Re: [E-devel] Celebrating elementary 1.0

2012-05-06 Thread Leandro Pereira
On Sat, May 5, 2012 at 7:53 AM, Daniel Juyung Seo  wrote:
> We will be meeting up
> - at 5:00 PM on Sunday.
> - at Exit #1 of Subway #6 in Itaewon (Near Hotel Hamilton)

EFL people who are attending Tizen Conference should make a parallel
event in San Francisco as well.

-- 
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Re: [E-devel] Celebrating elementary 1.0

2012-05-06 Thread Daniel Juyung Seo
It was great to see you guys even it was short.
I hope to have this kind of meeting again soon.

I shared the pictures on my picasaweb.
https://picasaweb.google.com/103780247139323726018/20120506CelebratingElementary10?authuser=0&feat=directlink

Thanks.

Daniel Juyung Seo (SeoZ)

On Sun, May 6, 2012 at 10:57 PM, Jérôme Pinot  wrote:
> I had a nice time meeting some of the E people at Seoul!
>
> I did a few pictures, you can see them on my blog:
> http://ngc891.blogdns.net/?p=170
>
> --
> Jérôme Pinot
> http://ngc891.blogdns.net/
>
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Re: [E-devel] ecore_animator_pos_map broken with ACCELERATE

2012-05-06 Thread Cedric BAIL
On Sun, May 6, 2012 at 10:34 PM, Michael Blumenkrantz
 wrote:
> 0.87 consistently returns a value greater than 1.0 when using
> ECORE_POS_MAP_ACCELERATE.
>
> On Sun, May 6, 2012 at 1:11 PM, Carsten Haitzler wrote:
>> On Sun, 6 May 2012 12:50:27 + Michael Blumenkrantz
>>  said:
>>
>> ummm... i suspect a bug in your code. that accelerate mode has been in
>> edje for
>> years - ecore just copied the algorithm/code out into a shared func in
>> edje.
>> i've had test code for it - here is the dump of values "near 1":
>>
>> 0.909 -> 0.857
>> 0.919 -> 0.874
>> 0.929 -> 0.889
>> 0.939 -> 0.904
>> 0.949 -> 0.922
>> 0.960 -> 0.936
>> 0.970 -> 0.951
>> 0.980 -> 0.969
>> 0.990 -> 0.984
>> 1.000 -> 0.999
>>
>> never goes above 1.

There was a rouding and overflow issue in eina fixed point
implemantation of sin/cos that when getting close to 1 and above
0.999, it could wrongly round the value and think it was above 1.0. It
is now fixed, I just don't really get why no one noticed that before
as we use that in edje intensively.
-- 
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Re: [E-devel] Module API Error with Engage, places, and other modules

2012-05-06 Thread P Purkayastha
On 05/07/2012 06:29 AM, Jeff Hoogland wrote:
> So... Built up a fresh SVN build this afternoon and all of the sudden I am
> getting a Module API Error with a number of modules including itask,
> engage, and places (and my users report it is happening on a couple of
> others at least as well).
>
> A screenshot of some of the error messages:
> http://www.enlightenment.org/ss/e-4fa6fa4688c798.24995589.jpg
>
> Anyone else getting this? Any idea what the issue is? Did something change
> in E's core that means these modules all need to be updated? All the
> modules and enlightenment where recompiled this morning from a fresh SVN
> pull.
>
> Regards,


Recompile the EXTRA modules? That fixed it for me a week or two ago.

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[E-devel] Module API Error with Engage, places, and other modules

2012-05-06 Thread Jeff Hoogland
So... Built up a fresh SVN build this afternoon and all of the sudden I am
getting a Module API Error with a number of modules including itask,
engage, and places (and my users report it is happening on a couple of
others at least as well).

A screenshot of some of the error messages:
http://www.enlightenment.org/ss/e-4fa6fa4688c798.24995589.jpg

Anyone else getting this? Any idea what the issue is? Did something change
in E's core that means these modules all need to be updated? All the
modules and enlightenment where recompiled this morning from a fresh SVN
pull.

Regards,
-- 
~Jeff Hoogland 
Thoughts on Technology , Tech Blog
Bodhi Linux , Enlightenment for your Desktop
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Re: [E-devel] Pkg-config and Buildroot

2012-05-06 Thread Vincent Torri
On Sun, May 6, 2012 at 10:26 PM, Paul Cercueil  wrote:
>
> Hello,
>
> I've been trying to integrate the EFL libraries inside our small
> distribution built using Buildroot. However, I am facing a nasty
> problem: the installed .pc files (that are used by pkg-config) do
> contain incorrect paths.
>
> For instance, evas.pc will contain "-I${includedir}/evas-1
> -I/opt/toolchain/usr/include/eina-1". As a result, the ./configure
> script for (ie.) Edje will prepend its --prefix to those paths, which
> will become "-I/opt/toolchain/usr/include/evas-1
> -I/opt/toolchain/opt/toolchain/usr/include/eina-1".
>
> By looking at the source code, it appears that $EINA_CFLAGS is
> referenced on evas.pc.in. That value is initialized by pkg-config on the
> ./configure script. Usually, using $EINA_CFLAGS on eina.pc.in should be
> fine; but Buildroot sets the PKG_CONFIG_SYSROOT_DIR environment
> variable, which is prepended to the paths returned by pkg-config. I
> believe that environment variable should be cleared before pkg-config is
> called.

I'm really wondering why EINA_CFLAGS appears in evas.pc.in. It should
not. The Cflags value in evas.pc.in should contain the path needed to
find evas, that's all. Same comment for EINA_LIBS.

Vincent

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[E-devel] Pkg-config and Buildroot

2012-05-06 Thread Paul Cercueil

Hello,

I've been trying to integrate the EFL libraries inside our small
distribution built using Buildroot. However, I am facing a nasty
problem: the installed .pc files (that are used by pkg-config) do
contain incorrect paths.

For instance, evas.pc will contain "-I${includedir}/evas-1 
-I/opt/toolchain/usr/include/eina-1". As a result, the ./configure 
script for (ie.) Edje will prepend its --prefix to those paths, which 
will become "-I/opt/toolchain/usr/include/evas-1 
-I/opt/toolchain/opt/toolchain/usr/include/eina-1".

By looking at the source code, it appears that $EINA_CFLAGS is 
referenced on evas.pc.in. That value is initialized by pkg-config on the 
./configure script. Usually, using $EINA_CFLAGS on eina.pc.in should be 
fine; but Buildroot sets the PKG_CONFIG_SYSROOT_DIR environment 
variable, which is prepended to the paths returned by pkg-config. I 
believe that environment variable should be cleared before pkg-config is 
called.

Cheers,

Paul Cercueil

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Re: [E-devel] Celebrating elementary 1.0

2012-05-06 Thread Jérôme Pinot
I had a nice time meeting some of the E people at Seoul!

I did a few pictures, you can see them on my blog:
http://ngc891.blogdns.net/?p=170 

-- 
Jérôme Pinot
http://ngc891.blogdns.net/


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Re: [E-devel] ecore_animator_pos_map broken with ACCELERATE

2012-05-06 Thread Michael Blumenkrantz
0.87 consistently returns a value greater than 1.0 when using
ECORE_POS_MAP_ACCELERATE.

On Sun, May 6, 2012 at 1:11 PM, Carsten Haitzler wrote:

> On Sun, 6 May 2012 12:50:27 + Michael Blumenkrantz
>  said:
>
> ummm... i suspect a bug in your code. that accelerate mode has been in
> edje for
> years - ecore just copied the algorithm/code out into a shared func in
> edje.
> i've had test code for it - here is the dump of values "near 1":
>
> 0.909 -> 0.857
> 0.919 -> 0.874
> 0.929 -> 0.889
> 0.939 -> 0.904
> 0.949 -> 0.922
> 0.960 -> 0.936
> 0.970 -> 0.951
> 0.980 -> 0.969
> 0.990 -> 0.984
> 1.000 -> 0.999
>
> never goes above 1.
>
> > More info, this algorithm is actually wrong altogether. With my recent
> > commit, the final position will be correctly returned as 1.0, but frames
> > just prior to it will be greater than 1.0, which is clearly wrong.
> >
> > On Sun, May 6, 2012 at 12:44 PM, Michael Blumenkrantz <
> > michael.blumenkra...@gmail.com> wrote:
> >
> > > I noticed today that this function is broken at 1.0 (final frame) using
> > > ECORE_POS_MAP_ACCELERATE; it doesn't return 1.0 as it should, and thus
> the
> > > final frame is never reached. I've committed an amazingly hackish fix,
> but
> > > feel free to modify it if there's a slower, more mathematically correct
> > > solution.
> > >
> >
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>
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>
>
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Re: [E-devel] ecore_animator_pos_map broken with ACCELERATE

2012-05-06 Thread The Rasterman
On Sun, 6 May 2012 12:50:27 + Michael Blumenkrantz
 said:

ummm... i suspect a bug in your code. that accelerate mode has been in edje for
years - ecore just copied the algorithm/code out into a shared func in edje.
i've had test code for it - here is the dump of values "near 1":

0.909 -> 0.857
0.919 -> 0.874
0.929 -> 0.889
0.939 -> 0.904
0.949 -> 0.922
0.960 -> 0.936
0.970 -> 0.951
0.980 -> 0.969
0.990 -> 0.984
1.000 -> 0.999

never goes above 1.

> More info, this algorithm is actually wrong altogether. With my recent
> commit, the final position will be correctly returned as 1.0, but frames
> just prior to it will be greater than 1.0, which is clearly wrong.
> 
> On Sun, May 6, 2012 at 12:44 PM, Michael Blumenkrantz <
> michael.blumenkra...@gmail.com> wrote:
> 
> > I noticed today that this function is broken at 1.0 (final frame) using
> > ECORE_POS_MAP_ACCELERATE; it doesn't return 1.0 as it should, and thus the
> > final frame is never reached. I've committed an amazingly hackish fix, but
> > feel free to modify it if there's a slower, more mathematically correct
> > solution.
> >
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Re: [E-devel] ecore_animator_pos_map broken with ACCELERATE

2012-05-06 Thread Michael Blumenkrantz
More info, this algorithm is actually wrong altogether. With my recent
commit, the final position will be correctly returned as 1.0, but frames
just prior to it will be greater than 1.0, which is clearly wrong.

On Sun, May 6, 2012 at 12:44 PM, Michael Blumenkrantz <
michael.blumenkra...@gmail.com> wrote:

> I noticed today that this function is broken at 1.0 (final frame) using
> ECORE_POS_MAP_ACCELERATE; it doesn't return 1.0 as it should, and thus the
> final frame is never reached. I've committed an amazingly hackish fix, but
> feel free to modify it if there's a slower, more mathematically correct
> solution.
>
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[E-devel] ecore_animator_pos_map broken with ACCELERATE

2012-05-06 Thread Michael Blumenkrantz
I noticed today that this function is broken at 1.0 (final frame) using
ECORE_POS_MAP_ACCELERATE; it doesn't return 1.0 as it should, and thus the
final frame is never reached. I've committed an amazingly hackish fix, but
feel free to modify it if there's a slower, more mathematically correct
solution.
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Re: [E-devel] eina_model should be back ?

2012-05-06 Thread David Seikel
On Sun, 6 May 2012 00:07:25 +0900 Carsten Haitzler (The Rasterman)
 wrote:

> On Sat, 5 May 2012 06:03:32 +0200 Vincent Torri
>  said:
> 
> > hey
> > 
> > shouldn't eina_model be back in trunk, now ?
> 
> my point still stands - this smells to be almost an entire object
> model in and of itself ans thus will be an issue with eobj work too.
> we need to sort this out and what to do about it.

That's what it smelled like to me to, two different object models going
on at once.  Three if you count the recent big refactor of elm, or is
that eobj based?

/me needs sleep, and to actually look at that stuff some day.

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