Re: [E-devel] [EGIT] [core/efl] master 01/01: efreet: don't try change permissions on runtime dir we don't own.

2013-06-25 Thread The Rasterman
On Tue, 25 Jun 2013 04:03:28 +0200 Sebastian Dransfeld s...@tango.flipp.net
said:

 On 06/24/2013 05:00 AM, Carsten Haitzler (Rasterman) - Enlightenment Git 
 wrote:
  raster pushed a commit to branch master.
 
  commit 8e3d94d66130f16cec0d518a0ad6ec5fae04fec9
  Author: Carsten Haitzler (Rasterman) ras...@rasterman.com
  Date:   Mon Jun 24 12:00:30 2013 +0900
 
   efreet: don't try change permissions on runtime dir we don't own.
 
 If we should have mode 0700 on runtime dir, shouldn't it be a warning if 
 we don't own it? Seems like it should be private.

in the common case ... XDG_RUNTIME_DIR ends up being /tmp and so it
ALWAYS bitches... :)

 S.
 
  ---
src/lib/efreet/efreet_base.c | 15 +--
1 file changed, 9 insertions(+), 6 deletions(-)
 
  diff --git a/src/lib/efreet/efreet_base.c b/src/lib/efreet/efreet_base.c
  index 26346e0..93e264c 100644
  --- a/src/lib/efreet/efreet_base.c
  +++ b/src/lib/efreet/efreet_base.c
  @@ -335,13 +335,16 @@ efreet_dirs_init(void)
}
else if ((st.st_mode  0777) != 0700)
{
  -ERR(XDG_RUNTIME_DIR=%s is mode %o, changing to 0700,
  -xdg_runtime_dir, st.st_mode  0777);
  -if (chmod(xdg_runtime_dir, 0700) != 0)
  +if (st.st_uid == geteuid())
{
  -CRITICAL(Cannot fix XDG_RUNTIME_DIR=%s incorrect mode %o: %s,
  - xdg_runtime_dir, st.st_mode  0777, strerror(errno));
  -eina_stringshare_replace(xdg_runtime_dir, NULL);
  +ERR(XDG_RUNTIME_DIR=%s is mode %o, changing to 0700,
  +xdg_runtime_dir, st.st_mode  0777);
  +if (chmod(xdg_runtime_dir, 0700) != 0)
  +{
  +CRITICAL(Cannot fix XDG_RUNTIME_DIR=%s incorrect mode %o:
  %s,
  + xdg_runtime_dir, st.st_mode  0777, strerror
  (errno));
  +eina_stringshare_replace(xdg_runtime_dir, NULL);
  +}
}
}
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Re: [E-devel] [EGIT] [core/efl] master 01/01: efreet: don't try change permissions on runtime dir we don't own.

2013-06-25 Thread The Rasterman
On Tue, 25 Jun 2013 12:18:17 +0900 Jean-Philippe André j...@videolan.org said:

 Hi there,
 
 It seems to me changing the permissions will cause problems to users who
 happen to run E as root and /tmp is their runtime dir (because
 XDG_RUNTIME_DIR points to it or is not set).
 We can argue a lot about running stuff as root of course, or even having
 /tmp as runtime dir, but I encountered that problem by accident.
 
 As ptrace is blocked on Ubuntu, you have to run gdb and other stuff as root
 sometimes, and bad things happen when /tmp suddenly decomes 0700...
 
 Shouldn't /tmp be specifically excluded from the chmod rule?

hmm i guess thats a hole - if u run as root it'll fuck with /tmp perms.. and
that will be most bad...

 Cheers,
 JP
 
 
 
 On Tue, Jun 25, 2013 at 11:03 AM, Sebastian Dransfeld
 s...@tango.flipp.netwrote:
 
  On 06/24/2013 05:00 AM, Carsten Haitzler (Rasterman) - Enlightenment Git
  wrote:
   raster pushed a commit to branch master.
  
   commit 8e3d94d66130f16cec0d518a0ad6ec5fae04fec9
   Author: Carsten Haitzler (Rasterman) ras...@rasterman.com
   Date:   Mon Jun 24 12:00:30 2013 +0900
  
efreet: don't try change permissions on runtime dir we don't own.
 
  If we should have mode 0700 on runtime dir, shouldn't it be a warning if
  we don't own it? Seems like it should be private.
 
  S.
 
   ---
 src/lib/efreet/efreet_base.c | 15 +--
 1 file changed, 9 insertions(+), 6 deletions(-)
  
   diff --git a/src/lib/efreet/efreet_base.c b/src/lib/efreet/efreet_base.c
   index 26346e0..93e264c 100644
   --- a/src/lib/efreet/efreet_base.c
   +++ b/src/lib/efreet/efreet_base.c
   @@ -335,13 +335,16 @@ efreet_dirs_init(void)
 }
 else if ((st.st_mode  0777) != 0700)
 {
   -ERR(XDG_RUNTIME_DIR=%s is mode %o, changing to 0700,
   -xdg_runtime_dir, st.st_mode  0777);
   -if (chmod(xdg_runtime_dir, 0700) != 0)
   +if (st.st_uid == geteuid())
 {
   -CRITICAL(Cannot fix XDG_RUNTIME_DIR=%s incorrect mode %o:
  %s,
   - xdg_runtime_dir, st.st_mode  0777,
  strerror(errno));
   -eina_stringshare_replace(xdg_runtime_dir, NULL);
   +ERR(XDG_RUNTIME_DIR=%s is mode %o, changing to 0700,
   +xdg_runtime_dir, st.st_mode  0777);
   +if (chmod(xdg_runtime_dir, 0700) != 0)
   +{
   +CRITICAL(Cannot fix XDG_RUNTIME_DIR=%s incorrect mode
  %o: %s,
   + xdg_runtime_dir, st.st_mode  0777,
  strerror(errno));
   +eina_stringshare_replace(xdg_runtime_dir, NULL);
   +}
 }
 }
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Re: [E-devel] A nice article I think E devs should read

2013-06-25 Thread The Rasterman
On Tue, 25 Jun 2013 11:36:10 +1000 David Seikel onef...@gmail.com said:

 On Tue, 25 Jun 2013 10:06:10 +0900 Cedric BAIL cedric.b...@free.fr
 wrote:
 
  Right now only a thought exercice, but you can get info there :
  https://phab.enlightenment.org/w/bob/ .
 
 Definitely something my LuaJIT experiments will be good for.
 
 A daemon could be in charge of generating the JIT and thus sharing
 information across processes (Does LuaJIT allow for this?).

this is way too premature in terms of optimizing imho. sure - having N apps all
go run their own jit on the same bit of lua is inefficient. having it jitted
once and shared is much better. but how do we share jitted code sensibly so it
can be executed in N places safely? we would need to share jitted code inside
mmaped shared memory segs mmaped to the same absolute addresses, unless we
modified the jit engine to use base address relative code generation... ugh!.
or we run it all in the server and ipc results/input to and fro? ... hmm ewww...

 If that means that some EFL based C code is generating and compiling
 Lua code, in response to commands from a socket, then yes.  If that also
 includes running the results in a threaded way with message passing,
 then also yes (same daemon).  I have these working already.  Designed to
 deal with thousands of Lua scripts running at once, and using LuaJIT.
 I've mentioned this before.

right now thoughts are along the lines of every object type (widget? or part in
edje) is really a bunch of lua to implement it - or to calculate it and hand
off to a go implement this state for me code...

what i'd like to see is for it to be easily parallelisable into threads. so we
can calculate lots of params/parts in parallel when possible (independent calc
paths - eg of 2 child branches before parent has to look at results of
children) etc. thus why calc vs implement should be stages.. maybe lua tables
with functions (methods) to implement calc , implement, etc. etc. - don't know.
thought exercise atm.

-- 
- Codito, ergo sum - I code, therefore I am --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: [E-devel] [EGIT] [core/efl] master 01/01: ecore_imf: Add support for wayland

2013-06-25 Thread Stefan Schmidt

Hello.

On 06/24/2013 08:16 PM, Jan Arne Petersen - Enlightenment Git wrote:

etrunko pushed a commit to branch master.

commit f656aa397f02d70dd51a4e450a021fb582b53732
Author: Jan Arne Petersen jpeter...@openismus.com
Date:   Wed Apr 17 11:59:46 2013 +0200

 ecore_imf: Add support for wayland

 Add an input method module supporting the Wayland input method protocol.

 In v2:
  - Missing call to ecore_wl_shutdown() in im_module_shutdown()
  - Access the already stored 'wayland globals' with
ecore_wl_globals_get()
  - Fixed compilation by adding -I(top_srcdir)/src/efl to CFLAGS
  - EFL formatting fixes

 Signed-off-by: Eduardo Lima (Etrunko) eduardo.l...@intel.com


E crashes for me after this commit with wayland clients enabled.

display is 0x0 in wl_display_dispatch

e-crashdump.txt attached.

regards
Stefan Schmidt

Thread 1 (Thread 0x7f9deb1c0840 (LWP 16311)):
#0  0x7f9de9cc45d0 in __pause_nocancel ()
at ../sysdeps/unix/syscall-template.S:82
No locals.
#1  signal handler called
No symbol table info available.
#2  wl_display_dispatch (display=0x0) at wayland-client.c:979
No locals.
#3  0x7f9ddb97b5f3 in im_module_init ()
at modules/ecore_imf/wayland/wayland_module.c:124
registry = optimised out
globals = optimised out
global = optimised out
__FUNCTION__ = im_module_init
#4  0x7f9de9ef6e8f in eina_module_load (m=0x11e5f20)
at lib/eina/eina_module.c:329
dl_handle = 0x11e5320
initcall = optimised out
__FUNCTION__ = eina_module_load
#5  0x7f9de9ef7923 in eina_module_list_load (array=0x11ea6d0)
at lib/eina/eina_module.c:557
iterator = optimised out
m = optimised out
i = optimised out
__FUNCTION__ = eina_module_list_load
#6  0x7f9de857cdb4 in ecore_imf_module_init ()
at lib/ecore_imf/ecore_imf_module.c:93
buf = /usr/local/lib/ecore_imf/modules, '\000' repeats 4063 times
path = optimised out
#7  0x7f9de857ac12 in ecore_imf_init () at lib/ecore_imf/ecore_imf.c:35
__FUNCTION__ = ecore_imf_init
#8  0x004e in main (argc=1, argv=0x7fffd913ec18) at e_main.c:392
safe_mode = 0 '\000'
after_restart = 1 '\001'
waslocked = 0 '\000'
t = 1372147084.4547911
tstart = 1372147084.4547911
s = optimised out
buff = 1372147084.5, '\000' repeats 12 times\353, 
\350B\000\000\000\000
action = {__sigaction_handler = {
sa_handler = 0x504090 e_sigabrt_act, 
sa_sigaction = 0x504090 e_sigabrt_act}, sa_mask = {__val = {
  0 repeats 16 times}}, sa_flags = -1073741820, 
  sa_restorer = 0x20d000}
__FUNCTION__ = main
Detaching from program: /usr/local/bin/enlightenment, process 16311
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Re: [E-devel] E18 CFBugs #2

2013-06-25 Thread Michael Blumenkrantz
fixed

On Tue, Jun 25, 2013 at 12:55 AM, Carsten Haitzler ras...@rasterman.comwrote:

 On Tue, 11 Jun 2013 10:55:23 +0100 Michael Blumenkrantz
 michael.blumenkra...@gmail.com said:

  The old thread was too long for me to see if I fixed everything, so post
  here if you have a bug that's present using the latest revision.

 alt+left mouse  drag window around to move it. keep dragging.

 while alt+left mouse is pressed.. also press:

 ctrl+alt+x

 to close window... pretty soon after that.. segv. :)


 --
 - Codito, ergo sum - I code, therefore I am --
 The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: [E-devel] A nice article I think E devs should read

2013-06-25 Thread Tom Hacohen
On 25/06/13 00:18, Carsten Haitzler (The Rasterman) wrote:
 On Mon, 24 Jun 2013 11:05:00 +0100 Tom Hacohen tom.haco...@samsung.com said:

 On 22/06/13 02:42, Carsten Haitzler (The Rasterman) wrote:
 On Fri, 21 Jun 2013 11:04:32 +0100 Tom Hacohen tom.haco...@samsung.com
 said:

 Hey,

 I often argue against adding new features (and bugs), libs, widgets,
 etcetera.

 I often explain my stance in a per case way. However I stumbled across
 this nice article which explains where I am coming from.

 You should probably read it, and hopefully be more conscious about it:
 http://firstround.com/article/The-one-cost-engineers-and-product-managers-dont-consider

 there's a project you'd love and adore. it's called gnome 3. remove all
 possibly removable features and options. :)

 yes. features. code.. they cost more than just development. it's called
 maintenance. s a project gets bigger (more code. more features) it requires
 more manpower for maintenance. that's life.


 You either mistakenly or intentionally got it wrong. I guess me writing
 E (while actually meaning EFL + E) was also confusing.

 Obviously if customizability is a main feature of your product, those
 features are essential and should not be dropped. I was more talking
 about adding elm widgets just for the sake of it, or thinking about
 adding things.

 Also, I don't completely agree with everything he said, but it's still a
 good read and I think everyone should take some things from it.

 well his article makes a VERY strong point of never add features.. ever
 (unless you absolutely must and have no choice and can justify it) in fact it
 makes a point of removing features. it's a very gnome-like stance.

 yes - elm has too many. we need to refactor much of it to at least internally
 be the same widget/core just with differing styles. toggle got refactored into
 check at some point. we could refactor radio and check to merge. gengrid and
 genlist should become one. etc. u may notice no new widgets have appeared in
 elm for a while.

 this is also why we've talked about bob... punt off every little customization
 off into snippets of lua... :) edje itself has also become a massive blob of
 features too... and this is an attempt at finding a better way to manage our
 feature-pile.



Exactly. I didn't mean this text should be followed religiously. I'm 
just saying, it's an approach people in the e world don't usually take, 
so it might serve as an eye-opener for them.

Well, he makes a very strong point about never adding features, but I 
didn't mean it about e. I mostly thought about the EFL and API (the 
things that interest me) when saying what I said (more specifically 
elementary. ;P).

--
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Re: [E-devel] [EGIT] [core/efl] master 01/01: ecore_imf: Add support for wayland

2013-06-25 Thread Stefan Schmidt
Hello.

On 06/25/2013 09:19 AM, Stefan Schmidt wrote:
 Hello.

 On 06/24/2013 08:16 PM, Jan Arne Petersen - Enlightenment Git wrote:
 etrunko pushed a commit to branch master.

 commit f656aa397f02d70dd51a4e450a021fb582b53732
 Author: Jan Arne Petersen jpeter...@openismus.com
 Date:   Wed Apr 17 11:59:46 2013 +0200

   ecore_imf: Add support for wayland

   Add an input method module supporting the Wayland input method
 protocol.

   In v2:
- Missing call to ecore_wl_shutdown() in im_module_shutdown()
- Access the already stored 'wayland globals' with
 ecore_wl_globals_get()
- Fixed compilation by adding -I(top_srcdir)/src/efl to CFLAGS
- EFL formatting fixes

   Signed-off-by: Eduardo Lima (Etrunko) eduardo.l...@intel.com

 E crashes for me after this commit with wayland clients enabled.

 display is 0x0 in wl_display_dispatch

 e-crashdump.txt attached.

Devilhors fixed it in git now

regards
Stefan Schmidt


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[E-devel] Bob. Was: A nice article I think E devs should read

2013-06-25 Thread David Seikel
On Tue, 25 Jun 2013 17:02:43 +0900 Carsten Haitzler (The Rasterman)
ras...@rasterman.com wrote:

 On Tue, 25 Jun 2013 11:36:10 +1000 David Seikel onef...@gmail.com
 said:
 
  On Tue, 25 Jun 2013 10:06:10 +0900 Cedric BAIL cedric.b...@free.fr
  wrote:
  
   Right now only a thought exercice, but you can get info there :
   https://phab.enlightenment.org/w/bob/ .
  
  Definitely something my LuaJIT experiments will be good for.
  
  A daemon could be in charge of generating the JIT and thus sharing
  information across processes (Does LuaJIT allow for this?).
 
 this is way too premature in terms of optimizing imho. sure - having
 N apps all go run their own jit on the same bit of lua is
 inefficient. having it jitted once and shared is much better. but how
 do we share jitted code sensibly so it can be executed in N places
 safely? we would need to share jitted code inside mmaped shared
 memory segs mmaped to the same absolute addresses, unless we modified
 the jit engine to use base address relative code generation... ugh!.
 or we run it all in the server and ipc results/input to and fro? ...
 hmm ewww...
 
  If that means that some EFL based C code is generating and compiling
  Lua code, in response to commands from a socket, then yes.  If that
  also includes running the results in a threaded way with message
  passing, then also yes (same daemon).  I have these working
  already.  Designed to deal with thousands of Lua scripts running at
  once, and using LuaJIT. I've mentioned this before.
 
 right now thoughts are along the lines of every object type (widget?
 or part in edje) is really a bunch of lua to implement it - or to
 calculate it and hand off to a go implement this state for me
 code...
 
 what i'd like to see is for it to be easily parallelisable into
 threads. so we can calculate lots of params/parts in parallel when
 possible (independent calc paths - eg of 2 child branches before
 parent has to look at results of children) etc. thus why calc vs
 implement should be stages.. maybe lua tables with functions
 (methods) to implement calc , implement, etc. etc. - don't know.
 thought exercise atm.

My point is that this sort of thing is not just a thought exercise
for me, I've done a lot of the work already for another project.  I was
always keeping Edje Lua in mind when I did it though, thinking some of
the work could apply there.  Naturally I used EFL for this project.
B-)

It's a virtual world scripting engine.  Second Life / OpenSim virtual
worlds are made of 256 x 256 meter sims, with hundreds or thousands of
these sims in any given world.  Each sim might have several thousand LSL
scripts running, and in a lot of cases most of those scripts are just
multiple copies of the same dozen scripts.  So I've been writing a
daemon that generates Lua scripts (translated from pre existing LSL
scripts), then compiles and runs them with LuaJIT, using a threaded
worker queue with message passing system.  Getting it to run fast and
use minimal resources is important for this project.  I don't want
thousands of these same dozen scripts soaking up memory, I want one of
each.

This daemon will also run in the virtual world viewer, driving Edje
UIs via Edje Lua.

I got a lot of the bob bits already sorted out, before I knew there
was a bob.  B-)

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.


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Re: [E-devel] Bob. Was: A nice article I think E devs should read

2013-06-25 Thread The Rasterman
On Tue, 25 Jun 2013 19:40:03 +1000 David Seikel onef...@gmail.com said:

 On Tue, 25 Jun 2013 17:02:43 +0900 Carsten Haitzler (The Rasterman)
 ras...@rasterman.com wrote:
 
  On Tue, 25 Jun 2013 11:36:10 +1000 David Seikel onef...@gmail.com
  said:
  
   On Tue, 25 Jun 2013 10:06:10 +0900 Cedric BAIL cedric.b...@free.fr
   wrote:
   
Right now only a thought exercice, but you can get info there :
https://phab.enlightenment.org/w/bob/ .
   
   Definitely something my LuaJIT experiments will be good for.
   
   A daemon could be in charge of generating the JIT and thus sharing
   information across processes (Does LuaJIT allow for this?).
  
  this is way too premature in terms of optimizing imho. sure - having
  N apps all go run their own jit on the same bit of lua is
  inefficient. having it jitted once and shared is much better. but how
  do we share jitted code sensibly so it can be executed in N places
  safely? we would need to share jitted code inside mmaped shared
  memory segs mmaped to the same absolute addresses, unless we modified
  the jit engine to use base address relative code generation... ugh!.
  or we run it all in the server and ipc results/input to and fro? ...
  hmm ewww...
  
   If that means that some EFL based C code is generating and compiling
   Lua code, in response to commands from a socket, then yes.  If that
   also includes running the results in a threaded way with message
   passing, then also yes (same daemon).  I have these working
   already.  Designed to deal with thousands of Lua scripts running at
   once, and using LuaJIT. I've mentioned this before.
  
  right now thoughts are along the lines of every object type (widget?
  or part in edje) is really a bunch of lua to implement it - or to
  calculate it and hand off to a go implement this state for me
  code...
  
  what i'd like to see is for it to be easily parallelisable into
  threads. so we can calculate lots of params/parts in parallel when
  possible (independent calc paths - eg of 2 child branches before
  parent has to look at results of children) etc. thus why calc vs
  implement should be stages.. maybe lua tables with functions
  (methods) to implement calc , implement, etc. etc. - don't know.
  thought exercise atm.
 
 My point is that this sort of thing is not just a thought exercise
 for me, I've done a lot of the work already for another project.  I was
 always keeping Edje Lua in mind when I did it though, thinking some of
 the work could apply there.  Naturally I used EFL for this project.
 B-)
 
 It's a virtual world scripting engine.  Second Life / OpenSim virtual
 worlds are made of 256 x 256 meter sims, with hundreds or thousands of
 these sims in any given world.  Each sim might have several thousand LSL
 scripts running, and in a lot of cases most of those scripts are just
 multiple copies of the same dozen scripts.  So I've been writing a
 daemon that generates Lua scripts (translated from pre existing LSL
 scripts), then compiles and runs them with LuaJIT, using a threaded
 worker queue with message passing system.  Getting it to run fast and
 use minimal resources is important for this project.  I don't want
 thousands of these same dozen scripts soaking up memory, I want one of
 each.

the worker system, message passing etc. would be useful for bob. we dont need
the lsl - lua bit. :) but we may definitely generate lua src text FROM
multiple sections/snippets of lua that make up an object... :)

 This daemon will also run in the virtual world viewer, driving Edje
 UIs via Edje Lua.
 
 I got a lot of the bob bits already sorted out, before I knew there
 was a bob.  B-)

yes. what is missing there i guess is the implement() method that has to
collect results and run in the mainloop. for very simple calculations/work
running it in a threads and messaging will be much more overhead than just
running it there and then.. so that's going to possibly need some heuaristic to
guess where it should be run etc.

-- 
- Codito, ergo sum - I code, therefore I am --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: [E-devel] Bob. Was: A nice article I think E devs should read

2013-06-25 Thread The Rasterman
On Tue, 25 Jun 2013 19:40:03 +1000 David Seikel onef...@gmail.com said:

 On Tue, 25 Jun 2013 17:02:43 +0900 Carsten Haitzler (The Rasterman)
 ras...@rasterman.com wrote:
 
  On Tue, 25 Jun 2013 11:36:10 +1000 David Seikel onef...@gmail.com
  said:
  
   On Tue, 25 Jun 2013 10:06:10 +0900 Cedric BAIL cedric.b...@free.fr
   wrote:
   
Right now only a thought exercice, but you can get info there :
https://phab.enlightenment.org/w/bob/ .
   
   Definitely something my LuaJIT experiments will be good for.
   
   A daemon could be in charge of generating the JIT and thus sharing
   information across processes (Does LuaJIT allow for this?).
  
  this is way too premature in terms of optimizing imho. sure - having
  N apps all go run their own jit on the same bit of lua is
  inefficient. having it jitted once and shared is much better. but how
  do we share jitted code sensibly so it can be executed in N places
  safely? we would need to share jitted code inside mmaped shared
  memory segs mmaped to the same absolute addresses, unless we modified
  the jit engine to use base address relative code generation... ugh!.
  or we run it all in the server and ipc results/input to and fro? ...
  hmm ewww...
  
   If that means that some EFL based C code is generating and compiling
   Lua code, in response to commands from a socket, then yes.  If that
   also includes running the results in a threaded way with message
   passing, then also yes (same daemon).  I have these working
   already.  Designed to deal with thousands of Lua scripts running at
   once, and using LuaJIT. I've mentioned this before.
  
  right now thoughts are along the lines of every object type (widget?
  or part in edje) is really a bunch of lua to implement it - or to
  calculate it and hand off to a go implement this state for me
  code...
  
  what i'd like to see is for it to be easily parallelisable into
  threads. so we can calculate lots of params/parts in parallel when
  possible (independent calc paths - eg of 2 child branches before
  parent has to look at results of children) etc. thus why calc vs
  implement should be stages.. maybe lua tables with functions
  (methods) to implement calc , implement, etc. etc. - don't know.
  thought exercise atm.
 
 My point is that this sort of thing is not just a thought exercise
 for me, I've done a lot of the work already for another project.  I was
 always keeping Edje Lua in mind when I did it though, thinking some of
 the work could apply there.  Naturally I used EFL for this project.
 B-)
 
 It's a virtual world scripting engine.  Second Life / OpenSim virtual
 worlds are made of 256 x 256 meter sims, with hundreds or thousands of
 these sims in any given world.  Each sim might have several thousand LSL
 scripts running, and in a lot of cases most of those scripts are just
 multiple copies of the same dozen scripts.  So I've been writing a
 daemon that generates Lua scripts (translated from pre existing LSL
 scripts), then compiles and runs them with LuaJIT, using a threaded
 worker queue with message passing system.  Getting it to run fast and
 use minimal resources is important for this project.  I don't want
 thousands of these same dozen scripts soaking up memory, I want one of
 each.
 
 This daemon will also run in the virtual world viewer, driving Edje
 UIs via Edje Lua.

oh.. and we need to figure out how to sensibly override objects. basically i
can smell objects being very oo-like in that they implement methods. unlike
native we can not just totally override a specific method on an object class
(we want to only keep 1 instance of a class for an object and not generate per
actual object created for efficiency) but we can PATCH a method. i assume
we'd use a metatable with functions stuffed into it to represent a class, for
the basics (please expound on this as u see fit and as to what u think is
good/bad!)... but we can ALSO do things like provide slots or hook points
within a function. let me do a very simple one (please don't nitpick my poor
lua :)):

myclass = {}

function myclass:new()
  o = { left = 0; right = 0; size = 0}
-- slot:init-vals
  self.__index = self
  return setmetatable(o, self)
end

function myclass:layout(obj)
-- slot:pre-calc
  self.size = self.left + self.right
-- slot:post-calc
end



now let's say i'm a hacky arty ui person. i want to take the basic object type
myclass but simply add a third element to it - otherwise keep the rest the
same. i really want to patch the code by inserting some code of my own in
available slots like:

slot:init-vals = o.extra = 0
slot:post-calc = size.self += self.extra

so after patching the code becomes:

myclass = {}

function myclass:new()
  o = { left = 0; right = 0; size = 0}
  o.extra = 0;
-- slot:init-vals
  self.__index = self
  return setmetatable(o, self)
end

function myclass:layout(obj)
-- slot:pre-calc
  self.size = self.left + self.right
  self.size += self.extra
-- slot:post-calc
end

think 

Re: [E-devel] Bob. Was: A nice article I think E devs should read

2013-06-25 Thread David Seikel
On Tue, 25 Jun 2013 19:57:45 +0900 Carsten Haitzler (The Rasterman)
ras...@rasterman.com wrote:

 On Tue, 25 Jun 2013 19:40:03 +1000 David Seikel onef...@gmail.com
 said:
 
  On Tue, 25 Jun 2013 17:02:43 +0900 Carsten Haitzler (The Rasterman)
  ras...@rasterman.com wrote:
  
   On Tue, 25 Jun 2013 11:36:10 +1000 David Seikel
   onef...@gmail.com said:
   
On Tue, 25 Jun 2013 10:06:10 +0900 Cedric BAIL
cedric.b...@free.fr wrote:

 Right now only a thought exercice, but you can get info
 there : https://phab.enlightenment.org/w/bob/ .

Definitely something my LuaJIT experiments will be good for.

A daemon could be in charge of generating the JIT and thus
sharing information across processes (Does LuaJIT allow for
this?).
   
   this is way too premature in terms of optimizing imho. sure -
   having N apps all go run their own jit on the same bit of lua is
   inefficient. having it jitted once and shared is much better. but
   how do we share jitted code sensibly so it can be executed in N
   places safely? we would need to share jitted code inside mmaped
   shared memory segs mmaped to the same absolute addresses, unless
   we modified the jit engine to use base address relative code
   generation... ugh!. or we run it all in the server and ipc
   results/input to and fro? ... hmm ewww...
   
If that means that some EFL based C code is generating and
compiling Lua code, in response to commands from a socket, then
yes.  If that also includes running the results in a threaded
way with message passing, then also yes (same daemon).  I have
these working already.  Designed to deal with thousands of Lua
scripts running at once, and using LuaJIT. I've mentioned this
before.
   
   right now thoughts are along the lines of every object type
   (widget? or part in edje) is really a bunch of lua to implement
   it - or to calculate it and hand off to a go implement this
   state for me code...
   
   what i'd like to see is for it to be easily parallelisable into
   threads. so we can calculate lots of params/parts in parallel when
   possible (independent calc paths - eg of 2 child branches before
   parent has to look at results of children) etc. thus why calc vs
   implement should be stages.. maybe lua tables with functions
   (methods) to implement calc , implement, etc. etc. - don't know.
   thought exercise atm.
  
  My point is that this sort of thing is not just a thought exercise
  for me, I've done a lot of the work already for another project.  I
  was always keeping Edje Lua in mind when I did it though, thinking
  some of the work could apply there.  Naturally I used EFL for this
  project. B-)
  
  It's a virtual world scripting engine.  Second Life / OpenSim
  virtual worlds are made of 256 x 256 meter sims, with hundreds or
  thousands of these sims in any given world.  Each sim might have
  several thousand LSL scripts running, and in a lot of cases most of
  those scripts are just multiple copies of the same dozen scripts.
  So I've been writing a daemon that generates Lua scripts
  (translated from pre existing LSL scripts), then compiles and runs
  them with LuaJIT, using a threaded worker queue with message
  passing system.  Getting it to run fast and use minimal resources
  is important for this project.  I don't want thousands of these
  same dozen scripts soaking up memory, I want one of each.
  
  This daemon will also run in the virtual world viewer, driving Edje
  UIs via Edje Lua.
 
 oh.. and we need to figure out how to sensibly override objects.
 basically i can smell objects being very oo-like in that they
 implement methods. unlike native we can not just totally override a
 specific method on an object class (we want to only keep 1 instance
 of a class for an object and not generate per actual object created
 for efficiency) but we can PATCH a method. i assume we'd use a
 metatable with functions stuffed into it to represent a class, for
 the basics (please expound on this as u see fit and as to what u
 think is good/bad!)... but we can ALSO do things like provide slots
 or hook points within a function. let me do a very simple one
 (please don't nitpick my poor lua :)):
 
 myclass = {}
 
 function myclass:new()
   o = { left = 0; right = 0; size = 0}
 -- slot:init-vals
   self.__index = self
   return setmetatable(o, self)
 end
 
 function myclass:layout(obj)
 -- slot:pre-calc
   self.size = self.left + self.right
 -- slot:post-calc
 end
 
 
 
 now let's say i'm a hacky arty ui person. i want to take the basic
 object type myclass but simply add a third element to it -
 otherwise keep the rest the same. i really want to patch the code
 by inserting some code of my own in available slots like:
 
 slot:init-vals = o.extra = 0
 slot:post-calc = size.self += self.extra
 
 so after patching the code becomes:
 
 myclass = {}
 
 function myclass:new()
   o = { left = 0; right = 0; size = 0}
   o.extra = 

Re: [E-devel] [EGIT] [core/efl] master 01/02: Add missing safety checks for valid proxy objects before trying to call functions on the object

2013-06-25 Thread Eduardo Lima (Etrunko)
This is auto generated by wayland scanner, do you think we should
include the xml files and generate the source files instead of
including them?

On Tue, Jun 25, 2013 at 10:14 AM, Chris Michael - Enlightenment Git
no-re...@enlightenment.org wrote:
 devilhorns pushed a commit to branch master.

 commit 0615dfe4ee1636b56086545605ea9dd6dadb95c2
 Author: Chris Michael cp.mich...@samsung.com
 Date:   Tue Jun 25 13:51:53 2013 +0100

 Add missing safety checks for valid proxy objects before trying to
 call functions on the object

 Signed-off-by: Chris Michael cp.mich...@samsung.com
 ---
  src/modules/ecore_imf/wayland/text-client-protocol.h | 19 +++
  1 file changed, 19 insertions(+)

 diff --git a/src/modules/ecore_imf/wayland/text-client-protocol.h 
 b/src/modules/ecore_imf/wayland/text-client-protocol.h
 index cfea94b..f9de29c 100644
 --- a/src/modules/ecore_imf/wayland/text-client-protocol.h
 +++ b/src/modules/ecore_imf/wayland/text-client-protocol.h
 @@ -409,24 +409,28 @@ wl_text_input_add_listener(struct wl_text_input 
 *wl_text_input,
  static inline void
  wl_text_input_set_user_data(struct wl_text_input *wl_text_input, void 
 *user_data)
  {
 +   if (!wl_text_input) return;
 wl_proxy_set_user_data((struct wl_proxy *) wl_text_input, user_data);
  }

  static inline void *
  wl_text_input_get_user_data(struct wl_text_input *wl_text_input)
  {
 +   if (!wl_text_input) return NULL;
 return wl_proxy_get_user_data((struct wl_proxy *) wl_text_input);
  }

  static inline void
  wl_text_input_destroy(struct wl_text_input *wl_text_input)
  {
 +   if (!wl_text_input) return;
 wl_proxy_destroy((struct wl_proxy *) wl_text_input);
  }

  static inline void
  wl_text_input_activate(struct wl_text_input *wl_text_input, struct wl_seat 
 *seat, struct wl_surface *surface)
  {
 +   if (!wl_text_input) return;
 wl_proxy_marshal((struct wl_proxy *) wl_text_input,
  WL_TEXT_INPUT_ACTIVATE, seat, surface);
  }
 @@ -434,6 +438,7 @@ wl_text_input_activate(struct wl_text_input 
 *wl_text_input, struct wl_seat *seat
  static inline void
  wl_text_input_deactivate(struct wl_text_input *wl_text_input, struct wl_seat 
 *seat)
  {
 +   if (!wl_text_input) return;
 wl_proxy_marshal((struct wl_proxy *) wl_text_input,
  WL_TEXT_INPUT_DEACTIVATE, seat);
  }
 @@ -441,6 +446,7 @@ wl_text_input_deactivate(struct wl_text_input 
 *wl_text_input, struct wl_seat *se
  static inline void
  wl_text_input_show_input_panel(struct wl_text_input *wl_text_input)
  {
 +   if (!wl_text_input) return;
 wl_proxy_marshal((struct wl_proxy *) wl_text_input,
  WL_TEXT_INPUT_SHOW_INPUT_PANEL);
  }
 @@ -448,6 +454,7 @@ wl_text_input_show_input_panel(struct wl_text_input 
 *wl_text_input)
  static inline void
  wl_text_input_hide_input_panel(struct wl_text_input *wl_text_input)
  {
 +   if (!wl_text_input) return;
 wl_proxy_marshal((struct wl_proxy *) wl_text_input,
  WL_TEXT_INPUT_HIDE_INPUT_PANEL);
  }
 @@ -455,6 +462,7 @@ wl_text_input_hide_input_panel(struct wl_text_input 
 *wl_text_input)
  static inline void
  wl_text_input_reset(struct wl_text_input *wl_text_input)
  {
 +   if (!wl_text_input) return;
 wl_proxy_marshal((struct wl_proxy *) wl_text_input,
  WL_TEXT_INPUT_RESET);
  }
 @@ -462,6 +470,7 @@ wl_text_input_reset(struct wl_text_input *wl_text_input)
  static inline void
  wl_text_input_set_surrounding_text(struct wl_text_input *wl_text_input, 
 const char *text, uint32_t cursor, uint32_t anchor)
  {
 +   if (!wl_text_input) return;
 wl_proxy_marshal((struct wl_proxy *) wl_text_input,
  WL_TEXT_INPUT_SET_SURROUNDING_TEXT, text, cursor, 
 anchor);
  }
 @@ -469,6 +478,7 @@ wl_text_input_set_surrounding_text(struct wl_text_input 
 *wl_text_input, const ch
  static inline void
  wl_text_input_set_content_type(struct wl_text_input *wl_text_input, uint32_t 
 hint, uint32_t purpose)
  {
 +   if (!wl_text_input) return;
 wl_proxy_marshal((struct wl_proxy *) wl_text_input,
  WL_TEXT_INPUT_SET_CONTENT_TYPE, hint, purpose);
  }
 @@ -476,6 +486,7 @@ wl_text_input_set_content_type(struct wl_text_input 
 *wl_text_input, uint32_t hin
  static inline void
  wl_text_input_set_cursor_rectangle(struct wl_text_input *wl_text_input, 
 int32_t x, int32_t y, int32_t width, int32_t height)
  {
 +   if (!wl_text_input) return;
 wl_proxy_marshal((struct wl_proxy *) wl_text_input,
  WL_TEXT_INPUT_SET_CURSOR_RECTANGLE, x, y, width, 
 height);
  }
 @@ -483,6 +494,7 @@ wl_text_input_set_cursor_rectangle(struct wl_text_input 
 *wl_text_input, int32_t
  static inline void
  wl_text_input_set_preferred_language(struct wl_text_input *wl_text_input, 
 const char *language)
  {
 +   if (!wl_text_input) return;
 wl_proxy_marshal((struct wl_proxy *) wl_text_input,
  

Re: [E-devel] [EGIT] [core/efl] master 01/02: Add missing safety checks for valid proxy objects before trying to call functions on the object

2013-06-25 Thread Chris Michael
H...No, I don't think we should go through the process of generating 
them during build as that would mean we would need to use the wayland 
scanner during build

The issue here is that I experienced a crash when trying to run 
terminology in Enlightenment  when E was built with wayland client 
support. The problem is that, if we unload the wayland text module, then 
wl_text_input, and wl_text_input_manager became NULL, but calls were 
still being made into the text-client-protocol...thus causing wl_proxy 
segfaults.

There is another issue also with all this imf stuff and how it is done. 
That issue is that if we build E with wayland-client support, and try to 
start terminology (using the elm x11 engine), then we get a complete 
crash of E. This happens because the ecore_imf code is loading the 
ecore_imf_wayland module Regardless of the engine which is being used. 
IMO, the ecore_imf stuff needs a better way to detect which imf module 
to load.

I guess, because the protocol files are generated with wayland-scanner, 
then we are stuck with that crappy formatting for those files :( I don't 
see what we can do about it right nowand quite frankly, I have too 
much on my plate at the moment to even be able to find time to think 
about it :(

dh

On 06/25/13 15:24, Eduardo Lima (Etrunko) wrote:
 This is auto generated by wayland scanner, do you think we should
 include the xml files and generate the source files instead of
 including them?

 On Tue, Jun 25, 2013 at 10:14 AM, Chris Michael - Enlightenment Git
 no-re...@enlightenment.org wrote:
 devilhorns pushed a commit to branch master.

 commit 0615dfe4ee1636b56086545605ea9dd6dadb95c2
 Author: Chris Michael cp.mich...@samsung.com
 Date:   Tue Jun 25 13:51:53 2013 +0100

  Add missing safety checks for valid proxy objects before trying to
  call functions on the object

  Signed-off-by: Chris Michael cp.mich...@samsung.com
 ---
   src/modules/ecore_imf/wayland/text-client-protocol.h | 19 
 +++
   1 file changed, 19 insertions(+)

 diff --git a/src/modules/ecore_imf/wayland/text-client-protocol.h 
 b/src/modules/ecore_imf/wayland/text-client-protocol.h
 index cfea94b..f9de29c 100644
 --- a/src/modules/ecore_imf/wayland/text-client-protocol.h
 +++ b/src/modules/ecore_imf/wayland/text-client-protocol.h
 @@ -409,24 +409,28 @@ wl_text_input_add_listener(struct wl_text_input 
 *wl_text_input,
   static inline void
   wl_text_input_set_user_data(struct wl_text_input *wl_text_input, void 
 *user_data)
   {
 +   if (!wl_text_input) return;
  wl_proxy_set_user_data((struct wl_proxy *) wl_text_input, 
 user_data);
   }

   static inline void *
   wl_text_input_get_user_data(struct wl_text_input *wl_text_input)
   {
 +   if (!wl_text_input) return NULL;
  return wl_proxy_get_user_data((struct wl_proxy *) wl_text_input);
   }

   static inline void
   wl_text_input_destroy(struct wl_text_input *wl_text_input)
   {
 +   if (!wl_text_input) return;
  wl_proxy_destroy((struct wl_proxy *) wl_text_input);
   }

   static inline void
   wl_text_input_activate(struct wl_text_input *wl_text_input, struct wl_seat 
 *seat, struct wl_surface *surface)
   {
 +   if (!wl_text_input) return;
  wl_proxy_marshal((struct wl_proxy *) wl_text_input,
   WL_TEXT_INPUT_ACTIVATE, seat, surface);
   }
 @@ -434,6 +438,7 @@ wl_text_input_activate(struct wl_text_input 
 *wl_text_input, struct wl_seat *seat
   static inline void
   wl_text_input_deactivate(struct wl_text_input *wl_text_input, struct 
 wl_seat *seat)
   {
 +   if (!wl_text_input) return;
  wl_proxy_marshal((struct wl_proxy *) wl_text_input,
   WL_TEXT_INPUT_DEACTIVATE, seat);
   }
 @@ -441,6 +446,7 @@ wl_text_input_deactivate(struct wl_text_input 
 *wl_text_input, struct wl_seat *se
   static inline void
   wl_text_input_show_input_panel(struct wl_text_input *wl_text_input)
   {
 +   if (!wl_text_input) return;
  wl_proxy_marshal((struct wl_proxy *) wl_text_input,
   WL_TEXT_INPUT_SHOW_INPUT_PANEL);
   }
 @@ -448,6 +454,7 @@ wl_text_input_show_input_panel(struct wl_text_input 
 *wl_text_input)
   static inline void
   wl_text_input_hide_input_panel(struct wl_text_input *wl_text_input)
   {
 +   if (!wl_text_input) return;
  wl_proxy_marshal((struct wl_proxy *) wl_text_input,
   WL_TEXT_INPUT_HIDE_INPUT_PANEL);
   }
 @@ -455,6 +462,7 @@ wl_text_input_hide_input_panel(struct wl_text_input 
 *wl_text_input)
   static inline void
   wl_text_input_reset(struct wl_text_input *wl_text_input)
   {
 +   if (!wl_text_input) return;
  wl_proxy_marshal((struct wl_proxy *) wl_text_input,
   WL_TEXT_INPUT_RESET);
   }
 @@ -462,6 +470,7 @@ wl_text_input_reset(struct wl_text_input *wl_text_input)
   static inline void
   wl_text_input_set_surrounding_text(struct wl_text_input *wl_text_input, 
 const char *text, uint32_t 

[E-devel] All of the themes except for dark were migrated to git

2013-06-25 Thread Tom Hacohen
Dark was not migrated as requested by Carsten (he wanted a few days 
extension).

Enjoy.

--
Tom.

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Re: [E-devel] E18 CFBugs #2

2013-06-25 Thread Massimo Maiurana
Massimo Maiurana, il 16/06/2013 09:24, ha scritto:

 Don't know if it's really a bug, but when I maximize a window it goes
 partly under a shelf set as above all

I don't see this anymore, but there is another problem with a
configuration option.

By default the battery module is set to suspend the system if battery is
low. I would prefer if it would hibernate instead, so I go in advanced
options and tell it to hibernate when under 3%, but at next startup the
option is set again to suspend.
Hibernation does work if I select it from syscon.

-- 

  Massimo Maiurana   GPG keyID #7044D601

  La fede e' credere in cio' che sai non essere vero
[Mark Twain]

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Re: [E-devel] E18 CFBugs #2

2013-06-25 Thread thomasg
On Tue, Jun 11, 2013 at 11:55 AM, Michael Blumenkrantz
michael.blumenkra...@gmail.com wrote:
 The old thread was too long for me to see if I fixed everything, so post
 here if you have a bug that's present using the latest revision.
 --

The pager live previews are broken and show noise instead, see
screenshot below (it should show a different live preview picture for
each desktop).
http://www.enlightenment.org/ss/e-51ca2e51d24c10.20360856.jpg

I think this was introduced in the last days, maybe not an e but an efl bug.
Maybe someone will know of the top of the head what caused it,
otherwise I can bisect.

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Re: [E-devel] E18 CFBugs #2

2013-06-25 Thread Doug Newgard
 From: tho...@gstaedtner.net
 Date: Wed, 26 Jun 2013 02:00:18 +0200
 To: enlightenment-devel@lists.sourceforge.net
 Subject: Re: [E-devel] E18 CFBugs #2
 
 On Tue, Jun 11, 2013 at 11:55 AM, Michael Blumenkrantz
 michael.blumenkra...@gmail.com wrote:
  The old thread was too long for me to see if I fixed everything, so post
  here if you have a bug that's present using the latest revision.
  --
 
 The pager live previews are broken and show noise instead, see
 screenshot below (it should show a different live preview picture for
 each desktop).
 http://www.enlightenment.org/ss/e-51ca2e51d24c10.20360856.jpg
 
 I think this was introduced in the last days, maybe not an e but an efl bug.
 Maybe someone will know of the top of the head what caused it,
 otherwise I can bisect.
Looks similar: https://phab.enlightenment.org/T187
 
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Re: [E-devel] [e-users] E Korean diner before summer

2013-06-25 Thread Jérôme Pinot
On 06/13/13 14:31, Cedric BAIL wrote:
 Hello everyone,
 
 Who is in for a E-Dinner in Seoul on the 29 evening ? Maybe starting
 in the afternoon.
 
 Have fun,
 --
 Cedric BAIL

So the votes went mostly for sunday june 30 in Seoul:
https://phab.enlightenment.org/V1 

Let's do it? At what time/place?

-- 
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http://ngc891.blogdns.net/


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Re: [E-devel] [e-users] E Korean diner before summer

2013-06-25 Thread Cedric BAIL
On Wed, Jun 26, 2013 at 10:59 AM, Jérôme Pinot ngc...@gmail.com wrote:
 On 06/13/13 14:31, Cedric BAIL wrote:
 Hello everyone,

 Who is in for a E-Dinner in Seoul on the 29 evening ? Maybe starting
 in the afternoon.

 Have fun,
 --
 Cedric BAIL

 So the votes went mostly for sunday june 30 in Seoul:
 https://phab.enlightenment.org/V1

 Let's do it? At what time/place?

Yeah ! Gangnam at 5pm ?
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Re: [E-devel] [e-users] E Korean diner before summer

2013-06-25 Thread The Rasterman
On Wed, 26 Jun 2013 10:59:39 +0900 Jérôme Pinot ngc...@gmail.com said:

 On 06/13/13 14:31, Cedric BAIL wrote:
  Hello everyone,
  
  Who is in for a E-Dinner in Seoul on the 29 evening ? Maybe starting
  in the afternoon.
  
  Have fun,
  --
  Cedric BAIL
 
 So the votes went mostly for sunday june 30 in Seoul:
 https://phab.enlightenment.org/V1 
 
 Let's do it? At what time/place?

https://maps.google.com/maps?q=Brick+Oven+New+York+Pizza+Gangnam+Seoul,+Gangnam-gu,+Seoul,+South+Koreahl=enll=37.502913,127.027694spn=0.00177,0.001971sll=37.503283,127.028019sspn=0.003541,0.003943oq=gangnam+new+yorkhq=Brick+Oven+New+York+Pizza+Gangnam+Seoul,hnear=Gangnam-gu,+Seoul,+South+Koreat=mz=19iwloc=Alayer=ccbll=37.502999,127.02777panoid=9RXWSeBE9zHCxRK9K4f8Jgcbp=12,317.69,,0,-2.46

:)

 -- 
 Jérôme Pinot
 http://ngc891.blogdns.net/


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The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: [E-devel] [e-users] E Korean diner before summer

2013-06-25 Thread Cedric BAIL
On Wed, Jun 26, 2013 at 11:17 AM, Carsten Haitzler ras...@rasterman.com wrote:
 On Wed, 26 Jun 2013 10:59:39 +0900 Jérôme Pinot ngc...@gmail.com said:
 On 06/13/13 14:31, Cedric BAIL wrote:
  Hello everyone,
 
  Who is in for a E-Dinner in Seoul on the 29 evening ? Maybe starting
  in the afternoon.
 
  Have fun,
  --
  Cedric BAIL

 So the votes went mostly for sunday june 30 in Seoul:
 https://phab.enlightenment.org/V1

 Let's do it? At what time/place?

 https://maps.google.com/maps?q=Brick+Oven+New+York+Pizza+Gangnam+Seoul,+Gangnam-gu,+Seoul,+South+Koreahl=enll=37.502913,127.027694spn=0.00177,0.001971sll=37.503283,127.028019sspn=0.003541,0.003943oq=gangnam+new+yorkhq=Brick+Oven+New+York+Pizza+Gangnam+Seoul,hnear=Gangnam-gu,+Seoul,+South+Koreat=mz=19iwloc=Alayer=ccbll=37.502999,127.02777panoid=9RXWSeBE9zHCxRK9K4f8Jgcbp=12,317.69,,0,-2.46

We need to booked for that place. I am tasking JP for this as a
homework :-) And maybe earlier we can go to some coffee place.
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Re: [E-devel] [EGIT] [core/efl] master 01/01: efreet: don't try change permissions on runtime dir we don't own.

2013-06-25 Thread Sebastian Dransfeld
On 06/25/2013 10:00 AM, Carsten Haitzler (The Rasterman) wrote:
 On Tue, 25 Jun 2013 04:03:28 +0200 Sebastian Dransfeld s...@tango.flipp.net
 said:

 On 06/24/2013 05:00 AM, Carsten Haitzler (Rasterman) - Enlightenment Git
 wrote:
 raster pushed a commit to branch master.

 commit 8e3d94d66130f16cec0d518a0ad6ec5fae04fec9
 Author: Carsten Haitzler (Rasterman) ras...@rasterman.com
 Date:   Mon Jun 24 12:00:30 2013 +0900

   efreet: don't try change permissions on runtime dir we don't own.
 If we should have mode 0700 on runtime dir, shouldn't it be a warning if
 we don't own it? Seems like it should be private.
 in the common case ... XDG_RUNTIME_DIR ends up being /tmp and so it
 ALWAYS bitches... :)



I changed the code here and in E to not use /tmp as common case, but a 
tmpdir created by mkdtemp

S.

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Re: [E-devel] Enlightenment pngs with embedded iCC profiles

2013-06-25 Thread The Rasterman
On Sat, 22 Jun 2013 00:03:09 -0500 Doug Newgard scimmi...@outlook.com said:

 
  Date: Sat, 22 Jun 2013 13:41:31 +0900
  From: ras...@rasterman.com
  To: enlightenment-devel@lists.sourceforge.net
  CC: scimmi...@outlook.com
  Subject: Re: [E-devel] Enlightenment pngs with embedded iCC profiles
 
  On Fri, 21 Jun 2013 23:33:19 -0500 Doug Newgard scimmi...@outlook.com
  said:
 
  Date: Sat, 22 Jun 2013 13:20:33 +0900
  From: ras...@rasterman.com
  To: enlightenment-devel@lists.sourceforge.net
  CC: onef...@gmail.com
  Subject: Re: [E-devel] Enlightenment pngs with embedded iCC profiles
 
  On Sat, 22 Jun 2013 14:12:44 +1000 David Seikel onef...@gmail.com said:
 
  On Fri, 21 Jun 2013 22:39:19 -0500 Doug Newgard scimmi...@outlook.com
  wrote:
 
  
  Date: Sat, 22 Jun 2013 10:44:15 +0900
  From: ras...@rasterman.com
  To: enlightenment-devel@lists.sourceforge.net
  CC: scimmi...@outlook.com
  Subject: Re: [E-devel] Enlightenment pngs with embedded iCC profiles
 
  On Fri, 21 Jun 2013 16:15:47 -0500 Doug Newgard
  scimmi...@outlook.com said:
 
  I'm sure some of you have seen the warnings generated by libpng
  1.6: known incorrect sRGB profile. Now, this is no big deal,
  it's just a warning, but I still wanted to look into it further.
  By my count, there are 800 png files in Enlightenment, of which
  only 6 have embedded iCC profiles, all from HP. The rest are sRGB
  colorspace, but do not include a profile. There are some good
  arguments for this (http://imageoptim.com/color-profiles.html
  http://www.gballard.net/psd/save_for_web_embed_ICC_profile.html)
  and since this seems to be the default, I've attached the 6 files
  with the profiles stripped out. As you can see, it doesn't change
  the image or the colorspace, it just leaves the calibration up to
  the end user's system.
 
  I haven't been able to find just what's wrong with the HP iCC
  profile being used that the authors of libpng don't like, but it
  makes sense to standardize the way profiles are handled anyway.
  And it has the nice side effect of silencing warnings, even if the
  Debian/Ubuntu users aren't likely to see them for a couple of
  years.
 
  I can just change the iCC profile instead if you would prefer.
  I've seen multiple people recommend the Argyll sRGB profile, which
  is still sRGB IEC61966-2.1 and is public domain.
 
  Elementary has a lot more pngs with the HP profile, so once I know
  for sure what people would prefer, I'll fix them, too.
 
  Doug
 
  what we need to know is what is adding the hp profile causing the
  warinig. what tool does it? is it gimp? photoshop? imagemagick?
  otherwise we go creating warnings again if that tool is used...
 
  That's a good question. On my machine, GIMP refuses to even export
  the image with the HP profile, so I doubt that's it unless that's
  because of libpng 1.6. I do know that the HP profile is not included
  with GIMP, only their built-in profile which is used for display, it
  does not get embedded into images. I did find some information about
  the HP profile in relation to Photoshop, but others said that it
  didn't come with Photoshop and suggested it may have been included
  with printer/scanner software. I did find that Photoshop does not
  embed a profile by default when exporting PNGs. As far as I can tell,
  Imagemagick doesn't include any iCC profiles, so that can't be it,
  either. On my system, I have profiles from Colord, Argyll, Oyranos,
  and Yamma, and none of them include the problem profile. Where this
  profile came from is sitll a bit of a mystery to me.
 
  Look at the SVN / git history for the images with that HP profile.
  That at least will tell you WHO added them. Than ask that person
  what they used to make them / last used to massage them / where they got
  them from.
 
  given the images... one i know i created years ago with gimp. others i
  think came from manowarrior (he did his work with inskacpe and/or
  photoshop and illustrator?)
 
  Yep, git blame on the icons, at least, gives me d6dab499 and f72b2067. The
  former says icons from manowarrior, the second is optimizing the images.
  The iCC profile seems to be in the originals from manowarrior. Loading
  them up in a hex editor, I see a string that says iCCPPhotoshop ICC
  profile, so this does seem to be originally from Photoshop. I wonder if
  they're still using it or if it was only in an older version?
 
  so... photoshop blame! :)
 
 So it would seem. Elementary images attached, 51 of 591 total. I'm also
 seeing a few in editje, eve, python-efl (taken from elm, I believe), and
 rage, but this should take care of the bulk of it.

done man. done. :)

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The Rasterman (Carsten Haitzler)ras...@rasterman.com


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Re: [E-devel] Bob. Was: A nice article I think E devs should read

2013-06-25 Thread The Rasterman
On Tue, 25 Jun 2013 22:26:05 +1000 David Seikel onef...@gmail.com said:

 On Tue, 25 Jun 2013 19:57:45 +0900 Carsten Haitzler (The Rasterman)
 ras...@rasterman.com wrote:
 
  On Tue, 25 Jun 2013 19:40:03 +1000 David Seikel onef...@gmail.com
  said:
  
   On Tue, 25 Jun 2013 17:02:43 +0900 Carsten Haitzler (The Rasterman)
   ras...@rasterman.com wrote:
   
On Tue, 25 Jun 2013 11:36:10 +1000 David Seikel
onef...@gmail.com said:

 On Tue, 25 Jun 2013 10:06:10 +0900 Cedric BAIL
 cedric.b...@free.fr wrote:
 
  Right now only a thought exercice, but you can get info
  there : https://phab.enlightenment.org/w/bob/ .
 
 Definitely something my LuaJIT experiments will be good for.
 
 A daemon could be in charge of generating the JIT and thus
 sharing information across processes (Does LuaJIT allow for
 this?).

this is way too premature in terms of optimizing imho. sure -
having N apps all go run their own jit on the same bit of lua is
inefficient. having it jitted once and shared is much better. but
how do we share jitted code sensibly so it can be executed in N
places safely? we would need to share jitted code inside mmaped
shared memory segs mmaped to the same absolute addresses, unless
we modified the jit engine to use base address relative code
generation... ugh!. or we run it all in the server and ipc
results/input to and fro? ... hmm ewww...

 If that means that some EFL based C code is generating and
 compiling Lua code, in response to commands from a socket, then
 yes.  If that also includes running the results in a threaded
 way with message passing, then also yes (same daemon).  I have
 these working already.  Designed to deal with thousands of Lua
 scripts running at once, and using LuaJIT. I've mentioned this
 before.

right now thoughts are along the lines of every object type
(widget? or part in edje) is really a bunch of lua to implement
it - or to calculate it and hand off to a go implement this
state for me code...

what i'd like to see is for it to be easily parallelisable into
threads. so we can calculate lots of params/parts in parallel when
possible (independent calc paths - eg of 2 child branches before
parent has to look at results of children) etc. thus why calc vs
implement should be stages.. maybe lua tables with functions
(methods) to implement calc , implement, etc. etc. - don't know.
thought exercise atm.
   
   My point is that this sort of thing is not just a thought exercise
   for me, I've done a lot of the work already for another project.  I
   was always keeping Edje Lua in mind when I did it though, thinking
   some of the work could apply there.  Naturally I used EFL for this
   project. B-)
   
   It's a virtual world scripting engine.  Second Life / OpenSim
   virtual worlds are made of 256 x 256 meter sims, with hundreds or
   thousands of these sims in any given world.  Each sim might have
   several thousand LSL scripts running, and in a lot of cases most of
   those scripts are just multiple copies of the same dozen scripts.
   So I've been writing a daemon that generates Lua scripts
   (translated from pre existing LSL scripts), then compiles and runs
   them with LuaJIT, using a threaded worker queue with message
   passing system.  Getting it to run fast and use minimal resources
   is important for this project.  I don't want thousands of these
   same dozen scripts soaking up memory, I want one of each.
   
   This daemon will also run in the virtual world viewer, driving Edje
   UIs via Edje Lua.
  
  oh.. and we need to figure out how to sensibly override objects.
  basically i can smell objects being very oo-like in that they
  implement methods. unlike native we can not just totally override a
  specific method on an object class (we want to only keep 1 instance
  of a class for an object and not generate per actual object created
  for efficiency) but we can PATCH a method. i assume we'd use a
  metatable with functions stuffed into it to represent a class, for
  the basics (please expound on this as u see fit and as to what u
  think is good/bad!)... but we can ALSO do things like provide slots
  or hook points within a function. let me do a very simple one
  (please don't nitpick my poor lua :)):
  
  myclass = {}
  
  function myclass:new()
o = { left = 0; right = 0; size = 0}
  -- slot:init-vals
self.__index = self
return setmetatable(o, self)
  end
  
  function myclass:layout(obj)
  -- slot:pre-calc
self.size = self.left + self.right
  -- slot:post-calc
  end
  
  
  
  now let's say i'm a hacky arty ui person. i want to take the basic
  object type myclass but simply add a third element to it -
  otherwise keep the rest the same. i really want to patch the code
  by inserting some code of my own in available slots like:
  
  slot:init-vals =