.0+14.10.20140714.1-0ubuntu1) utopic; urgency=low

  [ Charles Kerr ]
  * Use GStreamer's API directly to play sound instead of using
libcanberra. (LP: #1283065)
 -- Ubuntu daily release ps-jenk...@lists.canonical.com   Mon, 14 Jul 2014 
13:40:44 +

** Changed in: indicator-datetime (Ubuntu)
   Status: Triaged = Fix Released

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Title:
  Use the existing audio stack to play event sounds

Status in “indicator-datetime” package in Ubuntu:
  Fix Released

Bug description:
  This merge introduced several new packages in order to produce sounds on 
calendar events
  https://code.launchpad.net/~charlesk/indicator-datetime/alarms/+merge/204420

  We should rather use existing APIs in QtMultimedia or go directly to the 
media service in the platform api. 
  - reduce number of packages supported
  - allow coordination for audio playback from multiple sources
  - support multiple encoding formats

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[Dx-packages] [Bug 1301160] Re: Gtk-message: Failed to load module unity-gtk-module

2014-07-14 Thread Nemes Ioan Sorin
14 July 2014 - the bug is still present 
from terminal almost any app complain about : Failed to load module 
unity-gtk-module

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Title:
  Gtk-message: Failed to load module unity-gtk-module

Status in “unity” package in Ubuntu:
  Confirmed

Bug description:
  Trusty i386, logged as gnome-shell (genuine trusty archive package)

  Found that error logged into: .cache/upstart/gnome-session-gnome.log

  Join a strace about unity-gtk-module

  nb: i really does not know about the package to report against

  ProblemType: Bug
  DistroRelease: Ubuntu 14.04
  Package: unity 7.1.2+14.04.20140328.1-0ubuntu1
  ProcVersionSignature: Ubuntu 3.13.0-21.43-generic 3.13.8
  Uname: Linux 3.13.0-21-generic i686
  NonfreeKernelModules: nvidia
  ApportVersion: 2.14-0ubuntu1
  Architecture: i386
  CompizPlugins: 
[core,composite,opengl,compiztoolbox,decor,vpswitch,snap,mousepoll,resize,place,move,wall,grid,regex,imgpng,session,gnomecompat,animation,fade,unitymtgrabhandles,workarounds,scale,expo,ezoom,unityshell]
  CurrentDesktop: GNOME
  Date: Wed Apr  2 07:55:32 2014
  InstallationDate: Installed on 2013-10-25 (158 days ago)
  InstallationMedia: Ubuntu 14.04 LTS Trusty Tahr - Release i386 (20131021.1)
  SourcePackage: unity
  UpgradeStatus: No upgrade log present (probably fresh install)

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[Dx-packages] [Bug 1317869] Re: Keyboard shortcuts overlay does not show up when workspaces are enabled at 1366x768

2014-07-14 Thread Christopher Townsend
** Changed in: unity (Ubuntu)
   Importance: Undecided = Low

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Title:
  Keyboard shortcuts overlay does not show up when workspaces are
  enabled at 1366x768

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  My notebook has a 1366x768 screen - it is a very common screen
  resolution.  When I boot Ubuntu 14.04 liveISO the keyboard shortcuts
  overlay is displayed and works very well - therefore my screen
  resolution is large enough for it.  But after I installed 14.04 on my
  hard disk, the shortcuts overlay does not show anymore.

  The attachment is a screenshot of the shortcuts overlay working on the
  liveISO.

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[Dx-packages] [Bug 1300722] Re: hud-service is eating up 100% of one of my CPUs in a poll loop

2014-07-14 Thread Benjamin Brummernhenrich
The problem is gone... I haven't changed anything (or been on this PC
much since my original posting actually) and according to the changelogs
there hasn't been an update in either Firefox or hud since then. No idea
what caused this.

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Title:
  hud-service is eating up 100% of one of my CPUs in a poll loop

Status in Unity HUD:
  Confirmed
Status in “hud” package in Ubuntu:
  In Progress

Bug description:
  hud-service is polling like crazy:

  Context Switches:
PID  ProcessVoluntary   Involuntary Total
   Ctxt Sw/Sec  Ctxt Sw/Sec  Ctxt Sw/Sec
2295 hud-service  46084.6342.94 46127.58 (very high)
2325 hud-service  0.09 0.00 0.09 (very low)
2329 hud-service  0.07 0.00 0.07 (very low)
2340 hud-service  0.05 0.00 0.05 (very low)
   Total  46084.8442.94 46127.78

  File I/O operations:
   No file I/O operations detected.

  System calls traced:
PID  Process  Syscall   CountRate/Sec
2295 hud-service  poll 83   23124.8503
2295 hud-service  write10   0.2313
2295 hud-service  sendmsg   4   0.0925
2325 hud-service  restart_syscall   1   0.0231
2329 hud-service  restart_syscall   1   0.0231
2340 hud-service  restart_syscall   1   0.0231
   Total  100   23125.2435

  (gdb) where
  #0  0x7fda8121cfbd in poll () at ../sysdeps/unix/syscall-template.S:81
  #1  0x7fda7f1bb4b8 in ?? () from /lib/x86_64-linux-gnu/libdbus-1.so.3
  #2  0x7fda7f1ba3ff in ?? () from /lib/x86_64-linux-gnu/libdbus-1.so.3
  #3  0x7fda7f1a49dc in ?? () from /lib/x86_64-linux-gnu/libdbus-1.so.3
  #4  0x7fda7f1a5464 in ?? () from /lib/x86_64-linux-gnu/libdbus-1.so.3
  #5  0x7fda82ce9e65 in ?? () from /usr/lib/x86_64-linux-gnu/libQt5DBus.so.5
  #6  0x7fda82d2fc64 in ?? () from /usr/lib/x86_64-linux-gnu/libQt5DBus.so.5
  #7  0x7fda82d30582 in QDBusPendingCallWatcher::waitForFinished() () from 
/usr/lib/x86_64-linux-gnu/libQt5DBus.so.5
  #8  0x7fda83eb940b in DBusMenuImporter::slotMenuAboutToShow() () from 
/usr/lib/x86_64-linux-gnu/libdbusmenu-qt5.so.2
  #9  0x7fda8435d2a6 in QMetaObject::activate(QObject*, int, int, void**) 
() from /usr/lib/x86_64-linux-gnu/libQt5Core.so.5
  #10 0x0045ab3f in hud::service::DBusMenuCollector::openMenu(QMenu*, 
unsigned int) ()
  #11 0x0045abd8 in hud::service::DBusMenuCollector::openMenu(QMenu*, 
unsigned int) ()
  #12 0x0045abd8 in hud::service::DBusMenuCollector::openMenu(QMenu*, 
unsigned int) ()
  #13 0x0045abd8 in hud::service::DBusMenuCollector::openMenu(QMenu*, 
unsigned int) ()
  #14 0x0045abd8 in hud::service::DBusMenuCollector::openMenu(QMenu*, 
unsigned int) ()
  #15 0x0045abd8 in hud::service::DBusMenuCollector::openMenu(QMenu*, 
unsigned int) ()
  #16 0x0045ae8d in hud::service::DBusMenuCollector::activate() ()
  #17 0x00441e43 in hud::service::WindowImpl::activate() ()
  #18 0x00439f6a in 
hud::service::QueryImpl::updateToken(QSharedPointerhud::service::Window) ()
  #19 0x0043a672 in hud::service::QueryImpl::refresh() ()
  #20 0x0044b115 in ?? ()
  #21 0x7fda8435d2a6 in QMetaObject::activate(QObject*, int, int, void**) 
() from /usr/lib/x86_64-linux-gnu/libQt5Core.so.5
  #22 0x0045662a in 
hud::service::ApplicationListImpl::FocusedWindowChanged(unsigned int, QString 
const, unsigned int) ()
  #23 0x7fda8435d2a6 in QMetaObject::activate(QObject*, int, int, void**) 
() from /usr/lib/x86_64-linux-gnu/libQt5Core.so.5
  #24 0x00467361 in 
ComCanonicalUnityWindowStackInterface::FocusedWindowChanged(unsigned int, 
QString const, unsigned int) ()
  #25 0x004678bd in ?? ()
  #26 0x00467c63 in 
ComCanonicalUnityWindowStackInterface::qt_metacall(QMetaObject::Call, int, 
void**) ()
  #27 0x7fda82cf180f in ?? () from /usr/lib/x86_64-linux-gnu/libQt5DBus.so.5
  #28 0x7fda8435e22e in QObject::event(QEvent*) () from 
/usr/lib/x86_64-linux-gnu/libQt5Core.so.5
  #29 0x7fda823d5c2c in QApplicationPrivate::notify_helper(QObject*, 
QEvent*) () from /usr/lib/x86_64-linux-gnu/libQt5Widgets.so.5
  #30 0x7fda823dadf6 in QApplication::notify(QObject*, QEvent*) () from 
/usr/lib/x86_64-linux-gnu/libQt5Widgets.so.5
  #31 0x7fda84335c2d in QCoreApplication::notifyInternal(QObject*, QEvent*) 
() from /usr/lib/x86_64-linux-gnu/libQt5Core.so.5
  #32 0x7fda84337e07 in QCoreApplicationPrivate::sendPostedEvents(QObject*, 
int, 

[Dx-packages] [Bug 607796] Re: Launcher, Window management - Dragging and holding a selection over an entry in the Launcher should spread out windows belonging to that application

2014-07-14 Thread Treviño
** Description changed:

- If the user drags and hold a file over a running application in the
- Launcher, all the windows of that application should be shown with the
- spread. The user should then be able to drag and drop the file in a
- windows in the spread to load the file into that specific window.
+ [Impact]
+ If the user drags and hold a file over a running application in the Launcher, 
all the windows of that application should be shown with the spread. The user 
should then be able to drag and drop the file in a windows in the spread to 
load the file into that specific window.
+ 
+ [Test Case]
+ 1) Open two windows instances of the same application (say firefox)
+ 2) Drag a file from the file-manager or the desktop and hover the firefox icon
+ 3) After one second the firefox icon is hovered, the spread will occur
+ 4) You should be able to hover one of the firefox windows and it should 
+show a spinner, after 750ms (by default) the hovered windows should be 
focused
+and raised
+ 5) You should now be able to drop the content you're dragging (if the selected
+application supports that content).
+ 
+ [Regression Potential]
+ This codepath was mostly disabled in the current compiz and unity code 
because it was buggy, so the regression potential is very low, although it 
might happen that, if some race-condition happens, when closing the scale the 
launcher might be still painted as if it would be in scale mode (desaturated) 
even if it's not the case anymore.
+ 
+ 
+ ###
+ 
  
  Bug #727903 needs to be fixed at the same time.
  
  ---
  
  History:
  
  This bug had been previously fixed as buggybutclosed for Unity on 
2011-04-18, leaving this function with other bugs:
  https://bugs.launchpad.net/ayatana-design/+bug/727903
  https://bugs.launchpad.net/ayatana-design/+bug/727904
  https://bugs.launchpad.net/ayatana-design/+bug/727902
  https://bugs.launchpad.net/ayatana-design/+bug/764424
  https://bugs.launchpad.net/ayatana-design/+bug/832988
  
  On 2011-10-18, it was reopened for regression in Oneiric.

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Title:
  Launcher, Window management - Dragging and holding a selection over an
  entry in the Launcher should spread out windows belonging to that
  application

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Fix Committed
Status in Compiz 0.9.11 series:
  In Progress
Status in One Hundred Papercuts:
  Fix Released
Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “compiz” package in Ubuntu:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  [Impact]
  If the user drags and hold a file over a running application in the Launcher, 
all the windows of that application should be shown with the spread. The user 
should then be able to drag and drop the file in a windows in the spread to 
load the file into that specific window.

  [Test Case]
  1) Open two windows instances of the same application (say firefox)
  2) Drag a file from the file-manager or the desktop and hover the firefox icon
  3) After one second the firefox icon is hovered, the spread will occur
  4) You should be able to hover one of the firefox windows and it should 
 show a spinner, after 750ms (by default) the hovered windows should be 
focused
 and raised
  5) You should now be able to drop the content you're dragging (if the selected
 application supports that content).

  [Regression Potential]
  This codepath was mostly disabled in the current compiz and unity code 
because it was buggy, so the regression potential is very low, although it 
might happen that, if some race-condition happens, when closing the scale the 
launcher might be still painted as if it would be in scale mode (desaturated) 
even if it's not the case anymore.

  
  ###

  
  Bug #727903 needs to be fixed at the same time.

  ---

  History:

  This bug had been previously fixed as buggybutclosed for Unity on 
2011-04-18, leaving this function with other bugs:
  https://bugs.launchpad.net/ayatana-design/+bug/727903
  https://bugs.launchpad.net/ayatana-design/+bug/727904
  https://bugs.launchpad.net/ayatana-design/+bug/727902
  https://bugs.launchpad.net/ayatana-design/+bug/764424
  https://bugs.launchpad.net/ayatana-design/+bug/832988

  On 2011-10-18, it was reopened for regression in Oneiric.

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[Dx-packages] [Bug 754580] Re: Cannot move tabs between multiple Firefox or Chromium windows while using Unity unless windows are both unmaximized, unminimized, and visible.

2014-07-14 Thread Treviño
** Description changed:

- Binary package hint: unity
+ [Impact]
+ It's not possible to drag firefox or chromium tabs to the relative launcher 
icon in order to select a different window as drop target.
+ 
+ [Test case]
+ 1. Open two Chromium or Firefox windows, with two tabs open in each.
+ 2. Start dragging a browser tab over a browser icon in the Launcher
+ 3. Unity should displays a spread of the two browser windows
+ 4. It will be possible to drop the tab in one of the browser windows,
+after selecting it in spread.
+ 
+ [Regression Potential]
+ As it happened with bug #727902 this codepath was disabled in the past, thus 
there's basically no regression potential.
+ 
+ ---
  
  With Metacity, one would need only to drag the tab to the bottom bar,
  mouse-over the destination window, and then release the tab in the newly
  focused window.
  
  There is no equivalent behavior with Unity. Dragging tabs to its bar
  does nothing.
  
- 
  -
  Desired resolution:
  
  Users should be able to move tabs between browser windows irrespective
  of window state (minimised, restored or maximised) by dragging and
  dropping the via the Launcher app spread.
- 
- Use case
- 1.  User opens two Chromium or Firefox windows, with two tabs open in each.
- 2.  User starts dragging a browser tab
- 3.  Unity slides out the Launcher with valid drop receptacles highlighted
- 4.  User drags the tab over a browser icon in the Launcher
- 5.  Unity displays a spread of the two browser windows
- 6.  User continues the drag, and drags and drops the tab into the other 
browser window
- 7.  Unity shifts the tab to the other browser window.  If this window is 
minimised it is restored and brought into focus.  If this window is maximised 
or restored it is brought into focus.

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Title:
  Cannot move tabs between multiple Firefox or Chromium windows while
  using Unity unless windows are both unmaximized, unminimized, and
  visible.

Status in Ayatana Design:
  Fix Committed
Status in Chromium Browser:
  New
Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “chromium-browser” package in Ubuntu:
  Triaged
Status in “firefox” package in Ubuntu:
  Invalid
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  [Impact]
  It's not possible to drag firefox or chromium tabs to the relative launcher 
icon in order to select a different window as drop target.

  [Test case]
  1. Open two Chromium or Firefox windows, with two tabs open in each.
  2. Start dragging a browser tab over a browser icon in the Launcher
  3. Unity should displays a spread of the two browser windows
  4. It will be possible to drop the tab in one of the browser windows,
 after selecting it in spread.

  [Regression Potential]
  As it happened with bug #727902 this codepath was disabled in the past, thus 
there's basically no regression potential.

  ---

  With Metacity, one would need only to drag the tab to the bottom bar,
  mouse-over the destination window, and then release the tab in the
  newly focused window.

  There is no equivalent behavior with Unity. Dragging tabs to its bar
  does nothing.

  -
  Desired resolution:

  Users should be able to move tabs between browser windows irrespective
  of window state (minimised, restored or maximised) by dragging and
  dropping the via the Launcher app spread.

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[Dx-packages] [Bug 741869] Re: Unity/compiz intercepts Super and Alt keypresses from grabbed windows like VMs.

2014-07-14 Thread Treviño
** Description changed:

- [Impact]After upgrading from Maverick to Natty, I can no longer use the
- Super (windows) key in Virtual Machine Manager. Previously, as long as I
- had the Virtual Machine Manager console window in the foreground, I
- could press the Super key and the start menu would pop up. Since
- upgrading to Natty, this no longer works, and the search box appears in
- the upper left.
+ [Impact]
+ After upgrading from Maverick to Natty, I can no longer use the Super 
(windows) key in Virtual Machine Manager. Previously, as long as I had the 
Virtual Machine Manager console window in the foreground, I could press the 
Super key and the start menu would pop up. Since upgrading to Natty, this no 
longer works, and the search box appears in the upper left.
  
  Also see bug #934921
  
  [Test Case]
  (1) Install virtualbox or virt-manager and qemu-system, create and boot a 
virtual machine
  (2) while in the virtual machine (and it should grab the keyboard), press the 
Super key
  Expected Result: the super key acts inside the VM (check by install unity on 
it or using xev)
  Buggy Result: the super key acts in the host and the Unity Dash is displayed
  
  [regression Potential]This patch plays with key grabs and ungrabs:  the
  most likely potential for regression is (a) the existing grabs continue
  and no fix obtains or (2) the grab is not resumed when returning control
  from the VM and the Super key does not invoke the Unity Dash.

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Title:
  Unity/compiz intercepts Super and Alt keypresses from grabbed windows
  like VMs.

Status in Ayatana Design:
  Fix Committed
Status in Compiz:
  Triaged
Status in Compiz Core:
  Triaged
Status in OEM Priority Project:
  Won't Fix
Status in OEM Priority Project precise series:
  Won't Fix
Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “compiz” package in Ubuntu:
  Triaged
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  [Impact]
  After upgrading from Maverick to Natty, I can no longer use the Super 
(windows) key in Virtual Machine Manager. Previously, as long as I had the 
Virtual Machine Manager console window in the foreground, I could press the 
Super key and the start menu would pop up. Since upgrading to Natty, this no 
longer works, and the search box appears in the upper left.

  Also see bug #934921

  [Test Case]
  (1) Install virtualbox or virt-manager and qemu-system, create and boot a 
virtual machine
  (2) while in the virtual machine (and it should grab the keyboard), press the 
Super key
  Expected Result: the super key acts inside the VM (check by install unity on 
it or using xev)
  Buggy Result: the super key acts in the host and the Unity Dash is displayed

  [regression Potential]This patch plays with key grabs and ungrabs:
  the most likely potential for regression is (a) the existing grabs
  continue and no fix obtains or (2) the grab is not resumed when
  returning control from the VM and the Super key does not invoke the
  Unity Dash.

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[Dx-packages] [Bug 727902] Re: Launcher icon highlighting should not switch off as soon the cursor moves after the app spread appears.

2014-07-14 Thread Treviño
** Description changed:

+ [Impact]
+ When dragging a file to an application with multiple windows open and the 
spread is triggered, any movement of the mouse switches off the selective 
highlighting and dimming of valid/non-valid drop receptacles.
+ 
+ [Test Case]
+ 1) Open two windows instances of the same application (say firefox)
+ 2) Drag a file from the file-manager or the desktop and hover the firefox icon
+ 3) After one second the firefox icon is hovered, the spread will occur
+ 4) Dragging the icon outside the launcher and in the spread area (both over a 
window or
+not) should keep the desaturated icons as they were before.
+ 
+ [Regression Potential]
+ Launcher icon might be not saturated again when exiting from spread.
+ 
+ --
+ 
  Description.
  
  When a file is dragged and held over a application icon in the Launcher
  a spread of the app windows appear.  The user can then drag and drop the
  file on to one of the windows to specify the window in which they would
  like the file to be loaded.
  
  The bug is that after the spread appears, any movement of the mouse
  switches off the selective highlighting and dimming of valid/non-valid
  drop receptacles.
  
  Desired behaviour
  
  - The highlighting and dimming of Launcher icons should persist until the 
user drops the file.
  - Note that the 'spread when a item is held over a launcher icon' behaviour 
seems to be broken in the Oneiric final freeze release (nothing happens).

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Title:
  Launcher icon highlighting should not switch off as soon the cursor
  moves after the app spread appears.

Status in Ayatana Design:
  Fix Committed
Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  [Impact]
  When dragging a file to an application with multiple windows open and the 
spread is triggered, any movement of the mouse switches off the selective 
highlighting and dimming of valid/non-valid drop receptacles.

  [Test Case]
  1) Open two windows instances of the same application (say firefox)
  2) Drag a file from the file-manager or the desktop and hover the firefox icon
  3) After one second the firefox icon is hovered, the spread will occur
  4) Dragging the icon outside the launcher and in the spread area (both over a 
window or
 not) should keep the desaturated icons as they were before.

  [Regression Potential]
  Launcher icon might be not saturated again when exiting from spread.

  --

  Description.

  When a file is dragged and held over a application icon in the
  Launcher a spread of the app windows appear.  The user can then drag
  and drop the file on to one of the windows to specify the window in
  which they would like the file to be loaded.

  The bug is that after the spread appears, any movement of the mouse
  switches off the selective highlighting and dimming of valid/non-valid
  drop receptacles.

  Desired behaviour

  - The highlighting and dimming of Launcher icons should persist until the 
user drops the file.
  - Note that the 'spread when a item is held over a launcher icon' behaviour 
seems to be broken in the Oneiric final freeze release (nothing happens).

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[Dx-packages] [Bug 839728] Re: Launcher - dragging a item on top of a launcher tile that is a valid drop receptacle in the Launcher should cause that launcher tile to glow

2014-07-14 Thread Treviño
** Description changed:

+ [Impact]
+ The drag and drop launcher icons are not correctly marked as targets
+ 
+ [Test case]
+ 1) Drag a file a launcher icon
+ 2) The launcher icon under the mouse pointer should have a glowing tile
+ 
+ 3) When the mouse pointer leaves the launcher icon area or the mouse is 
released
+the icon should not glow anymore (unless is not an urgent icon).
+ 
+ 
+ [Regression Potential]
+ An icon that is not urgent might be left with a glowing tile when leaving the 
DnD or an urgent icon might not being glowing anymore after leaving the Dnd.
+ 
+ 
+ -
+ 
  Launcher - dragging a item on top of a launcher tile that is a valid
  drop receptacle in the Launcher should cause that launcher tile to glow.
  This glow only persists as long as the dragged item is directly over the
  launcher tile, as soon as the dragged item is moved off the launcher
  tile, the glow should stop.
  
  Use cases:
  
  - User drags a .png file over the Firefox icon in the Launcher.  As soon
  as the .png file is over the Firefox icon, the firefox icon starts to
  glow.  The user then moves the .png file off the Firefox launcher icon,
  and the Firefox launcher immediately stops glowing.
  
  - User drags a launcher tile from it's position in the launcher to the
  trash can.  As soon as the Launcher tile is above the trash can, the
  trash can starts to glow.  The user then moves the launcher tile off the
  trash can and the trash can stops glowing.

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Title:
  Launcher - dragging a item on top of a launcher tile that is a valid
  drop receptacle in the Launcher should cause that launcher tile to
  glow

Status in Ayatana Design:
  Fix Committed
Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  [Impact]
  The drag and drop launcher icons are not correctly marked as targets

  [Test case]
  1) Drag a file a launcher icon
  2) The launcher icon under the mouse pointer should have a glowing tile

  3) When the mouse pointer leaves the launcher icon area or the mouse is 
released
 the icon should not glow anymore (unless is not an urgent icon).

  
  [Regression Potential]
  An icon that is not urgent might be left with a glowing tile when leaving the 
DnD or an urgent icon might not being glowing anymore after leaving the Dnd.

  
  -

  Launcher - dragging a item on top of a launcher tile that is a valid
  drop receptacle in the Launcher should cause that launcher tile to
  glow.  This glow only persists as long as the dragged item is directly
  over the launcher tile, as soon as the dragged item is moved off the
  launcher tile, the glow should stop.

  Use cases:

  - User drags a .png file over the Firefox icon in the Launcher.  As
  soon as the .png file is over the Firefox icon, the firefox icon
  starts to glow.  The user then moves the .png file off the Firefox
  launcher icon, and the Firefox launcher immediately stops glowing.

  - User drags a launcher tile from it's position in the launcher to the
  trash can.  As soon as the Launcher tile is above the trash can, the
  trash can starts to glow.  The user then moves the launcher tile off
  the trash can and the trash can stops glowing.

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[Dx-packages] [Bug 924840] Re: Keyboard shortcuts overlay text too long

2014-07-14 Thread Treviño
** Description changed:

+ [Inpact]
+ The shortcut overlay window listes some truncated keybindings and 
descriptions although there's enough horizontal space to show them all.
+ 
+ [Test case]
+ The test case for this bug depends a lot on the locale used and thus there's 
not an universal way to verify it, this is generally valid for English locale 
but should apply to others as well:
+ 
+ 1. In Unity Control Center - Appearance - Behavior enable the workspaces
+ 2. Hold down the super key unless the shortcut overlay window is not show (if 
it's
+supported, minimum resolution is 1366x768)
+ 3. Both the keybindings and the descriptions should not be ellipsised if 
there's enough
+horizontal space to present them, for example the Super + Alt + Cursor 
ke..
+keybinding  should be instead Super + Alt + Cursor keys
+ 
+ [Regression potential]
+ The view might be too large in some locales and thus not to show at all, 
although we should generally handle this as it used to be before.
+ 
+ --
+ 
  When I hold down Super I get a popup image detailing the shortcut keys.
  There are a few issues with this image which I have filed as separate
  bugs.
  
  Workspaces Text too long to fit. I see Super + Alt + Cursor ke.. Which
  I presume should say Cursor keys

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Title:
  Keyboard shortcuts overlay text too long

Status in Ayatana Design:
  New
Status in Ubuntu Translations:
  New
Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  [Inpact]
  The shortcut overlay window listes some truncated keybindings and 
descriptions although there's enough horizontal space to show them all.

  [Test case]
  The test case for this bug depends a lot on the locale used and thus there's 
not an universal way to verify it, this is generally valid for English locale 
but should apply to others as well:

  1. In Unity Control Center - Appearance - Behavior enable the workspaces
  2. Hold down the super key unless the shortcut overlay window is not show (if 
it's
 supported, minimum resolution is 1366x768)
  3. Both the keybindings and the descriptions should not be ellipsised if 
there's enough
 horizontal space to present them, for example the Super + Alt + Cursor 
ke..
 keybinding  should be instead Super + Alt + Cursor keys

  [Regression potential]
  The view might be too large in some locales and thus not to show at all, 
although we should generally handle this as it used to be before.

  --

  When I hold down Super I get a popup image detailing the shortcut
  keys. There are a few issues with this image which I have filed as
  separate bugs.

  Workspaces Text too long to fit. I see Super + Alt + Cursor ke..
  Which I presume should say Cursor keys

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[Dx-packages] [Bug 1317348] Re: Switcher (Alt-Tab) does not respect monitor-defined scaling factor

2014-07-14 Thread Treviño
** Changed in: unity (Ubuntu)
 Assignee: (unassigned) = Marco Trevisan (Treviño) (3v1n0)

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Title:
  Switcher (Alt-Tab) does not respect monitor-defined scaling factor

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  [Impact]
  Unity switcher doesn't get properly scaled on HiDPI monitors.

  [Test case]
  1. From Unity Control Center - Displays - Change the monitor scaling to 
somewhat
 different from 1.0 (might be both bigger and smaller, your choice).
  2. Open some windows and press Alt+Tab
  3. Both Switcher icons, application names and spreaded windows (when pressing 
down, or
 right-clicking on an icon) decorations should be scaled to match the 
selected
 scaling factor.

  [Regression potential]
  The potential of regression is basically none, since we just moved from fixed 
sizes to relative sizes and unless the scale value is set to an invalid value, 
this should work as it happens in other unity views that do support scaling 
currently.

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[Dx-packages] [Bug 1317348] Re: Switcher (Alt-Tab) does not respect monitor-defined scaling factor

2014-07-14 Thread Treviño
** Description changed:

+ [Impact]
  Unity switcher doesn't get properly scaled on HiDPI monitors.
+ 
+ [Test case]
+ 1. From Unity Control Center - Displays - Change the monitor scaling to 
somewhat
+different from 1.0 (might be both bigger and smaller, your choice).
+ 2. Open some windows and press Alt+Tab
+ 3. Both Switcher icons, application names and spreaded windows (when pressing 
down, or
+right-clicking on an icon) decorations should be scaled to match the 
selected
+scaling factor.
+ 
+ [Regression potential]
+ The potential of regression is basically none, since we just moved from fixed 
sizes to relative sizes and unless the scale value is set to an invalid value, 
this should work as it happens in other unity views that do support scaling 
currently.

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Title:
  Switcher (Alt-Tab) does not respect monitor-defined scaling factor

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  [Impact]
  Unity switcher doesn't get properly scaled on HiDPI monitors.

  [Test case]
  1. From Unity Control Center - Displays - Change the monitor scaling to 
somewhat
     different from 1.0 (might be both bigger and smaller, your choice).
  2. Open some windows and press Alt+Tab
  3. Both Switcher icons, application names and spreaded windows (when pressing 
down, or
     right-clicking on an icon) decorations should be scaled to match the 
selected
     scaling factor.
 In Multi-monitor scenario it should match the scaling factor of the 
monitor where the
 view opens (so where the mouse is).

  [Regression potential]The potential of regression is basically none,
  since we just moved from fixed sizes to relative sizes and unless the
  scale value is set to an invalid value, this should work as it happens
  in other unity views that do support scaling currently.

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[Dx-packages] [Bug 1317356] Re: Shortcut hint does not respect monitor scaling factor

2014-07-14 Thread Treviño
** Description changed:

+ [Impact]
  The shortcut hint is not properly scaled in HiDPI monitors
+ 
+ [Test case]
+ 1. From Unity Control Center - Displays - Change the monitor scaling to 
somewhat
+different from 1.0 (might be both bigger and smaller, your choice; but 
scaling down is
+recommended if your monitor has a small resolution or next point will 
fail).
+ 2. Hold Super and keep it pressed unless the shortcut hint won't show up
+(note: this might not happen if the monitor resolution is not big enough 
to contain
+all the shortcuts; see point above)
+ 3. The shortcuts view and all its text should be scaled to match the defined 
monitor
+scaling factor.
+In Multi-monitor scenario it should match the scaling factor of the 
monitor where the
+view opens (so where the mouse is).
+ 
+ 
+ [Regression potential]The potential of regression is basically none, since we 
just moved from fixed sizes to relative sizes and unless the scale value is set 
to an invalid value, this should work as it happens in other unity views that 
do support scaling currently.

** Description changed:

  [Impact]
  The shortcut hint is not properly scaled in HiDPI monitors
  
  [Test case]
  1. From Unity Control Center - Displays - Change the monitor scaling to 
somewhat
-different from 1.0 (might be both bigger and smaller, your choice; but 
scaling down is
-recommended if your monitor has a small resolution or next point will 
fail).
+    different from 1.0 (might be both bigger and smaller, your choice; but 
scaling down is
+    recommended if your monitor has a small resolution or next point will 
fail).
  2. Hold Super and keep it pressed unless the shortcut hint won't show up
-(note: this might not happen if the monitor resolution is not big enough 
to contain
-all the shortcuts; see point above)
+    (note: this might not happen if the monitor resolution is not big enough 
to contain
+    all the shortcuts; see point above)
  3. The shortcuts view and all its text should be scaled to match the defined 
monitor
-scaling factor.
-In Multi-monitor scenario it should match the scaling factor of the 
monitor where the
-view opens (so where the mouse is).
+    scaling factor.
+    In Multi-monitor scenario it should match the scaling factor of the 
monitor where the
+    view opens (so where the mouse is).
  
- 
- [Regression potential]The potential of regression is basically none, since we 
just moved from fixed sizes to relative sizes and unless the scale value is set 
to an invalid value, this should work as it happens in other unity views that 
do support scaling currently.
+ [Regression potential]
+ The potential of regression is basically none, since we just moved from fixed 
sizes to relative sizes and unless the scale value is set to an invalid value, 
this should work as it happens in other unity views that do support scaling 
currently.

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Title:
  Shortcut hint does not respect monitor scaling factor

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  [Impact]
  The shortcut hint is not properly scaled in HiDPI monitors

  [Test case]
  1. From Unity Control Center - Displays - Change the monitor scaling to 
somewhat
     different from 1.0 (might be both bigger and smaller, your choice; but 
scaling down is
     recommended if your monitor has a small resolution or next point will 
fail).
  2. Hold Super and keep it pressed unless the shortcut hint won't show up
     (note: this might not happen if the monitor resolution is not big enough 
to contain
     all the shortcuts; see point above)
  3. The shortcuts view and all its text should be scaled to match the defined 
monitor
     scaling factor.
     In Multi-monitor scenario it should match the scaling factor of the 
monitor where the
     view opens (so where the mouse is).

  [Regression potential]
  The potential of regression is basically none, since we just moved from fixed 
sizes to relative sizes and unless the scale value is set to an invalid value, 
this should work as it happens in other unity views that do support scaling 
currently.

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[Dx-packages] [Bug 1317348] Re: Switcher (Alt-Tab) does not respect monitor-defined scaling factor

2014-07-14 Thread Treviño
** Description changed:

  [Impact]
  Unity switcher doesn't get properly scaled on HiDPI monitors.
  
  [Test case]
  1. From Unity Control Center - Displays - Change the monitor scaling to 
somewhat
-different from 1.0 (might be both bigger and smaller, your choice).
+    different from 1.0 (might be both bigger and smaller, your choice).
  2. Open some windows and press Alt+Tab
  3. Both Switcher icons, application names and spreaded windows (when pressing 
down, or
-right-clicking on an icon) decorations should be scaled to match the 
selected
-scaling factor.
+    right-clicking on an icon) decorations should be scaled to match the 
selected
+    scaling factor.
+In Multi-monitor scenario it should match the scaling factor of the 
monitor where the
+view opens (so where the mouse is).
  
- [Regression potential]
- The potential of regression is basically none, since we just moved from fixed 
sizes to relative sizes and unless the scale value is set to an invalid value, 
this should work as it happens in other unity views that do support scaling 
currently.
+ [Regression potential]The potential of regression is basically none,
+ since we just moved from fixed sizes to relative sizes and unless the
+ scale value is set to an invalid value, this should work as it happens
+ in other unity views that do support scaling currently.

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Title:
  Switcher (Alt-Tab) does not respect monitor-defined scaling factor

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  [Impact]
  Unity switcher doesn't get properly scaled on HiDPI monitors.

  [Test case]
  1. From Unity Control Center - Displays - Change the monitor scaling to 
somewhat
     different from 1.0 (might be both bigger and smaller, your choice).
  2. Open some windows and press Alt+Tab
  3. Both Switcher icons, application names and spreaded windows (when pressing 
down, or
     right-clicking on an icon) decorations should be scaled to match the 
selected
     scaling factor.
 In Multi-monitor scenario it should match the scaling factor of the 
monitor where the
 view opens (so where the mouse is).

  [Regression potential]The potential of regression is basically none,
  since we just moved from fixed sizes to relative sizes and unless the
  scale value is set to an invalid value, this should work as it happens
  in other unity views that do support scaling currently.

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[Dx-packages] [Bug 1317869] Re: Keyboard shortcuts overlay does not show up when workspaces are enabled at 1366x768

2014-07-14 Thread Treviño
** Description changed:

+ [Impact]
+ The shortcut hint is not shown when workspaces are enabled in displays with 
1366x768 resolution.
+ 
+ [Test case]
+ 1. Run unity in a monitor with 1366x768 resolution.
+ 2. From Unity Control Center - Appearance - Behavior - enable the 
workspaces
+ 3. Hold Super and keep it pressed, the shortcut should show up
+ 
+ [Regression potential]
+ The potential of regression is basically none, we just resized the view to 
make sure there's enough space for showing in smaller resolutions.
+ 
+ 
+ 
  My notebook has a 1366x768 screen - it is a very common screen
  resolution.  When I boot Ubuntu 14.04 liveISO the keyboard shortcuts
  overlay is displayed and works very well - therefore my screen
  resolution is large enough for it.  But after I installed 14.04 on my
  hard disk, the shortcuts overlay does not show anymore.
  
  The attachment is a screenshot of the shortcuts overlay working on the
  liveISO.

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Title:
  Keyboard shortcuts overlay does not show up when workspaces are
  enabled at 1366x768

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  [Impact]
  The shortcut hint is not shown when workspaces are enabled in displays with 
1366x768 resolution.

  [Test case]
  1. Run unity in a monitor with 1366x768 resolution.
  2. From Unity Control Center - Appearance - Behavior - enable the 
workspaces
  3. Hold Super and keep it pressed, the shortcut should show up

  [Regression potential]
  The potential of regression is basically none, we just resized the view to 
make sure there's enough space for showing in smaller resolutions.

  

  My notebook has a 1366x768 screen - it is a very common screen
  resolution.  When I boot Ubuntu 14.04 liveISO the keyboard shortcuts
  overlay is displayed and works very well - therefore my screen
  resolution is large enough for it.  But after I installed 14.04 on my
  hard disk, the shortcuts overlay does not show anymore.

  The attachment is a screenshot of the shortcuts overlay working on the
  liveISO.

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[Dx-packages] [Bug 1318997] Re: Provide a way to change alarm sound

2014-07-14 Thread Charles Kerr
** Changed in: indicator-datetime
   Status: Fix Committed = Fix Released

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Title:
  Provide a way to change alarm sound

Status in The Date and Time Indicator:
  Fix Released
Status in Clock application for Ubuntu devices:
  New
Status in Ubuntu Clock App reboot series:
  In Progress
Status in Ubuntu UX bugs:
  New
Status in “indicator-datetime” package in Ubuntu:
  Fix Released

Bug description:
  The alarms API provides to way to set different alarm sounds for every
  alarm. Let's provide that feature to the users so that they can change
  the alarm sound while creating an alarm.

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[Dx-packages] [Bug 1324580] Re: alarm will only ring for a minute and stop whether or not the user interacted with it

2014-07-14 Thread Launchpad Bug Tracker
** Branch linked: lp:~charlesk/indicator-datetime/lp-1324580-set-snap-
decision-timeout

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Title:
  alarm will only ring for a minute and stop whether or not the user
  interacted with it

Status in Clock application for Ubuntu devices:
  Confirmed
Status in Ubuntu Clock App reboot series:
  Confirmed
Status in “indicator-datetime” package in Ubuntu:
  Triaged

Bug description:
  When an alarm goes off, it will ring for only a minute and after that, 
whether or not the user disabled it, it stays quiet forever more.
  It would be interesting adding a second or even third ring after the first if 
the alarm was not properly disabled

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[Dx-packages] [Bug 1329089] Re: g++-4.9 binary incompatibilities with libraries built with g++-4.8

2014-07-14 Thread Daniel van Vugt
** Also affects: mir/0.4
   Importance: Undecided
   Status: New

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Title:
  g++-4.9 binary incompatibilities with libraries built with g++-4.8

Status in Mir:
  Fix Committed
Status in Mir 0.4 series:
  New
Status in “dbus-cpp” package in Ubuntu:
  In Progress
Status in “firefox” package in Ubuntu:
  New
Status in “gcc-4.9” package in Ubuntu:
  Confirmed
Status in “gcc-defaults” package in Ubuntu:
  Fix Released
Status in “location-service” package in Ubuntu:
  Invalid
Status in “mir” package in Ubuntu:
  Triaged
Status in “process-cpp” package in Ubuntu:
  Invalid
Status in “qtbase-opensource-src” package in Ubuntu:
  New
Status in “unity” package in Ubuntu:
  New
Status in “unity-scope-click” package in Ubuntu:
  New
Status in “unity-scopes-api” package in Ubuntu:
  New
Status in “unity-scopes-shell” package in Ubuntu:
  New
Status in Debian GNU/Linux:
  New

Bug description:
  The location-service 0.0.3+14.10.20140512-0ubuntu1 package in utopic,
  when rebuilt against libdbus-cpp3 3.0.0+14.10.20140604-0ubuntu1 (built
  with gcc-4.8) and with current gcc-defaults (which makes g++-4.9 the
  default), fails the package build in its test suite.

   2/14 Test  #2: acceptance_tests ..***Failed   30.54 sec
  DBus daemon: 
unix:abstract=/tmp/dbus-HdW1T5UHNB,guid=188551aa5d797b663dade1425398d71b
  task-0: Started with PID: 13031
  task-0: [==] Running 2 tests from 1 test case.
  task-0: [--] Global test environment set-up.
  task-0: [--] 2 tests from LocationServiceStandalone
  task-0: [ RUN  ] LocationServiceStandalone.SessionsReceiveUpdatesViaDBus

  ** (dbus-test-runner:13025): WARNING **: Timing out at maximum wait of
  30 seconds.

  (dbus-test-runner:13025): libdbustest-CRITICAL **: dbus_test_service_run: 
assertion 'all_tasks(service, all_tasks_finished_helper)' failed
  task-0: Shutting down
  DBus daemon: Shutdown

  This test suite does *not* fail if either dbus-cpp is rebuilt with
  g++-4.9, or if location-service is built with g++-4.8.

  This implies a binary compatibility problem for C++ libraries in g++
  4.9, which is critical to resolve.

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[Dx-packages] [Bug 1318683] Re: I couldn't set different time zones from system settings or indicator applet complete

2014-07-14 Thread Launchpad Bug Tracker
[Expired for indicator-datetime (Ubuntu) because there has been no
activity for 60 days.]

** Changed in: indicator-datetime (Ubuntu)
   Status: Incomplete = Expired

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Title:
  I couldn't set different time zones from system settings or indicator
  applet complete

Status in “indicator-datetime” package in Ubuntu:
  Expired

Bug description:
  I couldn't set different time zones from system settings or indicator
  applet complete

  I can set different locations when I add clock to my panel, but from
  system settings there is no clock settings. also, I couldn't set time
  zones (locations) on indicator applet complete!

  ProblemType: Bug
  DistroRelease: Ubuntu 12.04
  Package: gnome-session-fallback 3.2.1-0ubuntu8
  ProcVersionSignature: Ubuntu 3.11.0-20.35~precise1-generic 3.11.10.6
  Uname: Linux 3.11.0-20-generic x86_64
  ApportVersion: 2.0.1-0ubuntu17.6
  Architecture: amd64
  Date: Mon May 12 17:26:09 2014
  InstallationMedia: Ubuntu 12.04.4 LTS Precise Pangolin - Release amd64 
(20140204)
  MarkForUpload: True
  PackageArchitecture: all
  ProcEnviron:
   TERM=xterm
   PATH=(custom, no user)
   LANG=en_US.UTF-8
   SHELL=/bin/bash
  SourcePackage: gnome-session
  UpgradeStatus: No upgrade log present (probably fresh install)

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[Dx-packages] [Bug 1324580] Re: alarm will only ring for a minute and stop whether or not the user interacted with it

2014-07-14 Thread Charles Kerr
** Changed in: indicator-datetime (Ubuntu)
   Status: Triaged = In Progress

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Title:
  alarm will only ring for a minute and stop whether or not the user
  interacted with it

Status in Clock application for Ubuntu devices:
  Confirmed
Status in Ubuntu Clock App reboot series:
  Confirmed
Status in “indicator-datetime” package in Ubuntu:
  In Progress

Bug description:
  When an alarm goes off, it will ring for only a minute and after that, 
whether or not the user disabled it, it stays quiet forever more.
  It would be interesting adding a second or even third ring after the first if 
the alarm was not properly disabled

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