Re: [Factor-talk] Game programming in Factor

2012-12-07 Thread John Benediktsson
I suggest you look at the game.loop vocabulary (in addition to general
opengl things).

Joe Groff has some blogs about it, one of the first is here:

http://duriansoftware.com/joe/The-Factor-game-framework.html

These demos might be useful to look at:

IN: scratchpad tetris run
IN: scratchpad boids run
IN: scratchpad terrain run

Also, there are some demos using the GPU:

IN: scratchpad: gpu.demos.bunny run
IN: scratchpad: gpu.demos.raytrace run

Also, this is a fun little game demo built by Joe:

https://github.com/jckarter/papier





On Fri, Dec 7, 2012 at 6:57 AM, Samuel Proulx proulxsam...@gmail.comwrote:

 Hi,

 I was wondering what was the best way to make simple 2D games with Factor.
 I've been programming simple games in Python using either Pygame or Pyglet,
 which is pretty easy and straightforward. Although, in Factor, I doesn't
 appear to work the same way.

 My questions are the following:

 1. Which vocabulary should I use? I'm guessing I should use the OpenGl
 vocabulary in combinaison with the game vocabulary for things such as the
 main loop. Is that right?

 2. Are there any tutorial about game programming in Factor? / Where shall
 I start?

 Thanks in advance,
 Samuel




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Re: [Factor-talk] Game programming in Factor

2012-12-07 Thread Samuel Proulx
Thank you John! I'll look this up and I'll hopefully be able to figure it
out.


2012/12/7 John Benediktsson mrj...@gmail.com

 I suggest you look at the game.loop vocabulary (in addition to general
 opengl things).

 Joe Groff has some blogs about it, one of the first is here:

 http://duriansoftware.com/joe/The-Factor-game-framework.html

 These demos might be useful to look at:

 IN: scratchpad tetris run
 IN: scratchpad boids run
 IN: scratchpad terrain run

 Also, there are some demos using the GPU:

 IN: scratchpad: gpu.demos.bunny run
 IN: scratchpad: gpu.demos.raytrace run

 Also, this is a fun little game demo built by Joe:

 https://github.com/jckarter/papier





 On Fri, Dec 7, 2012 at 6:57 AM, Samuel Proulx proulxsam...@gmail.comwrote:

 Hi,

 I was wondering what was the best way to make simple 2D games with
 Factor. I've been programming simple games in Python using either Pygame or
 Pyglet, which is pretty easy and straightforward. Although, in Factor, I
 doesn't appear to work the same way.

 My questions are the following:

 1. Which vocabulary should I use? I'm guessing I should use the OpenGl
 vocabulary in combinaison with the game vocabulary for things such as the
 main loop. Is that right?

 2. Are there any tutorial about game programming in Factor? / Where shall
 I start?

 Thanks in advance,
 Samuel




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 Improve your efficiency, and focus on delivering more value-add services
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 Factor-talk@lists.sourceforge.net
 https://lists.sourceforge.net/lists/listinfo/factor-talk




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