Re: [E-devel] edje interactive transition
Carsten Haitzler (The Rasterman) wrote: On Tue, 9 Dec 2008 10:57:23 +0100 Cedric BAIL [EMAIL PROTECTED] babbled: On Tue, Dec 9, 2008 at 9:51 AM, Hanspeter Portner [EMAIL PROTECTED] wrote: Gustavo Sverzut Barbieri wrote: On Fri, Dec 5, 2008 at 1:50 PM, Hendrik Siedelmann [EMAIL PROTECTED] wrote: 2008/12/5 Gustavo Sverzut Barbieri [EMAIL PROTECTED]: On Thu, Dec 4, 2008 at 10:59 PM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Fri, 5 Dec 2008 00:03:18 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/12/3 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Tue, 2 Dec 2008 21:02:54 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? beacuse this is meant to be abstracted - c shouldnt be playing with stats of parts directly. you can talk to the edje via messages - these are used in many places in e and efl to abstract apis between edje and c code. But whenever edje is used inside a program the program code and the edje code depend on each other anyway. Most programmers (me included) choose a programming language for reasons. Forcing them to learn and use embryo for some parts is propably not the best approach. edje is meant to abstract this so it can be replaced with some other design and setup that does something different - and the designer chooses this in the edje :) yep, Hendrik, you're abusing edje and then complaining it doesn't behave. As you said, you choose your language and you can keep using it, just design your animation using it (hint: create your smart object, swallow it in your edje, possible using edje for your smart children... that is: edjes as parent and children of your smart). depending on what you want, this can be a bit easier... if you can fit into the box (sequence of items) model, then you can just implement one function and register that function with edje, then you feed it parameters using layout data (void*). Well I trust you if you say I'm abusing edje (poor thing). It's difficult to get documentation about well everything surrounding the efl, so excuse me if I don't know what you mean. Do you mean I should use evas directly from c together with a timer to do the animations interactiv? Because I still want to use edje to do complex transitions and keep it themable. I now do it (already working) with embryo functions which react on mouse events and then just use set_tween_state and programs to do a whole transition (on signals from outside) or that finish the transition (on mouse up). I'd like to do it with c so the edc file only contains the transitions, but not if that requires much more code than with embryo. I see and understand your point, I tried to did things like that in the past, but Edje is a layer that makes some things easier, while others more difficult as you noticed, often these that are more difficult are not the intended use, thus why I say abuse. I guess using embryo with tween state is the best so far. You can also jump in and help with lua scripting (or general scripting if you wish) to make script-only edje objects, they would be more powerful and things like this would remain in the theme, but be real programmable. So far we lack human power to write such thing, so we're stuck with Embryo :-P As I love Lua and know it very well (both the scripting language itself and its C-api) and your in search for man power to help integrating Lua into Edje (and I love it, too), I'd like to contribute to the efl. Yeah \o/ woot! I already have functioning Lua bindings for Evas from a case study I'm working on at the moment. http://repo.or.cz/w/ego.git (highly experimental
Re: [E-devel] edje interactive transition
Gustavo Sverzut Barbieri wrote: On Fri, Dec 5, 2008 at 1:50 PM, Hendrik Siedelmann [EMAIL PROTECTED] wrote: 2008/12/5 Gustavo Sverzut Barbieri [EMAIL PROTECTED]: On Thu, Dec 4, 2008 at 10:59 PM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Fri, 5 Dec 2008 00:03:18 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/12/3 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Tue, 2 Dec 2008 21:02:54 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? beacuse this is meant to be abstracted - c shouldnt be playing with stats of parts directly. you can talk to the edje via messages - these are used in many places in e and efl to abstract apis between edje and c code. But whenever edje is used inside a program the program code and the edje code depend on each other anyway. Most programmers (me included) choose a programming language for reasons. Forcing them to learn and use embryo for some parts is propably not the best approach. edje is meant to abstract this so it can be replaced with some other design and setup that does something different - and the designer chooses this in the edje :) yep, Hendrik, you're abusing edje and then complaining it doesn't behave. As you said, you choose your language and you can keep using it, just design your animation using it (hint: create your smart object, swallow it in your edje, possible using edje for your smart children... that is: edjes as parent and children of your smart). depending on what you want, this can be a bit easier... if you can fit into the box (sequence of items) model, then you can just implement one function and register that function with edje, then you feed it parameters using layout data (void*). Well I trust you if you say I'm abusing edje (poor thing). It's difficult to get documentation about well everything surrounding the efl, so excuse me if I don't know what you mean. Do you mean I should use evas directly from c together with a timer to do the animations interactiv? Because I still want to use edje to do complex transitions and keep it themable. I now do it (already working) with embryo functions which react on mouse events and then just use set_tween_state and programs to do a whole transition (on signals from outside) or that finish the transition (on mouse up). I'd like to do it with c so the edc file only contains the transitions, but not if that requires much more code than with embryo. I see and understand your point, I tried to did things like that in the past, but Edje is a layer that makes some things easier, while others more difficult as you noticed, often these that are more difficult are not the intended use, thus why I say abuse. I guess using embryo with tween state is the best so far. You can also jump in and help with lua scripting (or general scripting if you wish) to make script-only edje objects, they would be more powerful and things like this would remain in the theme, but be real programmable. So far we lack human power to write such thing, so we're stuck with Embryo :-P Hi As I love Lua and know it very well (both the scripting language itself and its C-api) and your in search for man power to help integrating Lua into Edje (and I love it, too), I'd like to contribute to the efl. I already have functioning Lua bindings for Evas from a case study I'm working on at the moment. http://repo.or.cz/w/ego.git (highly experimental stuff, though ;-) Before I start to become familiar with Edje internals and find ways of incorporating Lua, there are some questions: - Has anybody already started on integrating Lua? - What should the scripting in Edje provide, and what not? Is there an existing list on the web, in svn, describing the intended scope of the scripting facility?
Re: [E-devel] edje interactive transition
On Tue, Dec 9, 2008 at 9:51 AM, Hanspeter Portner [EMAIL PROTECTED] wrote: Gustavo Sverzut Barbieri wrote: On Fri, Dec 5, 2008 at 1:50 PM, Hendrik Siedelmann [EMAIL PROTECTED] wrote: 2008/12/5 Gustavo Sverzut Barbieri [EMAIL PROTECTED]: On Thu, Dec 4, 2008 at 10:59 PM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Fri, 5 Dec 2008 00:03:18 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/12/3 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Tue, 2 Dec 2008 21:02:54 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? beacuse this is meant to be abstracted - c shouldnt be playing with stats of parts directly. you can talk to the edje via messages - these are used in many places in e and efl to abstract apis between edje and c code. But whenever edje is used inside a program the program code and the edje code depend on each other anyway. Most programmers (me included) choose a programming language for reasons. Forcing them to learn and use embryo for some parts is propably not the best approach. edje is meant to abstract this so it can be replaced with some other design and setup that does something different - and the designer chooses this in the edje :) yep, Hendrik, you're abusing edje and then complaining it doesn't behave. As you said, you choose your language and you can keep using it, just design your animation using it (hint: create your smart object, swallow it in your edje, possible using edje for your smart children... that is: edjes as parent and children of your smart). depending on what you want, this can be a bit easier... if you can fit into the box (sequence of items) model, then you can just implement one function and register that function with edje, then you feed it parameters using layout data (void*). Well I trust you if you say I'm abusing edje (poor thing). It's difficult to get documentation about well everything surrounding the efl, so excuse me if I don't know what you mean. Do you mean I should use evas directly from c together with a timer to do the animations interactiv? Because I still want to use edje to do complex transitions and keep it themable. I now do it (already working) with embryo functions which react on mouse events and then just use set_tween_state and programs to do a whole transition (on signals from outside) or that finish the transition (on mouse up). I'd like to do it with c so the edc file only contains the transitions, but not if that requires much more code than with embryo. I see and understand your point, I tried to did things like that in the past, but Edje is a layer that makes some things easier, while others more difficult as you noticed, often these that are more difficult are not the intended use, thus why I say abuse. I guess using embryo with tween state is the best so far. You can also jump in and help with lua scripting (or general scripting if you wish) to make script-only edje objects, they would be more powerful and things like this would remain in the theme, but be real programmable. So far we lack human power to write such thing, so we're stuck with Embryo :-P As I love Lua and know it very well (both the scripting language itself and its C-api) and your in search for man power to help integrating Lua into Edje (and I love it, too), I'd like to contribute to the efl. Yeah \o/ I already have functioning Lua bindings for Evas from a case study I'm working on at the moment. http://repo.or.cz/w/ego.git (highly experimental stuff, though ;-) Before I start to become familiar with Edje internals and find ways of incorporating Lua, there are some questions: - Has anybody already started on integrating Lua? Not as far as I know. - What should the scripting in Edje provide, and what not? Is there an existing list on the web, in svn, describing the intended scope of the scripting facility? If not, we may create it in the first place: + Should the scripting
Re: [E-devel] edje interactive transition
On Tue, 9 Dec 2008 10:57:23 +0100 Cedric BAIL [EMAIL PROTECTED] babbled: On Tue, Dec 9, 2008 at 9:51 AM, Hanspeter Portner [EMAIL PROTECTED] wrote: Gustavo Sverzut Barbieri wrote: On Fri, Dec 5, 2008 at 1:50 PM, Hendrik Siedelmann [EMAIL PROTECTED] wrote: 2008/12/5 Gustavo Sverzut Barbieri [EMAIL PROTECTED]: On Thu, Dec 4, 2008 at 10:59 PM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Fri, 5 Dec 2008 00:03:18 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/12/3 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Tue, 2 Dec 2008 21:02:54 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? beacuse this is meant to be abstracted - c shouldnt be playing with stats of parts directly. you can talk to the edje via messages - these are used in many places in e and efl to abstract apis between edje and c code. But whenever edje is used inside a program the program code and the edje code depend on each other anyway. Most programmers (me included) choose a programming language for reasons. Forcing them to learn and use embryo for some parts is propably not the best approach. edje is meant to abstract this so it can be replaced with some other design and setup that does something different - and the designer chooses this in the edje :) yep, Hendrik, you're abusing edje and then complaining it doesn't behave. As you said, you choose your language and you can keep using it, just design your animation using it (hint: create your smart object, swallow it in your edje, possible using edje for your smart children... that is: edjes as parent and children of your smart). depending on what you want, this can be a bit easier... if you can fit into the box (sequence of items) model, then you can just implement one function and register that function with edje, then you feed it parameters using layout data (void*). Well I trust you if you say I'm abusing edje (poor thing). It's difficult to get documentation about well everything surrounding the efl, so excuse me if I don't know what you mean. Do you mean I should use evas directly from c together with a timer to do the animations interactiv? Because I still want to use edje to do complex transitions and keep it themable. I now do it (already working) with embryo functions which react on mouse events and then just use set_tween_state and programs to do a whole transition (on signals from outside) or that finish the transition (on mouse up). I'd like to do it with c so the edc file only contains the transitions, but not if that requires much more code than with embryo. I see and understand your point, I tried to did things like that in the past, but Edje is a layer that makes some things easier, while others more difficult as you noticed, often these that are more difficult are not the intended use, thus why I say abuse. I guess using embryo with tween state is the best so far. You can also jump in and help with lua scripting (or general scripting if you wish) to make script-only edje objects, they would be more powerful and things like this would remain in the theme, but be real programmable. So far we lack human power to write such thing, so we're stuck with Embryo :-P As I love Lua and know it very well (both the scripting language itself and its C-api) and your in search for man power to help integrating Lua into Edje (and I love it, too), I'd like to contribute to the efl. Yeah \o/ woot! I already have functioning Lua bindings for Evas from a case study I'm working on at the moment. http://repo.or.cz/w/ego.git (highly experimental stuff, though ;-) Before I start to become familiar with Edje internals and find ways of incorporating Lua, there are some questions: - Has anybody already started on integrating Lua? Not as far as I know. no. no one has as best i know. i have played with liblua (5.1) and
Re: [E-devel] edje interactive transition
2008/12/5 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Fri, 5 Dec 2008 00:03:18 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/12/3 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Tue, 2 Dec 2008 21:02:54 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? beacuse this is meant to be abstracted - c shouldnt be playing with stats of parts directly. you can talk to the edje via messages - these are used in many places in e and efl to abstract apis between edje and c code. But whenever edje is used inside a program the program code and the edje code depend on each other anyway. Most programmers (me included) choose a programming language for reasons. Forcing them to learn and use embryo for some parts is propably not the best approach. edje is meant to abstract this so it can be replaced with some other design and setup that does something different - and the designer chooses this in the edje :) By this definition everything should be implemented with edje, because the designer might choose to change the whole program :D. No really this is just a question of where to set the border, for me it'd find it nice to let the programmer have the choice where to put it, and not the api. But nothing is perfect, especially not for everyone, I can happily live with the way it is. So now I'd just pass the value I want from my program over a unused color class, emit a signal and set this value over embryo. But this is probably not what you meant, it's not complex nor does it require extra states. But instead it's very bad style :D. What solution would you propose? use edje messages. battery module does this - exquisite does... done in other places too! they can pass arbitrary data back and forth. Okay with this info I digged in module code and the mailing list archives and found everything that was necessary. Works great now! So is there (or is planned) - something like edje_object_part_state_set to manually set the current state or (in my opinion better because it is better animated) - transition: INTERAKIV which would on every animator tick call some callback to get the current speed of transition. This would have the benefit that it could smooth the speed values it gets, so the animation is always smooth even if coming from bad real data (touchscreen position, acceleromter data ...). Or is there another way to do what I want? For know I'll propably just create some intermediate states, but thats not really a solution. hendrik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] hendrik -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] hendrik -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at
Re: [E-devel] edje interactive transition
On Fri, Dec 5, 2008 at 1:50 PM, Hendrik Siedelmann [EMAIL PROTECTED] wrote: 2008/12/5 Gustavo Sverzut Barbieri [EMAIL PROTECTED]: On Thu, Dec 4, 2008 at 10:59 PM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Fri, 5 Dec 2008 00:03:18 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/12/3 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Tue, 2 Dec 2008 21:02:54 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? beacuse this is meant to be abstracted - c shouldnt be playing with stats of parts directly. you can talk to the edje via messages - these are used in many places in e and efl to abstract apis between edje and c code. But whenever edje is used inside a program the program code and the edje code depend on each other anyway. Most programmers (me included) choose a programming language for reasons. Forcing them to learn and use embryo for some parts is propably not the best approach. edje is meant to abstract this so it can be replaced with some other design and setup that does something different - and the designer chooses this in the edje :) yep, Hendrik, you're abusing edje and then complaining it doesn't behave. As you said, you choose your language and you can keep using it, just design your animation using it (hint: create your smart object, swallow it in your edje, possible using edje for your smart children... that is: edjes as parent and children of your smart). depending on what you want, this can be a bit easier... if you can fit into the box (sequence of items) model, then you can just implement one function and register that function with edje, then you feed it parameters using layout data (void*). Well I trust you if you say I'm abusing edje (poor thing). It's difficult to get documentation about well everything surrounding the efl, so excuse me if I don't know what you mean. Do you mean I should use evas directly from c together with a timer to do the animations interactiv? Because I still want to use edje to do complex transitions and keep it themable. I now do it (already working) with embryo functions which react on mouse events and then just use set_tween_state and programs to do a whole transition (on signals from outside) or that finish the transition (on mouse up). I'd like to do it with c so the edc file only contains the transitions, but not if that requires much more code than with embryo. I see and understand your point, I tried to did things like that in the past, but Edje is a layer that makes some things easier, while others more difficult as you noticed, often these that are more difficult are not the intended use, thus why I say abuse. I guess using embryo with tween state is the best so far. You can also jump in and help with lua scripting (or general scripting if you wish) to make script-only edje objects, they would be more powerful and things like this would remain in the theme, but be real programmable. So far we lack human power to write such thing, so we're stuck with Embryo :-P -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: [EMAIL PROTECTED] Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] edje interactive transition
2008/12/5 Gustavo Sverzut Barbieri [EMAIL PROTECTED]: On Thu, Dec 4, 2008 at 10:59 PM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Fri, 5 Dec 2008 00:03:18 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/12/3 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Tue, 2 Dec 2008 21:02:54 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? beacuse this is meant to be abstracted - c shouldnt be playing with stats of parts directly. you can talk to the edje via messages - these are used in many places in e and efl to abstract apis between edje and c code. But whenever edje is used inside a program the program code and the edje code depend on each other anyway. Most programmers (me included) choose a programming language for reasons. Forcing them to learn and use embryo for some parts is propably not the best approach. edje is meant to abstract this so it can be replaced with some other design and setup that does something different - and the designer chooses this in the edje :) yep, Hendrik, you're abusing edje and then complaining it doesn't behave. As you said, you choose your language and you can keep using it, just design your animation using it (hint: create your smart object, swallow it in your edje, possible using edje for your smart children... that is: edjes as parent and children of your smart). depending on what you want, this can be a bit easier... if you can fit into the box (sequence of items) model, then you can just implement one function and register that function with edje, then you feed it parameters using layout data (void*). Well I trust you if you say I'm abusing edje (poor thing). It's difficult to get documentation about well everything surrounding the efl, so excuse me if I don't know what you mean. Do you mean I should use evas directly from c together with a timer to do the animations interactiv? Because I still want to use edje to do complex transitions and keep it themable. I now do it (already working) with embryo functions which react on mouse events and then just use set_tween_state and programs to do a whole transition (on signals from outside) or that finish the transition (on mouse up). I'd like to do it with c so the edc file only contains the transitions, but not if that requires much more code than with embryo. hendrik -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] edje interactive transition
2008/12/5 Gustavo Sverzut Barbieri [EMAIL PROTECTED]: On Fri, Dec 5, 2008 at 1:50 PM, Hendrik Siedelmann [EMAIL PROTECTED] wrote: 2008/12/5 Gustavo Sverzut Barbieri [EMAIL PROTECTED]: On Thu, Dec 4, 2008 at 10:59 PM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Fri, 5 Dec 2008 00:03:18 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/12/3 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Tue, 2 Dec 2008 21:02:54 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? beacuse this is meant to be abstracted - c shouldnt be playing with stats of parts directly. you can talk to the edje via messages - these are used in many places in e and efl to abstract apis between edje and c code. But whenever edje is used inside a program the program code and the edje code depend on each other anyway. Most programmers (me included) choose a programming language for reasons. Forcing them to learn and use embryo for some parts is propably not the best approach. edje is meant to abstract this so it can be replaced with some other design and setup that does something different - and the designer chooses this in the edje :) yep, Hendrik, you're abusing edje and then complaining it doesn't behave. As you said, you choose your language and you can keep using it, just design your animation using it (hint: create your smart object, swallow it in your edje, possible using edje for your smart children... that is: edjes as parent and children of your smart). depending on what you want, this can be a bit easier... if you can fit into the box (sequence of items) model, then you can just implement one function and register that function with edje, then you feed it parameters using layout data (void*). Well I trust you if you say I'm abusing edje (poor thing). It's difficult to get documentation about well everything surrounding the efl, so excuse me if I don't know what you mean. Do you mean I should use evas directly from c together with a timer to do the animations interactiv? Because I still want to use edje to do complex transitions and keep it themable. I now do it (already working) with embryo functions which react on mouse events and then just use set_tween_state and programs to do a whole transition (on signals from outside) or that finish the transition (on mouse up). I'd like to do it with c so the edc file only contains the transitions, but not if that requires much more code than with embryo. I see and understand your point, I tried to did things like that in the past, but Edje is a layer that makes some things easier, while others more difficult as you noticed, often these that are more difficult are not the intended use, thus why I say abuse. Hmm but I choose the easy way of least resistance, so I guess it's not abuse :D. I guess using embryo with tween state is the best so far. You can also jump in and help with lua scripting (or general scripting if you wish) to make script-only edje objects, they would be more powerful and things like this would remain in the theme, but be real programmable. So far we lack human power to write such thing, so we're stuck with Embryo :-P Jump in so I get sucked in by e and spend my whole time searching for words beginning with 'e' for the rest of my life? Never! No really it's not perfect but great enough, there are more smaller things I'd like to improve in the efl, so I get sucked in anyway ;). hendrik -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ enlightenment-devel mailing list
Re: [E-devel] edje interactive transition
2008/12/3 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Tue, 2 Dec 2008 21:02:54 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? beacuse this is meant to be abstracted - c shouldnt be playing with stats of parts directly. you can talk to the edje via messages - these are used in many places in e and efl to abstract apis between edje and c code. But whenever edje is used inside a program the program code and the edje code depend on each other anyway. Most programmers (me included) choose a programming language for reasons. Forcing them to learn and use embryo for some parts is propably not the best approach. So now I'd just pass the value I want from my program over a unused color class, emit a signal and set this value over embryo. But this is probably not what you meant, it's not complex nor does it require extra states. But instead it's very bad style :D. What solution would you propose? use edje messages. battery module does this - exquisite does... done in other places too! they can pass arbitrary data back and forth. Okay with this info I digged in module code and the mailing list archives and found everything that was necessary. Works great now! So is there (or is planned) - something like edje_object_part_state_set to manually set the current state or (in my opinion better because it is better animated) - transition: INTERAKIV which would on every animator tick call some callback to get the current speed of transition. This would have the benefit that it could smooth the speed values it gets, so the animation is always smooth even if coming from bad real data (touchscreen position, acceleromter data ...). Or is there another way to do what I want? For know I'll propably just create some intermediate states, but thats not really a solution. hendrik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] hendrik -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] hendrik -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] edje interactive transition
On Fri, 5 Dec 2008 00:03:18 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/12/3 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Tue, 2 Dec 2008 21:02:54 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? beacuse this is meant to be abstracted - c shouldnt be playing with stats of parts directly. you can talk to the edje via messages - these are used in many places in e and efl to abstract apis between edje and c code. But whenever edje is used inside a program the program code and the edje code depend on each other anyway. Most programmers (me included) choose a programming language for reasons. Forcing them to learn and use embryo for some parts is propably not the best approach. edje is meant to abstract this so it can be replaced with some other design and setup that does something different - and the designer chooses this in the edje :) So now I'd just pass the value I want from my program over a unused color class, emit a signal and set this value over embryo. But this is probably not what you meant, it's not complex nor does it require extra states. But instead it's very bad style :D. What solution would you propose? use edje messages. battery module does this - exquisite does... done in other places too! they can pass arbitrary data back and forth. Okay with this info I digged in module code and the mailing list archives and found everything that was necessary. Works great now! So is there (or is planned) - something like edje_object_part_state_set to manually set the current state or (in my opinion better because it is better animated) - transition: INTERAKIV which would on every animator tick call some callback to get the current speed of transition. This would have the benefit that it could smooth the speed values it gets, so the animation is always smooth even if coming from bad real data (touchscreen position, acceleromter data ...). Or is there another way to do what I want? For know I'll propably just create some intermediate states, but thats not really a solution. hendrik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] hendrik -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] hendrik -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] edje interactive transition
On Thu, Dec 4, 2008 at 10:59 PM, The Rasterman Carsten Haitzler [EMAIL PROTECTED] wrote: On Fri, 5 Dec 2008 00:03:18 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/12/3 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Tue, 2 Dec 2008 21:02:54 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? beacuse this is meant to be abstracted - c shouldnt be playing with stats of parts directly. you can talk to the edje via messages - these are used in many places in e and efl to abstract apis between edje and c code. But whenever edje is used inside a program the program code and the edje code depend on each other anyway. Most programmers (me included) choose a programming language for reasons. Forcing them to learn and use embryo for some parts is propably not the best approach. edje is meant to abstract this so it can be replaced with some other design and setup that does something different - and the designer chooses this in the edje :) yep, Hendrik, you're abusing edje and then complaining it doesn't behave. As you said, you choose your language and you can keep using it, just design your animation using it (hint: create your smart object, swallow it in your edje, possible using edje for your smart children... that is: edjes as parent and children of your smart). depending on what you want, this can be a bit easier... if you can fit into the box (sequence of items) model, then you can just implement one function and register that function with edje, then you feed it parameters using layout data (void*). -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -- MSN: [EMAIL PROTECTED] Skype: gsbarbieri Mobile: +55 (19) 9225-2202 -- SF.Net email is Sponsored by MIX09, March 18-20, 2009 in Las Vegas, Nevada. The future of the web can't happen without you. Join us at MIX09 to help pave the way to the Next Web now. Learn more and register at http://ad.doubleclick.net/clk;208669438;13503038;i?http://2009.visitmix.com/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] edje interactive transition
Am Sun, 30 Nov 2008 19:27:35 +0100 schrieb Hendrik Siedelmann: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... I've a similar problem. For my application I designed some screens as edje groups. But I like to have transitions that are based on conditions between those screens. So for now I go with Boost statechart and define a state machine that creates screens which load the correct edje groups. The best would be to have a real state machine between edje transitions. Currently I do this in C++ code. regards Andreas - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] edje interactive transition
2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? So now I'd just pass the value I want from my program over a unused color class, emit a signal and set this value over embryo. But this is probably not what you meant, it's not complex nor does it require extra states. But instead it's very bad style :D. What solution would you propose? So is there (or is planned) - something like edje_object_part_state_set to manually set the current state or (in my opinion better because it is better animated) - transition: INTERAKIV which would on every animator tick call some callback to get the current speed of transition. This would have the benefit that it could smooth the speed values it gets, so the animation is always smooth even if coming from bad real data (touchscreen position, acceleromter data ...). Or is there another way to do what I want? For know I'll propably just create some intermediate states, but thats not really a solution. hendrik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] hendrik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] edje interactive transition
On Tue, 2 Dec 2008 21:02:54 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: 2008/11/30 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) Do you mean set_tween_state? Is there a reason this is not available over the c interface? beacuse this is meant to be abstracted - c shouldnt be playing with stats of parts directly. you can talk to the edje via messages - these are used in many places in e and efl to abstract apis between edje and c code. So now I'd just pass the value I want from my program over a unused color class, emit a signal and set this value over embryo. But this is probably not what you meant, it's not complex nor does it require extra states. But instead it's very bad style :D. What solution would you propose? use edje messages. battery module does this - exquisite does... done in other places too! they can pass arbitrary data back and forth. So is there (or is planned) - something like edje_object_part_state_set to manually set the current state or (in my opinion better because it is better animated) - transition: INTERAKIV which would on every animator tick call some callback to get the current speed of transition. This would have the benefit that it could smooth the speed values it gets, so the animation is always smooth even if coming from bad real data (touchscreen position, acceleromter data ...). Or is there another way to do what I want? For know I'll propably just create some intermediate states, but thats not really a solution. hendrik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] hendrik -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] edje interactive transition
On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) So is there (or is planned) - something like edje_object_part_state_set to manually set the current state or (in my opinion better because it is better animated) - transition: INTERAKIV which would on every animator tick call some callback to get the current speed of transition. This would have the benefit that it could smooth the speed values it gets, so the animation is always smooth even if coming from bad real data (touchscreen position, acceleromter data ...). Or is there another way to do what I want? For know I'll propably just create some intermediate states, but thats not really a solution. hendrik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] edje interactive transition
2008/12/1 The Rasterman Carsten Haitzler [EMAIL PROTECTED]: On Sun, 30 Nov 2008 19:27:35 +0100 Hendrik Siedelmann [EMAIL PROTECTED] babbled: Hi, while fooling around with elementary trying to write some widgets I found a pretty huge limitation in edje. I was writing a page flip widget to be used for example for slideshow, document viewer but also for page switching using cursor/finger on touchscreen. But there seems to be no way to interaktiv set the transition between two states in edje. For example I want to blend between two parts depending on how far the cursor moved while pressed down. This way mouse gestures would get visualised by a preview of what would happen. But there I found no way to do this in edje one can only do the full transition... for this - you need to use embryo script {}... it is possible - with a bit of thought and complexity and custom states :) A thought for DaveMDS with edje_editor... Recording/plotting geometry values for a part? It would involve some tricky embryo work but it would make a transition like that easier... Could also make for some interesting animation options without the piles of work. I dont know how flash artists plot objects movements but that might be a good place to check out... -Toma So is there (or is planned) - something like edje_object_part_state_set to manually set the current state or (in my opinion better because it is better animated) - transition: INTERAKIV which would on every animator tick call some callback to get the current speed of transition. This would have the benefit that it could smooth the speed values it gets, so the animation is always smooth even if coming from bad real data (touchscreen position, acceleromter data ...). Or is there another way to do what I want? For know I'll propably just create some intermediate states, but thats not really a solution. hendrik - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- - Codito, ergo sum - I code, therefore I am -- The Rasterman (Carsten Haitzler)[EMAIL PROTECTED] - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel - This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100url=/ ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel