Update of /cvsroot/fink/dists/10.4/unstable/main/finkinfo/games In directory sfp-cvsdas-3.v30.ch3.sourceforge.com:/tmp/cvs-serv18755
Modified Files: snes9x.info Log Message: upstream update 1.52 package now installs 'snes9x' script to launch .app from cmd-line old freeze points are *incompatible* with this version Index: snes9x.info =================================================================== RCS file: /cvsroot/fink/dists/10.4/unstable/main/finkinfo/games/snes9x.info,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- snes9x.info 31 Mar 2010 06:11:05 -0000 1.2 +++ snes9x.info 9 Sep 2010 21:01:10 -0000 1.3 @@ -1,22 +1,21 @@ Package: snes9x -Version: 1.51 +Version: 1.52 Revision: 1 Description: Super Nintendo Emulator # Homepage: http://www.snes9x.com/ Homepage: http://snes9x.ipherswipsite.com/ -# License: SNES9x License License: OSI-Approved Maintainer: David Fang <fang...@users.sourceforge.net> Source: http://files.ipherswipsite.com/%n/%n-%v-src.tar.bz2 CustomMirror: << asi-JP: http://www.geocities.co.jp/SiliconValley-PaloAlto/2560/release/ << -Source-MD5: a1038cc761f400318cdced960972f8a7 +Source-MD5: 813bd3a0f99732ee0238a2c8ab417725 # BuildDepends: dos2unix PatchScript: << #!/bin/sh -ev sed=/usr/bin/sed - cd macosx/Snes9x.xcodeproj + cd macosx/snes9x.xcodeproj $sed -e '/com\.apple\.compilers\.gcc/s|3_3|4_0|' \ -e '/DEPLOYMENT_TARGET/s|10\.2|10.4|' \ -e '/PANTHER/d' -e '/JAGUAR/d' \ @@ -41,21 +40,26 @@ << CompileScript: << #!/bin/sh -ev + { echo "#!/bin/sh" ; echo "open -a Snes9x.app" ;} > snes9x + chmod +x snes9x cd macosx xcodebuild install -configuration Release DSTROOT=%d INSTALL_PATH=%p/Applications << InstallScript: << #!/bin/sh -ev echo Installing as App bundle... + mkdir -p %i/bin + cp snes9x %i/bin/ << AppBundles: macosx/build/UninstalledProducts/Snes9x.app DocFiles: << - doc/* + docs/* macosx/docs/*.rtf << DescPackaging: << Snes9x.app bundle is installed in %p/Applications, also sym-linked in /Applications/Fink, documents copied to %p/share/doc/snes9x/. +An installed shell script '%p/bin/snes9x' also launches snes9x. << DescPort: << Source already contains Xcode project files. @@ -65,7 +69,8 @@ << DescUsage: << After installation, drag an icon from /Applications/Fink/Snes9x.app to Dock -for quick launching, or run "open -a Snes9x.app" from the command line. +for quick launching, or run 'snes9x' or "open -a Snes9x.app" +from the command line. << DescDetail: << [from snes9x.com] @@ -80,4 +85,8 @@ (just kidding about the divorce bit). Snes9x is coded in C++, with three assembler CPU emulation cores on the i386 Linux and Windows ports. + +Note: freeze points from version 1.51 and earlier are incompatible with 1.52. + +License: SNES9X License << ------------------------------------------------------------------------------ This SF.net Dev2Dev email is sponsored by: Show off your parallel programming skills. Enter the Intel(R) Threading Challenge 2010. http://p.sf.net/sfu/intel-thread-sfd _______________________________________________ Fink-commits mailing list Fink-commits@lists.sourceforge.net http://news.gmane.org/gmane.os.apple.fink.cvs