Re: [expert] Quake 3 and Mandrake 8.1

2001-11-03 Thread Mike Tracy Holt

Patrick Mayer wrote:

I am trying to run Quake 3 Arena on Mandrake 8.1.

My hardware is as follows:
PIII 800mhz, 768 megs ram
Matrox G400, 16mb 1024x768x 16bpp
Soundblaster Live!
Asus P3B

DRI runs well with the games packaged with MDK 8.1.

However, Quake 3 Arena crashes just before it gets in play mode.
The same goes with Descent 3.
This crashes X but does not lock up th emachine: I can still telnet and 
shutdown.

Both programs have been patched to their latest version.

Has anybody been able to make hose two games runwith Mdk 8.1, using similar 
hardware?

Any help would be appreciated. Thanks! 


Can you start it from eterm or similar and then post the error message 
please?
thanks, mike




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[expert] Quake 3 and Mandrake 8.1

2001-11-02 Thread Patrick Mayer

I am trying to run Quake 3 Arena on Mandrake 8.1.

My hardware is as follows:
PIII 800mhz, 768 megs ram
Matrox G400, 16mb 1024x768x 16bpp
Soundblaster Live!
Asus P3B

DRI runs well with the games packaged with MDK 8.1.

However, Quake 3 Arena crashes just before it gets in play mode.
The same goes with Descent 3.
This crashes X but does not lock up th emachine: I can still telnet and 
shutdown.

Both programs have been patched to their latest version.

Has anybody been able to make hose two games runwith Mdk 8.1, using similar 
hardware?

Any help would be appreciated. Thanks!



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Re: [expert] Quake 3 and Mandrake 8.1

2001-11-02 Thread Travis Olds

On Sat, 3 Nov 2001, Patrick Mayer wrote:

 I am trying to run Quake 3 Arena on Mandrake 8.1.
 
 My hardware is as follows:
 PIII 800mhz, 768 megs ram
 Matrox G400, 16mb 1024x768x 16bpp
 Soundblaster Live!
 Asus P3B
 
 DRI runs well with the games packaged with MDK 8.1.
 
 However, Quake 3 Arena crashes just before it gets in play mode.
 The same goes with Descent 3.
 This crashes X but does not lock up th emachine: I can still telnet and 
 shutdown.
 
 Both programs have been patched to their latest version.
 
 Has anybody been able to make hose two games runwith Mdk 8.1, using similar 
 hardware?
 
 Any help would be appreciated. Thanks!
 
There is a known problem with the soundblaster live ALSA driver and I
think all versions of Quake. The problem is that Quake attempt to do a
direct mmap of the sound device which causes a memory protection or
segmentation fault using the ALSA drivers. I haven't managed to find any
solutions to the problem. Possibly this is the problem your experiencing. 


--
Travis Olds
[EMAIL PROTECTED]

Research Student
Jacaranda Research Group
Department of Computer Science
University of Adelaide




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