Re: Round 3 Default Artwork Decision

2007-08-23 Thread Nicu Buculei

Máirín Duffy wrote:


http://fedoraproject.org/wiki/Artwork/F8Themes/Infinity/Round3Final

It still needs:

- CD boot menu
- firstboot banner  splash (could reuse anaconda splash)
- Normal boot menu background (grub)
- RHGB theme
- GDM theme (we can do a graphical greeter if we provide the theme so i 
can write it)
- if we need splashes for gnome and KDE, the anaconda splash design 
should work well with minor modifications


Do you need help with this?

--
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Re: [Echo Icons] help needed in cleaning SVG icons.

2007-08-23 Thread Nicolas Mailhot

Le Mer 15 août 2007 19:42, Martin Sourada a écrit :
 Hi,

 the SVG icons have several more or less serious issues. I've already
 fixed those most bad ones (non-square icon sizes and some of the worst
 garbage removal from inkscape). We need more, however. Here is the
 list
 of what is needed to do with the SVG icons currently.

 a) make them smaller in means of space on disk - vacuum defs in
 inkscape
 does very good job at this (I already run it on some icons), it would
 be
 great if we could do more automatically, opening each icon in inkscape
 is just slow...

Just tell me what elements or attributes you want to be killed and I
can modify the scrubbing xslt to do it (if it does not now, it's
pretty thorough already)


 b) fix the positioning. The positioning must the same as in 48x48 png
 counterparts. Currently the SVG usually are slightly bigger

 c) add shadows. The shadows must be same like in their 48x48 png
 counterparts. It's possible to make a shadow in and then export png,
 in
 order to be same.

 d) fix various rendering issues. Many icons made in Adobe Illustrator
 just don't display as they should. All SVG icons MUST look like their
 48x48 png counterparts.

Again if you can specify the transform you want I may just automatise
it (no hard promise)

Regards,

-- 
Nicolas Mailhot


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Re: Round 3 Default Artwork Decision

2007-08-23 Thread Ben Arnold
On 22/08/07, Máirín Duffy [EMAIL PROTECTED] wrote:
 Ben, have you made any more progress on Abstract? I checked the wiki
 page [1] but it looks like the latest artwork is from Aug 5th and
 doesn't incorporate the modifications based on the feedback you got on
 our blogs and on list?

 [1] http://fedoraproject.org/wiki/Artwork/F8ThemeAbstract

Unfortunately, I have been very busy this month (hence my quietness
regarding the mailing list) and will be for the foreseeable days. I
don't think I will be able to make anything substantial until
September. I apoligise for this but I have updated the wiki page with
the feeback and my intentions so if anyone wants to help then they
can.

Where has August gone?

On 23/08/07, Nicu Buculei [EMAIL PROTECTED] wrote:
 Máirín Duffy wrote:
  http://fedoraproject.org/wiki/Artwork/F8Themes/Infinity/Round3Final

 Do you need help with this?

Anyone please feel free to jump in with any project.

./b

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Re: Round 3 Default Artwork Decision

2007-08-23 Thread Máirín Duffy

Nicu Buculei wrote:

Máirín Duffy wrote:


http://fedoraproject.org/wiki/Artwork/F8Themes/Infinity/Round3Final

It still needs:

- CD boot menu
- firstboot banner  splash (could reuse anaconda splash)
- Normal boot menu background (grub)
- RHGB theme
- GDM theme (we can do a graphical greeter if we provide the theme so 
i can write it)
- if we need splashes for gnome and KDE, the anaconda splash design 
should work well with minor modifications


Do you need help with this?


YES, I would *love* some help -

All of the source SVGs should be on that Round3Final page... I haven't 
even thought too much about the basic RHGB and GDM designs so anything 
is really fair game!


~m

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Re: [Nodoka] New release, 0.6 beta 1 (anconda problem?)

2007-08-23 Thread Jeremy Katz
On Thu, 2007-08-23 at 12:45 +0200, dragoran wrote:
 Martin Sourada wrote:
  I've just released first official beta version of Nodoka theme. If there
  will not be found any rendering issues this is how the final version
  included in Fedora 8 will look like. 

 anconda looks ugly with this theme... it looks like running with only 
 the colors but not the theme itself.
 I attached a screenshot to show you have it looks.

This is actually a bug[1] in anaconda that's fixed in CVS -- we just
need to actually get a build done.  I think was one was going to be done
yesterday, but I was out yesterday afternoon and haven't gotten that far
into checking yet :-)

Jeremy

[1] Well, two bugs really.  We used to hard-code the file info for the
themes used by anaconda.  I fixed things up to determine it dynamically
a couple of weeks ago, but that fix had a buglet that I didn't notice in
my testing.

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Re: Round 3 Default Artwork Decision

2007-08-23 Thread Nicu Buculei

Nicu Buculei wrote:

Máirín Duffy wrote:


YES, I would *love* some help -

All of the source SVGs should be on that Round3Final page... I haven't 
even thought too much about the basic RHGB and GDM designs so anything 
is really fair game!


This attached mockup (I never did a RHGB screen before) is how I think 
it should look like: plain and simple but nice and with the same theme.


And I tried something: replaced the background in the Flying High GDM 
theme with your Infinity background and it does not look bad at all.
We can tweak the login box a little (maybe decrease the corner 
roundness) to have it changed more.


--
nicu :: http://nicubunu.ro :: http://nicubunu.blogspot.com
Cool Fedora wallpapers: http://fedora.nicubunu.ro/wallpapers/
Open Clip Art Library: http://www.openclipart.org
my Fedora stuff: http://fedora.nicubunu.ro

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Re: [Echo Icons] help needed in cleaning SVG icons.

2007-08-23 Thread Martin Sourada
On Thu, 2007-08-23 at 13:33 +0200, Nicolas Mailhot wrote:
 Le Mer 15 août 2007 19:42, Martin Sourada a écrit :
  Hi,
 
  the SVG icons have several more or less serious issues. I've already
  fixed those most bad ones (non-square icon sizes and some of the worst
  garbage removal from inkscape). We need more, however. Here is the
  list
  of what is needed to do with the SVG icons currently.
 
  a) make them smaller in means of space on disk - vacuum defs in
  inkscape
  does very good job at this (I already run it on some icons), it would
  be
  great if we could do more automatically, opening each icon in inkscape
  is just slow...
 
 Just tell me what elements or attributes you want to be killed and I
 can modify the scrubbing xslt to do it (if it does not now, it's
 pretty thorough already)
 
 
Dunno exactly, but I DO know, that inkscape's vacuum defs can strip a
lot of code, but also adds some of its own, which can be then stripped
using your script. Also the layers with display:none are not removed
with your script, or at least didn't work for some of them. Combination
of these three in one script would be good.

  b) fix the positioning. The positioning must the same as in 48x48 png
  counterparts. Currently the SVG usually are slightly bigger
 
  c) add shadows. The shadows must be same like in their 48x48 png
  counterparts. It's possible to make a shadow in and then export png,
  in
  order to be same.
 
  d) fix various rendering issues. Many icons made in Adobe Illustrator
  just don't display as they should. All SVG icons MUST look like their
  48x48 png counterparts.
 
 Again if you can specify the transform you want I may just automatise
 it (no hard promise)
 
 Regards,
 

Probably cannot. I can only tell that there are some rendering issues
(e.g. gradients set wrong, etc., ordering of objects is also sometimes
wrong), but cannot tell, why and when. One thing that MIGHT be
automatised is fixing of positioning - the svg icons are usually
stretched to whole canvas, while the pngs are not. Also it seems that
Diana used to finish them in non vector format, because if you set them
right, they still differ a bit.

Thanks,
Martin


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Re: [Nodoka] New release, 0.6 beta 1 (anconda problem?)

2007-08-23 Thread Martin Sourada
On Thu, 2007-08-23 at 15:52 +0200, Jeremy Katz wrote:
 On Thu, 2007-08-23 at 12:45 +0200, dragoran wrote:
  Martin Sourada wrote:
   I've just released first official beta version of Nodoka theme. If there
   will not be found any rendering issues this is how the final version
   included in Fedora 8 will look like. 
 
  anconda looks ugly with this theme... it looks like running with only 
  the colors but not the theme itself.
  I attached a screenshot to show you have it looks.
 
 This is actually a bug[1] in anaconda that's fixed in CVS -- we just
 need to actually get a build done.  I think was one was going to be done
 yesterday, but I was out yesterday afternoon and haven't gotten that far
 into checking yet :-)
 
 Jeremy
 
 [1] Well, two bugs really.  We used to hard-code the file info for the
 themes used by anaconda.  I fixed things up to determine it dynamically
 a couple of weeks ago, but that fix had a buglet that I didn't notice in
 my testing.
 

Maybe I would not call it a bug, only a issue. I don't know where the
core of the problems lie, but when you install rawhide's nodoka to a
machine with Fedora 7's gtk it looks precisely the same, upgrade to
rawhide's gtk fixes it (or build against the old gtk).

Martin


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Re: Round 3 Default Artwork Decision

2007-08-23 Thread Martin Sourada
On Thu, 2007-08-23 at 15:58 +0200, Steven Garrity wrote:
 I'm not sure if this is an RHGB bug, or just a theme issue, but is it 
 possible to lock the width of the box so that it doesn't get 
 wider/more-narrow as the length of the startup text messages change?
 
 Cheers,
 Steven Garrity
 

Yes, I noticed that also. It looks a little unpolished. Dunno whom to
address about it though... I think it's a rhgb bug (or a feature?), I've
been noticing it since the first Fedora I used (FC3) and we've changed
the theme several times since then.

Martin


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Re: [Echo Icons] help needed in cleaning SVG icons.

2007-08-23 Thread Martin Sourada
On Thu, 2007-08-23 at 22:47 +0200, Martin Sourada wrote:
 On Thu, 2007-08-23 at 13:33 +0200, Nicolas Mailhot wrote:
  Le Mer 15 août 2007 19:42, Martin Sourada a écrit :
   Hi,
  
   the SVG icons have several more or less serious issues. I've already
   fixed those most bad ones (non-square icon sizes and some of the worst
   garbage removal from inkscape). We need more, however. Here is the
   list
   of what is needed to do with the SVG icons currently.
  
   a) make them smaller in means of space on disk - vacuum defs in
   inkscape
   does very good job at this (I already run it on some icons), it would
   be
   great if we could do more automatically, opening each icon in inkscape
   is just slow...
  
  Just tell me what elements or attributes you want to be killed and I
  can modify the scrubbing xslt to do it (if it does not now, it's
  pretty thorough already)
  
  
 Dunno exactly, but I DO know, that inkscape's vacuum defs can strip a
 lot of code, but also adds some of its own, which can be then stripped
 using your script. Also the layers with display:none are not removed
 with your script, or at least didn't work for some of them. Combination
 of these three in one script would be good.

But to be fair, I don't remember whether I did a notice about it or not,
but I run all the icons through the vacuum defs and removed the layers
with display:none, where it was seen on first look (I removed it
manually in gedit, so I might have overlooked some of them). Also I run
your script (but before the inkscape's vacuum defs) on all icons that
seemed to be too big (basically only those that were not in luya's
initial import). Can your script be run easily on all icons (I mean
something like ./svg_cleanup /path/to/Echo/scalable/*/*.svg)?

Martin


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Re: Round 3 Default Artwork Decision

2007-08-23 Thread Rahul Sundaram

Martin Sourada wrote:


Yes, I noticed that also. It looks a little unpolished. Dunno whom to
address about it though... I think it's a rhgb bug (or a feature?), I've
been noticing it since the first Fedora I used (FC3) and we've changed
the theme several times since then.


File a bug report against RHGB. I don't think it is theme related.

Rahul

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Re: [Echo Icons] help needed in cleaning SVG icons.

2007-08-23 Thread Nicolas Mailhot

Le jeudi 23 août 2007 à 22:47 +0200, Martin Sourada a écrit :
 On Thu, 2007-08-23 at 13:33 +0200, Nicolas Mailhot wrote:
  Le Mer 15 août 2007 19:42, Martin Sourada a écrit :
   Hi,
  
   the SVG icons have several more or less serious issues. I've already
   fixed those most bad ones (non-square icon sizes and some of the worst
   garbage removal from inkscape). We need more, however. Here is the
   list
   of what is needed to do with the SVG icons currently.
  
   a) make them smaller in means of space on disk - vacuum defs in
   inkscape
   does very good job at this (I already run it on some icons), it would
   be
   great if we could do more automatically, opening each icon in inkscape
   is just slow...
  
  Just tell me what elements or attributes you want to be killed and I
  can modify the scrubbing xslt to do it (if it does not now, it's
  pretty thorough already)
  
  
 Dunno exactly, but I DO know, that inkscape's vacuum defs can strip a
 lot of code, but also adds some of its own, which can be then stripped
 using your script. Also the layers with display:none are not removed
 with your script, or at least didn't work for some of them.

Ok, just post samples of svgs that exibit each problem then, I'll do
some diffing to find out what happens.

Regards,

-- 
Nicolas Mailhot


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Re: [Echo Icons] help needed in cleaning SVG icons.

2007-08-23 Thread Nicolas Mailhot

Le jeudi 23 août 2007 à 23:00 +0200, Martin Sourada a écrit :
 Can your script be run easily on all icons (I mean
 something like ./svg_cleanup /path/to/Echo/scalable/*/*.svg)?

My original message has a loop example :

mkdir /tmp/svgtest
for svg in $(find /usr/share/icons/Echo/scalable -name *.svg -type f) ; do 
xsltproc -o /tmp/svgtest/$svg svg-cleanup.xsl $svg ; done

This will generate a copy of the /usr/share/icons/Echo/scalable tree
in /tmp/svgtest with every icon scrubbed. As xslt is very much a single
file transformation language you need a wrapper (shell in this case) to
automate multiple file processing

-- 
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Re: [Echo Icons] help needed in cleaning SVG icons.

2007-08-23 Thread Martin Sourada
On Thu, 2007-08-23 at 23:06 +0200, Nicolas Mailhot wrote:
 Ok, just post samples of svgs that exibit each problem then, I'll do
 some diffing to find out what happens.
 
 Regards,
 

For the vacuum defs you can try out nearly every icon in git[1]. The
icons in echo-icon-theme-0.3-1 folder should be before the inkscape's
vacuum defs, all in the trunk folder are after that. Most notable it is
for weather icons (in trunk listed under status, the trunk also has only
48x48 versions, so compare these, in release not included, so you'll
have to d/l them from EchoDeveloment wiki). For the adobe garbage it
works already good. For the layers with display:none one of the examples
is emblem-photos [2]. In git in trunk it is under emblems folder.
Another one is preferences-desktop-keyboard [3]. In git in trunk under
apps folder. 

Most of the changes should be in the git as well, because I did it after
I imported it in git... See these commits: 
Remove Illustrator Garbage, using your script [4]
vacuum defs plus layers display:none removal [5] and [6].

Martin

References:
[1] git clone git://git.fedoraproject.org/git/hosted/echo-icon-theme
[2]
http://fedoraproject.org/wiki/Artwork/EchoDevelopment?action=AttachFiledo=gettarget=emblem-photosL.svg
[3]
http://fedoraproject.org/wiki/Artwork/EchoDevelopment?action=AttachFiledo=gettarget=preferences-desktop-keyboard24.svg
[4]
https://hosted.fedoraproject.org/projects/echo-icon-theme/changeset/11676a02265d8e0ed18b724240baa67415248fc8
[5]
https://hosted.fedoraproject.org/projects/echo-icon-theme/changeset/bb8c0d1bfe39dd5da74b59488f76de4b20f11c15
[6]
http://git.fedoraproject.org/?p=hosted/echo-icon-theme;a=commit;h=27ff156191a3223cc7cf86d0a705cd0866bcc929

Sorry for the last commit being in git web interface directly, but trac
seems to have problems with this one. The start of the address is same
like in [5] and the last part is same as that after h= (it's commit ID).
Direct access to git web interface seems to be a lot of faster, the one
on trac seems to be a little buggy, slow, but fancier.


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Re: Round 3 Default Artwork Decision

2007-08-23 Thread Martin Sourada
On Thu, 2007-08-23 at 23:02 +0200, Rahul Sundaram wrote:
 Martin Sourada wrote:
 
  Yes, I noticed that also. It looks a little unpolished. Dunno whom to
  address about it though... I think it's a rhgb bug (or a feature?), I've
  been noticing it since the first Fedora I used (FC3) and we've changed
  the theme several times since then.
 
 File a bug report against RHGB. I don't think it is theme related.
 
 Rahul
 

Doing a routine search first for existing bugs in rhgb I've found a one
[1] that looks pretty much like the issue we discuss here. But I want to
be sure that it's the same issue before reopening it, so if anyone can
check it (as I am a little in doubts about it), it would be
appreciated :)

Martin

References:
[1] https://bugzilla.redhat.com/bugzilla/show_bug.cgi?id=183193


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Re: Round 3 Default Artwork Decision

2007-08-23 Thread Rahul Sundaram

Martin Sourada wrote:

On Thu, 2007-08-23 at 23:02 +0200, Rahul Sundaram wrote:

Martin Sourada wrote:


Yes, I noticed that also. It looks a little unpolished. Dunno whom to
address about it though... I think it's a rhgb bug (or a feature?), I've
been noticing it since the first Fedora I used (FC3) and we've changed
the theme several times since then.

File a bug report against RHGB. I don't think it is theme related.

Rahul



Doing a routine search first for existing bugs in rhgb I've found a one
[1] that looks pretty much like the issue we discuss here. But I want to
be sure that it's the same issue before reopening it, so if anyone can
check it (as I am a little in doubts about it), it would be
appreciated :)


Yep. Reopen.

Rahul

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Re: Round 3 Default Artwork Decision

2007-08-23 Thread Máirí­n Duffy

Nicolas Mailhot wrote:

Please check with the desktop group, I think at least some of those
won't be needed by the new F8 boot process


I didn't notice you cc'ed another list and missed a large part of the 
conversation since I am not subscribed to fedora-desktop list. :(


~m

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Re: [Nodoka] New release, 0.6 beta 1 (anconda problem?)

2007-08-23 Thread dragoran

Jeremy Katz wrote:

This is actually a bug[1] in anaconda that's fixed in CVS -- we just
need to actually get a build done.  I think was one was going to be done
yesterday, but I was out yesterday afternoon and haven't gotten that far
into checking yet :-)
  

ok :)

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