[Dx-packages] [Bug 1598770] Please test proposed package

2016-07-14 Thread Brian Murray
Hello Marco, or anyone else affected,

Accepted compiz into xenial-proposed. The package will build now and be
available at
https://launchpad.net/ubuntu/+source/compiz/1:0.9.12.2+16.04.20160714-0ubuntu1
in a few hours, and then in the -proposed repository.

Please help us by testing this new package.  See
https://wiki.ubuntu.com/Testing/EnableProposed for documentation how to
enable and use -proposed.  Your feedback will aid us getting this update
out to other Ubuntu users.

If this package fixes the bug for you, please add a comment to this bug,
mentioning the version of the package you tested, and change the tag
from verification-needed to verification-done. If it does not fix the
bug for you, please add a comment stating that, and change the tag to
verification-failed.  In either case, details of your testing will help
us make a better decision.

Further information regarding the verification process can be found at
https://wiki.ubuntu.com/QATeam/PerformingSRUVerification .  Thank you in
advance!

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Title:
  Unity in low-graphics mode has animations and unneeded redraws

Status in compiz package in Ubuntu:
  Fix Released
Status in nux package in Ubuntu:
  Fix Released
Status in unity package in Ubuntu:
  Fix Released
Status in unity-control-center package in Ubuntu:
  Fix Released
Status in compiz source package in Xenial:
  Fix Committed
Status in nux source package in Xenial:
  Fix Committed
Status in unity source package in Xenial:
  Fix Committed
Status in unity-control-center source package in Xenial:
  Fix Committed

Bug description:
  [Impact]

  When unity is in Low graphics mode (because of software rendering)
  there are still window animations and fade effects which we should get
  rid of.

  
  [Test case]

  This should apply naturally to a (virtual-)machine with no hardware
  acceleration or There are multiple ways to force low-gfx mode:

  1) Add an upstart job such as:

  cat << EOF > ~/.config/upstart/lowgfx.conf
  start on starting unity7

  pre-start script
#initctl set-env --global UNITY_LOW_GFX_MODE=1
initctl set-env --global LIBGL_ALWAYS_SOFTWARE=1
  end script
  EOF 

  
  2) Run unity with:
 COMPIZ_CONFIG_PROFILE=ubuntu-lowgfx

  On login unity should use opaque views (dash, switcher, launcher,
  shortcut-dialogs) with no fading and reduced effects. Windows should
  also use smaller shadows.

  
  [Regression potential]

  Some settings from unity-control-center couldn't be applied to normal
  profile. Low graphics mode might be used as normal one.

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[Dx-packages] [Bug 980982] Re: unity-2d-shell crashed with SIGSEGV in QMetaObject::changeGuard()

2016-07-14 Thread evgenymarkov
** Changed in: unity-2d (Ubuntu)
   Status: Confirmed => Fix Released

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Title:
  unity-2d-shell crashed with SIGSEGV in QMetaObject::changeGuard()

Status in unity-2d:
  Fix Released
Status in unity-2d package in Ubuntu:
  Fix Released

Bug description:
  -

  ProblemType: Crash
  DistroRelease: Ubuntu 12.04
  Package: unity-2d-shell 5.10.0-0ubuntu1
  ProcVersionSignature: Ubuntu 3.2.0-23.36-generic 3.2.14
  Uname: Linux 3.2.0-23-generic x86_64
  ApportVersion: 2.0.1-0ubuntu2
  Architecture: amd64
  Date: Fri Apr 13 18:58:18 2012
  ExecutablePath: /usr/bin/unity-2d-shell
  InstallationMedia: Ubuntu 10.10 "Maverick Meerkat" - Release amd64 (20101007)
  ProcCmdline: unity-2d-shell
  SegvAnalysis:
   Segfault happened at: 0x7f5ffceda879 
<_ZN11QMetaObject11changeGuardEPP7QObjectS1_+473>:  mov0x8(%rax),%rax
   PC (0x7f5ffceda879) ok
   source "0x8(%rax)" (0x81d12082d1b5d0c2) not located in a known VMA region 
(needed readable region)!
   destination "%rax" ok
  SegvReason: reading unknown VMA
  Signal: 11
  SourcePackage: unity-2d
  StacktraceTop:
   QMetaObject::changeGuard(QObject**, QObject*) () from 
/usr/lib/x86_64-linux-gnu/libQtCore.so.4
   Application::setBamfApplication(BamfApplication*) () from 
/usr/lib/libunity-2d-private.so.0
   ApplicationsList::insertBamfApplication(BamfApplication*) () from 
/usr/lib/libunity-2d-private.so.0
   QMetaObject::activate(QObject*, QMetaObject const*, int, void**) () from 
/usr/lib/x86_64-linux-gnu/libQtCore.so.4
   BamfMatcher::ViewOpened(BamfView*) () from /usr/lib/libQtBamf.so.1
  Title: unity-2d-shell crashed with SIGSEGV in QMetaObject::changeGuard()
  UpgradeStatus: Upgraded to precise on 2012-03-23 (20 days ago)
  UserGroups: adm admin cdrom dialout lpadmin plugdev sambashare vboxusers

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[Dx-packages] [Bug 1598770] Re: Unity in low-graphics mode has animations and unneeded redraws

2016-07-14 Thread Treviño
Marking as verification-needed since a new SRU version has to be landed
to fix the crash mentioned above.

** Tags removed: verification-done
** Tags added: verification-needed

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Title:
  Unity in low-graphics mode has animations and unneeded redraws

Status in compiz package in Ubuntu:
  Fix Released
Status in nux package in Ubuntu:
  Fix Released
Status in unity package in Ubuntu:
  Fix Released
Status in unity-control-center package in Ubuntu:
  Fix Released
Status in compiz source package in Xenial:
  Fix Committed
Status in nux source package in Xenial:
  Fix Committed
Status in unity source package in Xenial:
  Fix Committed
Status in unity-control-center source package in Xenial:
  Fix Committed

Bug description:
  [Impact]

  When unity is in Low graphics mode (because of software rendering)
  there are still window animations and fade effects which we should get
  rid of.

  
  [Test case]

  This should apply naturally to a (virtual-)machine with no hardware
  acceleration or There are multiple ways to force low-gfx mode:

  1) Add an upstart job such as:

  cat << EOF > ~/.config/upstart/lowgfx.conf
  start on starting unity7

  pre-start script
#initctl set-env --global UNITY_LOW_GFX_MODE=1
initctl set-env --global LIBGL_ALWAYS_SOFTWARE=1
  end script
  EOF 

  
  2) Run unity with:
 COMPIZ_CONFIG_PROFILE=ubuntu-lowgfx

  On login unity should use opaque views (dash, switcher, launcher,
  shortcut-dialogs) with no fading and reduced effects. Windows should
  also use smaller shadows.

  
  [Regression potential]

  Some settings from unity-control-center couldn't be applied to normal
  profile. Low graphics mode might be used as normal one.

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[Dx-packages] [Bug 1363015] Re: App icons require shaping at every callsite

2016-07-14 Thread Jouni Helminen
let's discuss in the next SDK meeting. It would be a good thing to
perhaps have an "appIcon:true/false" property of the Icon component, or
an appIcon component - which apply the ubuntuShape on the icon by
default.

The sharp corners on app icons are something that are not our visual
style

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Title:
  App icons require shaping at every callsite

Status in Ubuntu UI Toolkit:
  Won't Fix
Status in notify-osd package in Ubuntu:
  Confirmed

Bug description:
  In list items, showing an app icon in the correct Ubuntu shape requires 
shaping it when you are using it: ListItem.Standard{IconFrame: True}.
  


  That property is set to "True" by default, but it's not obvious why it
  should be, and list items aren't the only place that app icons get
  used.

  The result is that several times now, app updates have ended up without the 
appropriate frame:
  - in the System Settings "Updates" list (bug 1354478)
  - in the "Notifications" screen
  - in the Launcher the frame is unintentionally different (bug 1332119).

  Conversely, non-app icons have ended up *with* the frame by mistake:
  - "Display language" (bug 1288866)
  - "Orientation Lock" (bug 1365450)
  - Ubuntu updates (bug 1367136).

  In notification bubbles, the opposite applies -- you have to set a hint to 
use an *unshaped* icon: notify_notification_set_hint_string(m_notification, 
"x-canonical-non-shaped-icon", "true").
  

  Predictably, this has resulted in cases of icons having frames when they 
shouldn't:
  - Wi-Fi network authentication (bug 1346904)
  - alarms (bug 1346925)
  - Remove Account (bug 1350282).

  On the API design quality scale, both of these are roughly "Read the
  implementation and you'll get it right."  Worse, they have opposite
  defaults.

  I suggest that the toolkit move all the way up to "It's impossible to
  get wrong", by always shaping an icon when it is an app icon, and
  never otherwise. Whether an icon is an app icon could (I assume) be
  detected by its path.

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[Dx-packages] [Bug 1436405] Re: Duplicate menu (both unity and in-app) for Qt5 apps

2016-07-14 Thread Michael Thayer
VirtualBox is affected by this.  When I comment out calls to
menuBar()->setVisible() in the VirtualBox source the duplicate menu bar
goes away.

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Title:
  Duplicate menu (both unity and in-app) for Qt5 apps

Status in One Hundred Papercuts:
  Confirmed
Status in appmenu-qt5 package in Ubuntu:
  Confirmed
Status in libdbusmenu-qt package in Ubuntu:
  Confirmed

Bug description:
  At least konsole and khelpcenter suffers from this bug:

  Start the app inside the default Unity environment (not under KDE).
  Notice that the app's menubar appears twice.  Once in the upper row of
  the whole desktop, as expected and as it is for every Gnome app.  And
  also inside the application's window, wasting precious screen real
  estate.

  In Utopic, at least for konsole, I'm quite sure that the menu wasn't
  duplicated inside the app, it only appeared on the desktop's top Unity
  bar.

  (I'm not sure I guessed the component right; please reassign as
  appropriate.)

  ProblemType: Bug
  DistroRelease: Ubuntu 15.04
  Package: libdbusmenu-qt5 0.9.3+14.10.20140619-0ubuntu1
  ProcVersionSignature: Ubuntu 3.19.0-10.10-generic 3.19.2
  Uname: Linux 3.19.0-10-generic x86_64
  ApportVersion: 2.16.2-0ubuntu4
  Architecture: amd64
  CurrentDesktop: Unity
  Date: Wed Mar 25 16:33:14 2015
  InstallationDate: Installed on 2012-05-30 (1028 days ago)
  InstallationMedia: Ubuntu 12.04 LTS "Precise Pangolin" - Release amd64 
(20120425)
  SourcePackage: libdbusmenu-qt
  UpgradeStatus: Upgraded to vivid on 2015-03-17 (7 days ago)

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[Dx-packages] [Bug 1265628] Re: libunity-webapps0 Depends on unity-webapps-service instead of Recommends

2016-07-14 Thread Mantas Kriaučiūnas
unity-webapps-common package is from different source - webapps-
applications, so, I've markeed webapps-applications project as affected
by this bug.

Btw, currently unity-webapps-common depends on unity-webapps-service, I think 
there also should be Recommends instead (when gsettings schema files will be 
moved to a unity-webapps-common package).
Should I report another bug about this?

Rodney Dawes wrote on 2014-01-02:
> A reasonable solution would be to move the necessary pieces of that package 
> (the crashdb conf file for apport, and the gsettings schemas) to a 
> unity-webapps-common package

** Also affects: webapps-applications (Ubuntu)
   Importance: Undecided
   Status: New

** Also affects: libunity-webapps
   Importance: Undecided
   Status: New

** Also affects: webapps-applications
   Importance: Undecided
   Status: New

** Summary changed:

- libunity-webapps0 Depends on unity-webapps-service instead of Recommends
+ libunity-webapps0 Depends on unity-webapps-service instead of Recommends - 
move gsettings schemas to a unity-webapps-common

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Title:
  libunity-webapps0 Depends on unity-webapps-service instead of
  Recommends - move gsettings schemas to a unity-webapps-common

Status in WebApps: libunity-webapps:
  New
Status in WebApps: Applications Data:
  New
Status in libunity-webapps package in Ubuntu:
  Confirmed
Status in webapps-applications package in Ubuntu:
  New

Bug description:
  The libunity-webapps0 package is declaring a hard Depends on unity-
  webapps-service, though the latter is not actually required by the
  library. For someone who does not need or want any webapps, it is
  feasible that they would want to uninstall this service, and not have
  it waste CPU and memory.

  A reasonable solution would be to move the necessary pieces of that
  package (the crashdb conf file for apport, and the gsettings schemas)
  to a unity-webapps-common package which the library can hard Depends
  on, and have unity-webapps-service be a Recommends instead.

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[Dx-packages] [Bug 1265628] Re: libunity-webapps0 Depends on unity-webapps-service instead of Recommends

2016-07-14 Thread Launchpad Bug Tracker
Status changed to 'Confirmed' because the bug affects multiple users.

** Changed in: libunity-webapps (Ubuntu)
   Status: New => Confirmed

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Title:
  libunity-webapps0 Depends on unity-webapps-service instead of
  Recommends

Status in libunity-webapps package in Ubuntu:
  Confirmed

Bug description:
  The libunity-webapps0 package is declaring a hard Depends on unity-
  webapps-service, though the latter is not actually required by the
  library. For someone who does not need or want any webapps, it is
  feasible that they would want to uninstall this service, and not have
  it waste CPU and memory.

  A reasonable solution would be to move the necessary pieces of that
  package (the crashdb conf file for apport, and the gsettings schemas)
  to a unity-webapps-common package which the library can hard Depends
  on, and have unity-webapps-service be a Recommends instead.

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