[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2015-02-11 Thread Stephen M. Webb
** Changed in: unity
   Status: Fix Committed = Fix Released

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  Fix Released
Status in unity package in Ubuntu:
  Fix Released
Status in unity source package in Trusty:
  Fix Released

Bug description:
  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  
  [Impact]
  Running unity script will kill the unity processes in different displays

  [Test case]
  - Run unity in DISPLAY=:0 and in DISPLAY=:1
  - Launch the unity script in DISPLAY=:1, it should kill and restart only the 
unity
instance running in DISPLAY=:1

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-10-29 Thread Treviño
** Changed in: unity/7.2
   Status: In Progress = Fix Committed

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  Fix Committed
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  Fix Released

Bug description:
  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  
  [Impact]
  Running unity script will kill the unity processes in different displays

  [Test case]
  - Run unity in DISPLAY=:0 and in DISPLAY=:1
  - Launch the unity script in DISPLAY=:1, it should kill and restart only the 
unity
instance running in DISPLAY=:1

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-10-29 Thread Treviño
** Changed in: unity/7.2
   Status: Fix Committed = Fix Released

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  Fix Released
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  Fix Released

Bug description:
  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  
  [Impact]
  Running unity script will kill the unity processes in different displays

  [Test case]
  - Run unity in DISPLAY=:0 and in DISPLAY=:1
  - Launch the unity script in DISPLAY=:1, it should kill and restart only the 
unity
instance running in DISPLAY=:1

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-10-28 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 7.2.3+14.04.20140826-0ubuntu1

---
unity (7.2.3+14.04.20140826-0ubuntu1) trusty; urgency=medium

  [ Andrea Azzarone ]
  * Remove cross fade effect during lock/unlocking. A simple fading
works just fine. (LP: #1312107)
  * Manually emit nux::Area::geometry_changed beucase nux can fail to
emit it. (LP: #1292391)

  [ Pawel Szubert ]
  * Reduce the scope of the kill command when restarting Compiz.
(LP: #1324114)

  [ Marco Trevisan (Treviño) ]
  * LockScreenAcceleratorController: do ther configured action on power
special keys press. We finally can suspend, shutdown, hibernate or
start the screensaver when the screen is locked, using the Suspend,
Sleep, Hibernate and PowerOff hardware keys. Also the Shutdown
dialog doesn't allow now to lock the session if it is not allowed by
settings. (LP: #1306211) (LP: #1320051) (LP: #1320071)
  * Previews: scale the dash preview contents to match current monitor
scaling. Improved also the scaling of search-bar, spinner, categories
and many other components. (LP: #1339629)
  * FilterWidgets: add support for scaling (LP: #1340171)
  * OverlayRendering: correctly scale the overlays borders and edges to
match settings. DashStyle has been modified to return smart pointers
of textures that are loaded depending on the scale level. The cache
will make sure that we don't duplicate the textures and that they
get removed when not needed anymore. Also thanks to this the
SearchBarSpinner textures (and the other spinners as well) uses the
SVGs scaled at the proper size (I desgined a new SVG for the
magnifier, as we only had a PNG). (LP: #1283415) (LP: #1340394)
  * Hud: scale to match current DPI settings for monitor. (LP: #1340477)

  [ Eleni Maria Stea ]
  * Previews: scale the dash preview contents to match current monitor
scaling. Improved also the scaling of search-bar, spinner, categories
and many other components. (LP: #1339629)

  [ Stephen M. Webb ]
  * Reduce the scope of the kill command when restarting Compiz.
(LP: #1324114)

  [ Chris Townsend ]
  * Bump version to 7.2.3.

unity (7.2.2+14.04.20140714-0ubuntu2) trusty; urgency=medium

  [ Andrea Azzarone ]
  * Remove cross fade effect during lock/unlocking. A simple fading
works just fine. (LP: #1312107)
  * Manually emit nux::Area::geometry_changed beucase nux can fail to
emit it. (LP: #1292391)
  * TextInput: use GdkKeymap to check the caps-lock status (LP: #1347735)

  [ Pawel Szubert ]
  * Reduce the scope of the kill command when restarting Compiz.
(LP: #1324114)

  [ Marco Trevisan (Treviño) ]
  * LockScreenAcceleratorController: do ther configured action on power
special keys press. We finally can suspend, shutdown, hibernate or
start the screensaver when the screen is locked, using the Suspend,
Sleep, Hibernate and PowerOff hardware keys. Also the Shutdown
dialog doesn't allow now to lock the session if it is not allowed by
settings. (LP: #1306211) (LP: #1320051) (LP: #1320071)
  * Previews: scale the dash preview contents to match current monitor
scaling. Improved also the scaling of search-bar, spinner, categories
and many other components. (LP: #1339629)
  * FilterWidgets: add support for scaling (LP: #1340171)
  * OverlayRendering: correctly scale the overlays borders and edges to
match settings. DashStyle has been modified to return smart pointers
of textures that are loaded depending on the scale level. The cache
will make sure that we don't duplicate the textures and that they
get removed when not needed anymore. Also thanks to this the
SearchBarSpinner textures (and the other spinners as well) uses the
SVGs scaled at the proper size (I desgined a new SVG for the
magnifier, as we only had a PNG). (LP: #1283415) (LP: #1340394)
  * Hud: scale to match current DPI settings for monitor. (LP: #1340477)
  * PlacesOverlayVScrollBar and VScrollBarOverlayWindow: add support for
scaling. Add a new ScrollView class to create ScrollViews with an
OverlayScrollbar and with scaling support. Using them in dash Scopes and
Previews. (LP: #1340996)
  * LockScreenShield: Add GrabScreen function and retry to make sure we really
get the grab. It might happen that the grab is not possible because the
PluginAdapter::IsScreenGrabbed request has still not being fully processed,
and thus nux is not able to grab the pointer/keyboard. By doing this we
instead try to grab the screen, and if this is not happening, we wait a
little until we don't get the ungrab event. In this way, if we eventually
get the grab, all will work as expected. Otherwise, we cancel the lock
request (very unlikely to happen). (LP: #1349128)
  * PlacesOverlayVScrollBar: redirect the mouse wheel scroll events coming from
the thumb to the scrollview. This will make the scrollview to handle then 
and
perform the same 

[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-10-21 Thread Treviño
** Tags removed: verification-needed
** Tags added: verification-done

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  Fix Committed

Bug description:
  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  
  [Impact]
  Running unity script will kill the unity processes in different displays

  [Test case]
  - Run unity in DISPLAY=:0 and in DISPLAY=:1
  - Launch the unity script in DISPLAY=:1, it should kill and restart only the 
unity
instance running in DISPLAY=:1

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-10-13 Thread Sebastien Bacher
Could somebody help verifying the fix so that version can move to
utopic-updates?

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  Fix Committed

Bug description:
  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  
  [Impact]
  Running unity script will kill the unity processes in different displays

  [Test case]
  - Run unity in DISPLAY=:0 and in DISPLAY=:1
  - Launch the unity script in DISPLAY=:1, it should kill and restart only the 
unity
instance running in DISPLAY=:1

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1324114/+subscriptions

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-09-22 Thread Treviño
unity_7.2.3+14.04.20140826-0ubuntu1.debdiff

** Patch added: unity_7.2.3+14.04.20140826-0ubuntu1.debdiff
   
https://bugs.launchpad.net/bugs/1324114/+attachment/4211565/+files/unity_7.2.3%2B14.04.20140826-0ubuntu1.debdiff

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  In Progress

Bug description:
  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  
  [Impact]
  Running unity script will kill the unity processes in different displays

  [Test case]
  - Run unity in DISPLAY=:0 and in DISPLAY=:1
  - Launch the unity script in DISPLAY=:1, it should kill and restart only the 
unity
instance running in DISPLAY=:1

To manage notifications about this bug go to:
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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-09-16 Thread Treviño
** Changed in: unity/7.2
   Status: Triaged = In Progress

** Changed in: unity (Ubuntu Trusty)
   Status: Triaged = In Progress

** Changed in: unity (Ubuntu Trusty)
 Assignee: (unassigned) = Stephen M. Webb (bregma)

** Changed in: unity (Ubuntu Trusty)
   Importance: Undecided = Medium

** Description changed:

- Hi!
- 
  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second Unity
  session, the compiz process that belongs to the first one is killed
  because of this code in /usr/bin/unity:
  
- # kill a previous compiz if was there (this is a hack as compiz can
- # sometimes get stuck and not exit on --replace)
- subprocess.call ([pkill, -9, compiz])
+ # kill a previous compiz if was there (this is a hack as compiz can
+ # sometimes get stuck and not exit on --replace)
+ subprocess.call ([pkill, -9, compiz])
  
  Commenting this line makes both desktop sessions work fine.
  
  This kill is far too harsh.  If you want to kill compiz, you should make
  sure that you are killing it in the same DISPLAY as the session that you
  are about to start, and not just every possible compiz process that is
  running.
  
  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.
  
- Thanks.
+ 
+ [Impact]
+ Running unity script will kill the unity processes in different displays
+ 
+ [Test case]
+ - Run unity in DISPLAY=:0 and in DISPLAY=:1
+ - Launch the unity script in DISPLAY=:1, it should kill and restart only the 
unity
+   instance running in DISPLAY=:1

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  In Progress

Bug description:
  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  
  [Impact]
  Running unity script will kill the unity processes in different displays

  [Test case]
  - Run unity in DISPLAY=:0 and in DISPLAY=:1
  - Launch the unity script in DISPLAY=:1, it should kill and restart only the 
unity
instance running in DISPLAY=:1

To manage notifications about this bug go to:
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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-07-24 Thread Launchpad Bug Tracker
** Branch linked: lp:~unity-team/unity/prepare-7.2.3-SRU

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  Triaged
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  Triaged

Bug description:
  Hi!

  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  Thanks.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1324114/+subscriptions

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-07-15 Thread Christopher Townsend
** Changed in: unity/7.2
Milestone: 7.2.2 = 7.2.3

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  Triaged
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  Triaged

Bug description:
  Hi!

  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  Thanks.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1324114/+subscriptions

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-07-11 Thread Stephen M. Webb
** Changed in: unity
   Status: In Progress = Fix Committed

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Fix Committed
Status in Unity 7.2 series:
  Triaged
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  Triaged

Bug description:
  Hi!

  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  Thanks.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1324114/+subscriptions

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-07-08 Thread Launchpad Bug Tracker
This bug was fixed in the package unity - 7.3.0+14.10.20140708-0ubuntu1

---
unity (7.3.0+14.10.20140708-0ubuntu1) utopic; urgency=low

  [ Ubuntu daily release ]
  * New rebuild forced

  [ Stephen M. Webb ]
  * reduce the scope of the kill command when restarting compiz (LP:
#1324114)

  [ Eleni Maria Stea ]
  * Changed the PreviewStyle.h/cpp to use em sizes (RawPixel).
  * Added scale factor to Preview (base class), preview container and to
the components they contain.
  * Scaled the ApplicationPreview and the containing widgets and
components.
  * Scaled GenericPreview and its widgets.
  * scaled ErrorPreview
  * Scaled MoviePreview and widgets

  [ Pawel Szubert ]
  * reduce the scope of the kill command when restarting compiz (LP:
#1324114)
 -- Ubuntu daily release ps-jenk...@lists.canonical.com   Tue, 08 Jul 2014 
14:35:37 +

** Changed in: unity (Ubuntu)
   Status: In Progress = Fix Released

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  In Progress
Status in Unity 7.2 series:
  Triaged
Status in “unity” package in Ubuntu:
  Fix Released
Status in “unity” source package in Trusty:
  Triaged

Bug description:
  Hi!

  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  Thanks.

To manage notifications about this bug go to:
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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-06-19 Thread Stephen M. Webb
** Changed in: unity
   Status: Triaged = In Progress

** Changed in: unity (Ubuntu Trusty)
   Status: New = Triaged

** Changed in: unity (Ubuntu)
   Status: Triaged = In Progress

** Changed in: unity (Ubuntu)
 Assignee: (unassigned) = Stephen M. Webb (bregma)

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  In Progress
Status in Unity 7.2 series:
  Triaged
Status in “unity” package in Ubuntu:
  In Progress
Status in “unity” source package in Trusty:
  Triaged

Bug description:
  Hi!

  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  Thanks.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1324114/+subscriptions

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-06-19 Thread Stephen M. Webb
** Changed in: unity
Milestone: 7.3.0 = 7.3.1

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  In Progress
Status in Unity 7.2 series:
  Triaged
Status in “unity” package in Ubuntu:
  In Progress
Status in “unity” source package in Trusty:
  Triaged

Bug description:
  Hi!

  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  Thanks.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1324114/+subscriptions

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-06-18 Thread Launchpad Bug Tracker
** Branch linked: lp:~bregma/unity/lp-1324114

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Triaged
Status in Unity 7.2 series:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in “unity” source package in Trusty:
  New

Bug description:
  Hi!

  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  Thanks.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1324114/+subscriptions

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-06-18 Thread Stephen M. Webb
** Changed in: unity
 Assignee: (unassigned) = Stephen M. Webb (bregma)

** Changed in: unity/7.2
 Assignee: (unassigned) = Stephen M. Webb (bregma)

** Changed in: unity/7.2
Milestone: None = 7.2.2

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Triaged
Status in Unity 7.2 series:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in “unity” source package in Trusty:
  New

Bug description:
  Hi!

  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  Thanks.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1324114/+subscriptions

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-06-16 Thread Didier Roche
I'm not working on Compiz/Unity anymore, but I agree with the bug
description and the comments to where compiz/unity headed to today.

We had a lot of stability problem at the time, hence this helper to
reset unity (which is never used in the session itself to start unity).
Stephen's team will handle it. I'm accepting the SRU nomination for
trusty as well.

** Also affects: unity (Ubuntu Trusty)
   Importance: Undecided
   Status: New

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Triaged
Status in Unity 7.2 series:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged
Status in “unity” source package in Trusty:
  New

Bug description:
  Hi!

  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  Thanks.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1324114/+subscriptions

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-06-12 Thread Stephen M. Webb
** Also affects: unity (Ubuntu)
   Importance: Undecided
   Status: New

** Changed in: unity (Ubuntu)
   Status: New = Triaged

** Changed in: unity (Ubuntu)
   Importance: Undecided = Medium

** Changed in: unity
Milestone: None = 7.3.0

** Also affects: unity/7.2
   Importance: Undecided
   Status: New

** Changed in: unity/7.2
   Importance: Undecided = Medium

** Changed in: unity/7.2
   Status: New = Triaged

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Triaged
Status in Unity 7.2 series:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged

Bug description:
  Hi!

  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  Thanks.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1324114/+subscriptions

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[Dx-packages] [Bug 1324114] Re: Unity kills running compiz, even if it belongs to a different Unity session

2014-06-12 Thread Ubuntu Foundations Team Bug Bot
The attachment unity.kill.patch.txt seems to be a patch.  If it isn't,
please remove the patch flag from the attachment, remove the patch
tag, and if you are a member of the ~ubuntu-reviewers, unsubscribe the
team.

[This is an automated message performed by a Launchpad user owned by
~brian-murray, for any issues please contact him.]

** Tags added: patch

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Title:
  Unity kills running compiz, even if it belongs to a different Unity
  session

Status in Unity:
  Triaged
Status in Unity 7.2 series:
  Triaged
Status in “unity” package in Ubuntu:
  Triaged

Bug description:
  Hi!

  I'm trying to get a setup with two different Unity desktop sessions
  running at the same time.  One for the local desktop, one for a remote
  desktop.  This almost works, except that when starting the second
  Unity session, the compiz process that belongs to the first one is
  killed because of this code in /usr/bin/unity:

  # kill a previous compiz if was there (this is a hack as compiz can
  # sometimes get stuck and not exit on --replace)
  subprocess.call ([pkill, -9, compiz])

  Commenting this line makes both desktop sessions work fine.

  This kill is far too harsh.  If you want to kill compiz, you should
  make sure that you are killing it in the same DISPLAY as the session
  that you are about to start, and not just every possible compiz
  process that is running.

  Please consider either removing the kill or making it apply only to
  processes in the same DISPLAY.

  Thanks.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1324114/+subscriptions

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