Re: [FFmpeg-devel] [PATCH 1/2] doc/ffmpeg: update the documentation about qsv device creation

2024-01-04 Thread Xiang, Haihao
On Di, 2024-01-02 at 19:00 +0300, Dennis Mungai wrote:
> On Tue, 2 Jan 2024, 08:27 Xiang, Haihao, <
> haihao.xiang-at-intel@ffmpeg.org> wrote:
> 
> > On Vr, 2023-12-29 at 12:23 +0800, Xiang, Haihao wrote:
> > > From: Haihao Xiang 
> > > 
> > > Signed-off-by: Haihao Xiang 
> > > ---
> > >  doc/ffmpeg.texi | 21 +++--
> > >  1 file changed, 19 insertions(+), 2 deletions(-)
> > > 
> > > diff --git a/doc/ffmpeg.texi b/doc/ffmpeg.texi
> > > index ab17d1d687..c6c0606e8a 100644
> > > --- a/doc/ffmpeg.texi
> > > +++ b/doc/ffmpeg.texi
> > > @@ -1406,16 +1406,33 @@ If not specified, @samp{auto_any} is used.
> > >  platform-appropriate subdevice (@samp{dxva2} or @samp{d3d11va} or
> > > @samp{vaapi}) and then deriving a
> > >  QSV device from that.)
> > > 
> > > -Alternatively, @samp{child_device_type} helps to choose
> > platform-appropriate
> > > subdevice type.
> > > -On Windows @samp{d3d11va} is used as default subdevice type.
> > > +The following options are recognized:
> > > +@table @option
> > > +@item child_device
> > > +Specify a DRM render node on Linux or DirectX adapter on Windows
> > > +@item child_device_type
> > > +Choose platform-appropriate subdevice type. On Windows @samp{d3d11va}
> > is used
> > > +as default subdevice type.
> > > +@end table
> > > 
> > >  Examples:
> > >  @table @emph
> > > +@item -init_hw_device qsv:hw,child_device=/dev/dri/renderD129
> > > +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DRM render node
> > > /dev/dri/renderD129
> > > +
> > > +@item -init_hw_device qsv:hw,child_device=1
> > > +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1.
> > The
> > > subdevice
> > > +type is @samp{d3d11va} if @code{--enable-libvpl} is specified at
> > > configuration time, the
> > > +subdevice type is @samp{dxva2} if @code{--enable-libmfx} is specified at
> > > configuration time.
> > > +
> > >  @item -init_hw_device qsv:hw,child_device_type=d3d11va
> > >  Choose the GPU subdevice with type @samp{d3d11va} and create QSV device
> > with
> > > @samp{MFX_IMPL_HARDWARE}.
> > > 
> > >  @item -init_hw_device qsv:hw,child_device_type=dxva2
> > >  Choose the GPU subdevice with type @samp{dxva2} and create QSV device
> > with
> > > @samp{MFX_IMPL_HARDWARE}.
> > > +
> > > +@item -init_hw_device qsv:hw,child_device=1,child_device_type=d3d11va
> > > +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1
> > with
> > > subdevice type @samp{d3d11va}
> > >  @end table
> > > 
> > >  @item opencl
> > 
> > Will apply the patchset
> > 
> 
> 
> A small request: The docs mention the creation of either VAAPI or d3d11
> devices and then deriving a Quicksync device from that. Can your patchset
> include a trivial example of that, 

Added an example in v2
(https://ffmpeg.org/pipermail/ffmpeg-devel/2024-January/319321.html )

> preferably with hwmap? That would
> eliminate the ambiguity in that clause.

This patch is about qsv device initilazation when using option -init_hw_device,
not hwmap. hwmap can use the devices initialized by option -init_hw_device or
derive a new device.

hwmap uses a device initialized by option -init_hw_device, for example:

$ ffmpeg -init_hw_device vaapi=va:/dev/dri/renderD128 -init_hw_device
opencl=ocl@va -hwaccel vaapi -hwaccel_device va -filter_hw_device ocl -
hwaccel_output_format vaapi -i input.mp4 -vf 'hwmap,unsharp_opencl' -f null -

hwmap derives a new device, then use this new device, for example:

$ ffmpeg -init_hw_device vaapi=va:/dev/dri/renderD128 -hwaccel vaapi -
hwaccel_device va -filter_hw_device va -hwaccel_output_format vaapi -i input.mp4
-vf 'hwmap=derive_device=opencl,unsharp_opencl' -f null -

Thanks
Haihao

> 
> > 
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Re: [FFmpeg-devel] [PATCH 1/2] doc/ffmpeg: update the documentation about qsv device creation

2024-01-02 Thread Dennis Mungai
On Tue, 2 Jan 2024, 08:27 Xiang, Haihao, <
haihao.xiang-at-intel@ffmpeg.org> wrote:

> On Vr, 2023-12-29 at 12:23 +0800, Xiang, Haihao wrote:
> > From: Haihao Xiang 
> >
> > Signed-off-by: Haihao Xiang 
> > ---
> >  doc/ffmpeg.texi | 21 +++--
> >  1 file changed, 19 insertions(+), 2 deletions(-)
> >
> > diff --git a/doc/ffmpeg.texi b/doc/ffmpeg.texi
> > index ab17d1d687..c6c0606e8a 100644
> > --- a/doc/ffmpeg.texi
> > +++ b/doc/ffmpeg.texi
> > @@ -1406,16 +1406,33 @@ If not specified, @samp{auto_any} is used.
> >  platform-appropriate subdevice (@samp{dxva2} or @samp{d3d11va} or
> > @samp{vaapi}) and then deriving a
> >  QSV device from that.)
> >
> > -Alternatively, @samp{child_device_type} helps to choose
> platform-appropriate
> > subdevice type.
> > -On Windows @samp{d3d11va} is used as default subdevice type.
> > +The following options are recognized:
> > +@table @option
> > +@item child_device
> > +Specify a DRM render node on Linux or DirectX adapter on Windows
> > +@item child_device_type
> > +Choose platform-appropriate subdevice type. On Windows @samp{d3d11va}
> is used
> > +as default subdevice type.
> > +@end table
> >
> >  Examples:
> >  @table @emph
> > +@item -init_hw_device qsv:hw,child_device=/dev/dri/renderD129
> > +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DRM render node
> > /dev/dri/renderD129
> > +
> > +@item -init_hw_device qsv:hw,child_device=1
> > +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1.
> The
> > subdevice
> > +type is @samp{d3d11va} if @code{--enable-libvpl} is specified at
> > configuration time, the
> > +subdevice type is @samp{dxva2} if @code{--enable-libmfx} is specified at
> > configuration time.
> > +
> >  @item -init_hw_device qsv:hw,child_device_type=d3d11va
> >  Choose the GPU subdevice with type @samp{d3d11va} and create QSV device
> with
> > @samp{MFX_IMPL_HARDWARE}.
> >
> >  @item -init_hw_device qsv:hw,child_device_type=dxva2
> >  Choose the GPU subdevice with type @samp{dxva2} and create QSV device
> with
> > @samp{MFX_IMPL_HARDWARE}.
> > +
> > +@item -init_hw_device qsv:hw,child_device=1,child_device_type=d3d11va
> > +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1
> with
> > subdevice type @samp{d3d11va}
> >  @end table
> >
> >  @item opencl
>
> Will apply the patchset
>


A small request: The docs mention the creation of either VAAPI or d3d11
devices and then deriving a Quicksync device from that. Can your patchset
include a trivial example of that, preferably with hwmap? That would
eliminate the ambiguity in that clause.

>
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Re: [FFmpeg-devel] [PATCH 1/2] doc/ffmpeg: update the documentation about qsv device creation

2024-01-01 Thread Xiang, Haihao
On Vr, 2023-12-29 at 12:23 +0800, Xiang, Haihao wrote:
> From: Haihao Xiang 
> 
> Signed-off-by: Haihao Xiang 
> ---
>  doc/ffmpeg.texi | 21 +++--
>  1 file changed, 19 insertions(+), 2 deletions(-)
> 
> diff --git a/doc/ffmpeg.texi b/doc/ffmpeg.texi
> index ab17d1d687..c6c0606e8a 100644
> --- a/doc/ffmpeg.texi
> +++ b/doc/ffmpeg.texi
> @@ -1406,16 +1406,33 @@ If not specified, @samp{auto_any} is used.
>  platform-appropriate subdevice (@samp{dxva2} or @samp{d3d11va} or
> @samp{vaapi}) and then deriving a
>  QSV device from that.)
>  
> -Alternatively, @samp{child_device_type} helps to choose platform-appropriate
> subdevice type.
> -On Windows @samp{d3d11va} is used as default subdevice type.
> +The following options are recognized:
> +@table @option
> +@item child_device
> +Specify a DRM render node on Linux or DirectX adapter on Windows
> +@item child_device_type
> +Choose platform-appropriate subdevice type. On Windows @samp{d3d11va} is used
> +as default subdevice type.
> +@end table
>  
>  Examples:
>  @table @emph
> +@item -init_hw_device qsv:hw,child_device=/dev/dri/renderD129
> +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DRM render node
> /dev/dri/renderD129
> +
> +@item -init_hw_device qsv:hw,child_device=1
> +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1. The
> subdevice
> +type is @samp{d3d11va} if @code{--enable-libvpl} is specified at
> configuration time, the
> +subdevice type is @samp{dxva2} if @code{--enable-libmfx} is specified at
> configuration time.
> +
>  @item -init_hw_device qsv:hw,child_device_type=d3d11va
>  Choose the GPU subdevice with type @samp{d3d11va} and create QSV device with
> @samp{MFX_IMPL_HARDWARE}.
>  
>  @item -init_hw_device qsv:hw,child_device_type=dxva2
>  Choose the GPU subdevice with type @samp{dxva2} and create QSV device with
> @samp{MFX_IMPL_HARDWARE}.
> +
> +@item -init_hw_device qsv:hw,child_device=1,child_device_type=d3d11va
> +Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1 with
> subdevice type @samp{d3d11va}
>  @end table
>  
>  @item opencl

Will apply the patchset

- Haihao

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[FFmpeg-devel] [PATCH 1/2] doc/ffmpeg: update the documentation about qsv device creation

2023-12-28 Thread Xiang, Haihao
From: Haihao Xiang 

Signed-off-by: Haihao Xiang 
---
 doc/ffmpeg.texi | 21 +++--
 1 file changed, 19 insertions(+), 2 deletions(-)

diff --git a/doc/ffmpeg.texi b/doc/ffmpeg.texi
index ab17d1d687..c6c0606e8a 100644
--- a/doc/ffmpeg.texi
+++ b/doc/ffmpeg.texi
@@ -1406,16 +1406,33 @@ If not specified, @samp{auto_any} is used.
 platform-appropriate subdevice (@samp{dxva2} or @samp{d3d11va} or 
@samp{vaapi}) and then deriving a
 QSV device from that.)
 
-Alternatively, @samp{child_device_type} helps to choose platform-appropriate 
subdevice type.
-On Windows @samp{d3d11va} is used as default subdevice type.
+The following options are recognized:
+@table @option
+@item child_device
+Specify a DRM render node on Linux or DirectX adapter on Windows
+@item child_device_type
+Choose platform-appropriate subdevice type. On Windows @samp{d3d11va} is used
+as default subdevice type.
+@end table
 
 Examples:
 @table @emph
+@item -init_hw_device qsv:hw,child_device=/dev/dri/renderD129
+Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DRM render node 
/dev/dri/renderD129
+
+@item -init_hw_device qsv:hw,child_device=1
+Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1. The 
subdevice
+type is @samp{d3d11va} if @code{--enable-libvpl} is specified at configuration 
time, the
+subdevice type is @samp{dxva2} if @code{--enable-libmfx} is specified at 
configuration time.
+
 @item -init_hw_device qsv:hw,child_device_type=d3d11va
 Choose the GPU subdevice with type @samp{d3d11va} and create QSV device with 
@samp{MFX_IMPL_HARDWARE}.
 
 @item -init_hw_device qsv:hw,child_device_type=dxva2
 Choose the GPU subdevice with type @samp{dxva2} and create QSV device with 
@samp{MFX_IMPL_HARDWARE}.
+
+@item -init_hw_device qsv:hw,child_device=1,child_device_type=d3d11va
+Create a QSV device with @samp{MFX_IMPL_HARDWARE} on DirectX adapter 1 with 
subdevice type @samp{d3d11va}
 @end table
 
 @item opencl
-- 
2.34.1

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