rawhide -debug

2008-02-13 Thread Dave Jones
A discussion came up at LCA about the fact that we have debugging
'always on' in rawhide kernel builds, and that it causes some people
pain, because anyone wanting to do performance testing for eg needs
to rebuild their kernel without all the debugging bits.

An idea that was tossed around was to do something similar to what
we do in release builds, and offer separate debug/nodebug builds.
But instead of how we do it in releases, do the opposite, and have
a -nodebug build, whilst keeping the regular kernel debug-turned-on
to maximise coverage testing.

Downside being that we have one extra flavor to build each day.
(more disk space used, more buildsys time etc).

Another option is that we do something like turning debug on/off
periodically (though this idea wasn't well recieved, unless it
was really easy to determine if a debug-enabled kernel was running.
Some people want to run automated perf-tests)

comments?

Dave

-- 
http://www.codemonkey.org.uk

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Re: rawhide -debug

2008-02-13 Thread Dave Jones
On Wed, Feb 13, 2008 at 11:53:34PM +, Christopher Brown wrote:

  I'm a newbie in this but http://fedoraproject.org/wiki/KernelCommonProblems
  
  indicates slab debugging can be disabled using:
  
  slub_debug=-
  
  Is this true and if so does this affect things at all? The barrier to
  getting a debug variant is pretty low so I'm really not fussed either
  way.

This only recently became a runtime thing, but there's still a bunch
of performance impacting options that aren't runtime selectable
(like lockdep for example).

Dave

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