Re: [Flashcoders] Framerate performance

2008-02-22 Thread Martin Klasson
Hi Stevensacks,

I ended up at your site through the flashcoders-list.
As I do enjoy having an efficient workflow, or wish that I have - I got
your jsfl-scripts.

but I wonder why you, as you are a coder want the same name of
the libraryitem also on the instance - since one libraryitem can
be having mutiple instances.

This is what I have done (having two input alerts):

if (fl.getDocumentDOM().selection.length  0)
{
var libraryName = prompt(Library Name, );
var mcName = prompt(MC Name, );
if(mcName == ) mcName = libraryName;
if (libraryName != null)
{
var newMc = fl.getDocumentDOM().convertToSymbol(movie
clip, libraryName, top left);
fl.getDocumentDOM().selection[0].name = mcName;
fl.getDocumentDOM().enterEditMode(inPlace);
var tl = fl.getDocumentDOM().getTimeline();
tl.insertFrames(2);
tl.convertToKeyframes(0, 2);
tl.addNewLayer(LABELS);
tl.convertToKeyframes(0, 2);
tl.layers[tl.currentLayer].frames[0].name = _up;
tl.layers[tl.currentLayer].frames[1].name = _over;
tl.layers[tl.currentLayer].frames[2].name = _down;
tl.addNewLayer(AS);
tl.layers[tl.currentLayer].frames[0].actionScript =
stop();n;
fl.getDocumentDOM().exitEditMode();
}
}
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Re: [Flashcoders] Looking for Expaning menu along a curved path

2008-02-22 Thread Ivan Dembicki
Hello Norman,

You can see example of moving point along curved path here:
http://flash-ripper.com/tests/bezier.ru/demo/test.swf
(6 and 7 example)

Sourcecode here:
http://code.google.com/p/bezier/source/checkout

I hope it can help you.

-- 
iv
http://www.bezier.ru
http://bezier.googlecode.com
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Re: [Flashcoders] Graphic design universities

2008-02-22 Thread Pedro Kostelec
Thanks guys. I like your choices, specially Cory Petosky's, but i would
prefer somethink in europe or north america, countries in which people speak
english or french or perhaps spanish (the languages i speak). I believe all
the universitys you recommended to me are great, but the problem is the
language too. I am not going to learn one more foreign language in 2 years!!
And i wonder if they accept the international bachelors degree or not.

Thanks


On Wed, Feb 20, 2008 at 5:35 PM, Cory Petosky [EMAIL PROTECTED]
wrote:

 If you don't mind the cold, a lot of the designers I've met have gone
 to the Minneapolis College of Art and Design (MCAD)
 http://www.mcad.edu/. There are a lot of genuinely talented guys
 there, and their degree programs sound like just what you're looking
 for.

 Many good friends (amazing designers/Flash animators) have highly
 recommended the place to me.

 On 2/20/08, Sidney de Koning [EMAIL PROTECTED] wrote:
  Check out the SAE (http://www.sae.nl/ speciafically in The Netherlands).
  Its an internationally orientated school, specialized in Audio
  engineering, video editing and Flash animation and Actionscripting :)
  For world wide check out: http://www.sae.edu/ . I am a teacher here and
  i can highly recommend it, and its well regarded.
 
  Good luck picking a school,
 
  Sidney
 
   Hi list.
  
   I have two years to choose in which univerity i'll go when my school
 studies
   finish. I am looking for some graphical design universitys in which i
 can
   apply my knowledge offlash, animation, video and audio modeling. So,
 mostly
   about graphics and motion. I've been googling the web, but i found so
 many
   results that my head went bad,and they mostly all of them had some
 other
   studies that i don't like such as ecomony, telecommunication between
 others.
  
  
   So, can someone recommend me some universites you think are good?
  
   Thanks
  
   Pedro D.K.
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 --
 Cory Petosky : Lead Developer : PUNY
 1618 Central Ave NE Suite 130
 Minneapolis, MN 55413
 Office: 612.216.3924
 Mobile: 240.422.9652
 Fax: 612.605.9216
 http://www.punyentertainment.com
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Re: [Flashcoders] Gaia 2.0 Flash Framework

2008-02-22 Thread laurent

Wow!
That's developping web 2.0 flash website very quickly.
Thank for sharing!!

Steven Sacks a écrit :
I wanted to let everyone know about version 2.0 of my Gaia Framework 
for Adobe Flash. It's now AS3 and the AS2 version was refactored to 
follow strict AS3 standards. Also there is improved Class scaffolding, 
exclude.xml scaffolding for AS2, and some really great new features.


http://www.gaiaflashframework.com/forum/index.php?topic=143.0

If you’re developing Flash sites and want to speed up your Flash 
workflow with rapid development and don’t want to have to learn a 
complicated framework API, give Gaia a test drive. :)


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Re: [Flashcoders] Gaia 2.0 Flash Framework

2008-02-22 Thread eric e. dolecki
I give props to gaia on the crucible wiki:
http://ericd.wikidot.com/as3-frameworks#toc1

well done!

On Wed, Feb 20, 2008 at 6:12 PM, Steven Sacks [EMAIL PROTECTED]
wrote:

 I wanted to let everyone know about version 2.0 of my Gaia Framework for
 Adobe Flash. It's now AS3 and the AS2 version was refactored to follow
 strict AS3 standards. Also there is improved Class scaffolding,
 exclude.xml scaffolding for AS2, and some really great new features.

 http://www.gaiaflashframework.com/forum/index.php?topic=143.0

 If you're developing Flash sites and want to speed up your Flash
 workflow with rapid development and don't want to have to learn a
 complicated framework API, give Gaia a test drive. :)

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RE: [Flashcoders] Graphic design universities

2008-02-22 Thread Brenda Hicks
My son is in his third year at the Academy of Art University in San
Francisco. His major is Illustration.

http://www.academyart.edu/

They have a pretty comprehensive graphic design program and help with job
placement upon graduation. The campus is spread throughout San Francisco.
What better place to go and learn and also immerse yourself in the culture. 

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Pedro
Kostelec
Sent: Friday, February 22, 2008 9:00 AM
To: Flash Coders List
Subject: Re: [Flashcoders] Graphic design universities

Thanks guys. I like your choices, specially Cory Petosky's, but i would
prefer somethink in europe or north america, countries in which people speak
english or french or perhaps spanish (the languages i speak). I believe all
the universitys you recommended to me are great, but the problem is the
language too. I am not going to learn one more foreign language in 2 years!!
And i wonder if they accept the international bachelors degree or not.

Thanks


On Wed, Feb 20, 2008 at 5:35 PM, Cory Petosky [EMAIL PROTECTED]
wrote:

 If you don't mind the cold, a lot of the designers I've met have gone 
 to the Minneapolis College of Art and Design (MCAD) 
 http://www.mcad.edu/. There are a lot of genuinely talented guys 
 there, and their degree programs sound like just what you're looking 
 for.

 Many good friends (amazing designers/Flash animators) have highly 
 recommended the place to me.

 On 2/20/08, Sidney de Koning [EMAIL PROTECTED] wrote:
  Check out the SAE (http://www.sae.nl/ speciafically in The Netherlands).
  Its an internationally orientated school, specialized in Audio 
  engineering, video editing and Flash animation and Actionscripting 
  :) For world wide check out: http://www.sae.edu/ . I am a teacher 
  here and i can highly recommend it, and its well regarded.
 
  Good luck picking a school,
 
  Sidney
 
   Hi list.
  
   I have two years to choose in which univerity i'll go when my 
   school
 studies
   finish. I am looking for some graphical design universitys in 
   which i
 can
   apply my knowledge offlash, animation, video and audio modeling. 
   So,
 mostly
   about graphics and motion. I've been googling the web, but i found 
   so
 many
   results that my head went bad,and they mostly all of them had some
 other
   studies that i don't like such as ecomony, telecommunication 
   between
 others.
  
  
   So, can someone recommend me some universites you think are good?
  
   Thanks
  
   Pedro D.K.
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   10:55
  
  
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 --
 Cory Petosky : Lead Developer : PUNY
 1618 Central Ave NE Suite 130
 Minneapolis, MN 55413
 Office: 612.216.3924
 Mobile: 240.422.9652
 Fax: 612.605.9216
 http://www.punyentertainment.com
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--
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[Flashcoders] Dynamically drawing gloss

2008-02-22 Thread Merrill, Jason
How would you approach drawing a shape dynamically which fades from .5
alpha at the top, to 0 alpha in the middle, so that when overlaid over a
filled circle in the middle , the sprite has that glassy/glossy look?
I know how to use the sprite.graphics methods, including circle, but not
sure how to approach a faded graphic like that with code.  Definitely
needs to be drawn with code. Thanks.

Jason Merrill
Bank of America  
GTO LLD Solutions Design  Development 
eTools  Multimedia 

Bank of America Flash Platform Developer Community


Are you a Bank of America associate interested in innovative learning
ideas and technologies? 
Check out our internal  GTO Innovative Learning Blog and  subscribe.


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[Flashcoders] re: Looking for Expanding menu along a curved path

2008-02-22 Thread Norman Cousineau
 
Very cool. Worth a look for everybody.
Requires Flash Player 9.
 
http://flash-ripper.com/tests/bezier.ru/demo/test.swf
 
 
 --  Message: 18 Date: Fri, 22 Feb 2008 
 13:09:54 +0300 From: Ivan Dembicki [EMAIL PROTECTED] Subject: Re: 
 [Flashcoders] Looking for Expaning menu along a curved path To: Flash 
 Coders List flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL 
 PROTECTED] Content-Type: text/plain; charset=UTF-8  Hello Norman,  You 
 can see example of moving point along curved path 
 here:http://flash-ripper.com/tests/bezier.ru/demo/test.swf (6 and 7 
 example)  Sourcecode here:
http://code.google.com/p/bezier/source/checkout  I hope it can help you.  
--  iv http://www.bezier.ru http://bezier.googlecode.com   
--  
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Re: [Flashcoders] Dynamically drawing gloss

2008-02-22 Thread eric e. dolecki
You could make a duplicate of the shape, gradient fill it with white from .5
to 0 in the middle like you want, and apply blendmode of add to it.

On Fri, Feb 22, 2008 at 1:03 PM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 How would you approach drawing a shape dynamically which fades from .5
 alpha at the top, to 0 alpha in the middle, so that when overlaid over a
 filled circle in the middle , the sprite has that glassy/glossy look?
 I know how to use the sprite.graphics methods, including circle, but not
 sure how to approach a faded graphic like that with code.  Definitely
 needs to be drawn with code. Thanks.

 Jason Merrill
 Bank of America
 GTO LLD Solutions Design  Development
 eTools  Multimedia

 Bank of America Flash Platform Developer Community


 Are you a Bank of America associate interested in innovative learning
 ideas and technologies?
 Check out our internal  GTO Innovative Learning Blog and  subscribe.


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RE: [Flashcoders] Dynamically drawing gloss

2008-02-22 Thread Merrill, Jason
Right, I guess I should have added I figured adding a gradient fill
would be involved (though I didn't think  of blendmode), so I'm really
asking for a some simple sample code.

Jason Merrill
Bank of America  
GTO LLD Solutions Design  Development 
eTools  Multimedia 

Bank of America Flash Platform Developer Community


Are you a Bank of America associate interested in innovative learning
ideas and technologies? 
Check out our internal  GTO Innovative Learning Blog and  subscribe.




 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of eric e. dolecki
Sent: Friday, February 22, 2008 1:36 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Dynamically drawing gloss

You could make a duplicate of the shape, gradient fill it 
with white from .5 to 0 in the middle like you want, and 
apply blendmode of add to it.

On Fri, Feb 22, 2008 at 1:03 PM, Merrill, Jason  
[EMAIL PROTECTED] wrote:

 How would you approach drawing a shape dynamically which 
fades from .5 
 alpha at the top, to 0 alpha in the middle, so that when 
overlaid over 
 a filled circle in the middle , the sprite has that 
glassy/glossy look?
 I know how to use the sprite.graphics methods, including 
circle, but 
 not sure how to approach a faded graphic like that with code.  
 Definitely needs to be drawn with code. Thanks.

 Jason Merrill
 Bank of America
 GTO LLD Solutions Design  Development eTools  Multimedia

 Bank of America Flash Platform Developer Community


 Are you a Bank of America associate interested in 
innovative learning 
 ideas and technologies?
 Check out our internal  GTO Innovative Learning Blog and  
subscribe.


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Re: [Flashcoders] Dynamically drawing gloss

2008-02-22 Thread Muzak

This might help:
http://livedocs.adobe.com/flash/9.0/main/0180.html


- Original Message - 
From: Merrill, Jason [EMAIL PROTECTED]

To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, February 22, 2008 7:03 PM
Subject: [Flashcoders] Dynamically drawing gloss



How would you approach drawing a shape dynamically which fades from .5
alpha at the top, to 0 alpha in the middle, so that when overlaid over a
filled circle in the middle , the sprite has that glassy/glossy look?
I know how to use the sprite.graphics methods, including circle, but not
sure how to approach a faded graphic like that with code.  Definitely
needs to be drawn with code. Thanks.

Jason Merrill


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Re: [Flashcoders] Dynamically drawing gloss

2008-02-22 Thread eric e. dolecki
import flash.display.BlendMode;
...
myMCorSpriteGradientObject.blendMode = BlendMode.ADD;

I think that's all there is to it.



On Fri, Feb 22, 2008 at 1:40 PM, Merrill, Jason 
[EMAIL PROTECTED] wrote:

 Right, I guess I should have added I figured adding a gradient fill
 would be involved (though I didn't think  of blendmode), so I'm really
 asking for a some simple sample code.

 Jason Merrill
 Bank of America
 GTO LLD Solutions Design  Development
 eTools  Multimedia

 Bank of America Flash Platform Developer Community


 Are you a Bank of America associate interested in innovative learning
 ideas and technologies?
 Check out our internal  GTO Innovative Learning Blog and  subscribe.






 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On Behalf
 Of eric e. dolecki
 Sent: Friday, February 22, 2008 1:36 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Dynamically drawing gloss
 
 You could make a duplicate of the shape, gradient fill it
 with white from .5 to 0 in the middle like you want, and
 apply blendmode of add to it.
 
 On Fri, Feb 22, 2008 at 1:03 PM, Merrill, Jason 
 [EMAIL PROTECTED] wrote:
 
  How would you approach drawing a shape dynamically which
 fades from .5
  alpha at the top, to 0 alpha in the middle, so that when
 overlaid over
  a filled circle in the middle , the sprite has that
 glassy/glossy look?
  I know how to use the sprite.graphics methods, including
 circle, but
  not sure how to approach a faded graphic like that with code.
  Definitely needs to be drawn with code. Thanks.
 
  Jason Merrill
  Bank of America
  GTO LLD Solutions Design  Development eTools  Multimedia
 
  Bank of America Flash Platform Developer Community
 
 
  Are you a Bank of America associate interested in
 innovative learning
  ideas and technologies?
  Check out our internal  GTO Innovative Learning Blog and 
 subscribe.
 
 
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  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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RE: [Flashcoders] Dynamically drawing gloss

2008-02-22 Thread Merrill, Jason
@%$!*!, I knew someone would send me to the help docs. :) Thanks Muzak -
I'm feeling lazy today.

Jason Merrill
Bank of America  
GTO LLD Solutions Design  Development 
eTools  Multimedia 

Bank of America Flash Platform Developer Community


Are you a Bank of America associate interested in innovative learning
ideas and technologies? 
Check out our internal  GTO Innovative Learning Blog and  subscribe.




 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf Of Muzak
Sent: Friday, February 22, 2008 1:48 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Dynamically drawing gloss

This might help:
http://livedocs.adobe.com/flash/9.0/main/0180.html


- Original Message -
From: Merrill, Jason [EMAIL PROTECTED]
To: Flash Coders List flashcoders@chattyfig.figleaf.com
Sent: Friday, February 22, 2008 7:03 PM
Subject: [Flashcoders] Dynamically drawing gloss


 How would you approach drawing a shape dynamically which 
fades from .5
 alpha at the top, to 0 alpha in the middle, so that when 
overlaid over a
 filled circle in the middle , the sprite has that 
glassy/glossy look?
 I know how to use the sprite.graphics methods, including 
circle, but not
 sure how to approach a faded graphic like that with code.  
Definitely
 needs to be drawn with code. Thanks.
 
 Jason Merrill

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RE: [Flashcoders] Dynamically drawing gloss

2008-02-22 Thread Merrill, Jason
Thanks Eric.

Jason Merrill
Bank of America  
GTO LLD Solutions Design  Development 
eTools  Multimedia 

Bank of America Flash Platform Developer Community


Are you a Bank of America associate interested in innovative learning
ideas and technologies? 
Check out our internal  GTO Innovative Learning Blog and  subscribe.




 

-Original Message-
From: [EMAIL PROTECTED] 
[mailto:[EMAIL PROTECTED] On Behalf 
Of eric e. dolecki
Sent: Friday, February 22, 2008 2:11 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Dynamically drawing gloss

import flash.display.BlendMode;
...
myMCorSpriteGradientObject.blendMode = BlendMode.ADD;

I think that's all there is to it.



On Fri, Feb 22, 2008 at 1:40 PM, Merrill, Jason  
[EMAIL PROTECTED] wrote:

 Right, I guess I should have added I figured adding a gradient fill 
 would be involved (though I didn't think  of blendmode), so 
I'm really 
 asking for a some simple sample code.

 Jason Merrill
 Bank of America
 GTO LLD Solutions Design  Development eTools  Multimedia

 Bank of America Flash Platform Developer Community


 Are you a Bank of America associate interested in 
innovative learning 
 ideas and technologies?
 Check out our internal  GTO Innovative Learning Blog and  
subscribe.






 -Original Message-
 From: [EMAIL PROTECTED]
 [mailto:[EMAIL PROTECTED] On 
Behalf Of eric 
 e. dolecki
 Sent: Friday, February 22, 2008 1:36 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Dynamically drawing gloss
 
 You could make a duplicate of the shape, gradient fill it 
with white 
 from .5 to 0 in the middle like you want, and apply 
blendmode of add 
 to it.
 
 On Fri, Feb 22, 2008 at 1:03 PM, Merrill, Jason  
 [EMAIL PROTECTED] wrote:
 
  How would you approach drawing a shape dynamically which
 fades from .5
  alpha at the top, to 0 alpha in the middle, so that when
 overlaid over
  a filled circle in the middle , the sprite has that
 glassy/glossy look?
  I know how to use the sprite.graphics methods, including
 circle, but
  not sure how to approach a faded graphic like that with code.
  Definitely needs to be drawn with code. Thanks.
 
  Jason Merrill
  Bank of America
  GTO LLD Solutions Design  Development eTools  Multimedia
 
  Bank of America Flash Platform Developer Community
 
 
  Are you a Bank of America associate interested in
 innovative learning
  ideas and technologies?
  Check out our internal  GTO Innovative Learning Blog and 
 subscribe.
 
 
  ___
  Flashcoders mailing list
  Flashcoders@chattyfig.figleaf.com
  http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 
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RE: [Flashcoders] Dynamically drawing gloss

2008-02-22 Thread Dwayne Neckles
Don't be so hard on yourse;f.. that happens to all of us :) 



 Date: Fri, 22 Feb 2008 14:15:14 -0500
 From: [EMAIL PROTECTED]
 Subject: RE: [Flashcoders] Dynamically drawing gloss
 To: flashcoders@chattyfig.figleaf.com
 
 @%$!*!, I knew someone would send me to the help docs. :) Thanks Muzak -
 I'm feeling lazy today.
 
 Jason Merrill
 Bank of America  
 GTO LLD Solutions Design  Development 
 eTools  Multimedia 
 
 Bank of America Flash Platform Developer Community
 
 
 Are you a Bank of America associate interested in innovative learning
 ideas and technologies? 
 Check out our internal  GTO Innovative Learning Blog and  subscribe.
 
 
 
 
  
 
 -Original Message-
 From: [EMAIL PROTECTED] 
 [mailto:[EMAIL PROTECTED] On Behalf Of Muzak
 Sent: Friday, February 22, 2008 1:48 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Dynamically drawing gloss
 
 This might help:
 http://livedocs.adobe.com/flash/9.0/main/0180.html
 
 
 - Original Message -
 From: Merrill, Jason [EMAIL PROTECTED]
 To: Flash Coders List flashcoders@chattyfig.figleaf.com
 Sent: Friday, February 22, 2008 7:03 PM
 Subject: [Flashcoders] Dynamically drawing gloss
 
 
  How would you approach drawing a shape dynamically which 
 fades from .5
  alpha at the top, to 0 alpha in the middle, so that when 
 overlaid over a
  filled circle in the middle , the sprite has that 
 glassy/glossy look?
  I know how to use the sprite.graphics methods, including 
 circle, but not
  sure how to approach a faded graphic like that with code.  
 Definitely
  needs to be drawn with code. Thanks.
  
  Jason Merrill
 
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[Flashcoders] lightweight AS2 combobox?

2008-02-22 Thread Brian Weil
Does anybody have a good, lightweight AS2 combobox? The default flash  
AS2 combobox is around 50k in an otherwise 5k swf. I just need to  
display the 50 USA states in a flash form and the added 50K is way too  
much.


Thanks,
Brian




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Re: [Flashcoders] lightweight AS2 combobox?

2008-02-22 Thread eric e. dolecki
It wouldn't take much to get that working, unless you needed the keyboard to
work  solve any focus issues. if its a click to open, scroll  select, you
can do that with a mc, your own scrollbar  a mask.

depends on how much functionality you really need.

On Fri, Feb 22, 2008 at 3:31 PM, Brian Weil [EMAIL PROTECTED] wrote:

 Does anybody have a good, lightweight AS2 combobox? The default flash
 AS2 combobox is around 50k in an otherwise 5k swf. I just need to
 display the 50 USA states in a flash form and the added 50K is way too
 much.

 Thanks,
 Brian




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[Flashcoders] frame rate guidelines

2008-02-22 Thread Dave Segal
Are there any general guidelines about what frame rate to use when
publishing an swf?

 

Also, are there any techniques for adjusting the frame rate of an swf at
runtime?

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AW: [Flashcoders] frame rate guidelines

2008-02-22 Thread Patrick Jankun
You will find the answers in the Documentation of class flash.display.Stage

Quote When a MovieClip is playing, it progresses along its timeline at a
speed 
dictated by the frame rate of the SWF file. Alternatively, you can override 
this setting by setting the Stage.frameRate property in ActionScript.
/Quote

Hope this helps, never tried to change the frameRate when a movie was
playing

General Guidelines are, that 30 frames looks good, but 60 looks better ;]

P.
-Ursprüngliche Nachricht-
Von: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Im Auftrag von Dave Segal
Gesendet: Friday, February 22, 2008 11:24 PM
An: flashcoders@chattyfig.figleaf.com
Betreff: [Flashcoders] frame rate guidelines

Are there any general guidelines about what frame rate to use when
publishing an swf?

 

Also, are there any techniques for adjusting the frame rate of an swf at
runtime?

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Re: [Flashcoders] frame rate guidelines

2008-02-22 Thread Bob Leisle

Hi Dave,

Probably the best guideline to use for frame rate is the capacity of 
your end users' machines, that and the fact that the Stage.frameRate 
setting is a speed limit, not a guarantee. The processor capacity and 
the complexity of your swf in terms of processor usage (calculations, 
redraws, etc.) will determine what speed is actually reached. If you are 
doing a lot of animation, you'll want a reliable frame rate for your 
intended users. If you're doing forms only, frame rate is nearly irrelevant.
15 fps is reliable for most programs running on all but the slowest 
machines.

30 fps is reliable on most modern machines.
If your program is fairly easy on the processor and your expected users 
have faster machines, 60+ is probably ok, but you may want to allow for 
the cases where that speed is not possible.
Bottom line is, you're going to have to find your own balance in how 
much cool your users can afford.


hth,
Bob

Dave Segal wrote:

Are there any general guidelines about what frame rate to use when
publishing an swf?

 


Also, are there any techniques for adjusting the frame rate of an swf at
runtime?

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--
Thanks,
~
Bob Leisle 
Headsprout Software  Engineering

http://www.headsprout.com
Where kids learn to read! 


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