Re: [FFmpeg-devel] HAP QuickTime codec support

2014-11-17 Thread bzk0711
On Sat, 15 Nov 2014 12:34:57 +0100
Reimar Döffinger reimar.doeffin...@gmx.de wrote:

  Are you sure this compression format makes any sense whatsoever?
  You get a 1:6 compression (exactly, compared to RGB888), but
  also horrible compression artefacts.
  Simply going to half the resolution in x and y with YUV420 gives
  you 1:8 compression and I would bet it would even look better.
  At least I have a hard time seeing how it could look much worse.
 
 Looking at texture compression formats, I don't think any make much
 sense for video that is originally in 4:2:0 format.
 The first that might be interesting (but is limited to a few mobile
 devices) is ASTC.
 Besides better quality at same bitrate, it allow for (relatively)
 fine-grained per-frame compression ratio selection (and thus a
 kind of rate-control), enough encoding options for perceptual encoding
 and temporal compression (by using 3D textures).
 But even with those improvements the usefulness for video even
 compared to uncompressed seems questionable, especially since even
 with uncompressed textures you could implement delta encoding
 on the GPU.

Well the intended use for me is solely to be able to
process more videos in parallel from a single hard
drive using the mentioned video compositing
application, quality is (for now) secondary, but I
will do some comparisons myself as soon as I can
get my hands on a MacOS or Windows machine again. 

The problem with 4:2:0 (which we are currently using
for most content) is that it is still too heavy on the
CPU load to make streaming of many videos in parallel
completely smooth, which is our primary requirement.

Simply using uncompressed actually did not occur to me
beforehand. Next time we get together I will see how
far we can get with this until the drive's bandwidth
is the bottleneck, which I fear might become an issue
quickly. Thanks for having a look at this!

Best regards,
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[FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Jesse Jiang
Hi All,
I want to move ffmpeg to WinRT platform, like Windows Store and Windows Phone. 
As the GCC cannot compiler to ARM-COFF, so I convert the GNU-style assembly 
codes to ARM-style codes. Also the codes are open-sourced, here 
https://github.com/qyljcy/FFmpeg
Now this project can be compiled, but I didn't know if the assembly codes work 
well.
I want to know, if there is any test project to test the function like 
ff_ps_add_squares_neon, ect. As the WinRT platform is different from win32 or 
linux, so I need to test them one by one.
I hope someone can help me, or work together.
Thanks very much
Best regards,Jesse
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Re: [FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Marcus Johnson
As of Windows 10, WinRT is deprecated, so it's kind of a waste of time dude
:/

On Mon, Nov 17, 2014 at 5:02 AM, Jesse Jiang jessejiang0...@outlook.com
wrote:

 Hi All,
 I want to move ffmpeg to WinRT platform, like Windows Store and Windows
 Phone. As the GCC cannot compiler to ARM-COFF, so I convert the GNU-style
 assembly codes to ARM-style codes. Also the codes are open-sourced, here
 https://github.com/qyljcy/FFmpeg
 Now this project can be compiled, but I didn't know if the assembly codes
 work well.
 I want to know, if there is any test project to test the function like
 ff_ps_add_squares_neon, ect. As the WinRT platform is different from win32
 or linux, so I need to test them one by one.
 I hope someone can help me, or work together.
 Thanks very much
 Best regards,Jesse
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Re: [FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Matt Oliver
On 17 November 2014 21:02, Jesse Jiang jessejiang0...@outlook.com wrote:

 Hi All,
 I want to move ffmpeg to WinRT platform, like Windows Store and Windows
 Phone. As the GCC cannot compiler to ARM-COFF, so I convert the GNU-style
 assembly codes to ARM-style codes. Also the codes are open-sourced, here
 https://github.com/qyljcy/FFmpeg
 Now this project can be compiled, but I didn't know if the assembly codes
 work well.
 I want to know, if there is any test project to test the function like
 ff_ps_add_squares_neon, ect. As the WinRT platform is different from win32
 or linux, so I need to test them one by one.
 I hope someone can help me, or work together.
 Thanks very much
 Best regards,Jesse


Have you had a look through the tests provided by FFmpegs FATE (
https://www.ffmpeg.org/fate.html)?
Also I noticed you converted the GNU arm assembly and created new code
files. What is the syntax difference between the 2? i.e. what had to be
changed. As it might be possible to just add some pre-processor macros to
allow the existing code to compile under the windows arm compiler. That way
2 different source files dont need to be maintained for the exact same code.

As of Windows 10, WinRT is deprecated, so it's kind of a waste of time dude


Without getting into how (not so)well the Windows RT tablets sold, but
Windows 10 apparently has a ARM build coming later next year and on
winphones ARM will be supported for a while. So windows on arm (previously
Windows RT) is not entirely dead. That said the windows run-time (WinRT) is
still used for apps in the metro store and is a focus of windows 10 as they
are unifying the app store across devices (pc,phone,xbox). So from a dev
point of view people really need to differentiate between Windows RT and
WinRT in discussions ;).
So from what I can tell Jesse is trying to support both arm under the
windows compiler and then then Windows store. Either of which could be
useful for ffmpeg on windows phone and for distributing apps in the windows
store (although win store support is a whole can of worms!).
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Re: [FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Jean-Baptiste Kempf
On 17 Nov, Matt Oliver wrote :
 As of Windows 10, WinRT is deprecated, so it's kind of a waste of time dude

Please read again. It's quite the opposite.

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Re: [FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Jean-Baptiste Kempf
On 17 Nov, Jesse Jiang wrote :
 I want to move ffmpeg to WinRT platform, like Windows Store and Windows 
 Phone. As the GCC cannot compiler to ARM-COFF, so I convert the GNU-style 
 assembly codes to ARM-style codes. Also the codes are open-sourced, here 
 https://github.com/qyljcy/FFmpeg
 Now this project can be compiled, but I didn't know if the assembly codes 
 work well.

This work is useless...

FFmpeg can already be compiled on WinRT, with gas-preproc...

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Re: [FFmpeg-devel] HAP QuickTime codec support

2014-11-17 Thread bzk0711
On Mon, 17 Nov 2014 11:24:56 +0100
René J.V. Bertin rjvber...@gmail.com wrote:

 On Friday November 14 2014 18:47:53 bzk0...@aol.com wrote:
 
 We need Hap encoded videos to use them with a video compositing / VJing
 software on MacOS, Modul8 (http://www.modul8.ch/). When using lots of
 
 Really, MacOS?
 (MacOS =/= Mac OS X!)

It is Mac OS X.

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Re: [FFmpeg-devel] [PATCH 07/11] lavu/dict: add av_dict_serialize

2014-11-17 Thread Michael Niedermayer
On Mon, Nov 17, 2014 at 02:46:54AM +0100, Lukasz Marek wrote:
 TODO: bump minor, update doc/APIchanges
 
 Signed-off-by: Lukasz Marek lukasz.m.lu...@gmail.com
 ---
  libavutil/dict.c | 27 +++
  libavutil/dict.h | 16 
  2 files changed, 43 insertions(+)
 
 diff --git a/libavutil/dict.c b/libavutil/dict.c
 index 475e906..a41d61e 100644
 --- a/libavutil/dict.c
 +++ b/libavutil/dict.c
 @@ -24,6 +24,7 @@
  #include dict.h
  #include internal.h
  #include mem.h
 +#include bprint.h
  
  struct AVDictionary {
  int count;

 @@ -207,3 +208,29 @@ void av_dict_copy(AVDictionary **dst, FF_CONST_AVUTIL53 
 AVDictionary *src, int f
  while ((t = av_dict_get(src, , t, AV_DICT_IGNORE_SUFFIX)))
  av_dict_set(dst, t-key, t-value, flags);
  }
 +
 +int av_dict_serialize(const AVDictionary *m, char **buffer,
 +  const char pairs_sep, const char key_val_sep)
 +{
 +AVDictionaryEntry *t = NULL;
 +AVBPrint bprint;
 +int cnt = 0;
 +
 +if (!m || !buffer)
 +return AVERROR(EINVAL);

It should be also possible to serialize an empty dictionary

the serialization string should also contain a serialization format
identifer/version otherwise future maintaince could become hard
this identifer should specify the used separator chars


 +
 +if (!av_dict_count(m)) {
 +*buffer = av_strdup();
 +return *buffer ? 0 : AVERROR(ENOMEM);
 +}
 +
 +av_bprint_init(bprint, 64, AV_BPRINT_SIZE_UNLIMITED);
 +
 +while ((t = av_dict_get(m, , t, AV_DICT_IGNORE_SUFFIX))) {
 +if (cnt++)
 +av_bprint_append_data(bprint, pairs_sep, 1);
 +av_bprintf(bprint, %s%c%s, t-key, key_val_sep, t-value);
 +}

this would fail for a string containing the seperator chars
and a string containing all 255 chars could not be serialized at
all.
Also it would lack a check for the occurance of the seperator chars
in the source


[...]

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Re: [FFmpeg-devel] [PATCH 11/11] ffmpeg_opt: make use of recommended encoder configuration

2014-11-17 Thread Michael Niedermayer
On Mon, Nov 17, 2014 at 03:04:31AM +0100, Lukasz Marek wrote:
 On 17.11.2014 02:46, Lukasz Marek wrote:
 So far ffmpeg used recommended configuration only for codec priv options.
 ffmpeg will use now codec defaults and then apply recommended configuration
 for all options. Recommended configuration possibly contains minimal
 set of options to filful user configuration.
 
 Signed-off-by: Lukasz Marek lukasz.m.lu...@gmail.com
 ---
   ffmpeg_opt.c | 41 -
   1 file changed, 12 insertions(+), 29 deletions(-)
 
 whole patchset on my github, master branch

./configure  make -j12 alltools
LD  tools/ffserver_config_test
gcc: error: ffserver_config.o: No such file or directory
gcc: error: cmdutils.o: No such file or directory
make: *** [tools/ffserver_config_test] Error 1


make -j12  make -j12 alltools
LD  tools/ffserver_config_test
libavformat/libavformat.a(swfdec.o): In function `swf_read_packet':
/home/michael/ffmpeg-git/ffmpeg/libavformat/swfdec.c:335: undefined reference 
to `uncompress'
libavformat/libavformat.a(swfdec.o): In function `swf_read_header':
/home/michael/ffmpeg-git/ffmpeg/libavformat/swfdec.c:124: undefined reference 
to `inflateInit_'
libavformat/libavformat.a(swfdec.o): In function `zlib_refill':
/home/michael/ffmpeg-git/ffmpeg/libavformat/swfdec.c:92: undefined reference to 
`inflate'
libavformat/libavformat.a(swfdec.o): In function `swf_read_close':
/home/michael/ffmpeg-git/ffmpeg/libavformat/swfdec.c:502: undefined reference 
to `inflateEnd'
...


[...]
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Re: [FFmpeg-devel] [PATCH 11/11] ffmpeg_opt: make use of recommended encoder configuration

2014-11-17 Thread Lukasz Marek
On 17 November 2014 15:15, Michael Niedermayer michae...@gmx.at wrote:

 On Mon, Nov 17, 2014 at 03:04:31AM +0100, Lukasz Marek wrote:
  On 17.11.2014 02:46, Lukasz Marek wrote:
  So far ffmpeg used recommended configuration only for codec priv
 options.
  ffmpeg will use now codec defaults and then apply recommended
 configuration
  for all options. Recommended configuration possibly contains minimal
  set of options to filful user configuration.
  
  Signed-off-by: Lukasz Marek lukasz.m.lu...@gmail.com
  ---
ffmpeg_opt.c | 41 -
1 file changed, 12 insertions(+), 29 deletions(-)
 
  whole patchset on my github, master branch

 ./configure  make -j12 alltools
 LD  tools/ffserver_config_test
 gcc: error: ffserver_config.o: No such file or directory
 gcc: error: cmdutils.o: No such file or directory
 make: *** [tools/ffserver_config_test] Error 1


 make -j12  make -j12 alltools
 LD  tools/ffserver_config_test
 libavformat/libavformat.a(swfdec.o): In function `swf_read_packet':
 /home/michael/ffmpeg-git/ffmpeg/libavformat/swfdec.c:335: undefined
 reference to `uncompress'
 libavformat/libavformat.a(swfdec.o): In function `swf_read_header':
 /home/michael/ffmpeg-git/ffmpeg/libavformat/swfdec.c:124: undefined
 reference to `inflateInit_'
 libavformat/libavformat.a(swfdec.o): In function `zlib_refill':
 /home/michael/ffmpeg-git/ffmpeg/libavformat/swfdec.c:92: undefined
 reference to `inflate'
 libavformat/libavformat.a(swfdec.o): In function `swf_read_close':
 /home/michael/ffmpeg-git/ffmpeg/libavformat/swfdec.c:502: undefined
 reference to `inflateEnd'



this is because of following patch, it is work in progress so I can be
removed from this patches.
[PATCH 06/11] [WIP][RFC]tools: add ffserver_config_test
Pushed just as reference changes so far not break anything,
But I would appreciate some help with it to fix Makefile, I'm not good with
Makefiles.
If no one helps then I will postpone this one commit.
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Re: [FFmpeg-devel] use openh264 in ffmpeg

2014-11-17 Thread Timothy Gu
On Mon, Nov 17, 2014 at 1:18 AM, 王山而 she...@live.cn wrote:
 hi
 I want to use openh264 in ffmpeg, how should I do this?
 please give me some help.
 thank you.

Why? FFmpeg has a native H.264 decoder and I am fairly sure x264 still
performs better than OpenH264.

Timothy
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Re: [FFmpeg-devel] HAP QuickTime codec support

2014-11-17 Thread Reimar Döffinger
On Mon, Nov 17, 2014 at 09:52:31AM +0100, bzk0...@aol.com wrote:
 The problem with 4:2:0 (which we are currently using
 for most content) is that it is still too heavy on the
 CPU load to make streaming of many videos in parallel
 completely smooth, which is our primary requirement.
 
 Simply using uncompressed actually did not occur to me
 beforehand. Next time we get together I will see how
 far we can get with this until the drive's bandwidth
 is the bottleneck, which I fear might become an issue
 quickly. Thanks for having a look at this!

I am not sure you understood my question/suggestion correctly.
Uncompressed YUV 4:2:0 has half the bandwidth of uncompressed
RGB, and any half-modern GPU can play it directly (MPlayer's
-vo gl for example for one implementation).
Reduce the resolution a bit and the bandwith is the same
as with this codec (well, depending on compression mode).
Also some of those old codecs are probably also an option
if bandwidth to the GPU is not the problem.
NUV (both with and without RT JPEG) and cinepack are
examples for such codecs (though the latter is horribly
slow to encode with FFmpeg at least).
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Re: [FFmpeg-devel] [PATCH] avdevice/oss_audio: avoid strerror() and errbuf

2014-11-17 Thread Michael Niedermayer
On Sat, Oct 18, 2014 at 11:29:36PM +0200, Michael Niedermayer wrote:
 Signed-off-by: Michael Niedermayer michae...@gmx.at
 ---
  libavdevice/oss_audio.c |   10 --
  1 file changed, 4 insertions(+), 6 deletions(-)

applied

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Re: [FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Jesse Jiang
This project should be used as static library. 
I have done two things in this project. One is converting unsupported APIs to 
Winrt API, other is converting arm assembly codes to support armasm which VS 
compiler.
Don't worry about Windows 10. Windows 10 is based on the WinRT API, maybe there 
are some differences, but most of them are the same.
 From: bumblebritche...@gmail.com
 Date: Mon, 17 Nov 2014 05:37:11 -0500
 To: ffmpeg-devel@ffmpeg.org
 Subject: Re: [FFmpeg-devel] Move ffmpeg to WinRT
 
 As of Windows 10, WinRT is deprecated, so it's kind of a waste of time dude
 :/
 
 On Mon, Nov 17, 2014 at 5:02 AM, Jesse Jiang jessejiang0...@outlook.com
 wrote:
 
  Hi All,
  I want to move ffmpeg to WinRT platform, like Windows Store and Windows
  Phone. As the GCC cannot compiler to ARM-COFF, so I convert the GNU-style
  assembly codes to ARM-style codes. Also the codes are open-sourced, here
  https://github.com/qyljcy/FFmpeg
  Now this project can be compiled, but I didn't know if the assembly codes
  work well.
  I want to know, if there is any test project to test the function like
  ff_ps_add_squares_neon, ect. As the WinRT platform is different from win32
  or linux, so I need to test them one by one.
  I hope someone can help me, or work together.
  Thanks very much
  Best regards,Jesse
  ___
  ffmpeg-devel mailing list
  ffmpeg-devel@ffmpeg.org
  http://ffmpeg.org/mailman/listinfo/ffmpeg-devel
 
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Re: [FFmpeg-devel] [PATCH 07/11] lavu/dict: add av_dict_serialize

2014-11-17 Thread Michael Niedermayer
On Tue, Nov 18, 2014 at 01:28:42AM +0100, Lukasz Marek wrote:
 On 17.11.2014 14:01, Michael Niedermayer wrote:
 On Mon, Nov 17, 2014 at 02:46:54AM +0100, Lukasz Marek wrote:
 TODO: bump minor, update doc/APIchanges
 
 Signed-off-by: Lukasz Marek lukasz.m.lu...@gmail.com
 ---
   libavutil/dict.c | 27 +++
   libavutil/dict.h | 16 
   2 files changed, 43 insertions(+)
 
 diff --git a/libavutil/dict.c b/libavutil/dict.c
 index 475e906..a41d61e 100644
 --- a/libavutil/dict.c
 +++ b/libavutil/dict.c
 @@ -24,6 +24,7 @@
   #include dict.h
   #include internal.h
   #include mem.h
 +#include bprint.h
 
   struct AVDictionary {
   int count;
 
 @@ -207,3 +208,29 @@ void av_dict_copy(AVDictionary **dst, 
 FF_CONST_AVUTIL53 AVDictionary *src, int f
   while ((t = av_dict_get(src, , t, AV_DICT_IGNORE_SUFFIX)))
   av_dict_set(dst, t-key, t-value, flags);
   }
 +
 +int av_dict_serialize(const AVDictionary *m, char **buffer,
 +  const char pairs_sep, const char key_val_sep)
 +{
 +AVDictionaryEntry *t = NULL;
 +AVBPrint bprint;
 +int cnt = 0;
 +
 +if (!m || !buffer)
 +return AVERROR(EINVAL);
 
 It should be also possible to serialize an empty dictionary
 
 the serialization string should also contain a serialization format
 identifer/version otherwise future maintaince could become hard
 this identifer should specify the used separator chars
 
 Escaping OK, added. But what is the point of this? It will just
 require additional function to remove these and pass it to
 av_dict_parse_string.
 Of course user will not have to remember separators.

what will the function be used for ?
will it be used to store dictionaries in files?, communicate them
across the network? communicate between libs ?

most likely the format will change over the years in some way,
maybe dictionaries will get additional fields for type or maybe
length for non-null terminated data, or ...

how will that work without any way to identify the version or format?

also a serialization stream thats self containd seems much nicer to
handle as theres no need to keep track of the exact version (if we
end up having more than 1) the used seperators, ...

also consider 2 libs or apps to interface with each other using this
serialization format, if one requires a change to the format how can
the other know without a version in it, it would need to know it by
external means. it can surely be done but it doesnt feel like
something desirable


[...]
 @@ -207,3 +208,69 @@ void av_dict_copy(AVDictionary **dst, FF_CONST_AVUTIL53 
 AVDictionary *src, int f
  while ((t = av_dict_get(src, , t, AV_DICT_IGNORE_SUFFIX)))
  av_dict_set(dst, t-key, t-value, flags);
  }
 +
 +int av_dict_serialize(const AVDictionary *m, char **buffer,
 +  const char pairs_sep, const char key_val_sep)
 +{
 +AVDictionaryEntry *t = NULL;
 +AVBPrint bprint;
 +int cnt = 0;
 +char special_chars[] = {pairs_sep, key_val_sep, '\0'};
 +
 +if (!buffer || pairs_sep == '\0' || key_val_sep == '\0' || pairs_sep == 
 key_val_sep)
 +return AVERROR(EINVAL);

does it work if the escaping chars  ' \ are used as seperators ?

[...]

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Re: [FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Jesse Jiang
Hi JB,
Haven't seen you for a long time. I have sent you email before to talk about 
the GCC compile for ARM-COFF.
At that time, I know it is hard for GCC to do this, so I try to convert the 
assembly codes. If there is gas-preproc, it should be a better choice. 
Where can I find this script, is it open-source?
Best regards,Jesse

 Date: Mon, 17 Nov 2014 12:32:55 +0100
 From: j...@videolan.org
 To: ffmpeg-devel@ffmpeg.org
 Subject: Re: [FFmpeg-devel] Move ffmpeg to WinRT
 
 On 17 Nov, Jesse Jiang wrote :
  I want to move ffmpeg to WinRT platform, like Windows Store and Windows 
  Phone. As the GCC cannot compiler to ARM-COFF, so I convert the GNU-style 
  assembly codes to ARM-style codes. Also the codes are open-sourced, here 
  https://github.com/qyljcy/FFmpeg
  Now this project can be compiled, but I didn't know if the assembly codes 
  work well.
 
 This work is useless...
 
 FFmpeg can already be compiled on WinRT, with gas-preproc...
 
 -- 
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 http://www.jbkempf.com/ - +33 672 704 734
 Sent from my Electronic Device
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Re: [FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Michael Niedermayer
On Tue, Nov 18, 2014 at 03:07:34AM +, Jesse Jiang wrote:
 Hi JB,
 Haven't seen you for a long time. I have sent you email before to talk about 
 the GCC compile for ARM-COFF.
 At that time, I know it is hard for GCC to do this, so I try to convert the 
 assembly codes. If there is gas-preproc, it should be a better choice. 
 Where can I find this script, is it open-source?

yes it is

our variant of it is here:
https://github.com/FFmpeg/gas-preprocessor

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Re: [FFmpeg-devel] [PATCH 01/11] ffserver_config: cosmetic: simplify functions calls.

2014-11-17 Thread Reynaldo H. Verdejo Pinochet
Looks Good. Feel free to push.

Bests,

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Reynaldo H. Verdejo Pinochet
Open Source Group
Samsung Research America / Silicon Valley
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Re: [FFmpeg-devel] [PATCH 02/11] ffserver_config: cosmetic: move line_num into FFServerConfig

2014-11-17 Thread Reynaldo H. Verdejo Pinochet
OK to push too.

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Reynaldo H. Verdejo Pinochet
Open Source Group
Samsung Research America / Silicon Valley
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Re: [FFmpeg-devel] [PATCH 03/11] ffserver_config: map ffserver options to AVOptions

2014-11-17 Thread Reynaldo H. Verdejo Pinochet

Hi

On 11/16/2014 11:03 PM, Lukasz Marek wrote:
 On 17.11.2014 02:46, Lukasz Marek wrote:
 Signed-off-by: Lukasz Marek lukasz.m.lu...@gmail.com
 ---
   ffserver_config.c | 237
 --
   ffserver_config.h |   2 -
   2 files changed, 69 insertions(+), 170 deletions(-)
 
 @Reynaldo, you may check the test I submitted, and the comments, you may
 then have just high level review, not bother if mapping between options
 is ok

Will do. Thanks for the hint. I should be able to take a look
at this and the rest of the changes tomorrow.

Bests,

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Reynaldo H. Verdejo Pinochet
Open Source Group
Samsung Research America / Silicon Valley
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Re: [FFmpeg-devel] Move ffmpeg to WinRT

2014-11-17 Thread Jesse Jiang
Thanks Micheal 
Date: Tue, 18 Nov 2014 04:56:56 +0100
From: michae...@gmx.at
To: ffmpeg-devel@ffmpeg.org
Subject: Re: [FFmpeg-devel] Move ffmpeg to WinRT

On Tue, Nov 18, 2014 at 03:07:34AM +, Jesse Jiang wrote:
 Hi JB,
 Haven't seen you for a long time. I have sent you email before to talk about 
 the GCC compile for ARM-COFF.
 At that time, I know it is hard for GCC to do this, so I try to convert the 
 assembly codes. If there is gas-preproc, it should be a better choice. 
 Where can I find this script, is it open-source?
 
yes it is
 
our variant of it is here:
https://github.com/FFmpeg/gas-preprocessor
 
[...]
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Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
 
No human being will ever know the Truth, for even if they happen to say it
by chance, they would not even known they had done so. -- Xenophanes

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[FFmpeg-devel] [PATCH] lavf/ffmenc: fix memleak in ffm_write_header

2014-11-17 Thread James Almer
Regression since 745730c9c208c40f800d5d71ffa39aceab6ce044.
The dynamic buffer was not being used or freed.

Signed-off-by: James Almer jamr...@gmail.com
---
 libavformat/ffmenc.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/libavformat/ffmenc.c b/libavformat/ffmenc.c
index b717813..c64c26b 100644
--- a/libavformat/ffmenc.c
+++ b/libavformat/ffmenc.c
@@ -217,8 +217,6 @@ static int ffm_write_header(AVFormatContext *s)
 avio_write(pb, codec-extradata, codec-extradata_size);
 }
 write_header_chunk(s-pb, pb, MKBETAG('C', 'O', 'M', 'M'));
-if(avio_open_dyn_buf(pb)  0)
-return AVERROR(ENOMEM);
 /* specific info */
 switch(codec-codec_type) {
 case AVMEDIA_TYPE_VIDEO:
-- 
2.1.3

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