[Flashcoders] ASCrypt Nowhere To Be Found?

2008-01-17 Thread elia . lists

The original ASCrypt website seems to be down. Does anyone have the files?

Thanks
Elia
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[Flashcoders] Windowing in AIR

2008-01-17 Thread Sidney de Koning

Hi List,

Couple of questions about AIR and NativeWindows.
- How do i set the width and height of an NativeWindow? Can i do that in 
the code or only in the descriptor file?
- Can a NativeWindow also be an MovieClip (living in the library with 
linkage) and how do i set this?

- Can a NativeWindow be composed of multiple movieclips?
- Can a NativeWindow be masked with another NativeWindow (to create a 
sliding panel below the other NW)
- Is it possible to animate an NativeWindow (using third party classes 
like Tweener)


What i would like to accomplish is this: The AIR app launches in a 
certain width and height but when i click a button, the app unfolds to a 
bigger version with the content, can i, at certain times set the size of 
my NativeWindow bigger?
(The problem that i dont want is that when my app unfolds, my 
'appllication canvas' is actuly bigger that what the user sees. When you 
dragg the app i want the draggeble area to be confined to the size of 
the current stat of my application)


Help is appreciated :)

Cheers,

Sidney
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RE: [Flashcoders] Windowing in AIR

2008-01-17 Thread Matthew James Poole
Hi Sid,

1. NativeWindow's have height and width properties, so you should be
able just to set these directly 
2. A NativeWindow is just that - an OS native windo - so at best you can
have a MC in a NativeWindow
3. see 2 - a NativeWindow can have many MC's inside it...
4. Not really, though if it was the same size it would appear to be
masked (assuming the top one was visible)
5. Yes just set the width and height, x and y properties onEnterFrame

Cheers
Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 17 January 2008 09:16
To: Flash Coders List
Subject: [Flashcoders] Windowing in AIR

Hi List,

Couple of questions about AIR and NativeWindows.
- How do i set the width and height of an NativeWindow? Can i do that in
the code or only in the descriptor file?
- Can a NativeWindow also be an MovieClip (living in the library with
linkage) and how do i set this?
- Can a NativeWindow be composed of multiple movieclips?
- Can a NativeWindow be masked with another NativeWindow (to create a
sliding panel below the other NW)
- Is it possible to animate an NativeWindow (using third party classes
like Tweener)

What i would like to accomplish is this: The AIR app launches in a
certain width and height but when i click a button, the app unfolds to a
bigger version with the content, can i, at certain times set the size of
my NativeWindow bigger?
(The problem that i dont want is that when my app unfolds, my
'appllication canvas' is actuly bigger that what the user sees. When you
dragg the app i want the draggeble area to be confined to the size of
the current stat of my application)

Help is appreciated :)

Cheers,

Sidney
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Re: [Flashcoders] Windowing in AIR

2008-01-17 Thread Sidney de Koning

Hi Matthew,

Thanks for the answers; like i said:

The problem that i dont want is that when my app unfolds, my 'appllication 
canvas' is actully bigger that what the user sees. When you dragg the app i 
want the draggeble area to be confined to the size of
the current state of my application). When your current state is smaller than 
your canvas, you still see the border.

For instance when you look at the EmployeeDirectory app, on 
http://labs.adobe.com/technologies/air/samples/ and when it folds open the 
'canvas' is also stretched, and when you drag it, the borrder is only confined 
to the current state of the app.

Can you tell me how this can be realized?

Cheers, Sidney



Matthew James Poole wrote:

Hi Sid,

1. NativeWindow's have height and width properties, so you should be
able just to set these directly 
2. A NativeWindow is just that - an OS native windo - so at best you can

have a MC in a NativeWindow
3. see 2 - a NativeWindow can have many MC's inside it...
4. Not really, though if it was the same size it would appear to be
masked (assuming the top one was visible)
5. Yes just set the width and height, x and y properties onEnterFrame

Cheers
Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 17 January 2008 09:16
To: Flash Coders List
Subject: [Flashcoders] Windowing in AIR

Hi List,

Couple of questions about AIR and NativeWindows.
- How do i set the width and height of an NativeWindow? Can i do that in
the code or only in the descriptor file?
- Can a NativeWindow also be an MovieClip (living in the library with
linkage) and how do i set this?
- Can a NativeWindow be composed of multiple movieclips?
- Can a NativeWindow be masked with another NativeWindow (to create a
sliding panel below the other NW)
- Is it possible to animate an NativeWindow (using third party classes
like Tweener)

What i would like to accomplish is this: The AIR app launches in a
certain width and height but when i click a button, the app unfolds to a
bigger version with the content, can i, at certain times set the size of
my NativeWindow bigger?
(The problem that i dont want is that when my app unfolds, my
'appllication canvas' is actuly bigger that what the user sees. When you
dragg the app i want the draggeble area to be confined to the size of
the current stat of my application)

Help is appreciated :)

Cheers,

Sidney
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RE: [Flashcoders] Windowing in AIR

2008-01-17 Thread Matthew James Poole
...Ok, I think I see what you mean. NativeWindows are always rectangular
- The OS doesn't allow anything other than this. So the dimentions of
the NativeWindow will always be bigger than the size of the content if
it isnt rectangular in appearance. 

The work around for this is to not to set your drag on the containing
NativeWindow, but put it on your next container inside that... Does that
answer your question?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 17 January 2008 10:01
To: Flash Coders List
Subject: Re: [Flashcoders] Windowing in AIR

Hi Matthew,

Thanks for the answers; like i said:

The problem that i dont want is that when my app unfolds, my
'appllication canvas' is actully bigger that what the user sees. When
you dragg the app i want the draggeble area to be confined to the size
of the current state of my application). When your current state is
smaller than your canvas, you still see the border.

For instance when you look at the EmployeeDirectory app, on
http://labs.adobe.com/technologies/air/samples/ and when it folds open
the 'canvas' is also stretched, and when you drag it, the borrder is
only confined to the current state of the app.

Can you tell me how this can be realized?

Cheers, Sidney



Matthew James Poole wrote:
 Hi Sid,

 1. NativeWindow's have height and width properties, so you should be 
 able just to set these directly 2. A NativeWindow is just that - an OS

 native windo - so at best you can have a MC in a NativeWindow 3. see 2

 - a NativeWindow can have many MC's inside it...
 4. Not really, though if it was the same size it would appear to be 
 masked (assuming the top one was visible) 5. Yes just set the width 
 and height, x and y properties onEnterFrame

 Cheers
 Matt

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Sidney

 de Koning
 Sent: 17 January 2008 09:16
 To: Flash Coders List
 Subject: [Flashcoders] Windowing in AIR

 Hi List,

 Couple of questions about AIR and NativeWindows.
 - How do i set the width and height of an NativeWindow? Can i do that 
 in the code or only in the descriptor file?
 - Can a NativeWindow also be an MovieClip (living in the library with
 linkage) and how do i set this?
 - Can a NativeWindow be composed of multiple movieclips?
 - Can a NativeWindow be masked with another NativeWindow (to create a 
 sliding panel below the other NW)
 - Is it possible to animate an NativeWindow (using third party classes

 like Tweener)

 What i would like to accomplish is this: The AIR app launches in a 
 certain width and height but when i click a button, the app unfolds to

 a bigger version with the content, can i, at certain times set the 
 size of my NativeWindow bigger?
 (The problem that i dont want is that when my app unfolds, my 
 'appllication canvas' is actuly bigger that what the user sees. When 
 you dragg the app i want the draggeble area to be confined to the size

 of the current stat of my application)

 Help is appreciated :)

 Cheers,

 Sidney
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RE: [Flashcoders] Windowing in AIR

2008-01-17 Thread Matthew James Poole
I don't think I understand what the problem you having is. Are you
saying the not visible areas of your app are draggable? Because I have
apps that have differing shapes and sizes whose windows active area is
confined only to what is visible...

Can you explain your problem a bit more?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 17 January 2008 10:01
To: Flash Coders List
Subject: Re: [Flashcoders] Windowing in AIR

Hi Matthew,

Thanks for the answers; like i said:

The problem that i dont want is that when my app unfolds, my
'appllication canvas' is actully bigger that what the user sees. When
you dragg the app i want the draggeble area to be confined to the size
of the current state of my application). When your current state is
smaller than your canvas, you still see the border.

For instance when you look at the EmployeeDirectory app, on
http://labs.adobe.com/technologies/air/samples/ and when it folds open
the 'canvas' is also stretched, and when you drag it, the borrder is
only confined to the current state of the app.

Can you tell me how this can be realized?

Cheers, Sidney



Matthew James Poole wrote:
 Hi Sid,

 1. NativeWindow's have height and width properties, so you should be 
 able just to set these directly 2. A NativeWindow is just that - an OS

 native windo - so at best you can have a MC in a NativeWindow 3. see 2

 - a NativeWindow can have many MC's inside it...
 4. Not really, though if it was the same size it would appear to be 
 masked (assuming the top one was visible) 5. Yes just set the width 
 and height, x and y properties onEnterFrame

 Cheers
 Matt

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Sidney

 de Koning
 Sent: 17 January 2008 09:16
 To: Flash Coders List
 Subject: [Flashcoders] Windowing in AIR

 Hi List,

 Couple of questions about AIR and NativeWindows.
 - How do i set the width and height of an NativeWindow? Can i do that 
 in the code or only in the descriptor file?
 - Can a NativeWindow also be an MovieClip (living in the library with
 linkage) and how do i set this?
 - Can a NativeWindow be composed of multiple movieclips?
 - Can a NativeWindow be masked with another NativeWindow (to create a 
 sliding panel below the other NW)
 - Is it possible to animate an NativeWindow (using third party classes

 like Tweener)

 What i would like to accomplish is this: The AIR app launches in a 
 certain width and height but when i click a button, the app unfolds to

 a bigger version with the content, can i, at certain times set the 
 size of my NativeWindow bigger?
 (The problem that i dont want is that when my app unfolds, my 
 'appllication canvas' is actuly bigger that what the user sees. When 
 you dragg the app i want the draggeble area to be confined to the size

 of the current stat of my application)

 Help is appreciated :)

 Cheers,

 Sidney
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 Tel:  +44 (0) 870 788 6000  

 Fax: +44 (0) 870 788 6689

 Web:www.virtual-universe.net

 --
 ---

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 This e-mail may contain information which is confidential and
privileged. If you are not the named addressee of this e-mail, you may
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If you have received this e-mail in error, please e-mail the sender by
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 Any views or opinions presented in this e-mail are solely those of the
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[Flashcoders] [AS3] Lock to Root or similar

2008-01-17 Thread Helmut Granda
HI all,

I am working on a site and everything is working properly. I decided to add
a shell movie and then load the app movie into the shell movie but the
app movie uses the stage class to determine some basic factors... the idea
is that since I am loading app into shell, now app things that the stage is
= to null.

Any suggestions of how to adjust this minor issue? AS3

-- 
...helmut
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[Flashcoders] Re: [AS3] Lock to Root or similar

2008-01-17 Thread Helmut Granda
Since the stage properties were scacely needed, i was able to transfer those
properties to the shell but I am still courios on how to get the stage
values to new loaded SWFs without having to actually pass the parameters
through a function...

TIA

On 1/17/08, Helmut Granda [EMAIL PROTECTED] wrote:

 HI all,

 I am working on a site and everything is working properly. I decided to
 add a shell movie and then load the app movie into the shell movie but
 the app movie uses the stage class to determine some basic factors... the
 idea is that since I am loading app into shell, now app things that the
 stage is = to null.

 Any suggestions of how to adjust this minor issue? AS3

 --
 ...helmut




-- 
...helmut
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Re: [Flashcoders] Windowing in AIR

2008-01-17 Thread Sidney de Koning
Well, kindof, if you install that EmployeeDirectory app, you see that 
when you drag, the size of the window is only as big as the content, and 
then your operating system displays an border for how big the app 
is(only if you dragg it). when the app is folded out (when you press the 
little i button) and you start dragging you see that the border when you 
drag it, is again just as big as the app.
What happends with my app is that that border always stays the same, the 
size of my canvas i specify in the Flash IDE, and cannot make it any 
smaller. The bounds of my app will never confine to my content but only 
to my canvas. I want my bounds to be smaller accourding to the state of 
my app. Does that make any sense to you?


If not clear, i can make some screenshots and place on my website if 
that helps,


Thanks,

Sid

Matthew James Poole wrote:

...Ok, I think I see what you mean. NativeWindows are always rectangular
- The OS doesn't allow anything other than this. So the dimentions of
the NativeWindow will always be bigger than the size of the content if
it isnt rectangular in appearance. 


The work around for this is to not to set your drag on the containing
NativeWindow, but put it on your next container inside that... Does that
answer your question?

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 17 January 2008 10:01
To: Flash Coders List
Subject: Re: [Flashcoders] Windowing in AIR

Hi Matthew,

Thanks for the answers; like i said:

The problem that i dont want is that when my app unfolds, my
'appllication canvas' is actully bigger that what the user sees. When
you dragg the app i want the draggeble area to be confined to the size
of the current state of my application). When your current state is
smaller than your canvas, you still see the border.

For instance when you look at the EmployeeDirectory app, on
http://labs.adobe.com/technologies/air/samples/ and when it folds open
the 'canvas' is also stretched, and when you drag it, the borrder is
only confined to the current state of the app.

Can you tell me how this can be realized?

Cheers, Sidney



Matthew James Poole wrote:
  

Hi Sid,

1. NativeWindow's have height and width properties, so you should be 
able just to set these directly 2. A NativeWindow is just that - an OS



  

native windo - so at best you can have a MC in a NativeWindow 3. see 2



  

- a NativeWindow can have many MC's inside it...
4. Not really, though if it was the same size it would appear to be 
masked (assuming the top one was visible) 5. Yes just set the width 
and height, x and y properties onEnterFrame


Cheers
Matt

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney



  

de Koning
Sent: 17 January 2008 09:16
To: Flash Coders List
Subject: [Flashcoders] Windowing in AIR

Hi List,

Couple of questions about AIR and NativeWindows.
- How do i set the width and height of an NativeWindow? Can i do that 
in the code or only in the descriptor file?

- Can a NativeWindow also be an MovieClip (living in the library with
linkage) and how do i set this?
- Can a NativeWindow be composed of multiple movieclips?
- Can a NativeWindow be masked with another NativeWindow (to create a 
sliding panel below the other NW)

- Is it possible to animate an NativeWindow (using third party classes



  

like Tweener)

What i would like to accomplish is this: The AIR app launches in a 
certain width and height but when i click a button, the app unfolds to



  
a bigger version with the content, can i, at certain times set the 
size of my NativeWindow bigger?
(The problem that i dont want is that when my app unfolds, my 
'appllication canvas' is actuly bigger that what the user sees. When 
you dragg the app i want the draggeble area to be confined to the size



  

of the current stat of my application)

Help is appreciated :)

Cheers,

Sidney
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Re: [Flashcoders] ASCrypt Nowhere To Be Found?

2008-01-17 Thread Fabrício Seger Kolling - Dulldusk

As meychi.com is currently offline, you may found ASCrypt for AS2 here:

http://www.jek2k.com/wp/index.php/2007/05/22/cryptography-and-flash/

Download Link:

http://www.jek2k.com/wp/wp/wp-content/uploads/2007/05/ascrypt_sample.zip

And for AS3 here:

http://ascrypt3.riaforge.org/

Download Link:

http://ascrypt3.riaforge.org/index.cfm?event=action.download

Cheers
Fabrício Seger Kolling
mailto:[EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
The original ASCrypt website seems to be down. Does anyone have the 
files?


Thanks
Elia
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Re: [Flashcoders] ASCrypt Nowhere To Be Found?

2008-01-17 Thread Fabrício Seger Kolling - Dulldusk

As meychi.com is currently offline, you may found ASCrypt for AS2 here:

http://www.jek2k.com/wp/index.php/2007/05/22/cryptography-and-flash/

Download Link:

http://www.jek2k.com/wp/wp/wp-content/uploads/2007/05/ascrypt_sample.zip

And for AS3 here:

http://ascrypt3.riaforge.org/

Download Link:

http://ascrypt3.riaforge.org/index.cfm?event=action.download

Cheers
Fabrício Seger Kolling

[EMAIL PROTECTED] wrote:
The original ASCrypt website seems to be down. Does anyone have the 
files?


Thanks
Elia
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[Flashcoders] osX - ActionScript Editor

2008-01-17 Thread Karim Beyrouti
 Hi All, I know this is an old topic. I am looking for a good As2 ( and
maybe As3 ) editor for OS-X. for the moment I have found these:

http://macromates.com/ - which has not got great reviews.
http://www.jedit.org/ - 

I have tried SEPY but was unable to get it working. 

Am I missing anything?... do you have any good recommendations? 


regards


Karim

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Re: [Flashcoders] osX - ActionScript Editor

2008-01-17 Thread elia . lists

Eclipse with FDT

good luck,
Elia
- Original Message - 
From: Karim Beyrouti [EMAIL PROTECTED]

To: 'Flash Coders List' flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 17, 2008 2:20 PM
Subject: [Flashcoders] osX - ActionScript Editor



Hi All, I know this is an old topic. I am looking for a good As2 ( and
maybe As3 ) editor for OS-X. for the moment I have found these:

http://macromates.com/ - which has not got great reviews.
http://www.jedit.org/ - 

I have tried SEPY but was unable to get it working. 

Am I missing anything?... do you have any good recommendations? 



regards


Karim

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Re: [Flashcoders] ASCrypt Nowhere To Be Found?

2008-01-17 Thread elia . lists
Great! Does anyone happen to have an ASP version that will convert R4 by any 
chance?

Or any of the other encryptions with keys offered in the ASCrypt package.
I was trying this ASP script for R4, but it doesn't produce the same 
results!

http://www.4guysfromrolla.com/webtech/010100-1.shtml

Cheers
Elia

- Original Message - 
From: Fabrício Seger Kolling - Dulldusk [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Thursday, January 17, 2008 1:24 PM
Subject: Re: [Flashcoders] ASCrypt Nowhere To Be Found?



As meychi.com is currently offline, you may found ASCrypt for AS2 here:

http://www.jek2k.com/wp/index.php/2007/05/22/cryptography-and-flash/

Download Link:

http://www.jek2k.com/wp/wp/wp-content/uploads/2007/05/ascrypt_sample.zip

And for AS3 here:

http://ascrypt3.riaforge.org/

Download Link:

http://ascrypt3.riaforge.org/index.cfm?event=action.download

Cheers
Fabrício Seger Kolling
mailto:[EMAIL PROTECTED]
[EMAIL PROTECTED] wrote:
The original ASCrypt website seems to be down. Does anyone have the 
files?


Thanks
Elia
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Re: [Flashcoders] osX - ActionScript Editor

2008-01-17 Thread eric e. dolecki
FlexBuilder works well  you could always use FlashDevelop using Parallels
or something akin to that.

On Jan 17, 2008 8:20 AM, Karim Beyrouti [EMAIL PROTECTED] wrote:

  Hi All, I know this is an old topic. I am looking for a good As2 ( and
 maybe As3 ) editor for OS-X. for the moment I have found these:

http://macromates.com/ - which has not got great reviews.
http://www.jedit.org/ -

 I have tried SEPY but was unable to get it working.

 Am I missing anything?... do you have any good recommendations?


 regards


 Karim

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RE: [Flashcoders] Windowing in AIR

2008-01-17 Thread Matthew James Poole
Screen shots would be good please mate - I don't seem to get any problem
with the sample AIR, I'm probably still misunderstanding the issue
though ;) 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Sidney
de Koning
Sent: 17 January 2008 10:52
To: Flash Coders List
Subject: Re: [Flashcoders] Windowing in AIR

Well, kindof, if you install that EmployeeDirectory app, you see that
when you drag, the size of the window is only as big as the content, and
then your operating system displays an border for how big the app
is(only if you dragg it). when the app is folded out (when you press the
little i button) and you start dragging you see that the border when you
drag it, is again just as big as the app.
What happends with my app is that that border always stays the same, the
size of my canvas i specify in the Flash IDE, and cannot make it any
smaller. The bounds of my app will never confine to my content but only
to my canvas. I want my bounds to be smaller accourding to the state of
my app. Does that make any sense to you?

If not clear, i can make some screenshots and place on my website if
that helps,

Thanks,

Sid

Matthew James Poole wrote:
 ...Ok, I think I see what you mean. NativeWindows are always 
 rectangular
 - The OS doesn't allow anything other than this. So the dimentions of 
 the NativeWindow will always be bigger than the size of the content if

 it isnt rectangular in appearance.

 The work around for this is to not to set your drag on the containing 
 NativeWindow, but put it on your next container inside that... Does 
 that answer your question?

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Sidney

 de Koning
 Sent: 17 January 2008 10:01
 To: Flash Coders List
 Subject: Re: [Flashcoders] Windowing in AIR

 Hi Matthew,

 Thanks for the answers; like i said:

 The problem that i dont want is that when my app unfolds, my 
 'appllication canvas' is actully bigger that what the user sees. When 
 you dragg the app i want the draggeble area to be confined to the size

 of the current state of my application). When your current state is 
 smaller than your canvas, you still see the border.

 For instance when you look at the EmployeeDirectory app, on 
 http://labs.adobe.com/technologies/air/samples/ and when it folds open

 the 'canvas' is also stretched, and when you drag it, the borrder is 
 only confined to the current state of the app.

 Can you tell me how this can be realized?

 Cheers, Sidney



 Matthew James Poole wrote:
   
 Hi Sid,

 1. NativeWindow's have height and width properties, so you should be 
 able just to set these directly 2. A NativeWindow is just that - an 
 OS
 

   
 native windo - so at best you can have a MC in a NativeWindow 3. see 
 2
 

   
 - a NativeWindow can have many MC's inside it...
 4. Not really, though if it was the same size it would appear to be 
 masked (assuming the top one was visible) 5. Yes just set the width 
 and height, x and y properties onEnterFrame

 Cheers
 Matt

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of 
 Sidney
 

   
 de Koning
 Sent: 17 January 2008 09:16
 To: Flash Coders List
 Subject: [Flashcoders] Windowing in AIR

 Hi List,

 Couple of questions about AIR and NativeWindows.
 - How do i set the width and height of an NativeWindow? Can i do that

 in the code or only in the descriptor file?
 - Can a NativeWindow also be an MovieClip (living in the library with
 linkage) and how do i set this?
 - Can a NativeWindow be composed of multiple movieclips?
 - Can a NativeWindow be masked with another NativeWindow (to create a

 sliding panel below the other NW)
 - Is it possible to animate an NativeWindow (using third party 
 classes
 

   
 like Tweener)

 What i would like to accomplish is this: The AIR app launches in a 
 certain width and height but when i click a button, the app unfolds 
 to
 

   
 a bigger version with the content, can i, at certain times set the 
 size of my NativeWindow bigger?
 (The problem that i dont want is that when my app unfolds, my 
 'appllication canvas' is actuly bigger that what the user sees. When 
 you dragg the app i want the draggeble area to be confined to the 
 size
 

   
 of the current stat of my application)

 Help is appreciated :)

 Cheers,

 Sidney
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Re: [Flashcoders] placing mc on the stage

2008-01-17 Thread Matt S.
It might be a problem that you're saying:

canvas.attachMovie (code,code+i,this.getNextHighestDepth());

if you're attaching them to 'canvas', you want to say
canvas.getNextHighestDepth()

.m

On Jan 17, 2008 1:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote:
 thanks jim. I changed code2 to code0 but it still doesn't work. There is
 only one MC visible on the stage, whichi anasily place where i want. but
 where is the other??


 On 16/01/2008, Jim Robson [EMAIL PROTECTED] wrote:
 
  Pedro,
 
  Your loop goes from 0 to 1, and you are constructing the names of your
  movie
  clips as code+I; therefore, your movie clip names are code0 and
  code1.
  There is no such clip as code2.
 
  -Jim
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Pedro
  Kostelec
  Sent: Wednesday, January 16, 2008 7:21 PM
  To: Flash Coders List
  Subject: Re: [Flashcoders] placing mc on the stage
 
  Thanks for the reply. but it still doesn't work for me. I can only see
  code1
  moving randomly overthe stage, but thereis no sign of code2 movie clip.
  Here is a bigger peace of the code:
 
  this.createEmptyMovieClip(canvas,this.getNextHighestDepth());//creates
  an
  empty MC in which i attach 2 textMCs
 
 
  mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and
  hello
  world reload
  attachMovieInterval = setInterval(attachMovies, 200);//set interval for
  green text mc reload
 
  function attachMovies() {
  for (var i = 0; i2; i++) {
  canvas.attachMovie(code,code+i,this.getNextHighestDepth());
  canvas.code1._x = random500;
  canvas.code1._y = random100;
  canvas.code2._x = Stage.width/2;
  canvas.code2._y = Stage.height/2;
  }
  }
 
 
 
  function cahngeAlpha() {
  a._alpha = (Math.round(_root._xmouse/550*100));
  a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998;
  a._yscale = (Math.floor(_root._xmouse/550*20+100));
  black._alpha = Math.round((550-(_root._xmouse))/550*100);
  white._alpha = Math.round(_root._xmouse/550*100);
  random500 = Math.random()*100;
  random100 = Math.random()*100;
  updateAfterEvent();
  }
 
  attachMovies();//ou said ihave to put this. but for the other
  function(cahngeAlpha) i didnt and it works perfectly!!
 
  have i done a mistake?
 
  On 16/01/2008, Bob Leisle [EMAIL PROTECTED] wrote:
  
   Hi Pedro,
  
   A couple of things:
   Are you trying to place the MovieClips once in random places, or make
   them move to random places? Your code suggests one-time placement. What
   you say below suggests movement on the stage.
   Also, have you checked your random calculations? If you divide (/)
   Math.random, you will always get a number less than 1. Math.random()
   returns a number between 0 and 1 which can then be multiplied to get
   numbers usable for the stage coordinates.
  
   If you are trying to place the clips one time on attachment, here is a
   function, based on the code you sent, that works:
   random100=Math.random()*100;
   random500=Math.random()*500;
   // Assumes you've already created the MovieClip, canvas.
   function attachMovies() {
   for (var i = 0; i2; i++) {
   canvas.attachMovie(code,code+i,this.getNextHighestDepth());
   }
   canvas.code1._x = random500;
   canvas.code1._y = random100;
   canvas.code2._x = Stage.width/2;
   canvas.code2._y = Stage.height /2;
   }
   attachMovies();
  
   This will place code1 at the some random point between (0,0) and (500,
   100), and place code2 at center stage, offset by it's own registration
   point
  
   hth,
   Bob.
  
   Pedro Kostelec wrote:
sorry. I forgot to copy this.
   
random100=Math.random()/100;
random500=Math.random()/500;
- how do i do to define the x and y position of each mc separately?
   
I don't get it.. what do you want to do here?
   
what i want is to make one ofthose mcs moveup and downand the other
right-left. Theproblem is tht i just can not do it
   
   function attachMovies() {
for (var i = 0; i2; i++) {//iwantto place each of those mc-s into
  a
different placeon the stage. I am not sure this is the right way.
canvas.attachMovie (code,code+i,this.getNextHighestDepth
  ());
//didn't it created on mc named code1 and another code2
canvas.code1._x = random500;//i triyed something like
canvas.code1._x=500; instead of this  but it didn't work. what i am
   doing
wrong??
canvas.code1._y = random100;
canvas.code2._x = Stage.width/2;
canvas.code2._x = Stage.height /2;
}
}On 16/01/2008, Leandro Ferreira [EMAIL PROTECTED] wrote:
   
You could also use random(500), but is deprecated -
   
  
 
  http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/ac
  tionscript_dictionary630.html
   
   
   
   
- how do i do to define the x and y position of each mc separately?
   
I don't get it.. what do you want to do here?
   
   
   Leandro Ferreira
   
On 

Re: [Flashcoders] osX - ActionScript Editor

2008-01-17 Thread Helmut Granda
TextMate all the way... although if you have a chance to work on a PC I
would definatelly recommend FlashDevelop, you will be surprise how much
faster you code with FD.

On 1/17/08, eric e. dolecki [EMAIL PROTECTED] wrote:

 FlexBuilder works well  you could always use FlashDevelop using Parallels
 or something akin to that.

 On Jan 17, 2008 8:20 AM, Karim Beyrouti [EMAIL PROTECTED] wrote:

   Hi All, I know this is an old topic. I am looking for a good As2 ( and
  maybe As3 ) editor for OS-X. for the moment I have found these:
 
 http://macromates.com/ - which has not got great reviews.
 http://www.jedit.org/ -
 
  I have tried SEPY but was unable to get it working.
 
  Am I missing anything?... do you have any good recommendations?
 
 
  regards
 
 
  Karim
 
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Re: [Flashcoders] placing mc on the stage

2008-01-17 Thread Pedro Kostelec
thanks jim. I changed code2 to code0 but it still doesn't work. There is
only one MC visible on the stage, whichi anasily place where i want. but
where is the other??

On 16/01/2008, Jim Robson [EMAIL PROTECTED] wrote:

 Pedro,

 Your loop goes from 0 to 1, and you are constructing the names of your
 movie
 clips as code+I; therefore, your movie clip names are code0 and
 code1.
 There is no such clip as code2.

 -Jim

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Pedro
 Kostelec
 Sent: Wednesday, January 16, 2008 7:21 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] placing mc on the stage

 Thanks for the reply. but it still doesn't work for me. I can only see
 code1
 moving randomly overthe stage, but thereis no sign of code2 movie clip.
 Here is a bigger peace of the code:

 this.createEmptyMovieClip(canvas,this.getNextHighestDepth());//creates
 an
 empty MC in which i attach 2 textMCs


 mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and
 hello
 world reload
 attachMovieInterval = setInterval(attachMovies, 200);//set interval for
 green text mc reload

 function attachMovies() {
 for (var i = 0; i2; i++) {
 canvas.attachMovie(code,code+i,this.getNextHighestDepth());
 canvas.code1._x = random500;
 canvas.code1._y = random100;
 canvas.code2._x = Stage.width/2;
 canvas.code2._y = Stage.height/2;
 }
 }



 function cahngeAlpha() {
 a._alpha = (Math.round(_root._xmouse/550*100));
 a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998;
 a._yscale = (Math.floor(_root._xmouse/550*20+100));
 black._alpha = Math.round((550-(_root._xmouse))/550*100);
 white._alpha = Math.round(_root._xmouse/550*100);
 random500 = Math.random()*100;
 random100 = Math.random()*100;
 updateAfterEvent();
 }

 attachMovies();//ou said ihave to put this. but for the other
 function(cahngeAlpha) i didnt and it works perfectly!!

 have i done a mistake?

 On 16/01/2008, Bob Leisle [EMAIL PROTECTED] wrote:
 
  Hi Pedro,
 
  A couple of things:
  Are you trying to place the MovieClips once in random places, or make
  them move to random places? Your code suggests one-time placement. What
  you say below suggests movement on the stage.
  Also, have you checked your random calculations? If you divide (/)
  Math.random, you will always get a number less than 1. Math.random()
  returns a number between 0 and 1 which can then be multiplied to get
  numbers usable for the stage coordinates.
 
  If you are trying to place the clips one time on attachment, here is a
  function, based on the code you sent, that works:
  random100=Math.random()*100;
  random500=Math.random()*500;
  // Assumes you've already created the MovieClip, canvas.
  function attachMovies() {
  for (var i = 0; i2; i++) {
  canvas.attachMovie(code,code+i,this.getNextHighestDepth());
  }
  canvas.code1._x = random500;
  canvas.code1._y = random100;
  canvas.code2._x = Stage.width/2;
  canvas.code2._y = Stage.height /2;
  }
  attachMovies();
 
  This will place code1 at the some random point between (0,0) and (500,
  100), and place code2 at center stage, offset by it's own registration
  point
 
  hth,
  Bob.
 
  Pedro Kostelec wrote:
   sorry. I forgot to copy this.
  
   random100=Math.random()/100;
   random500=Math.random()/500;
   - how do i do to define the x and y position of each mc separately?
  
   I don't get it.. what do you want to do here?
  
   what i want is to make one ofthose mcs moveup and downand the other
   right-left. Theproblem is tht i just can not do it
  
  function attachMovies() {
   for (var i = 0; i2; i++) {//iwantto place each of those mc-s into
 a
   different placeon the stage. I am not sure this is the right way.
   canvas.attachMovie (code,code+i,this.getNextHighestDepth
 ());
   //didn't it created on mc named code1 and another code2
   canvas.code1._x = random500;//i triyed something like
   canvas.code1._x=500; instead of this  but it didn't work. what i am
  doing
   wrong??
   canvas.code1._y = random100;
   canvas.code2._x = Stage.width/2;
   canvas.code2._x = Stage.height /2;
   }
   }On 16/01/2008, Leandro Ferreira [EMAIL PROTECTED] wrote:
  
   You could also use random(500), but is deprecated -
  
 

 http://www.adobe.com/support/flash/action_scripts/actionscript_dictionary/ac
 tionscript_dictionary630.html
  
  
  
  
   - how do i do to define the x and y position of each mc separately?
  
   I don't get it.. what do you want to do here?
  
  
  Leandro Ferreira
  
   On 1/16/08, Bob Leisle  [EMAIL PROTECTED] wrote:
  
   Hi Pedro,
  
   Try this instead:
  
   Math.random()*500;
  
   Here's a simplistic but clear tutorial on the subject:
  
  http://animation.about.com/od/flashanimationtutorials/ss/mathrandom.htm
  
   hth,
   Bob
  
   Pedro Kostelec wrote:
  
   Hello
   i got this code:
  
   this.createEmptyMovieClip(canvas,this.getNextHighestDepth());
  
   

Re: [Flashcoders] placing mc on the stage

2008-01-17 Thread Pedro Kostelec
i doesn't work. I am reposting the code in case youcan find a bug in it:
this.createEmptyMovieClip(canvas,canvas.getNextHighestDepth());


mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and hello
world reload
attachMovieInterval = setInterval(attachMovies, 300);//set interval for
green text mc reload
attachMovies();
function attachMovies() {
for (var i = 0; i2; i++) {
canvas.attachMovie(code,code+i,this.getNextHighestDepth());
canvas.code0._x = 500;//this one doesn't work at all,iijust cannot  see the
mc
canvas.code0._y = 100;//this one  does not work at all
canvas.code1._x = Stage.width/2;//this one  works fine
canvas.code1._y = Stage.height/2;//this one  works fine
}
}

attachMovies();
function cahngeAlpha() {
a._alpha = (Math.round(_root._xmouse/550*100));
a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998;
a._yscale = (Math.floor(_root._xmouse/550*20+100));
black._alpha = Math.round((550-(_root._xmouse))/550*100);
white._alpha = Math.round(_root._xmouse/550*100);
updateAfterEvent();
}



On 17/01/2008, Matt S. [EMAIL PROTECTED] wrote:

 It might be a problem that you're saying:

 canvas.attachMovie (code,code+i,this.getNextHighestDepth());

 if you're attaching them to 'canvas', you want to say
 canvas.getNextHighestDepth()

 .m

 On Jan 17, 2008 1:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote:
  thanks jim. I changed code2 to code0 but it still doesn't work. There is
  only one MC visible on the stage, whichi anasily place where i want. but
  where is the other??
 
 
  On 16/01/2008, Jim Robson [EMAIL PROTECTED] wrote:
  
   Pedro,
  
   Your loop goes from 0 to 1, and you are constructing the names of your
   movie
   clips as code+I; therefore, your movie clip names are code0 and
   code1.
   There is no such clip as code2.
  
   -Jim
  
   -Original Message-
   From: [EMAIL PROTECTED]
   [mailto:[EMAIL PROTECTED] On Behalf Of Pedro
   Kostelec
   Sent: Wednesday, January 16, 2008 7:21 PM
   To: Flash Coders List
   Subject: Re: [Flashcoders] placing mc on the stage
  
   Thanks for the reply. but it still doesn't work for me. I can only see
   code1
   moving randomly overthe stage, but thereis no sign of code2 movie
 clip.
   Here is a bigger peace of the code:
  
   this.createEmptyMovieClip(canvas,this.getNextHighestDepth
 ());//creates
   an
   empty MC in which i attach 2 textMCs
  
  
   mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and
   hello
   world reload
   attachMovieInterval = setInterval(attachMovies, 200);//set interval
 for
   green text mc reload
  
   function attachMovies() {
   for (var i = 0; i2; i++) {
   canvas.attachMovie(code,code+i,this.getNextHighestDepth());
   canvas.code1._x = random500;
   canvas.code1._y = random100;
   canvas.code2._x = Stage.width/2;
   canvas.code2._y = Stage.height/2;
   }
   }
  
  
  
   function cahngeAlpha() {
   a._alpha = (Math.round(_root._xmouse/550*100));
   a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998;
   a._yscale = (Math.floor(_root._xmouse/550*20+100));
   black._alpha = Math.round((550-(_root._xmouse))/550*100);
   white._alpha = Math.round(_root._xmouse/550*100);
   random500 = Math.random()*100;
   random100 = Math.random()*100;
   updateAfterEvent();
   }
  
   attachMovies();//ou said ihave to put this. but for the other
   function(cahngeAlpha) i didnt and it works perfectly!!
  
   have i done a mistake?
  
   On 16/01/2008, Bob Leisle [EMAIL PROTECTED] wrote:
   
Hi Pedro,
   
A couple of things:
Are you trying to place the MovieClips once in random places, or
 make
them move to random places? Your code suggests one-time placement.
 What
you say below suggests movement on the stage.
Also, have you checked your random calculations? If you divide (/)
Math.random, you will always get a number less than 1. Math.random()
returns a number between 0 and 1 which can then be multiplied to get
numbers usable for the stage coordinates.
   
If you are trying to place the clips one time on attachment, here is
 a
function, based on the code you sent, that works:
random100=Math.random()*100;
random500=Math.random()*500;
// Assumes you've already created the MovieClip, canvas.
function attachMovies() {
for (var i = 0; i2; i++) {
canvas.attachMovie(code,code+i,this.getNextHighestDepth
 ());
}
canvas.code1._x = random500;
canvas.code1._y = random100;
canvas.code2._x = Stage.width/2;
canvas.code2._y = Stage.height /2;
}
attachMovies();
   
This will place code1 at the some random point between (0,0) and
 (500,
100), and place code2 at center stage, offset by it's own
 registration
point
   
hth,
Bob.
   
Pedro Kostelec wrote:
 sorry. I forgot to copy this.

 random100=Math.random()/100;
 random500=Math.random()/500;
 - how do i do to define the x and y position of each 

Re: [Flashcoders] placing mc on the stage

2008-01-17 Thread Pedro Kostelec
i have  uploaded  the files  here:
http://public.box.net/pedrokost56903.  You  can download the  sda.fla and
sda.swf  to  find out  whats wrong.  They are made on flash CS3. I hope you
can  all  open it.  If  there is someone that would like  the fla file of
flash 8 just tell

Pedro

On 17/01/2008, Pedro Kostelec [EMAIL PROTECTED] wrote:

 i doesn't work. I am reposting the code in case youcan find a bug in it:
 this.createEmptyMovieClip(canvas,canvas.getNextHighestDepth());


 mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and
 hello world reload
 attachMovieInterval = setInterval(attachMovies, 300);//set interval for
 green text mc reload
 attachMovies();
 function attachMovies() {
 for (var i = 0; i2; i++) {
 canvas.attachMovie(code,code+i,this.getNextHighestDepth());
 canvas.code0._x = 500;//this one doesn't work at all,iijust cannot  see
 the mc
 canvas.code0._y = 100;//this one  does not work at all
 canvas.code1._x = Stage.width /2;//this one  works fine
 canvas.code1._y = Stage.height/2;//this one  works fine
  }
 }

 attachMovies();
 function cahngeAlpha() {
 a._alpha = (Math.round(_root._xmouse/550*100));
 a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998;
 a._yscale = (Math.floor(_root._xmouse/550*20+100));
 black._alpha = Math.round((550-(_root._xmouse))/550*100);
 white._alpha = Math.round (_root._xmouse/550*100);
 updateAfterEvent();
 }

 

 On 17/01/2008, Matt S. [EMAIL PROTECTED] wrote:
 
  It might be a problem that you're saying:
 
  canvas.attachMovie (code,code+i,this.getNextHighestDepth());
 
  if you're attaching them to 'canvas', you want to say
  canvas.getNextHighestDepth ()
 
  .m
 
  On Jan 17, 2008 1:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote:
   thanks jim. I changed code2 to code0 but it still doesn't work. There
  is
   only one MC visible on the stage, whichi anasily place where i want.
  but
   where is the other??
  
  
   On 16/01/2008, Jim Robson [EMAIL PROTECTED]  wrote:
   
Pedro,
   
Your loop goes from 0 to 1, and you are constructing the names of
  your
movie
clips as code+I; therefore, your movie clip names are code0 and
code1.
There is no such clip as code2.
   
-Jim
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
  Pedro
Kostelec
Sent: Wednesday, January 16, 2008 7:21 PM
To: Flash Coders List
Subject: Re: [Flashcoders] placing mc on the stage
   
Thanks for the reply. but it still doesn't work for me. I can only
  see
code1
moving randomly overthe stage, but thereis no sign of code2 movie
  clip.
Here is a bigger peace of the code:
   
this.createEmptyMovieClip(canvas,this.getNextHighestDepth());//creates
an
empty MC in which i attach 2 textMCs
   
   
mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg
  and
hello
world reload
attachMovieInterval = setInterval(attachMovies, 200);//set interval
  for
green text mc reload
   
function attachMovies() {
for (var i = 0; i2; i++) {
canvas.attachMovie(code,code+i,this.getNextHighestDepth());
canvas.code1._x = random500;
canvas.code1._y = random100;
canvas.code2._x = Stage.width/2;
canvas.code2._y = Stage.height/2;
}
}
   
   
   
function cahngeAlpha() {
a._alpha = (Math.round(_root._xmouse/550*100));
a._xscale = ( Math.round(_root._xmouse+250)-1)/0.9998;
a._yscale = (Math.floor(_root._xmouse/550*20+100));
black._alpha = Math.round((550-(_root._xmouse))/550*100);
white._alpha = Math.round(_root._xmouse/550*100);
random500 = Math.random()*100;
random100 = Math.random()*100;
updateAfterEvent();
}
   
attachMovies();//ou said ihave to put this. but for the other
function(cahngeAlpha) i didnt and it works perfectly!!
   
have i done a mistake?
   
On 16/01/2008, Bob Leisle [EMAIL PROTECTED]  wrote:

 Hi Pedro,

 A couple of things:
 Are you trying to place the MovieClips once in random places, or
  make
 them move to random places? Your code suggests one-time placement.
  What
 you say below suggests movement on the stage.
 Also, have you checked your random calculations? If you divide (/)
 Math.random, you will always get a number less than 1. Math.random
  ()
 returns a number between 0 and 1 which can then be multiplied to
  get
 numbers usable for the stage coordinates.

 If you are trying to place the clips one time on attachment, here
  is a
 function, based on the code you sent, that works:
 random100=Math.random()*100;
 random500=Math.random()*500;
 // Assumes you've already created the MovieClip, canvas.
 function attachMovies() {
 for (var i = 0; i2; i++) {
 canvas.attachMovie(code,code+i,
  this.getNextHighestDepth());
 }
 canvas.code1._x = random500;
 canvas.code1._y = 

Re: [Flashcoders] placing mc on the stage

2008-01-17 Thread Matt S.
HERE:

 this.createEmptyMovieClip(canvas,canvas.getNextHighestDepth());

Should be:

 this.createEmptyMovieClip(canvas,this.getNextHighestDepth());


But HERE:

canvas.attachMovie(code,code+i,this.getNextHighestDepth());

Should be:

canvas.attachMovie(code,code+i,canvas.getNextHighestDepth());

.m

On Jan 17, 2008 3:11 PM, Pedro Kostelec [EMAIL PROTECTED] wrote:
 i doesn't work. I am reposting the code in case youcan find a bug in it:
 this.createEmptyMovieClip(canvas,canvas.getNextHighestDepth());


 mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and hello
 world reload
 attachMovieInterval = setInterval(attachMovies, 300);//set interval for
 green text mc reload
 attachMovies();
 function attachMovies() {
 for (var i = 0; i2; i++) {
 canvas.attachMovie(code,code+i,this.getNextHighestDepth());
 canvas.code0._x = 500;//this one doesn't work at all,iijust cannot  see the
 mc
 canvas.code0._y = 100;//this one  does not work at all
 canvas.code1._x = Stage.width/2;//this one  works fine
 canvas.code1._y = Stage.height/2;//this one  works fine
 }
 }

 attachMovies();
 function cahngeAlpha() {
 a._alpha = (Math.round(_root._xmouse/550*100));
 a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998;
 a._yscale = (Math.floor(_root._xmouse/550*20+100));
 black._alpha = Math.round((550-(_root._xmouse))/550*100);
 white._alpha = Math.round(_root._xmouse/550*100);
 updateAfterEvent();
 }

 


 On 17/01/2008, Matt S. [EMAIL PROTECTED] wrote:
 
  It might be a problem that you're saying:
 
  canvas.attachMovie (code,code+i,this.getNextHighestDepth());
 
  if you're attaching them to 'canvas', you want to say
  canvas.getNextHighestDepth()
 
  .m
 
  On Jan 17, 2008 1:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote:
   thanks jim. I changed code2 to code0 but it still doesn't work. There is
   only one MC visible on the stage, whichi anasily place where i want. but
   where is the other??
  
  
   On 16/01/2008, Jim Robson [EMAIL PROTECTED] wrote:
   
Pedro,
   
Your loop goes from 0 to 1, and you are constructing the names of your
movie
clips as code+I; therefore, your movie clip names are code0 and
code1.
There is no such clip as code2.
   
-Jim
   
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pedro
Kostelec
Sent: Wednesday, January 16, 2008 7:21 PM
To: Flash Coders List
Subject: Re: [Flashcoders] placing mc on the stage
   
Thanks for the reply. but it still doesn't work for me. I can only see
code1
moving randomly overthe stage, but thereis no sign of code2 movie
  clip.
Here is a bigger peace of the code:
   
this.createEmptyMovieClip(canvas,this.getNextHighestDepth
  ());//creates
an
empty MC in which i attach 2 textMCs
   
   
mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and
hello
world reload
attachMovieInterval = setInterval(attachMovies, 200);//set interval
  for
green text mc reload
   
function attachMovies() {
for (var i = 0; i2; i++) {
canvas.attachMovie(code,code+i,this.getNextHighestDepth());
canvas.code1._x = random500;
canvas.code1._y = random100;
canvas.code2._x = Stage.width/2;
canvas.code2._y = Stage.height/2;
}
}
   
   
   
function cahngeAlpha() {
a._alpha = (Math.round(_root._xmouse/550*100));
a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998;
a._yscale = (Math.floor(_root._xmouse/550*20+100));
black._alpha = Math.round((550-(_root._xmouse))/550*100);
white._alpha = Math.round(_root._xmouse/550*100);
random500 = Math.random()*100;
random100 = Math.random()*100;
updateAfterEvent();
}
   
attachMovies();//ou said ihave to put this. but for the other
function(cahngeAlpha) i didnt and it works perfectly!!
   
have i done a mistake?
   
On 16/01/2008, Bob Leisle [EMAIL PROTECTED] wrote:

 Hi Pedro,

 A couple of things:
 Are you trying to place the MovieClips once in random places, or
  make
 them move to random places? Your code suggests one-time placement.
  What
 you say below suggests movement on the stage.
 Also, have you checked your random calculations? If you divide (/)
 Math.random, you will always get a number less than 1. Math.random()
 returns a number between 0 and 1 which can then be multiplied to get
 numbers usable for the stage coordinates.

 If you are trying to place the clips one time on attachment, here is
  a
 function, based on the code you sent, that works:
 random100=Math.random()*100;
 random500=Math.random()*500;
 // Assumes you've already created the MovieClip, canvas.
 function attachMovies() {
 for (var i = 0; i2; i++) {
 canvas.attachMovie(code,code+i,this.getNextHighestDepth
  ());
 }
 canvas.code1._x = random500;
 canvas.code1._y = 

RE: [Flashcoders] Dispatch or Call?

2008-01-17 Thread Merrill, Jason
For example  do you create a custom event for every custom 
event you need?
or would you rather just say 
_myClass.myEvent(withParamsifnecessary);

If I think I know what you're asking, I personally either dispatch
events and have other classes listen for them (but avoid tight coupling
between classes as much as possible), or sublcass existing classes and
rely on the events they already dispatch.  For example, in one class
listen for the updateComplete event in another UIComponent class and
then respond accordingly.

on a side note it seems like Flashcodes has quiet down a lot 
since the server hick-up or is it that a lot of people are 
falling away from flash because it looks like making the 
switch to AS3 is too difficult (although
-imho- once you start using it becomes really natural)

Nah, a bunch of us created Flash_Tiger on Yahoo! and we're talking over
there.  This list is about as active as Flash_Tiger, but posts are
probably now divided between the two.  We created it because of the
archive and stability problems with this list, but not to necessarily
compete with it.  Come on over, we've got Adobe engineers there and over
300 members.  You can subscribe via e-mail delivery only, e-mail digest,
or use the Web interface. Come on over and try us out free with no
obligation for 30 days.  After 30 days you'll need to either feed the
tigers or unsubscribe. :) 

Jason Merrill
Bank of America  
GTO LLD Solutions Design  Development 
eTools  Multimedia 

Bank of America Flash Platform Developer Community


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RE: [Flashcoders] Dispatch or Call?

2008-01-17 Thread Kerry Thompson
Jason Merrill wrote:

 After 30 days you'll need to either feed the tigers or unsubscribe. :)

Actually, that only applies to our subscribers in San Francisco :^|


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[Flashcoders] Dispatch or Call?

2008-01-17 Thread Helmut Granda
I am wondering what the rest of you do when it comes down to communicating
between classes... putting all the Design patterns aside and just thinking
logically what would be the best practice when trying to make this kind of
communication?

For example  do you create a custom event for every custom event you need?
or would you rather just say _myClass.myEvent(withParamsifnecessary);

on a side note it seems like Flashcodes has quiet down a lot since the
server hick-up or is it that a lot of people are falling away from flash
because it looks like making the switch to AS3 is too difficult (although
-imho- once you start using it becomes really natural)

-- 
...helmut
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[Flashcoders] Problems with Gradient Banding

2008-01-17 Thread Ed McManus
Hi Guys,

After experimenting for a bit with CS3's gradients, I haven't found a way to
reproduce high-quality gradients on a large scale (matrix box size 
~1000px). I keep running into issues of gradient banding (if you've ever
seen this problem, the term should make sense) when using large radial
gradients. And if you adjust the gradient's alpha the problem only seems to
get worse.

Does anyone know what causes this? It's as if for large gradients flash
doesn't perform enough steps making the transition from the start to end
colors, so on a large scale the color difference between steps is clearly
visible.

Any tips for getting around this issue would be greatly appreciated!

Best,

Ed
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Re: [Flashcoders] progress Bar in AS3

2008-01-17 Thread Corban Baxter
http://www.bit-101.com/blog/?p=946


On Jan 14, 2008 9:27 AM, Gustavo Duenas
[EMAIL PROTECTED] wrote:
 Hi There is a way to set up the progress Bar to load the stage or
 main timeline.

 I have the component dragged to my stage, then I've click on pulled
 and in the source I'll write: root, _root
 well this one works in AS2, but Actually I've just migrated to AS3,
 so if you know a way to do this, please let me know.

 Regards


 Gustavo


 Gustavo A. Duenas
 Creative Director
 LEFT AND RIGHT SOLUTIONS
 904.  265 0330 - 904. 386 7958
 www.leftandrightsolutions.com
 Jacksonville - Florida




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-- 
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http://www.projectx4.com
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Re: [Flashcoders] Google Analytics ga.js Update

2008-01-17 Thread Corban Baxter
i'm hoping it was just the space! ha love that. I will find out
tomorrow when i start seeing it working in the system!

On Jan 16, 2008 3:06 PM, Jim Robson [EMAIL PROTECTED] wrote:
 Right, but my suggestion doesn't change that. I'm just referring to the
 syntax of the code inside your tracking() method; I'm not suggesting that
 you do away with the method.

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of Corban
 Baxter
 Sent: Wednesday, January 16, 2008 3:45 PM
 To: Flash Coders List

 Subject: Re: [Flashcoders] Google Analytics ga.js Update

 I was trying to make it an easy call to the function from anywhere in
 the site. Thats why I created the function. I was hoping to just keep
 from having to write both lines all over the site.

 On Jan 16, 2008 2:17 PM, Jim Robson [EMAIL PROTECTED] wrote:
  Corban,
 
  This may just be a typo in your email, but there was a space between the
  underscore and trackPageview. More to the point, did you try this
 syntax:
 
 
  ExternalInterface.call(pageTracker._trackPageview, page);
 
  See:
  Programming ActionScript 3.0 / Flash Player APIs / Using the external API
 /
  Using the ExternalInterface class
 
  -Jim
 
 
  -Original Message-
  From: [EMAIL PROTECTED]
  [mailto:[EMAIL PROTECTED] On Behalf Of Corban
  Baxter
  Sent: Wednesday, January 16, 2008 3:00 PM
  To: Flash Coders List
  Subject: [Flashcoders] Google Analytics ga.js Update
 
 
  Hey guys I was working on updating my script for the new Google
  Analytics ga.js code. Can some one tell me what I might be missing in
  my code?
 
  My actionscript:
 
 
  function tracking(page) {
  import flash.external.ExternalInterface;
  ExternalInterface.call(pageTracker._ trackPageview(' + page +
  '););
  }
 
  tracking(/flash/home);
 
  Google's Javascript:
 
  script type=text/javascript
  var gaJsHost = ((https: == document.location.protocol) ?
  https://ssl.; : http://www.;);
  document.write(unescape(%3Cscript src=' + gaJsHost +
  google-analytics.com/ga.js'
  type='text/javascript'%3E%3C/script%3E));
  /script
  script type=text/javascript
  var pageTracker = _gat._getTracker(UA-2876431-9);
  pageTracker._initData();
  pageTracker._trackPageview();
  /script
 
  Thanks in advance!
 
  --
  -cb
  http://blog.projectx4.com
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 http://www.projectx4.com
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Re: [Flashcoders] placing mc on the stage

2008-01-17 Thread Pedro Kostelec
Thank you very much matt s. I am so stupid. You've alredy told that some
posts ago but i didn't get it right.
Perhaps there will be a new question about the same project soon. There was
sth i wanted to do but right now i forgot what. I have to see the data.
Pedro K.

On 17/01/2008, Matt S. [EMAIL PROTECTED] wrote:

 HERE:

 this.createEmptyMovieClip(canvas,canvas.getNextHighestDepth());

 Should be:

 this.createEmptyMovieClip(canvas,this.getNextHighestDepth());


 But HERE:

 canvas.attachMovie(code,code+i,this.getNextHighestDepth());

 Should be:

 canvas.attachMovie(code,code+i,canvas.getNextHighestDepth());

 .m

 On Jan 17, 2008 3:11 PM, Pedro Kostelec [EMAIL PROTECTED] wrote:
  i doesn't work. I am reposting the code in case youcan find a bug in it:
  this.createEmptyMovieClip(canvas,canvas.getNextHighestDepth());
 
 
  mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg and
 hello
  world reload
  attachMovieInterval = setInterval(attachMovies, 300);//set interval for
  green text mc reload
  attachMovies();
  function attachMovies() {
  for (var i = 0; i2; i++) {
  canvas.attachMovie(code,code+i,this.getNextHighestDepth());
  canvas.code0._x = 500;//this one doesn't work at all,iijust cannot  see
 the
  mc
  canvas.code0._y = 100;//this one  does not work at all
  canvas.code1._x = Stage.width/2;//this one  works fine
  canvas.code1._y = Stage.height/2;//this one  works fine
  }
  }
 
  attachMovies();
  function cahngeAlpha() {
  a._alpha = (Math.round(_root._xmouse/550*100));
  a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998;
  a._yscale = (Math.floor(_root._xmouse/550*20+100));
  black._alpha = Math.round((550-(_root._xmouse))/550*100);
  white._alpha = Math.round(_root._xmouse/550*100);
  updateAfterEvent();
  }
 
  
 
 
  On 17/01/2008, Matt S. [EMAIL PROTECTED] wrote:
  
   It might be a problem that you're saying:
  
   canvas.attachMovie (code,code+i,this.getNextHighestDepth());
  
   if you're attaching them to 'canvas', you want to say
   canvas.getNextHighestDepth()
  
   .m
  
   On Jan 17, 2008 1:36 PM, Pedro Kostelec [EMAIL PROTECTED] wrote:
thanks jim. I changed code2 to code0 but it still doesn't work.
 There is
only one MC visible on the stage, whichi anasily place where i want.
 but
where is the other??
   
   
On 16/01/2008, Jim Robson [EMAIL PROTECTED] wrote:

 Pedro,

 Your loop goes from 0 to 1, and you are constructing the names of
 your
 movie
 clips as code+I; therefore, your movie clip names are code0
 and
 code1.
 There is no such clip as code2.

 -Jim

 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf Of
 Pedro
 Kostelec
 Sent: Wednesday, January 16, 2008 7:21 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] placing mc on the stage

 Thanks for the reply. but it still doesn't work for me. I can only
 see
 code1
 moving randomly overthe stage, but thereis no sign of code2 movie
   clip.
 Here is a bigger peace of the code:

 this.createEmptyMovieClip(canvas,this.getNextHighestDepth
   ());//creates
 an
 empty MC in which i attach 2 textMCs


 mouseInterval = setInterval(cahngeAlpha, 1);//set interval for bg
 and
 hello
 world reload
 attachMovieInterval = setInterval(attachMovies, 200);//set
 interval
   for
 green text mc reload

 function attachMovies() {
 for (var i = 0; i2; i++) {
 canvas.attachMovie(code,code+i,this.getNextHighestDepth());
 canvas.code1._x = random500;
 canvas.code1._y = random100;
 canvas.code2._x = Stage.width/2;
 canvas.code2._y = Stage.height/2;
 }
 }



 function cahngeAlpha() {
 a._alpha = (Math.round(_root._xmouse/550*100));
 a._xscale = (Math.round(_root._xmouse+250)-1)/0.9998;
 a._yscale = (Math.floor(_root._xmouse/550*20+100));
 black._alpha = Math.round((550-(_root._xmouse))/550*100);
 white._alpha = Math.round(_root._xmouse/550*100);
 random500 = Math.random()*100;
 random100 = Math.random()*100;
 updateAfterEvent();
 }

 attachMovies();//ou said ihave to put this. but for the other
 function(cahngeAlpha) i didnt and it works perfectly!!

 have i done a mistake?

 On 16/01/2008, Bob Leisle [EMAIL PROTECTED] wrote:
 
  Hi Pedro,
 
  A couple of things:
  Are you trying to place the MovieClips once in random places, or
   make
  them move to random places? Your code suggests one-time
 placement.
   What
  you say below suggests movement on the stage.
  Also, have you checked your random calculations? If you divide
 (/)
  Math.random, you will always get a number less than 1.
 Math.random()
  returns a number between 0 and 1 which can then be multiplied to
 get
  numbers usable for the stage coordinates.
 
  If 

Re: [Flashcoders] Dispatch or Call?

2008-01-17 Thread Helmut Granda
:), I was a subscriber at first when the tiger list was created but for some
reason I couldnt get used to it and unsubscribed. Maybe time to give it
another try. maybe

On 1/17/08, Kerry Thompson [EMAIL PROTECTED] wrote:

 Jason Merrill wrote:

  After 30 days you'll need to either feed the tigers or unsubscribe. :)

 Actually, that only applies to our subscribers in San Francisco :^|


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Re: [Flashcoders] Dispatch or Call?

2008-01-17 Thread Helmut Granda
On 1/17/08, Merrill, Jason [EMAIL PROTECTED] wrote:

 For example  do you create a custom event for every custom
 event you need?
 or would you rather just say
 _myClass.myEvent(withParamsifnecessary);

 If I think I know what you're asking, I personally either dispatch
 events and have other classes listen for them (but avoid tight coupling
 between classes as much as possible), or sublcass existing classes and
 rely on the events they already dispatch.  For example, in one class
 listen for the updateComplete event in another UIComponent class and
 then respond accordingly.



Thanks Jason.. that was the same idea that i had but i didnt know if I was
doing a lot of extrawork by creating custom dispatchers/listeners when I
could just talk directly to the class references...
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[Flashcoders] FlashVar question

2008-01-17 Thread Dave Mennenoh
This is one of those that I feel I should know, or be able to figure out - 
but I'm on a deadline, it's late, and I'm sick of Googling. So here goes... 
On our server, sometimes when I go to a url, the www is removed. Normally 
this is not an issue, but on this particular project it seems to hose my 
query parameters, that are injected into the Flash with SWFObject.


Example:
This url doesn't work properly:
http://blurredistinction.com/test/albany/?door=ultrasecurefeature=6

However, this one does - only diff being the www:
http://www.blurredistinction.com/test/albany/?door=ultrasecurefeature=6

Also, if I just type the following url into the browser:
www.blurredistinction.com/test/albany

It goes to the page, but becomes:
http://blurredistinction.com/test/albany/

The www is removed... This hasn't been an issue until now. I've noticed the 
www being removed but have never taken the time to figure out why. Now, it 
seems I need to.


Clues for the clueless?


Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ 


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Re: [Flashcoders] FlashVar question

2008-01-17 Thread Jason Van Cleave
top 2 links look the same to me, using FF on mac

I am getting the redirect on the third - do you have any htaccess rules?

On Jan 18, 2008 12:26 AM, Dave Mennenoh [EMAIL PROTECTED] wrote:

 This is one of those that I feel I should know, or be able to figure out -
 but I'm on a deadline, it's late, and I'm sick of Googling. So here
 goes...
 On our server, sometimes when I go to a url, the www is removed. Normally
 this is not an issue, but on this particular project it seems to hose my
 query parameters, that are injected into the Flash with SWFObject.

 Example:
 This url doesn't work properly:
 http://blurredistinction.com/test/albany/?door=ultrasecurefeature=6

 However, this one does - only diff being the www:
 http://www.blurredistinction.com/test/albany/?door=ultrasecurefeature=6

 Also, if I just type the following url into the browser:
 www.blurredistinction.com/test/albany

 It goes to the page, but becomes:
 http://blurredistinction.com/test/albany/

 The www is removed... This hasn't been an issue until now. I've noticed
 the
 www being removed but have never taken the time to figure out why. Now, it
 seems I need to.

 Clues for the clueless?


 Dave -
 Head Developer
 http://www.blurredistinction.com
 Adobe Community Expert
 http://www.adobe.com/communities/experts/

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Re: [Flashcoders] FlashVar question

2008-01-17 Thread Dave Mennenoh
Thanks. Odd... I was just talking with tech support, and they told me they 
had to investigate further. But I just tried the top link again, and indeed 
the video opens. It wasn't working, I swear. I didn't have an .htaccess in 
place, so I am not sure what they did - they told me they did nothing.
The only stuff I've ever put in any .htaccess anyway was to block minijegos. 
What would pull off the www?


Dave -
Head Developer
http://www.blurredistinction.com
Adobe Community Expert
http://www.adobe.com/communities/experts/ 


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[Flashcoders] AS3 type coercion error

2008-01-17 Thread Steven Sacks
I am loading in a SWF with a document class of PreloadPage, which 
extends AbstractPreloader. When I try to cast _loader.content as the 
super class, I get a coercion error.


TypeError: Error #1034: Type Coercion failed: cannot convert 
[EMAIL PROTECTED] to com.gaiaframework.pages.AbstractPreloader.


var _preloader:AbstractPreloader;
_preloader = AbstractPreloader(_loader.content);

public class PreloadPage extends AbstractPreloader implements IPreloader
{   


public class AbstractPreloader extends AbstractBase implements IPreloader
{

Can somebody please explain why I can't cast a subclass as its parent 
class in this case?  This doesn't make sense to me...


--
Steven Sacks
Flash Maestro
Los Angeles, CA
--
blog: http://www.stevensacks.net
gaia: http://www.gaiaflashframework.com

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Re: [Flashcoders] progress Bar in AS3

2008-01-17 Thread ekameleon
Hello :)

In my AS3 opensource framework you can find an extension LunAS who
contains progressbar, scrollbar, containers and button models for the moment
(the other component implementation are in progress :))

VEGAS project page : http://code.google.com/p/vegas/

install the framework :
http://code.google.com/p/vegas/wiki/InstallVEGASwithSVN

Example to use my components in the SVN repository of the project :
http://svn1.cvsdude.com/osflash/vegas/AS3/trunk/bin/test/lunas/display/

EKA+ :)

2008/1/17, Corban Baxter [EMAIL PROTECTED]:

 http://www.bit-101.com/blog/?p=946


 On Jan 14, 2008 9:27 AM, Gustavo Duenas
 [EMAIL PROTECTED] wrote:
  Hi There is a way to set up the progress Bar to load the stage or
  main timeline.
 
  I have the component dragged to my stage, then I've click on pulled
  and in the source I'll write: root, _root
  well this one works in AS2, but Actually I've just migrated to AS3,
  so if you know a way to do this, please let me know.
 
  Regards
 
 
  Gustavo
 
 
  Gustavo A. Duenas
  Creative Director
  LEFT AND RIGHT SOLUTIONS
  904.  265 0330 - 904. 386 7958
  www.leftandrightsolutions.com
  Jacksonville - Florida
 
 
 
 
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 Corban Baxter
 http://www.projectx4.com
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