Re: [e-users] Really don't know how to start with

2013-05-01 Thread Cedric BAIL
Hello,

On Tue, Apr 30, 2013 at 9:48 PM, hYde hyde@gmail.com wrote:
 that's why I explicitly removed Edje. Edje pulls too much, and will not
 aggregate that much value for the BIOS case (show menu and similar). Of
 course it would be nice to have a complete environment with Elementary and
 all,  but I don't think it's doable without LOTS of effort, so stick with
 Evas first -- particularly pre-Eina Evas.

I wouldn't recommend to go so far in the past. EFL 1.7 is the most
portable version we did. A lot of effort went in to make it portable.
That why exotic, evil and escape where possible with it. Sadly the
merge in 1.8 has reduced that portability and it will take month
before it get back to the same level. Windows build for EFL was
working until a few days ago (Some header mess did bork it). So back
to the subject, use 1.7, best portability ever.

If you want to go up to ecore, look at what evil, escape and exotic do
and do provide a limited wrapper there. Exotic should make your life
easier for those kind of wrapper. In Ecore you can override the select
inside it and so handle manually a wrapper of it in your own
ecore_mybios that could be initialised by the right ecore_evas.

Porting to a limited OS that wasn't posix, provided a framebuffer,
some file I/O and a way to get event and wait for some time took me 1
month on 1.7. I do think that someone without any experience in EFL
will take much more. So start building layer by layer and you need to
understand the build system. Play with EFL on Linux and on Windows (I
am going to fix again the windows build and I hope to soon get a bot
to spank whoever break stuff again).

 Maybe I misunderstood about Edje, I thought that was some kind of C like
 meta-language layer to seperate UI and code. I'll try to use pre-Eina Evas
 though I still couldn't get my Win7 + MinGW right (lots of autotool error)

For EFL 1.8 if you want to help on making it back as portable:
https://phab.enlightenment.org/w/windows/
For EFL 1.7, https://trac.enlightenment.org/e/wiki/EFLWindowsXP . I
should start writing a doc on how to port EFL to your exotic
environment. I hope to push back exotic in 1.9 and have a more
portable system again.

If you need to strip the libraries, I'd recommend to remove the following
 chunks from Evas:
   - Gradients: it was removed in current Evas, but the pre-Eina still
 contained it with lots of useless code;
   - Textblock: if you don't need text markup or multi-line text, you can
 remove this and lots of code.

 I'l need Textblock for further usage.

Building all EFL 1.7 with dependencies to the minimum and including up
to Elementary will use 5MB. That is with a static build.

 And of course choose the minimum set of engines and options, I'm not sure
 the bootloader can use MMX/SSE, then you can compile out those with
 ./configure flags.
 Yes, we have SSE2, which is for security check, grab them libs to use will
 be okay.

 In UEFI environment we have events and notify, basic Bit blit function to
 access raw framebuffer, timers..etc. Not much like the OS but will do some
 good.

Do you have a doc to the API you have in that state ?

 NOTE: which hardware are you using this? It seems like a nice hobby
 project I'd help on weekends, but I'd need to have a way to test :-)
 I use coreboot or UDK2010 (
 http://sourceforge.net/apps/mediawiki/tianocore/index.php?title=UDK2010) ,
 the later has some NT32 simulation, which can use as a basic test on host
 machines.
 But if you are talking about real platform, I almost have everything
 because I work in a vendor.

 Not familiar to all of this (toolchain, environment and I don't know how to
 find E17's writing guide) I have to apologize :( , so t is hard for me to
 catch up all the information. But my target is to port a open-sourced UI
 lib for BIOS to use, not only in setup menus, but also some UEFI shell
 applications, it will magically reduce a lot of working hour, for BIOS /
 Driver developers to work only on the function, not to take care the
 unawareness of the UI.

I do still believe that the cost to go up to Ecore is not much higher
than to stop at Evas and once you have Ecore, Edje and Elementary will
come for free. I should really write that doc how to port EFL...
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Re: [e-users] Really don't know how to start with

2013-05-01 Thread The Rasterman
On Tue, 30 Apr 2013 09:31:43 -0300 Gustavo Sverzut Barbieri
barbi...@profusion.mobi said:

 Hi,
 
 
 On Tue, Apr 30, 2013 at 8:57 AM, Carsten Haitzler ras...@rasterman.comwrote:
 
  On Tue, 30 Apr 2013 18:03:21 +0800 hYde hyde@gmail.com said:
 
   Since my BIOS has only about 8MB of space, I take Evas + Edje.
 
  you'll need ecore, eet and eina too then. (well some of ecore).
 
 
 that's why I explicitly removed Edje. Edje pulls too much, and will not
 aggregate that much value for the BIOS case (show menu and similar). Of
 course it would be nice to have a complete environment with Elementary and
 all, but I don't think it's doable without LOTS of effort, so stick with
 Evas first -- particularly pre-Eina Evas.

well you still need eina anyway. so edje adds eet and ecore (ecore, ecore-imf,
ecore-file, ecore-evas, ecore-input, ecore-evas). these ecores are fairly
small, and ecore-evas pulls in ecore-con and ecore-ipc.

there likely will be the need for ecore anyway for a mainloop etc. so i'd guess
it doesnt end up too bad, and relying on eet as a way of nicely encapsulating
data into a single file will be helpful. lossy compression for images with
alpha (that jeg doesnt do and png doesnt do) will save you space too if you use
such image data much. so in the end i am not sure it will be too bad.
elementary thought makes things a whole new level.

   May I ask what is pre-merge?
 
  efl 1.7.x ... from efl 1.8 we have a single build tree and we have upped
  our
  dependencies. 1.8 is not out yet.. but release is scheduled for end of may.
 
 
 Yes, but I'd strongly encourage to find out the Evas version before Eina
 was introduced. Then you don't need Eina, just Evas types that were built
 in (saves a lib to care and some Kb in the final image).
 
 With Evas all you need is to create an engine similar to FB, give Evas
 the framebuffer (pixels) to paint and that's it. If you can configure your
 FB, then it should be pretty simple to get it running. You can copy
 Expedite's model, that is basically a loop:
while (1) {
   event = get_event();
   if (event) process_event(event);
   evas_render_updates(evas);
}
 
 from process_event() you can arrange your objects as you wish (create,
 move, resize...), evas_render_updates() will take care to draw them to
 output. Eventually you'd have to ask the FB to update itself, depends on
 your setup.
 
 If you need to strip the libraries, I'd recommend to remove the following
 chunks from Evas:
- Gradients: it was removed in current Evas, but the pre-Eina still
 contained it with lots of useless code;
- Textblock: if you don't need text markup or multi-line text, you can
 remove this and lots of code.
 
 And of course choose the minimum set of engines and options, I'm not sure
 the bootloader can use MMX/SSE, then you can compile out those with
 ./configure flags.
 
 
 NOTE: which hardware are you using this? It seems like a nice hobby project
 I'd help on weekends, but I'd need to have a way to test :-)
 
 
 -- 
 Gustavo Sverzut Barbieri
 http://profusion.mobi embedded systems
 --
 MSN: barbi...@gmail.com
 Skype: gsbarbieri
 Mobile: +55 (19) 9225-2202
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Re: [e-users] E17 + Full Screen Flash + Secondary Screen

2013-05-01 Thread The Rasterman
On Sat, 20 Apr 2013 22:28:21 -0500 Jeff Hoogland jeffhoogl...@linux.com said:

 This could very well just be a flash issue (as I haven't tested it on
 another DE and flash is crappy software).
 
 But I was wondering if anyone has found a method of running full-screen
 flash video on a secondary screen and mousing off of that monitor without
 losing the full screen on the video? Right now using E17.2.1 when I mouse
 off the secondary screen onto my other monitor the video stops playing as
 full screen.
 
 If this isn't possible currently is this something E17 could accomplish or
 is this just a limitation of the awful software that is flash?

flash itself just closes its fullscreen window. there isn't much we can do
about it.

 -- 
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 Thoughts on Technology http://jeffhoogland.blogspot.com/, Tech Blog
 Bodhi Linux http://bodhilinux.com/, Enlightenment for your Desktop
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Re: [e-users] Really don't know how to start with

2013-05-01 Thread hYde
wow... Looks like I need to dig in more to study more stuff :(

Is it possible to reduce code size to about  400~700KB after all this?


On Wed, May 1, 2013 at 5:56 PM, Carsten Haitzler ras...@rasterman.comwrote:

 On Tue, 30 Apr 2013 09:31:43 -0300 Gustavo Sverzut Barbieri
 barbi...@profusion.mobi said:

  Hi,
 
 
  On Tue, Apr 30, 2013 at 8:57 AM, Carsten Haitzler ras...@rasterman.com
 wrote:
 
   On Tue, 30 Apr 2013 18:03:21 +0800 hYde hyde@gmail.com said:
  
Since my BIOS has only about 8MB of space, I take Evas + Edje.
  
   you'll need ecore, eet and eina too then. (well some of ecore).
 
 
  that's why I explicitly removed Edje. Edje pulls too much, and will not
  aggregate that much value for the BIOS case (show menu and similar). Of
  course it would be nice to have a complete environment with Elementary
 and
  all, but I don't think it's doable without LOTS of effort, so stick with
  Evas first -- particularly pre-Eina Evas.

 well you still need eina anyway. so edje adds eet and ecore (ecore,
 ecore-imf,
 ecore-file, ecore-evas, ecore-input, ecore-evas). these ecores are fairly
 small, and ecore-evas pulls in ecore-con and ecore-ipc.

 there likely will be the need for ecore anyway for a mainloop etc. so i'd
 guess
 it doesnt end up too bad, and relying on eet as a way of nicely
 encapsulating
 data into a single file will be helpful. lossy compression for images with
 alpha (that jeg doesnt do and png doesnt do) will save you space too if
 you use
 such image data much. so in the end i am not sure it will be too bad.
 elementary thought makes things a whole new level.

May I ask what is pre-merge?
  
   efl 1.7.x ... from efl 1.8 we have a single build tree and we have
 upped
   our
   dependencies. 1.8 is not out yet.. but release is scheduled for end of
 may.
 
 
  Yes, but I'd strongly encourage to find out the Evas version before Eina
  was introduced. Then you don't need Eina, just Evas types that were built
  in (saves a lib to care and some Kb in the final image).
 
  With Evas all you need is to create an engine similar to FB, give Evas
  the framebuffer (pixels) to paint and that's it. If you can configure
 your
  FB, then it should be pretty simple to get it running. You can copy
  Expedite's model, that is basically a loop:
 while (1) {
event = get_event();
if (event) process_event(event);
evas_render_updates(evas);
 }
 
  from process_event() you can arrange your objects as you wish (create,
  move, resize...), evas_render_updates() will take care to draw them to
  output. Eventually you'd have to ask the FB to update itself, depends on
  your setup.
 
  If you need to strip the libraries, I'd recommend to remove the following
  chunks from Evas:
 - Gradients: it was removed in current Evas, but the pre-Eina still
  contained it with lots of useless code;
 - Textblock: if you don't need text markup or multi-line text, you can
  remove this and lots of code.
 
  And of course choose the minimum set of engines and options, I'm not sure
  the bootloader can use MMX/SSE, then you can compile out those with
  ./configure flags.
 
 
  NOTE: which hardware are you using this? It seems like a nice hobby
 project
  I'd help on weekends, but I'd need to have a way to test :-)
 
 
  --
  Gustavo Sverzut Barbieri
  http://profusion.mobi embedded systems
  --
  MSN: barbi...@gmail.com
  Skype: gsbarbieri
  Mobile: +55 (19) 9225-2202
 
 --
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Re: [e-users] Really don't know how to start with

2013-05-01 Thread The Rasterman
On Wed, 1 May 2013 22:59:43 +0800 hYde hyde@gmail.com said:

 wow... Looks like I need to dig in more to study more stuff :(
 
 Is it possible to reduce code size to about  400~700KB after all this?

compressed or uncompressed? evas minus all dependencies and zero modules in
current dev is 1.4m once stripped. its 570k when compressed (so assuming cramfs
or so then its in your size range), but thats just evas. remember this is also
with all features on/built in and -O2 with optimization. -Os may do better.

so evas+eina alone come out at 744kb compressed (again assuming cramfs) (1.8m
uncompressed). this happens to include buffer engine, a whole bunch of image
format loaders and more. chances are u can shave off maybe 100-200k by
configuring off things (maybe 100-200k compressed savings). problem is at least
with current dev (and 1.8) you need to modify configure.ac - we dont have a
bios profile currently. :)

now if i go disable a bunch of loaders in configure.ac specifically and use
-Os... and i compress things down.. including eet suport for loaders, jpeg and
png loader, freetype support no fontconfig), frameubuffer enigne (and buffer
engine) with small dither array, with eina, eet, evas, and eo... uncompressed
its 1.6m, compressed 636kb. thats enough stuff there to do display, build a ui
yourself (place text, images, rects etc.), handle input when fed in from code
(and route to the right target) load png's and jpgs (assuming u provide libpng
and libjpeg), render ttf text with anti-aliasing, handle all common/sane bit
depths (from monochrome up to 24bpp), lots of other fun rendering stuff (smooth
interpolated scaling), scene graph, text layout and formatting with markup and
unicode (no RTL support though), and being able to pack data resources into
single eet files for access via key values. you will need in addition
libc/libm/libdl/libpthread, zlib (png needs this anyway), freetype. thats
actually about it. you dont need much more.

so we can get down to about 640kb plus some external deps. remove png and jpeg
loader.. if u want to rely on eet entirely and u can save maybe 20k compressed.
i am sure we could do there things to trim more, but not a hell of a lot. so is
640k compressed (out of 8mb) worth using for a pretty complete
display/rendering subsystem including high level text formatting, image
decoding rendering, event routing etc? if i include the deps (freetype, libjpeg
and libpng - i am skipping zlib, libc etc. as i assume these will be there no
matter what you use for display), your entire footprint (compressed) is 1.1M
for everything you need to display. input is still your problem. :) as it
creating widgets and doing layout. you dont need full blown widgets for a bios
i imagine... i'd say 1.1m of 8mb is a perfectly adequate footprint. you can
probably get the rest (kernel, libc base etc) down to about 3m, so as such u'll
probably have about 4.. maybe 5m for the core os and what not. that leaves u
with 3m for the bios app and data files (jpg's, png's etc.). am i far off the
mark here?

btw your project is rather fascinating. :)

 On Wed, May 1, 2013 at 5:56 PM, Carsten Haitzler ras...@rasterman.comwrote:
 
  On Tue, 30 Apr 2013 09:31:43 -0300 Gustavo Sverzut Barbieri
  barbi...@profusion.mobi said:
 
   Hi,
  
  
   On Tue, Apr 30, 2013 at 8:57 AM, Carsten Haitzler ras...@rasterman.com
  wrote:
  
On Tue, 30 Apr 2013 18:03:21 +0800 hYde hyde@gmail.com said:
   
 Since my BIOS has only about 8MB of space, I take Evas + Edje.
   
you'll need ecore, eet and eina too then. (well some of ecore).
  
  
   that's why I explicitly removed Edje. Edje pulls too much, and will not
   aggregate that much value for the BIOS case (show menu and similar). Of
   course it would be nice to have a complete environment with Elementary
  and
   all, but I don't think it's doable without LOTS of effort, so stick with
   Evas first -- particularly pre-Eina Evas.
 
  well you still need eina anyway. so edje adds eet and ecore (ecore,
  ecore-imf,
  ecore-file, ecore-evas, ecore-input, ecore-evas). these ecores are fairly
  small, and ecore-evas pulls in ecore-con and ecore-ipc.
 
  there likely will be the need for ecore anyway for a mainloop etc. so i'd
  guess
  it doesnt end up too bad, and relying on eet as a way of nicely
  encapsulating
  data into a single file will be helpful. lossy compression for images with
  alpha (that jeg doesnt do and png doesnt do) will save you space too if
  you use
  such image data much. so in the end i am not sure it will be too bad.
  elementary thought makes things a whole new level.
 
 May I ask what is pre-merge?
   
efl 1.7.x ... from efl 1.8 we have a single build tree and we have
  upped
our
dependencies. 1.8 is not out yet.. but release is scheduled for end of
  may.
  
  
   Yes, but I'd strongly encourage to find out the Evas version before Eina
   was introduced. Then you don't need Eina, just Evas types that were built
   in 

Re: [e-users] Really don't know how to start with

2013-05-01 Thread Alan McKinnon
On 01/05/2013 18:00, Carsten Haitzler (The Rasterman) wrote:
 On Wed, 1 May 2013 22:59:43 +0800 hYde hyde@gmail.com said:
 
 wow... Looks like I need to dig in more to study more stuff :(

 Is it possible to reduce code size to about  400~700KB after all this?

[snip awesome technical stuff]

 btw your project is rather fascinating. :)

I'll say :-)

Horribly OT of course but that was my first thought too - a decent
looking boot environment driven by EFL? How cool is that!


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alan.mckin...@gmail.com


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Re: [e-users] Really don't know how to start with

2013-05-01 Thread hYde
Hi:

After your detailed explanation, I guess Enlightenment is just what I need.
In BIOS environment we have jpg, bmp and png decoder lib already, and
picture format we use is just these, so I think I could strip these out. We
only need one font, and I've developed a freetype font library, so this one
I think is good to go already.

In our file system we use LZMA to do the compressing, size doesn't matter
when we deploy the lib into memory, so I meant code size is when the lib is
in the ROM part. In fact as long as the self awareness feature of this UI
system doesn't go away after size reducing, it is always worth porting on a
BIOS environment, no matter how hard the process goes IMO. Some modern day
computers doesn't limited its code size, some already has their BIOS in
about 20~200MB flash memory, but 8MB is main stream, I will still sticking
to this particular size as a base.

When I completed porting, is it okay to do the feedback the files and
configs to you? Sticking as a branch of the officials might be good and
will get most users have their BIOS decorated.

Hope I don't get many issue in office so I could get this work as soon as
possible, thank you all.


On Thu, May 2, 2013 at 12:00 AM, Carsten Haitzler ras...@rasterman.comwrote:

 On Wed, 1 May 2013 22:59:43 +0800 hYde hyde@gmail.com said:

  wow... Looks like I need to dig in more to study more stuff :(
 
  Is it possible to reduce code size to about  400~700KB after all this?

 compressed or uncompressed? evas minus all dependencies and zero modules in
 current dev is 1.4m once stripped. its 570k when compressed (so assuming
 cramfs
 or so then its in your size range), but thats just evas. remember this is
 also
 with all features on/built in and -O2 with optimization. -Os may do better.

 so evas+eina alone come out at 744kb compressed (again assuming cramfs)
 (1.8m
 uncompressed). this happens to include buffer engine, a whole bunch of
 image
 format loaders and more. chances are u can shave off maybe 100-200k by
 configuring off things (maybe 100-200k compressed savings). problem is at
 least
 with current dev (and 1.8) you need to modify configure.ac - we dont have
 a
 bios profile currently. :)

 now if i go disable a bunch of loaders in configure.ac specifically and
 use
 -Os... and i compress things down.. including eet suport for loaders, jpeg
 and
 png loader, freetype support no fontconfig), frameubuffer enigne (and
 buffer
 engine) with small dither array, with eina, eet, evas, and eo...
 uncompressed
 its 1.6m, compressed 636kb. thats enough stuff there to do display, build
 a ui
 yourself (place text, images, rects etc.), handle input when fed in from
 code
 (and route to the right target) load png's and jpgs (assuming u provide
 libpng
 and libjpeg), render ttf text with anti-aliasing, handle all common/sane
 bit
 depths (from monochrome up to 24bpp), lots of other fun rendering stuff
 (smooth
 interpolated scaling), scene graph, text layout and formatting with markup
 and
 unicode (no RTL support though), and being able to pack data resources into
 single eet files for access via key values. you will need in addition
 libc/libm/libdl/libpthread, zlib (png needs this anyway), freetype. thats
 actually about it. you dont need much more.

 so we can get down to about 640kb plus some external deps. remove png and
 jpeg
 loader.. if u want to rely on eet entirely and u can save maybe 20k
 compressed.
 i am sure we could do there things to trim more, but not a hell of a lot.
 so is
 640k compressed (out of 8mb) worth using for a pretty complete
 display/rendering subsystem including high level text formatting, image
 decoding rendering, event routing etc? if i include the deps (freetype,
 libjpeg
 and libpng - i am skipping zlib, libc etc. as i assume these will be there
 no
 matter what you use for display), your entire footprint (compressed) is
 1.1M
 for everything you need to display. input is still your problem. :) as it
 creating widgets and doing layout. you dont need full blown widgets for a
 bios
 i imagine... i'd say 1.1m of 8mb is a perfectly adequate footprint. you can
 probably get the rest (kernel, libc base etc) down to about 3m, so as such
 u'll
 probably have about 4.. maybe 5m for the core os and what not. that leaves
 u
 with 3m for the bios app and data files (jpg's, png's etc.). am i far
 off the
 mark here?

 btw your project is rather fascinating. :)

  On Wed, May 1, 2013 at 5:56 PM, Carsten Haitzler ras...@rasterman.com
 wrote:
 
   On Tue, 30 Apr 2013 09:31:43 -0300 Gustavo Sverzut Barbieri
   barbi...@profusion.mobi said:
  
Hi,
   
   
On Tue, Apr 30, 2013 at 8:57 AM, Carsten Haitzler 
 ras...@rasterman.com
   wrote:
   
 On Tue, 30 Apr 2013 18:03:21 +0800 hYde hyde@gmail.com said:

  Since my BIOS has only about 8MB of space, I take Evas + Edje.

 you'll need ecore, eet and eina too then. (well some of ecore).
   
   
that's why I explicitly removed Edje. Edje 

Re: [e-users] Really don't know how to start with

2013-05-01 Thread Gustavo Sverzut Barbieri
On Wed, May 1, 2013 at 2:35 PM, hYde hyde@gmail.com wrote:

 Hi:

 After your detailed explanation, I guess Enlightenment is just what I need.
 In BIOS environment we have jpg, bmp and png decoder lib already, and
 picture format we use is just these, so I think I could strip these out. We
 only need one font, and I've developed a freetype font library, so this one
 I think is good to go already.

 In our file system we use LZMA to do the compressing, size doesn't matter
 when we deploy the lib into memory, so I meant code size is when the lib is
 in the ROM part. In fact as long as the self awareness feature of this UI
 system doesn't go away after size reducing, it is always worth porting on a
 BIOS environment, no matter how hard the process goes IMO. Some modern day
 computers doesn't limited its code size, some already has their BIOS in
 about 20~200MB flash memory, but 8MB is main stream, I will still sticking
 to this particular size as a base.

 When I completed porting, is it okay to do the feedback the files and
 configs to you? Sticking as a branch of the officials might be good and
 will get most users have their BIOS decorated.

 Hope I don't get many issue in office so I could get this work as soon as
 possible, thank you all.


sure! once you're fine with that we can help you to get it into
upstream-able form, like a new platform efi that can setup the set of
loaders/engines for the user.


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http://profusion.mobi embedded systems
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Mobile: +55 (19) 9225-2202
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Re: [e-users] Really don't know how to start with

2013-05-01 Thread The Rasterman
On Thu, 2 May 2013 01:35:47 +0800 hYde hyde@gmail.com said:

 Hi:
 
 After your detailed explanation, I guess Enlightenment is just what I need.
 In BIOS environment we have jpg, bmp and png decoder lib already, and
 picture format we use is just these, so I think I could strip these out. We
 only need one font, and I've developed a freetype font library, so this one
 I think is good to go already.
 
 In our file system we use LZMA to do the compressing, size doesn't matter
 when we deploy the lib into memory, so I meant code size is when the lib is
 in the ROM part. In fact as long as the self awareness feature of this UI
 system doesn't go away after size reducing, it is always worth porting on a
 BIOS environment, no matter how hard the process goes IMO. Some modern day
 computers doesn't limited its code size, some already has their BIOS in
 about 20~200MB flash memory, but 8MB is main stream, I will still sticking
 to this particular size as a base.
 
 When I completed porting, is it okay to do the feedback the files and
 configs to you? Sticking as a branch of the officials might be good and
 will get most users have their BIOS decorated.

actually i don't think we want a branch. we're happy to work with you and make
what you need a profile. right now basically we have a full bloated profile.
you want something much more stripped down. you MAY also want to use ecore,
ecore_fb and ecore_evas too to save dealing with mainloops, the fb device
handling, input (kbd/mouse etc.) (well this is linux kernel fbcon etc.) - but
this will add more to what i quoted above, but won't double it. another few
hundred kb, but now your mainloop and input infra is done too. if you don't
need png then of course that saves a little bit too (and eet itself handles
lossless images with alpha as well as lossy, tho eet does still need zlib and
libjpeg).

i think the best thing you can do is go through some iterating of modifying
configure.ac and turning off what you don't need and making it a profile, then
feeding that back to us and so on - we can advise you on the next step etc. and
pretty much end up with a lean result and it'll then become probably a few
simple configure options and then some post-install script that maybe strips
out a few extra build outputs like .la files, includes and other things you
wont need at runtime.

 Hope I don't get many issue in office so I could get this work as soon as
 possible, thank you all.
 
 
 On Thu, May 2, 2013 at 12:00 AM, Carsten Haitzler ras...@rasterman.comwrote:
 
  On Wed, 1 May 2013 22:59:43 +0800 hYde hyde@gmail.com said:
 
   wow... Looks like I need to dig in more to study more stuff :(
  
   Is it possible to reduce code size to about  400~700KB after all this?
 
  compressed or uncompressed? evas minus all dependencies and zero modules in
  current dev is 1.4m once stripped. its 570k when compressed (so assuming
  cramfs
  or so then its in your size range), but thats just evas. remember this is
  also
  with all features on/built in and -O2 with optimization. -Os may do better.
 
  so evas+eina alone come out at 744kb compressed (again assuming cramfs)
  (1.8m
  uncompressed). this happens to include buffer engine, a whole bunch of
  image
  format loaders and more. chances are u can shave off maybe 100-200k by
  configuring off things (maybe 100-200k compressed savings). problem is at
  least
  with current dev (and 1.8) you need to modify configure.ac - we dont have
  a
  bios profile currently. :)
 
  now if i go disable a bunch of loaders in configure.ac specifically and
  use
  -Os... and i compress things down.. including eet suport for loaders, jpeg
  and
  png loader, freetype support no fontconfig), frameubuffer enigne (and
  buffer
  engine) with small dither array, with eina, eet, evas, and eo...
  uncompressed
  its 1.6m, compressed 636kb. thats enough stuff there to do display, build
  a ui
  yourself (place text, images, rects etc.), handle input when fed in from
  code
  (and route to the right target) load png's and jpgs (assuming u provide
  libpng
  and libjpeg), render ttf text with anti-aliasing, handle all common/sane
  bit
  depths (from monochrome up to 24bpp), lots of other fun rendering stuff
  (smooth
  interpolated scaling), scene graph, text layout and formatting with markup
  and
  unicode (no RTL support though), and being able to pack data resources into
  single eet files for access via key values. you will need in addition
  libc/libm/libdl/libpthread, zlib (png needs this anyway), freetype. thats
  actually about it. you dont need much more.
 
  so we can get down to about 640kb plus some external deps. remove png and
  jpeg
  loader.. if u want to rely on eet entirely and u can save maybe 20k
  compressed.
  i am sure we could do there things to trim more, but not a hell of a lot.
  so is
  640k compressed (out of 8mb) worth using for a pretty complete
  display/rendering subsystem including high level text formatting, image