Thank you John! I'll look this up and I'll hopefully be able to figure it
out.
2012/12/7 John Benediktsson mrj...@gmail.com
I suggest you look at the game.loop vocabulary (in addition to general
opengl things).
Joe Groff has some blogs about it, one of the first is here:
http://duriansoftware.com/joe/The-Factor-game-framework.html
These demos might be useful to look at:
IN: scratchpad tetris run
IN: scratchpad boids run
IN: scratchpad terrain run
Also, there are some demos using the GPU:
IN: scratchpad: gpu.demos.bunny run
IN: scratchpad: gpu.demos.raytrace run
Also, this is a fun little game demo built by Joe:
https://github.com/jckarter/papier
On Fri, Dec 7, 2012 at 6:57 AM, Samuel Proulx proulxsam...@gmail.comwrote:
Hi,
I was wondering what was the best way to make simple 2D games with
Factor. I've been programming simple games in Python using either Pygame or
Pyglet, which is pretty easy and straightforward. Although, in Factor, I
doesn't appear to work the same way.
My questions are the following:
1. Which vocabulary should I use? I'm guessing I should use the OpenGl
vocabulary in combinaison with the game vocabulary for things such as the
main loop. Is that right?
2. Are there any tutorial about game programming in Factor? / Where shall
I start?
Thanks in advance,
Samuel
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