[Flashcoders] Step rouding numbers
Hello, i am not at all a mathematic/calculus wonder and would therefore like some help with the following. I need to round numbers up or down to a certain step size. As an example: nVal = 100,1 nStep = 0,15 outcome = 225,15 nVal = 100,35 nStep = 0,5 outcome = 100,5 nVal = 100,175 nStep = 0,125 outcome = 100,125 I just havent got a clue on how to approach this problem. Can somebody shed some light on a possible way to go? Thank you, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Is Key Object Changed With New Plugin Update?
On MSIE, don't you need to click the flash lugin first? On Jan 8, 2008 9:43 AM, [EMAIL PROTECTED] wrote: It works fine in Firefox, but this is related to IE 7,and it's fairly new. This is on Windows XP, I have not been able to test any other configs. It has to be something updated in IE7 or the plugin. // track CTRL+5 if (Key.isDown(Key.CONTROL) Key.getCode() == 53) {trace(yes);} Regards Alex -- http://preferans.de ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Is Key Object Changed With New Plugin Update?
It works fine in Firefox, but this is related to IE 7,and it's fairly new. This is on Windows XP, I have not been able to test any other configs. It has to be something updated in IE7 or the plugin. // track CTRL+5 if (Key.isDown(Key.CONTROL) Key.getCode() == 53) {trace(yes);} Elia - Original Message - From: Dave Mennenoh [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Monday, January 07, 2008 11:27 PM Subject: Re: [Flashcoders] Is Key Object Changed With New Plugin Update? Works fine here. How / where is it not working for you? Dave - Head Developer http://www.blurredistinction.com Adobe Community Expert http://www.adobe.com/communities/experts/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Step rouding numbers
Hello, i am not at all a mathematic/calculus wonder and would therefore like some help with the following. I need to round numbers up or down to a certain step size. As an example: nVal = 100,1 nStep = 0,15 outcome = 225,15 nVal = 100,35 nStep = 0,5 outcome = 100,5 nVal = 100,175 nStep = 0,125 outcome = 100,125 I just havent got a clue on how to approach this problem. Can somebody shed some light on a possible way to go? Thank you, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Preloading images
bulk loader. http://code.google.com/p/bulk-loader/ On Jan 8, 2008 11:49 AM, Dave Wood [EMAIL PROTECTED] wrote: Hi Another approach (if the number and size of the images isn't too great) is to grab the bitmapdata from each one once it's loaded and store that in an array. David What have you guys found is the best way to load images in the bg, for example with an image gallery, where once image 1 loads, the rest start loading up in the bg? I've been using an MCL, which loads in the background and then immediately deletes onComplete and starts the next one, but I'm wondering if theres a better way. Or rather, I'm sure there's a better way and I just havent found it yet... ;) .m ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- www.shang-liang.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Zinc port hell
I worked with zinc for a while, but I didn't have the absolute or relative path problem at all. My Problem was more like Ben stated, the document was not accurate especially the return object type. On Jan 8, 2008 7:16 AM, ben gomez farrell [EMAIL PROTECTED] wrote: I've found that Zinc has been pretty stable for what I've used it for in Flash 8 so far (unfortunately the product had some blue screen of death effect that I'm not sure if we can chalk that up to DirectX in Zinc or the DRM system we used). Anyway, using Zinc wasn't hell for me. LEARNING to use Zinc was hell for me. I came across so many inaccuracies in the documentation - like differences in the types of objects you get returned from methods or what types of objects you send in a parameter were just plain marked up in the documentation wrong. So a lot of times, I had to figure this stuff out on my own, or look for use cases in the Multidmedia forums. So if all you're doing is looking at the docs, you may want to get some demos, or look at the forums, because you may be doing something wrong and not know it. Orwho knows, it's not so stable for AS3. ben August Gresens wrote: Hello Sorry for the dramatic title. I've got a finished game that was developed in AS3 for the standalone Flash 9 Player. The publisher now wants to migrate the game to run under to a C++ wrapper product to get rid of the right mouse contextual menu on Windows. Since the only commercial product that seems to do this for Mac and PC is Zinc, I gave this a try and was surprised at the disparity between the way the game runs in Zinc vs. the standalone Flash player. Mostly the issues seem to revolve around how external swfs are loaded and handled. After converting the game to use absolute paths, the external swf files fail to load in some cases and in others they load but show up black with a bizarre echo in the audio. Even if I'm able to work around those issues, I'm afraid of what may lay beyond these initial problems. A few questions for those with zinc experience: * Is this a stable/reliable product for AS3 yet? * How much does the actionscipt code need to be tailored to work around zinc idiosyncrasies? (meaning the actionscript itself and not the mdm commands). * To develop for both mac and pc, what is the additional effort here to make it run on the mac? Does the Mac version of zinc have it's own idiosyncrasies that will have to be dealt with? Thanks, August ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- www.shang-liang.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Step rouding numbers
Hi, sonething like: trace (Math.round(100.1/0.15)*0.15); trace (Math.round(100.35/0.5)*0.5); trace (Math.round(100.175/0.125)*0.125); greetz JC On Jan 8, 2008 10:05 AM, Jiri Heitlager [EMAIL PROTECTED] wrote: Hello, i am not at all a mathematic/calculus wonder and would therefore like some help with the following. I need to round numbers up or down to a certain step size. As an example: nVal = 100,1 nStep = 0,15 outcome = 225,15 nVal = 100,35 nStep = 0,5 outcome = 100,5 nVal = 100,175 nStep = 0,125 outcome = 100,125 I just havent got a clue on how to approach this problem. Can somebody shed some light on a possible way to go? Thank you, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Step rouding numbers
Great, that seems to work like a charm. Thanks a million.. Jiri Hans Wichman wrote: Hi, sonething like: trace (Math.round(100.1/0.15)*0.15); trace (Math.round(100.35/0.5)*0.5); trace (Math.round(100.175/0.125)*0.125); greetz JC On Jan 8, 2008 10:05 AM, Jiri Heitlager [EMAIL PROTECTED] wrote: Hello, i am not at all a mathematic/calculus wonder and would therefore like some help with the following. I need to round numbers up or down to a certain step size. As an example: nVal = 100,1 nStep = 0,15 outcome = 225,15 nVal = 100,35 nStep = 0,5 outcome = 100,5 nVal = 100,175 nStep = 0,125 outcome = 100,125 I just havent got a clue on how to approach this problem. Can somebody shed some light on a possible way to go? Thank you, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Step rouding numbers
Hmm, i understand the logic now, but there is this small thing I dont understand Math.round(100.2/0.15)*0.15) results in 100.2 it should actually be 100.15... Is it possible to get this result, can somebody please help me out (again) Jiri Hans Wichman wrote: Hi, sonething like: trace (Math.round(100.1/0.15)*0.15); trace (Math.round(100.35/0.5)*0.5); trace (Math.round(100.175/0.125)*0.125); greetz JC On Jan 8, 2008 10:05 AM, Jiri Heitlager [EMAIL PROTECTED] wrote: Hello, i am not at all a mathematic/calculus wonder and would therefore like some help with the following. I need to round numbers up or down to a certain step size. As an example: nVal = 100,1 nStep = 0,15 outcome = 225,15 nVal = 100,35 nStep = 0,5 outcome = 100,5 nVal = 100,175 nStep = 0,125 outcome = 100,125 I just havent got a clue on how to approach this problem. Can somebody shed some light on a possible way to go? Thank you, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Problems loading AS2 into AS2 then into AS3 holder
Hi there, I have an AS3 movie in to which I load as AS2 movie, this works great. My problem starts when I then load another AS2 movie into the first AS2 movie. I am using MovieClipLoader and although the swf I am loading loads (I have put a trace on its timeline so I know it's there), the onLoadComplete/onLoadInit events do not fire! If anyone could let me now if this is a known problem or if there is a way around this I would be really grateful, I can call a function from my loaded movie's timeline but this is soon going to get very messy as the app is quite complex. Any suggestions, advice or simply encouragement much appreciated otherwise I'm going to have to convert my AS3 app back into old AS2 :( Cheers Alistair ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Step rouding numbers
Hi Jiri, well not really, since 100 / 0.15 is not a whole number, it is 666,6 etc. Although this is a great number home to many a great song, 100.05 is divisible by 0.15 hence the result. If you really want to do what you want you should deduct the Math.floorfirst, perform the step calculations on the remainder and add the deducted Math.floor, eg in pseudo: 100,2 is split into 100 and 0.2 100 + Math.round (0.2/0.15)*0.15 trace(100 + Math.round (0.2/0.15)*0.15); Im not sure you wont get rounding errors though... greetz JC On Jan 8, 2008 12:08 PM, Jiri Heitlager [EMAIL PROTECTED] wrote: Hmm, i understand the logic now, but there is this small thing I dont understand Math.round(100.2/0.15)*0.15) results in 100.2 it should actually be 100.15... Is it possible to get this result, can somebody please help me out (again) Jiri Hans Wichman wrote: Hi, sonething like: trace (Math.round(100.1/0.15)*0.15); trace (Math.round(100.35/0.5)*0.5); trace (Math.round(100.175/0.125)*0.125); greetz JC On Jan 8, 2008 10:05 AM, Jiri Heitlager [EMAIL PROTECTED] wrote: Hello, i am not at all a mathematic/calculus wonder and would therefore like some help with the following. I need to round numbers up or down to a certain step size. As an example: nVal = 100,1 nStep = 0,15 outcome = 225,15 nVal = 100,35 nStep = 0,5 outcome = 100,5 nVal = 100,175 nStep = 0,125 outcome = 100,125 I just havent got a clue on how to approach this problem. Can somebody shed some light on a possible way to go? Thank you, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] F9/Flex2: Resource Hit for Flash 8 Embeds?
Okay, random question sparked by Glen Pike's response in another thread: I was under the impression that any use of Flash 8 assets in a Flex 2 (and by extension Flash 9) by either embedding or loading caused the new Player to instantiate a virtual FP8 player for each instance. Does it apply only to loadMovie-ish commands? Is this correct or did my reading comprehension fail me while first learning Flex? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Zinc port hell
Here's an update, just in case someone else is having the same problems. From looking around more on the zinc forums, it seems others are having problems running AS3/Flash Player 9 apps in Zinc 2.5. I also tested another wrapper called Janus which worked, so this confirmed that the problem is with Zinc. Since Janus is not cross platform and doesn't have the controls to disable the right mouse button, we will likely wait until Zinc 3.0 comes out and try again. August On Jan 8, 2008 4:49 AM, Shang [EMAIL PROTECTED] wrote: I worked with zinc for a while, but I didn't have the absolute or relative path problem at all. My Problem was more like Ben stated, the document was not accurate especially the return object type. On Jan 8, 2008 7:16 AM, ben gomez farrell [EMAIL PROTECTED] wrote: I've found that Zinc has been pretty stable for what I've used it for in Flash 8 so far (unfortunately the product had some blue screen of death effect that I'm not sure if we can chalk that up to DirectX in Zinc or the DRM system we used). Anyway, using Zinc wasn't hell for me. LEARNING to use Zinc was hell for me. I came across so many inaccuracies in the documentation - like differences in the types of objects you get returned from methods or what types of objects you send in a parameter were just plain marked up in the documentation wrong. So a lot of times, I had to figure this stuff out on my own, or look for use cases in the Multidmedia forums. So if all you're doing is looking at the docs, you may want to get some demos, or look at the forums, because you may be doing something wrong and not know it. Orwho knows, it's not so stable for AS3. ben August Gresens wrote: Hello Sorry for the dramatic title. I've got a finished game that was developed in AS3 for the standalone Flash 9 Player. The publisher now wants to migrate the game to run under to a C++ wrapper product to get rid of the right mouse contextual menu on Windows. Since the only commercial product that seems to do this for Mac and PC is Zinc, I gave this a try and was surprised at the disparity between the way the game runs in Zinc vs. the standalone Flash player. Mostly the issues seem to revolve around how external swfs are loaded and handled. After converting the game to use absolute paths, the external swf files fail to load in some cases and in others they load but show up black with a bizarre echo in the audio. Even if I'm able to work around those issues, I'm afraid of what may lay beyond these initial problems. A few questions for those with zinc experience: * Is this a stable/reliable product for AS3 yet? * How much does the actionscipt code need to be tailored to work around zinc idiosyncrasies? (meaning the actionscript itself and not the mdm commands). * To develop for both mac and pc, what is the additional effort here to make it run on the mac? Does the Mac version of zinc have it's own idiosyncrasies that will have to be dealt with? Thanks, August ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- www.shang-liang.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - August Gresens Technical Director Black Hammer Productions, NYC [EMAIL PROTECTED] - ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Zinc port hell
It was quite some time ago now, but we had a lot of problems with Zinc's stability; in particular, upgrades to Zinc broke existing (critical for us) functionality and a fix wasn't issued for several months. As a result, we moved away from the product. Ian On Jan 8, 2008 1:50 PM, August Gresens [EMAIL PROTECTED] wrote: Here's an update, just in case someone else is having the same problems. From looking around more on the zinc forums, it seems others are having problems running AS3/Flash Player 9 apps in Zinc 2.5. I also tested another wrapper called Janus which worked, so this confirmed that the problem is with Zinc. Since Janus is not cross platform and doesn't have the controls to disable the right mouse button, we will likely wait until Zinc 3.0 comes out and try again. August ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] F9/Flex2: Resource Hit for Flash 8 Embeds?
Flash 8 movies loaded into a Flash 9 movie use the AVM1, whereas anything AS3 uses the AVM2. I wasn't aware that multiple AVM1 instances would be started up though... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jer Brand Sent: 08 January 2008 13:59 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] F9/Flex2: Resource Hit for Flash 8 Embeds? Okay, random question sparked by Glen Pike's response in another thread: I was under the impression that any use of Flash 8 assets in a Flex 2 (and by extension Flash 9) by either embedding or loading caused the new Player to instantiate a virtual FP8 player for each instance. Does it apply only to loadMovie-ish commands? Is this correct or did my reading comprehension fail me while first learning Flex? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net __ Virtual Universe Ltd, 28-39 The Quadrant, 135 Salusbury Road, London NW6 6RJ Tel: +44 (0) 870 788 6000 Fax: +44 (0) 870 788 6689 Web:www.virtual-universe.net - CONFIDENTIALITY NOTICE This e-mail may contain information which is confidential and privileged. If you are not the named addressee of this e-mail, you may not copy or use it, or forward or otherwise disclose it to anyone else. If you have received this e-mail in error, please e-mail the sender by replying to this message and then fully delete it from your system. Any views or opinions presented in this e-mail are solely those of the author and do not necessarily represent those of Amplefuture Group. Amplefuture Group reserves the right to monitor e-mail communications from both external and internal sources for the purposes of ensuring correct and appropriate use of our communication equipment. __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] PUSH/PULL model in AIR
Hi List, Is there a push/pull model in AIR like there is in Flex? I need to show a popup if the database has changed. What is the best way of realizing this? My idea was this; let the air app contact a server/database (through php) with an interval of 5 minutes orso to see if the data has changed, and if so, show the popup. To simulate a push model. If anybody has some ground breaking ideas, or a really good way of realizing this, i'd love to hear! Thanks, Sidney ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] PUSH/PULL model in AIR
... Also you could look into using BlazeDS if you know any Java you could implement a JMS adapter for it... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Matthew James Poole Sent: 08 January 2008 15:00 To: Flash Coders List Subject: RE: [Flashcoders] PUSH/PULL model in AIR Everything you can do in Flex you can do in AIR, with the addition that the security model is more relaxed. So yes polling a php script would work. Or you could use XMLSocker or BinarySocker to have actual push - though you'd need a socket server to achieve this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: 08 January 2008 14:30 To: Flash Coders List Subject: [Flashcoders] PUSH/PULL model in AIR Hi List, Is there a push/pull model in AIR like there is in Flex? I need to show a popup if the database has changed. What is the best way of realizing this? My idea was this; let the air app contact a server/database (through php) with an interval of 5 minutes orso to see if the data has changed, and if so, show the popup. To simulate a push model. If anybody has some ground breaking ideas, or a really good way of realizing this, i'd love to hear! Thanks, Sidney ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net __ Virtual Universe Ltd, 28-39 The Quadrant, 135 Salusbury Road, London NW6 6RJ Tel: +44 (0) 870 788 6000 Fax: +44 (0) 870 788 6689 Web:www.virtual-universe.net - CONFIDENTIALITY NOTICE This e-mail may contain information which is confidential and privileged. If you are not the named addressee of this e-mail, you may not copy or use it, or forward or otherwise disclose it to anyone else. If you have received this e-mail in error, please e-mail the sender by replying to this message and then fully delete it from your system. Any views or opinions presented in this e-mail are solely those of the author and do not necessarily represent those of Amplefuture Group. Amplefuture Group reserves the right to monitor e-mail communications from both external and internal sources for the purposes of ensuring correct and appropriate use of our communication equipment. __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net __ __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] PUSH/PULL model in AIR
Hi Matthew! With a socket server, can you tell me how to go? What software would i need, and how long would it take to set up a socket server? (can this be done with php, or do i need another language? because it needs to support quite some people). Can you also explain the difference tween a socket server and BlazeDS? Thanks in advance, Sidney Matthew James Poole wrote: Everything you can do in Flex you can do in AIR, with the addition that the security model is more relaxed. So yes polling a php script would work. Or you could use XMLSocker or BinarySocker to have actual push - though you'd need a socket server to achieve this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: 08 January 2008 14:30 To: Flash Coders List Subject: [Flashcoders] PUSH/PULL model in AIR Hi List, Is there a push/pull model in AIR like there is in Flex? I need to show a popup if the database has changed. What is the best way of realizing this? My idea was this; let the air app contact a server/database (through php) with an interval of 5 minutes orso to see if the data has changed, and if so, show the popup. To simulate a push model. If anybody has some ground breaking ideas, or a really good way of realizing this, i'd love to hear! Thanks, Sidney ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] F9/Flex2: Resource Hit for Flash 8 Embeds?
Hi, I think by using [Embed], the Flex compiler Transcodes stuff at compile time - it also whinges about AS2 code if you are coding in AS3, so I am guessing it maybe does not use the AVM1. Runtime loading is different, but outside my expertise. Glen Matthew James Poole wrote: Flash 8 movies loaded into a Flash 9 movie use the AVM1, whereas anything AS3 uses the AVM2. I wasn't aware that multiple AVM1 instances would be started up though... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jer Brand Sent: 08 January 2008 13:59 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] F9/Flex2: Resource Hit for Flash 8 Embeds? Okay, random question sparked by Glen Pike's response in another thread: I was under the impression that any use of Flash 8 assets in a Flex 2 (and by extension Flash 9) by either embedding or loading caused the new Player to instantiate a virtual FP8 player for each instance. Does it apply only to loadMovie-ish commands? Is this correct or did my reading comprehension fail me while first learning Flex? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net __ Virtual Universe Ltd, 28-39 The Quadrant, 135 Salusbury Road, London NW6 6RJ Tel: +44 (0) 870 788 6000 Fax: +44 (0) 870 788 6689 Web:www.virtual-universe.net - CONFIDENTIALITY NOTICE This e-mail may contain information which is confidential and privileged. If you are not the named addressee of this e-mail, you may not copy or use it, or forward or otherwise disclose it to anyone else. If you have received this e-mail in error, please e-mail the sender by replying to this message and then fully delete it from your system. Any views or opinions presented in this e-mail are solely those of the author and do not necessarily represent those of Amplefuture Group. Amplefuture Group reserves the right to monitor e-mail communications from both external and internal sources for the purposes of ensuring correct and appropriate use of our communication equipment. __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] PUSH/PULL model in AIR
Hi Sidney, It is possible to write socket servers in PHP (theres one in the Pear library), but php is not generally considered a good language to write one in. As such most Socket Servers used with Flash are written in Java (or sometimes .Net). It really depends on what you are trying to achieve, for example if its multiuser games or chat then there are plenty of 3rd party solutions out there - SmartFox and ElectroServer being just two. Also have you considered using FMS? The new FMSI (or FMS 3.0) is looking like it will be very good... ... If the data doesn't need to be instantly synchronised across all users then you might be better opting for polling your php on interval. BlazeDS is the new Open Source remoting and web messagaing solution from Adobe. I believe it used to be part of Life Cycle Data services which is a paid-for product, but Adobe have now opened it up. Ultimately there will be some sort of socket server involved in BlazeDS. BlazeDS is more the framework that makes it easy to integrate distributed data into Flex/AIR (also its written in Java so you'd need some sort of Java application server such as Apache Tomcat (free) or IBM Websphere (not free) etc). Heres the BlazeDS link on labs: http://labs.adobe.com/technologies/blazeds/ Hope all this helps Cheers Matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: 08 January 2008 15:54 To: Flash Coders List Subject: Re: [Flashcoders] PUSH/PULL model in AIR Hi Matthew! With a socket server, can you tell me how to go? What software would i need, and how long would it take to set up a socket server? (can this be done with php, or do i need another language? because it needs to support quite some people). Can you also explain the difference tween a socket server and BlazeDS? Thanks in advance, Sidney Matthew James Poole wrote: Everything you can do in Flex you can do in AIR, with the addition that the security model is more relaxed. So yes polling a php script would work. Or you could use XMLSocker or BinarySocker to have actual push - though you'd need a socket server to achieve this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: 08 January 2008 14:30 To: Flash Coders List Subject: [Flashcoders] PUSH/PULL model in AIR Hi List, Is there a push/pull model in AIR like there is in Flex? I need to show a popup if the database has changed. What is the best way of realizing this? My idea was this; let the air app contact a server/database (through php) with an interval of 5 minutes orso to see if the data has changed, and if so, show the popup. To simulate a push model. If anybody has some ground breaking ideas, or a really good way of realizing this, i'd love to hear! Thanks, Sidney ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net __ Virtual Universe Ltd, 28-39 The Quadrant, 135 Salusbury Road, London NW6 6RJ Tel: +44 (0) 870 788 6000 Fax: +44 (0) 870 788 6689 Web:www.virtual-universe.net - CONFIDENTIALITY NOTICE This e-mail may contain information which is confidential and privileged. If you are not the named addressee of this e-mail, you may not copy or use it, or forward or otherwise disclose it to anyone else. If you have received this e-mail in error, please e-mail the sender by replying to this message and then fully delete it from your system. Any views or opinions presented in this e-mail are solely those of the author and do not necessarily represent those of Amplefuture Group. Amplefuture Group reserves the right to monitor e-mail communications from both external and internal sources for the purposes of ensuring correct and appropriate use of our communication equipment. __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing
Re: [Flashcoders] Step rouding numbers
Hans, thank you for the very clear answer. I have a feeling now why things went wrong and will work with your suggested psuedo code. Thank you again. Jiri Hans Wichman wrote: Hi Jiri, well not really, since 100 / 0.15 is not a whole number, it is 666,6 etc. Although this is a great number home to many a great song, 100.05 is divisible by 0.15 hence the result. If you really want to do what you want you should deduct the Math.floorfirst, perform the step calculations on the remainder and add the deducted Math.floor, eg in pseudo: 100,2 is split into 100 and 0.2 100 + Math.round (0.2/0.15)*0.15 trace(100 + Math.round (0.2/0.15)*0.15); Im not sure you wont get rounding errors though... greetz JC On Jan 8, 2008 12:08 PM, Jiri Heitlager [EMAIL PROTECTED] wrote: Hmm, i understand the logic now, but there is this small thing I dont understand Math.round(100.2/0.15)*0.15) results in 100.2 it should actually be 100.15... Is it possible to get this result, can somebody please help me out (again) Jiri Hans Wichman wrote: Hi, sonething like: trace (Math.round(100.1/0.15)*0.15); trace (Math.round(100.35/0.5)*0.5); trace (Math.round(100.175/0.125)*0.125); greetz JC On Jan 8, 2008 10:05 AM, Jiri Heitlager [EMAIL PROTECTED] wrote: Hello, i am not at all a mathematic/calculus wonder and would therefore like some help with the following. I need to round numbers up or down to a certain step size. As an example: nVal = 100,1 nStep = 0,15 outcome = 225,15 nVal = 100,35 nStep = 0,5 outcome = 100,5 nVal = 100,175 nStep = 0,125 outcome = 100,125 I just havent got a clue on how to approach this problem. Can somebody shed some light on a possible way to go? Thank you, Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Making a flash game safe for work
Hello flashcoders, I'm developing a small multiplayer card game in AS2 (and embedded in a phpBB 3 forum). I'd like to target corporate users too and have spent extra efforts to keep the game playable through proxies+firewalls. Additionally I'd like to offer an option to the users, so that they can select a stealth forum style (grey text on white background) which will also pass an additional HTML- parameter to the flash game. Do you have any ideas for the flash part? I wonder, if there is a way in ActionScript to turn my graphical assets (card images) to grey on white programmatically. Or will I have to do prepare separate assets by hand? Also I was thinking of replacing the whole flash movie by a white rectangle when the mouse pointer is moved away from it (haven't tried to implement it yet). Regards Alex PS: Of course I'll display a warning to the users not to risk their jobs and also remind them about web/network loggers etc. Let's concentrate on the technical (and creative) part of my question please :-) -- http://preferans.de ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Making a flash game safe for work
If you enclose your whole movie by a movieclip, you can then apply filters to it to change colors, desaturate, use a threshold to make it black + white, etc. But if you're really going for a safe-for-work game, it'd be a better choice to go with a version that replaced graphic assets with text only. Zeh Alexander Farber wrote: Hello flashcoders, I'm developing a small multiplayer card game in AS2 (and embedded in a phpBB 3 forum). I'd like to target corporate users too and have spent extra efforts to keep the game playable through proxies+firewalls. Additionally I'd like to offer an option to the users, so that they can select a stealth forum style (grey text on white background) which will also pass an additional HTML- parameter to the flash game. Do you have any ideas for the flash part? I wonder, if there is a way in ActionScript to turn my graphical assets (card images) to grey on white programmatically. Or will I have to do prepare separate assets by hand? Also I was thinking of replacing the whole flash movie by a white rectangle when the mouse pointer is moved away from it (haven't tried to implement it yet). Regards Alex PS: Of course I'll display a warning to the users not to risk their jobs and also remind them about web/network loggers etc. Let's concentrate on the technical (and creative) part of my question please :-) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] F9/Flex2: Resource Hit for Flash 8 Embeds?
Yeah I think it may ignore any AS2 code when you embed an FP8 swf and runs in the AVM2 as a simple animation... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Glen Pike Sent: 08 January 2008 16:42 To: Flash Coders List Subject: Re: [Flashcoders] F9/Flex2: Resource Hit for Flash 8 Embeds? Hi, I think by using [Embed], the Flex compiler Transcodes stuff at compile time - it also whinges about AS2 code if you are coding in AS3, so I am guessing it maybe does not use the AVM1. Runtime loading is different, but outside my expertise. Glen Matthew James Poole wrote: Flash 8 movies loaded into a Flash 9 movie use the AVM1, whereas anything AS3 uses the AVM2. I wasn't aware that multiple AVM1 instances would be started up though... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jer Brand Sent: 08 January 2008 13:59 To: flashcoders@chattyfig.figleaf.com Subject: [Flashcoders] F9/Flex2: Resource Hit for Flash 8 Embeds? Okay, random question sparked by Glen Pike's response in another thread: I was under the impression that any use of Flash 8 assets in a Flex 2 (and by extension Flash 9) by either embedding or loading caused the new Player to instantiate a virtual FP8 player for each instance. Does it apply only to loadMovie-ish commands? Is this correct or did my reading comprehension fail me while first learning Flex? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net __ Virtual Universe Ltd, 28-39 The Quadrant, 135 Salusbury Road, London NW6 6RJ Tel: +44 (0) 870 788 6000 Fax: +44 (0) 870 788 6689 Web:www.virtual-universe.net -- --- CONFIDENTIALITY NOTICE This e-mail may contain information which is confidential and privileged. If you are not the named addressee of this e-mail, you may not copy or use it, or forward or otherwise disclose it to anyone else. If you have received this e-mail in error, please e-mail the sender by replying to this message and then fully delete it from your system. Any views or opinions presented in this e-mail are solely those of the author and do not necessarily represent those of Amplefuture Group. Amplefuture Group reserves the right to monitor e-mail communications from both external and internal sources for the purposes of ensuring correct and appropriate use of our communication equipment. __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net __ __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] PUSH/PULL model in AIR
Its sounds like you want to investigate using an XMLSocket Server users connect and stay connected such that when a change occurs all connected clients get the data instantly (plus or minus the latency / wire time) Download the trials of one of both of these and have a play: http://www.smartfoxserver.com/ http://www.electro-server.com/ I can help suggest architechtures for these if you like... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: 08 January 2008 17:15 To: Flash Coders List Subject: Re: [Flashcoders] PUSH/PULL model in AIR Hi Matthew, Thanks for the reply, it cleared things up. What i 'm trying to achieve is this: I have a application that is just listening to updates according to the preferences within tha app, and checks every 5 minutes if there is an update. However with the push model , as soon as an update is available it is pushed to all connected clients. And this is what i would like to accomplish, to have updates pushed to my app. Updates are in the form of xml or text (dont know how an socket server pushes its data, or in what format it is. is there and uniform format or can i specify?) Thanks Sidney Matthew James Poole wrote: Hi Sidney, It is possible to write socket servers in PHP (theres one in the Pear library), but php is not generally considered a good language to write one in. As such most Socket Servers used with Flash are written in Java (or sometimes .Net). It really depends on what you are trying to achieve, for example if its multiuser games or chat then there are plenty of 3rd party solutions out there - SmartFox and ElectroServer being just two. Also have you considered using FMS? The new FMSI (or FMS 3.0) is looking like it will be very good... ... If the data doesn't need to be instantly synchronised across all users then you might be better opting for polling your php on interval. BlazeDS is the new Open Source remoting and web messagaing solution from Adobe. I believe it used to be part of Life Cycle Data services which is a paid-for product, but Adobe have now opened it up. Ultimately there will be some sort of socket server involved in BlazeDS. BlazeDS is more the framework that makes it easy to integrate distributed data into Flex/AIR (also its written in Java so you'd need some sort of Java application server such as Apache Tomcat (free) or IBM Websphere (not free) etc). Heres the BlazeDS link on labs: http://labs.adobe.com/technologies/blazeds/ Hope all this helps Cheers Matt -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: 08 January 2008 15:54 To: Flash Coders List Subject: Re: [Flashcoders] PUSH/PULL model in AIR Hi Matthew! With a socket server, can you tell me how to go? What software would i need, and how long would it take to set up a socket server? (can this be done with php, or do i need another language? because it needs to support quite some people). Can you also explain the difference tween a socket server and BlazeDS? Thanks in advance, Sidney Matthew James Poole wrote: Everything you can do in Flex you can do in AIR, with the addition that the security model is more relaxed. So yes polling a php script would work. Or you could use XMLSocker or BinarySocker to have actual push - though you'd need a socket server to achieve this... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Sidney de Koning Sent: 08 January 2008 14:30 To: Flash Coders List Subject: [Flashcoders] PUSH/PULL model in AIR Hi List, Is there a push/pull model in AIR like there is in Flex? I need to show a popup if the database has changed. What is the best way of realizing this? My idea was this; let the air app contact a server/database (through php) with an interval of 5 minutes orso to see if the data has changed, and if so, show the popup. To simulate a push model. If anybody has some ground breaking ideas, or a really good way of realizing this, i'd love to hear! Thanks, Sidney ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net
RE: [Flashcoders] capture and email
If its AS3 You could use the JPEGEncoder class to send a ByteArray over remoting using AMF3 and create the jpg serevr side and add it to an attachment of an email you send or embed it... -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bo Parker Sent: 08 January 2008 17:26 To: Flashcoders mailing list Subject: [Flashcoders] capture and email I have an application that allows people to build, and customize buildings. The client would like the functionality available to screen capture their final building and attach to an email through a flash based email form. The email form is no problem but 1) Im not sure how to is best to capture what they have built on screen 2) not sure how to take that capture and attach the email. Can you guys possibly steer me in the right direction? Thanks, -- Bo Parker, AIGA Bo Co. Design 650 W Vickery Suite 130 Fort Worth, Texas 76104 817.332.4700 phone 817.332.4710 facsimile www.rmcfw.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net __ Virtual Universe Ltd, 28-39 The Quadrant, 135 Salusbury Road, London NW6 6RJ Tel: +44 (0) 870 788 6000 Fax: +44 (0) 870 788 6689 Web:www.virtual-universe.net - CONFIDENTIALITY NOTICE This e-mail may contain information which is confidential and privileged. If you are not the named addressee of this e-mail, you may not copy or use it, or forward or otherwise disclose it to anyone else. If you have received this e-mail in error, please e-mail the sender by replying to this message and then fully delete it from your system. Any views or opinions presented in this e-mail are solely those of the author and do not necessarily represent those of Amplefuture Group. Amplefuture Group reserves the right to monitor e-mail communications from both external and internal sources for the purposes of ensuring correct and appropriate use of our communication equipment. __ This e-mail has been scanned for viruses by the Virtual Universe e-mail security system - powered by MessageLabs. http://www.virtual-universe.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] capture and email
I have an application that allows people to build, and customize buildings. The client would like the functionality available to screen capture their final building and attach to an email through a flash based email form. The email form is no problem but 1) Im not sure how to is best to capture what they have built on screen 2) not sure how to take that capture and attach the email. Can you guys possibly steer me in the right direction? Thanks, -- Bo Parker, AIGA Bo Co. Design 650 W Vickery Suite 130 Fort Worth, Texas 76104 817.332.4700 phone 817.332.4710 facsimile www.rmcfw.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] F9/Flex2: Resource Hit for Flash 8 Embeds?
That's good to know -- I think I got it into my head the embed was using AVM1 because of some performance issues I was having embedding a swf / flv in one of my first Flex experiments. @Matthew -- I'm going to have to look around on that one. I know I read that each F8 swf loaded had it's own isolated AVM1 -- but that's not to say the source was correct in their statements. It's not all that important for me, as I just want to utilize art assets generated in F8 (still haven't had the dough to upgrade to F9). Thanks for the help on the random question! Jer ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Zinc port hell
Ian Thomas wrote: It was quite some time ago now, but we had a lot of problems with Zinc's stability; in particular, upgrades to Zinc broke existing (critical for us) functionality and a fix wasn't issued for several months. As a result, we moved away from the product. I haven't used Zinc, so I can't comment on it. Adobe does publish two very viable alternatives, AIR and Director. Personally, I would go with the Adobe product--my choice is Director because it is so powerful in its own right, and because it's what I'm familiar with (and also what I own a license for). It is well integrated with Flash, and was the standard for multimedia applications for nearly a decade before Flash came of age. Adobe have announced a new version Real Soon Now, so the Director is Dead rumors are false. Except for 3D, it's not a real viable Web platform, but it's unrivaled on the desktop. I do know that the new version of Director will support Unicode--that's public knowledge. I don't have specific knowledge of other capabilities, but I'm hoping that MacIntel support will be in the new version. Flash remains my choice for RIA's, but I haven't found anything better than Director for the desktop or for a Flash wrapper for desktop apps. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Zinc port hell
Interesting that you mention Director. I've been also been a Director developer since 1995. I'm hoping for a comeback as well. For awhile it was looking as though it was completely dead, which is why we made the switch. I would prefer an Adobe solution as well. Not being able to use the Flex debugger (and the profiler in Flex 3) with Zinc is a shame. Looking forward to AIR, although I've seen some posts that suggest the runtime performance will not be as great as these wrapper things. I suppose only the benchmarks will tell. August On Jan 8, 2008 2:42 PM, Kerry Thompson [EMAIL PROTECTED] wrote: Ian Thomas wrote: It was quite some time ago now, but we had a lot of problems with Zinc's stability; in particular, upgrades to Zinc broke existing (critical for us) functionality and a fix wasn't issued for several months. As a result, we moved away from the product. I haven't used Zinc, so I can't comment on it. Adobe does publish two very viable alternatives, AIR and Director. Personally, I would go with the Adobe product--my choice is Director because it is so powerful in its own right, and because it's what I'm familiar with (and also what I own a license for). It is well integrated with Flash, and was the standard for multimedia applications for nearly a decade before Flash came of age. Adobe have announced a new version Real Soon Now, so the Director is Dead rumors are false. Except for 3D, it's not a real viable Web platform, but it's unrivaled on the desktop. I do know that the new version of Director will support Unicode--that's public knowledge. I don't have specific knowledge of other capabilities, but I'm hoping that MacIntel support will be in the new version. Flash remains my choice for RIA's, but I haven't found anything better than Director for the desktop or for a Flash wrapper for desktop apps. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - August Gresens Technical Director Black Hammer Productions, NYC [EMAIL PROTECTED] - ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] How to call custom method on loaded AS3 swf?
This is my first post to the list in 2008 so hi and compliments of the season to y'all. So, here's the context... I have an application framework built in AS3 and based on the MVC pattern. One of my Views loads a compiled swf also built in AS3. When it is that View's turn to be displayed, it gets added to the display list and then needs to call a custom method on the loaded swf so that loaded swf does its thing (it's a game). Here's the problem... Although I can invoke the required method on the loaded swf, I couldn't get the compiler to stop complaining (it's compiling in Strict mode) so I had to do a bit of a kludge to trick the compiler. I am sure there is a better and proper way of doing this - can you tell me what it is? Here's the code that loads the game swf (for the sake of context)... gameLoader = new Loader(); // some listeners registered here var request:URLRequest = new URLRequest( gameURL ); gameLoader.load(request); The Document Class of the swf at 'gameURL' contains a method call 'startup' and this is the one I want to invoke. So I tried this... gameLoader.content.startup(); Predictably, the compiler utters the following... 1061: Call to a possibly undefined method startup through a reference with static type flash.display:DisplayObject. I tried a few things (including casting gameLoader.content to the Document Class) but the only thing I could get to work is this... gameLoader.content[startup](); Any ideas? Thanks in advance. Adrian Park ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to call custom method on loaded AS3 swf?
I'm doing a lot of this too (also have my own MVC style framework and would be interested in discussing this in another thread). I think the problem here is that you need to cast it to the swf's custom type to access the custom methods. This won't work, however, unless the custom type's class has been compiled into the containing swf. Something like: import com.game.customSWFGame; var myGame:customSWFGame = gameLoader.content as customSWFGame; myGame.startup(); You can also cast it to a common interface if you have a lot of these minigames that you need to handle in a generic way. August On Jan 8, 2008 2:45 PM, Adrian Park [EMAIL PROTECTED] wrote: This is my first post to the list in 2008 so hi and compliments of the season to y'all. So, here's the context... I have an application framework built in AS3 and based on the MVC pattern. One of my Views loads a compiled swf also built in AS3. When it is that View's turn to be displayed, it gets added to the display list and then needs to call a custom method on the loaded swf so that loaded swf does its thing (it's a game). Here's the problem... Although I can invoke the required method on the loaded swf, I couldn't get the compiler to stop complaining (it's compiling in Strict mode) so I had to do a bit of a kludge to trick the compiler. I am sure there is a better and proper way of doing this - can you tell me what it is? Here's the code that loads the game swf (for the sake of context)... gameLoader = new Loader(); // some listeners registered here var request:URLRequest = new URLRequest( gameURL ); gameLoader.load(request); The Document Class of the swf at 'gameURL' contains a method call 'startup' and this is the one I want to invoke. So I tried this... gameLoader.content.startup(); Predictably, the compiler utters the following... 1061: Call to a possibly undefined method startup through a reference with static type flash.display:DisplayObject. I tried a few things (including casting gameLoader.content to the Document Class) but the only thing I could get to work is this... gameLoader.content[startup](); Any ideas? Thanks in advance. Adrian Park ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- - August Gresens Senior Developer Black Hammer Productions, NYC [EMAIL PROTECTED] - ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Compile .fla from Flex?
Why target a .fla? Do you mean .swf? I think FlashDevelop + Flex SDK compiler is a great combo and very easy to set up. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Compile .fla from Flex?
On a Mac so FlashDevelop isn't an option. What I am looking to do is hit the run button from inside Eclipse/Flex Builder have it jump over to Flash and compile. It's a minor inconvenience when compared to editing ActionScript in the Flash Editor but I was hoping someone had built a bridge somehow. On Jan 8, 2008 3:56 PM, Merrill, Jason [EMAIL PROTECTED] wrote: Why target a .fla? Do you mean .swf? I think FlashDevelop + Flex SDK compiler is a great combo and very easy to set up. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Fluid.com looking for Lead Flex/Flash Engineer
Flashcoders, Fluid (http://www.fluid.com) develops and sells the Fluid Retail(TM) suite of online merchandising tools that simplify, automate, and optimize online merchandising. Fluid also designs and develops award-winning interactive digital retail experiences for clients including Reebok, Timberland, JanSport, Mattel, and The North Face. We are looking for a skilled, experienced, and passionate engineer to join our engineering services team to own and lead projects built using Adobe Flex / Flash technologies. -Write superior AS 3.0 / AS 2.0 and MXML code -OO analysis and design using UML and design patterns -Clear communication with team members, verbally and in writing -Experience understanding requirements and writing tech specs -Manage time effectively and adhere to schedules -In addition to Flex, candidates will be likely to interact with the following technologies: SQL, JavaScript, dHTML, Java, .NET, Apache, IIS, XML, ecom platforms, CMS systems, and web traffic analytics packages. -Leadership, Artistic, and IA design experience highly valued The opening is located in Fluid's San Francisco office at 2 South Park, 94107. Please email your resume or linkedIn profile, a cover letter and sample MXML / ActionScript code to: [EMAIL PROTECTED] Thanks for your time! -- ameet mehta | director of engineering | F L U I D | fluid.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Compile .fla from Flex?
Well, you didn't say Mac. :) minor omission. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason Van Cleave Sent: Tuesday, January 08, 2008 4:59 PM To: Flash Coders List Subject: Re: [Flashcoders] Compile .fla from Flex? On a Mac so FlashDevelop isn't an option. What I am looking to do is hit the run button from inside Eclipse/Flex Builder have it jump over to Flash and compile. It's a minor inconvenience when compared to editing ActionScript in the Flash Editor but I was hoping someone had built a bridge somehow. On Jan 8, 2008 3:56 PM, Merrill, Jason [EMAIL PROTECTED] wrote: Why target a .fla? Do you mean .swf? I think FlashDevelop + Flex SDK compiler is a great combo and very easy to set up. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] How to call custom method on loaded AS3 swf?
http://jessewarden.com/2007/09/no-excludexml-in-flash-cs3-for-as3-solution-via-bridge-pattern.html Might want to check this out as I think it's similar. Bridge pattern. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Actionscript 2.0 / Flash Contractor needed for high profile project at Fluid
Greetings Flashcoders, Fluid (http://www.fluid.com) develops award-winning interactive digital retail experiences for clients including Reebok, Timberland, JanSport, Mattel, and The North Face. We are looking for a skilled, experienced, and passionate contractor to work on a high profile RIA built using Adobe Flash. Skills Required: -Write superior Actionscript 2.0 classes with an understanding of Object Oriented analysis and design -Write custom user interface components -Programmatically translate design comps into pixel perfect user interfaces using Flash's drawing API and filters -Be able to follow techspec guidelines and implement code and functionality as indicated -Communicate clearly with team members, verbally and in writing. -Manage time effectively and adhere to schedules. -Artistic and design experience highly valued This is a 2 month contract beginning early February. Please email your resume/LinkedIn profile, cover letter, and sample Actionscript code to: [EMAIL PROTECTED] Thanks for your time! -- ameet mehta | director of engineering | F L U I D | fluid.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Compile .fla from Flex?
You could do this with Ant and JSFL - check out the buildfile and safeTestMovie.jsfl from my FDTKit project: http://fdtkit.googlecode.com/svn/trunk/build.xml http://fdtkit.googlecode.com/svn/trunk/bin/scripts/SafeTestMovie.jsfl I think the test_movie ant target does pretty much what you're looking for: automates switching from Eclipse (or FlexBuilder) to Flash for compiling (in this case whatever the current/open fla is). What I do is have Eclipse/FDT/Flex open in one space (assuming OS X), and Flash with my fla in another and simply do a good old fashioned Cmd+Enter (which I map the default ant task keybinding in eclipse). The result is a nice test movie which switches focus/spaces screen from eclipse to flash and does a preview, a simple Cmd+W, Cmd+Tab closes the preview and returns me to where I left off in Eclipse. Hope this helps, ... . jason m horwitz // Sekati On Jan 8, 2008 3:47 PM, Jason Van Cleave [EMAIL PROTECTED] wrote: I know FDT can do this but I am having issues with the new version and AS3. Has anyone found a way of targeting a .fla from a Flex Builder Actionscript Project? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] flash and 3d asset options
Hi List I came across this site the other day while researching 3d games and possibilities with Flash: www.nbc.com/american_gladiators/gameshttp://www.nbc.com/american_gladiators/games I don't think it's a Papervision game although I could be wrong. Rather, it looks to me some 3d models were exported out for use within Flash. Does anyone have experience with this or give me your opinion please? I have looked into the Swift3D tools (http://www.erain.com/products/Plug-ins/ ) ( after extensive Google trolling ) for exporting from 3DStudio Max but I don't have an first-hand knowledge of Swift Tools. If anyone has used it I would love to hear how well it works. Thanks for your time, -shannon ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Beginning of String matching algorithm?
I have a plan, but I suspect that it not a great approach: I have an alpha sorted xml file containing hundreds of titles. I'd like to create an array of items whose beginning contains my search string. So if the search string is Ba and this is my list, I'd want the 3rd and 4th items only: 10 Things I Hate About You Agent Cody Banks Baby Story, A Back to the Future Yoga for Back Care Zona de Batalla My plan is: Do a binary search on the keyCode of the first letter, get all of the items that start with B. Then, use substring to see which of these items start with Ba and add these to my array. What do you think? Is there a better way to approach this? Thanks for your time Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Beginning of String matching algorithm?
if you are in AS3 / Flex, look at the filters for ArrayCollection / XML. Glen Steven Loe wrote: I have a plan, but I suspect that it not a great approach: I have an alpha sorted xml file containing hundreds of titles. I'd like to create an array of items whose beginning contains my search string. So if the search string is Ba and this is my list, I'd want the 3rd and 4th items only: 10 Things I Hate About You Agent Cody Banks Baby Story, A Back to the Future Yoga for Back Care Zona de Batalla My plan is: Do a binary search on the keyCode of the first letter, get all of the items that start with B. Then, use substring to see which of these items start with Ba and add these to my array. What do you think? Is there a better way to approach this? Thanks for your time Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01736 759321 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Compile .fla from Flex?
In FlexBuilder you should be able to do this by referencing assets in an SWC made from your .fla (To do this in Flash CS3 check Export SWC in Publish Settings) However, there is a bug with the Flex SDK and CS3 SWC's. You'll need to install the following patch if you want to do anything with the Flex SDK (or FlexBuilder) and CS3: http://kb.adobe.com/selfservice/viewContent.do?externalId=kb401493 Best, Ed On Jan 8, 2008 3:43 PM, Jason M Horwitz [EMAIL PROTECTED] wrote: You could do this with Ant and JSFL - check out the buildfile and safeTestMovie.jsfl from my FDTKit project: http://fdtkit.googlecode.com/svn/trunk/build.xml http://fdtkit.googlecode.com/svn/trunk/bin/scripts/SafeTestMovie.jsfl I think the test_movie ant target does pretty much what you're looking for: automates switching from Eclipse (or FlexBuilder) to Flash for compiling (in this case whatever the current/open fla is). What I do is have Eclipse/FDT/Flex open in one space (assuming OS X), and Flash with my fla in another and simply do a good old fashioned Cmd+Enter (which I map the default ant task keybinding in eclipse). The result is a nice test movie which switches focus/spaces screen from eclipse to flash and does a preview, a simple Cmd+W, Cmd+Tab closes the preview and returns me to where I left off in Eclipse. Hope this helps, ... . jason m horwitz // Sekati On Jan 8, 2008 3:47 PM, Jason Van Cleave [EMAIL PROTECTED] wrote: I know FDT can do this but I am having issues with the new version and AS3. Has anyone found a way of targeting a .fla from a Flex Builder Actionscript Project? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Compile .fla from Flex?
How can I unregister from group? With Regards Yogesh Singh -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jason M Horwitz Sent: Wednesday, January 09, 2008 5:14 AM To: Flash Coders List Subject: Re: [Flashcoders] Compile .fla from Flex? You could do this with Ant and JSFL - check out the buildfile and safeTestMovie.jsfl from my FDTKit project: http://fdtkit.googlecode.com/svn/trunk/build.xml http://fdtkit.googlecode.com/svn/trunk/bin/scripts/SafeTestMovie.jsfl I think the test_movie ant target does pretty much what you're looking for: automates switching from Eclipse (or FlexBuilder) to Flash for compiling (in this case whatever the current/open fla is). What I do is have Eclipse/FDT/Flex open in one space (assuming OS X), and Flash with my fla in another and simply do a good old fashioned Cmd+Enter (which I map the default ant task keybinding in eclipse). The result is a nice test movie which switches focus/spaces screen from eclipse to flash and does a preview, a simple Cmd+W, Cmd+Tab closes the preview and returns me to where I left off in Eclipse. Hope this helps, ... . jason m horwitz // Sekati On Jan 8, 2008 3:47 PM, Jason Van Cleave [EMAIL PROTECTED] wrote: I know FDT can do this but I am having issues with the new version and AS3. Has anyone found a way of targeting a .fla from a Flex Builder Actionscript Project? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders