Re: [EM] Apportionment (biased?) let me add some more confusion to the mix :)

2006-12-11 Thread raphfrk
 From: [EMAIL PROTECTED]
 
  One more tool that can be useful in some situations is the
  hierarchical structure of the states/parties. To guarantee that
  certain set of states/parties will not be underrepresented they could
  form a team/alliance. When seats are allocated to that team they
  could lose (in typical allocation methods) only one seat to rounding
  errors instead on many of them losing a seat. Geographic alliances
  would maybe be more natural than e.g. an alliance of small states.
 
 What about sorting the States based on population and then splitting
 them into 2 groups such that the total population in each group is as
 equal as possible.
 
 The fractional seat is then split between the 2 groups based on (Webster?)
 ... or maybe Webster should be used directly?
 
 This is then applied to each group recursively.
 
 If any State ends up with zero seats, it is removed from the process
 and given a seat directly. The process is then re-run, until it
 completes with all remaining States getting at least 1 seat.
 
 This pretty much is forced to be unbiased between small and large States
 size. However, perhaps it would be biased in other ways.
 
 An additional rule could then be that States are allowed to form groups
 'manually', and manual groups cannot be split in two by the algorithm
 (until the group being processed is the manual group itself).
 
 
  I already mentioned the different voting power. A simple method in
  that direction would be to elect one representative from every state
  and give her voting power in relation to the number of people she
  represents. Or maybe large states would be given n seats with 1/n of
  the voting power of the state etc. Maybe the building where these
  representatives will work has a fixed number of physical seats =
  fill those seats and allocate voting power according to that.
 
 The logistics of this would make the legislature less efficient. One
 possible rule would be that all Representatives must have voting
 strengths between 0.9 and 1.1 and a detailed count only happens if
 the vote is close (or if there is a motion demanding it).
 
  

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Re: [EM] Apportionment (biased?) let me add some more confusion to the mix :)

2006-12-11 Thread Juho
On Dec 11, 2006, at 12:38 , [EMAIL PROTECTED] wrote:

  From: [EMAIL PROTECTED]
 
  One more tool that can be useful in some situations is the
  hierarchical structure of the states/parties. To guarantee that
  certain set of states/parties will not be underrepresented they  
 could
  form a team/alliance. When seats are allocated to that team they
  could lose (in typical allocation methods) only one seat to rounding
  errors instead on many of them losing a seat. Geographic alliances
  would maybe be more natural than e.g. an alliance of small states.

 What about sorting the States based on population and then splitting
 them into 2 groups such that the total population in each group is as
 equal as possible.

 The fractional seat is then split between the 2 groups based on  
 (Webster?)
 ... or maybe Webster should be used directly?

 This is then applied to each group recursively.

Ok. A binary tree like structure makes the division quite balanced  
(maybe even more than necessary for most practical needs).

 If any State ends up with zero seats, it is removed from the process
 and given a seat directly.  The process is then re-run, until it
 completes with all remaining States getting at least 1 seat.

Careful with this. There is a risk that the calculation rules steal  
seats from the states that have slightly more than one seat worth of  
inhabitants.

 This pretty much is forced to be unbiased between small and large  
 States
 size.  However, perhaps it would be biased in other ways.

 An additional rule could then be that States are allowed to form  
 groups
 'manually', and manual groups cannot be split in two by the algorithm
 (until the group being processed is the manual group itself).

It is possible to support multiple proportionalities. It is  
possible to make more than one of them exact (=all divisions  
followed to the accuracy of rounding errors that are smaller than one  
seat) at the same time or approximate (= one division based on one  
rule, then another rule applied in each group (of the first  
division), e.g. first the manual groups and then the automatic size  
based groups within the manual groups). A more typical situation  
would be to use some more orthogonal measures like party/ideology  
proportionality and regional proportionality.

The ideological and regional proportionality requirements are the  
most common ones. What others could there be? The state size based  
one was already discussed. Countries that have clear ethnical or  
religious division lines could use such additional proportionality  
rules. Maybe also different age or sex groups could be guaranteed a  
proportional share of the seats. It is quite straight forward to  
develop methods that respect such criteria either exactly or  
approximately in hierarchy. The number of seats should be large and  
the criteria should be as orthogonal as possible if we want to use  
several of them (to avoid situations where there for example are no  
female catholic candidates left in Hawaii when we would need one).  
Strong requirements on exact divisions also lead to pushing the  
rounding errors to some less critical areas but in a way that makes  
them very visible (e.g. (exact) ideological/party proportionality in  
50 states with (exactly) one seat in each state would probably lead  
to electing a green candidate in some state that has only a 5%  
minority of green votes).

 
  I already mentioned the different voting power. A simple method in
  that direction would be to elect one representative from every state
  and give her voting power in relation to the number of people she
  represents. Or maybe large states would be given n seats with 1/n of
  the voting power of the state etc. Maybe the building where these
  representatives will work has a fixed number of physical seats =
  fill those seats and allocate voting power according to that.

 The logistics of this would make the legislature less efficient.  One
 possible rule would be that all Representatives must have voting
 strengths between 0.9 and 1.1 and a detailed count only happens if
 the vote is close (or if there is a motion demanding it).

I agree that some reasonable restrictions should be applied. Also my  
scenarios where the seats were divided in time may lead to too short  
times in office. If parties are allowed to fill the seats as they  
wish, one could also consider terms that last longer than one  
election period and terms that need not end and start at election  
time. Everything is ok as long as the party has exactly the agreed  
number of representatives active at any given time.

I however think that also a method that gives two votes to a  
candidate that got two quotas of votes and so on would be quite ok  
(i.e. the maximum number of votes could be infinite or some fixed  
limit instead of 1.1). Giving very long terms to candidates that get  
lots of votes is not as natural (since voters and candidates and the  
world change). 

Re: [EM] Apportionment (biased?) let me add some more confusion to the mix :)

2006-12-10 Thread Juho
Yes, random allocations are yet another way to balance the situation.  
Since the population of a state changes quite slowly some fixes  
(random, time division, voting power) may be wanted to reduce the  
risk of continuously getting less seats than the population would  
give right to. Changes in the support of political parties are maybe  
faster and therefore do not need similar fixes as badly.

One more tool that can be useful in some situations is the  
hierarchical structure of the states/parties. To guarantee that  
certain set of states/parties will not be underrepresented they could  
form a team/alliance. When seats are allocated to that team they  
could lose (in typical allocation methods) only one seat to rounding  
errors instead on many of them losing a seat. Geographic alliances  
would maybe be more natural than e.g. an alliance of small states.

I already mentioned the different voting power. A simple method in  
that direction would be to elect one representative from every state  
and give her voting power in relation to the number of people she  
represents. Or maybe large states would be given n seats with 1/n of  
the voting power of the state etc. Maybe the building where these  
representatives will work has a fixed number of physical seats =  
fill those seats and allocate voting power according to that.

Juho Laatu


On Dec 11, 2006, at 0:43 , Warren Smith wrote:


 Actually, I claim EVERY apportionment method so far discussed is  
 biased,
 in the sense it will, under the right circumstances, systematically  
 always-down-round
 one class of states and always-up-round the other.  (Just make the  
 small states
 all have exactly the right sizes and the large states all have the  
 right
 sizes, and voila, this'll happen.  You can make pretty much all the
 methods prefer larger or prefer smaller states, at your whim, by  
 setting up
 the populations right in your contrived scenario.)

 Is there a way to get around that?  Yes:  randomized rounding.

 The idea would be you use
 a random number generator as part of the input into your decision  
 to round
 a state up or down, and in such a way the expected net gain, was zero.

 Example: 5.3  --  5 with probability 0.7 and   -- 6 with  
 probability 0.3.
 (That is for absolute unbiasedness.  Also important is ratio- 
 unbiasedness,
 which you can also assure by the same kind of method.)

 OK, so, here is a possible such method: do this kind of rounding.
 If the total number of congressmen comes out wrong,
 then try again, and keep trying until it comes out right.  The end.

 This method seems totally unbiased.
 (Incidentally, the same idea was suggested in the 1980s for rounding
 floating point numbers inside computers.
 Biases can build up and result in large errors, and randomized  
 rounding prevents that.
 This is a good idea but no computer hardware I know of implements it.
 The round to even approach is often used, which tries to get  
 unbiasedness
 but isn't perfect.)

 Only problem with it is, it is randomized!!

 Warren D Smith
 http://rangevoting.org

 
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