Re: [Flashcoders] Framerate performance
Hi Stevensacks, I ended up at your site through the flashcoders-list. As I do enjoy having an efficient workflow, or wish that I have - I got your jsfl-scripts. but I wonder why you, as you are a coder want the same name of the libraryitem also on the instance - since one libraryitem can be having mutiple instances. This is what I have done (having two input alerts): if (fl.getDocumentDOM().selection.length 0) { var libraryName = prompt(Library Name, ); var mcName = prompt(MC Name, ); if(mcName == ) mcName = libraryName; if (libraryName != null) { var newMc = fl.getDocumentDOM().convertToSymbol(movie clip, libraryName, top left); fl.getDocumentDOM().selection[0].name = mcName; fl.getDocumentDOM().enterEditMode(inPlace); var tl = fl.getDocumentDOM().getTimeline(); tl.insertFrames(2); tl.convertToKeyframes(0, 2); tl.addNewLayer(LABELS); tl.convertToKeyframes(0, 2); tl.layers[tl.currentLayer].frames[0].name = _up; tl.layers[tl.currentLayer].frames[1].name = _over; tl.layers[tl.currentLayer].frames[2].name = _down; tl.addNewLayer(AS); tl.layers[tl.currentLayer].frames[0].actionScript = stop();n; fl.getDocumentDOM().exitEditMode(); } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Looking for Expaning menu along a curved path
Hello Norman, You can see example of moving point along curved path here: http://flash-ripper.com/tests/bezier.ru/demo/test.swf (6 and 7 example) Sourcecode here: http://code.google.com/p/bezier/source/checkout I hope it can help you. -- iv http://www.bezier.ru http://bezier.googlecode.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Graphic design universities
Thanks guys. I like your choices, specially Cory Petosky's, but i would prefer somethink in europe or north america, countries in which people speak english or french or perhaps spanish (the languages i speak). I believe all the universitys you recommended to me are great, but the problem is the language too. I am not going to learn one more foreign language in 2 years!! And i wonder if they accept the international bachelors degree or not. Thanks On Wed, Feb 20, 2008 at 5:35 PM, Cory Petosky [EMAIL PROTECTED] wrote: If you don't mind the cold, a lot of the designers I've met have gone to the Minneapolis College of Art and Design (MCAD) http://www.mcad.edu/. There are a lot of genuinely talented guys there, and their degree programs sound like just what you're looking for. Many good friends (amazing designers/Flash animators) have highly recommended the place to me. On 2/20/08, Sidney de Koning [EMAIL PROTECTED] wrote: Check out the SAE (http://www.sae.nl/ speciafically in The Netherlands). Its an internationally orientated school, specialized in Audio engineering, video editing and Flash animation and Actionscripting :) For world wide check out: http://www.sae.edu/ . I am a teacher here and i can highly recommend it, and its well regarded. Good luck picking a school, Sidney Hi list. I have two years to choose in which univerity i'll go when my school studies finish. I am looking for some graphical design universitys in which i can apply my knowledge offlash, animation, video and audio modeling. So, mostly about graphics and motion. I've been googling the web, but i found so many results that my head went bad,and they mostly all of them had some other studies that i don't like such as ecomony, telecommunication between others. So, can someone recommend me some universites you think are good? Thanks Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cory Petosky : Lead Developer : PUNY 1618 Central Ave NE Suite 130 Minneapolis, MN 55413 Office: 612.216.3924 Mobile: 240.422.9652 Fax: 612.605.9216 http://www.punyentertainment.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Gaia 2.0 Flash Framework
Wow! That's developping web 2.0 flash website very quickly. Thank for sharing!! Steven Sacks a écrit : I wanted to let everyone know about version 2.0 of my Gaia Framework for Adobe Flash. It's now AS3 and the AS2 version was refactored to follow strict AS3 standards. Also there is improved Class scaffolding, exclude.xml scaffolding for AS2, and some really great new features. http://www.gaiaflashframework.com/forum/index.php?topic=143.0 If you’re developing Flash sites and want to speed up your Flash workflow with rapid development and don’t want to have to learn a complicated framework API, give Gaia a test drive. :) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Gaia 2.0 Flash Framework
I give props to gaia on the crucible wiki: http://ericd.wikidot.com/as3-frameworks#toc1 well done! On Wed, Feb 20, 2008 at 6:12 PM, Steven Sacks [EMAIL PROTECTED] wrote: I wanted to let everyone know about version 2.0 of my Gaia Framework for Adobe Flash. It's now AS3 and the AS2 version was refactored to follow strict AS3 standards. Also there is improved Class scaffolding, exclude.xml scaffolding for AS2, and some really great new features. http://www.gaiaflashframework.com/forum/index.php?topic=143.0 If you're developing Flash sites and want to speed up your Flash workflow with rapid development and don't want to have to learn a complicated framework API, give Gaia a test drive. :) ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Graphic design universities
My son is in his third year at the Academy of Art University in San Francisco. His major is Illustration. http://www.academyart.edu/ They have a pretty comprehensive graphic design program and help with job placement upon graduation. The campus is spread throughout San Francisco. What better place to go and learn and also immerse yourself in the culture. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Pedro Kostelec Sent: Friday, February 22, 2008 9:00 AM To: Flash Coders List Subject: Re: [Flashcoders] Graphic design universities Thanks guys. I like your choices, specially Cory Petosky's, but i would prefer somethink in europe or north america, countries in which people speak english or french or perhaps spanish (the languages i speak). I believe all the universitys you recommended to me are great, but the problem is the language too. I am not going to learn one more foreign language in 2 years!! And i wonder if they accept the international bachelors degree or not. Thanks On Wed, Feb 20, 2008 at 5:35 PM, Cory Petosky [EMAIL PROTECTED] wrote: If you don't mind the cold, a lot of the designers I've met have gone to the Minneapolis College of Art and Design (MCAD) http://www.mcad.edu/. There are a lot of genuinely talented guys there, and their degree programs sound like just what you're looking for. Many good friends (amazing designers/Flash animators) have highly recommended the place to me. On 2/20/08, Sidney de Koning [EMAIL PROTECTED] wrote: Check out the SAE (http://www.sae.nl/ speciafically in The Netherlands). Its an internationally orientated school, specialized in Audio engineering, video editing and Flash animation and Actionscripting :) For world wide check out: http://www.sae.edu/ . I am a teacher here and i can highly recommend it, and its well regarded. Good luck picking a school, Sidney Hi list. I have two years to choose in which univerity i'll go when my school studies finish. I am looking for some graphical design universitys in which i can apply my knowledge offlash, animation, video and audio modeling. So, mostly about graphics and motion. I've been googling the web, but i found so many results that my head went bad,and they mostly all of them had some other studies that i don't like such as ecomony, telecommunication between others. So, can someone recommend me some universites you think are good? Thanks Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.5.516 / Virus Database: 269.20.8/1287 - Release Date: 19-2-2008 10:55 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cory Petosky : Lead Developer : PUNY 1618 Central Ave NE Suite 130 Minneapolis, MN 55413 Office: 612.216.3924 Mobile: 240.422.9652 Fax: 612.605.9216 http://www.punyentertainment.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Pedro D.K. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Dynamically drawing gloss
How would you approach drawing a shape dynamically which fades from .5 alpha at the top, to 0 alpha in the middle, so that when overlaid over a filled circle in the middle , the sprite has that glassy/glossy look? I know how to use the sprite.graphics methods, including circle, but not sure how to approach a faded graphic like that with code. Definitely needs to be drawn with code. Thanks. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog and subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] re: Looking for Expanding menu along a curved path
Very cool. Worth a look for everybody. Requires Flash Player 9. http://flash-ripper.com/tests/bezier.ru/demo/test.swf -- Message: 18 Date: Fri, 22 Feb 2008 13:09:54 +0300 From: Ivan Dembicki [EMAIL PROTECTED] Subject: Re: [Flashcoders] Looking for Expaning menu along a curved path To: Flash Coders List flashcoders@chattyfig.figleaf.com Message-ID: [EMAIL PROTECTED] Content-Type: text/plain; charset=UTF-8 Hello Norman, You can see example of moving point along curved path here:http://flash-ripper.com/tests/bezier.ru/demo/test.swf (6 and 7 example) Sourcecode here: http://code.google.com/p/bezier/source/checkout I hope it can help you. -- iv http://www.bezier.ru http://bezier.googlecode.com -- ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders End of Flashcoders Digest, Vol 5, Issue 30 ** _ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamically drawing gloss
You could make a duplicate of the shape, gradient fill it with white from .5 to 0 in the middle like you want, and apply blendmode of add to it. On Fri, Feb 22, 2008 at 1:03 PM, Merrill, Jason [EMAIL PROTECTED] wrote: How would you approach drawing a shape dynamically which fades from .5 alpha at the top, to 0 alpha in the middle, so that when overlaid over a filled circle in the middle , the sprite has that glassy/glossy look? I know how to use the sprite.graphics methods, including circle, but not sure how to approach a faded graphic like that with code. Definitely needs to be drawn with code. Thanks. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog and subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Dynamically drawing gloss
Right, I guess I should have added I figured adding a gradient fill would be involved (though I didn't think of blendmode), so I'm really asking for a some simple sample code. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog and subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of eric e. dolecki Sent: Friday, February 22, 2008 1:36 PM To: Flash Coders List Subject: Re: [Flashcoders] Dynamically drawing gloss You could make a duplicate of the shape, gradient fill it with white from .5 to 0 in the middle like you want, and apply blendmode of add to it. On Fri, Feb 22, 2008 at 1:03 PM, Merrill, Jason [EMAIL PROTECTED] wrote: How would you approach drawing a shape dynamically which fades from .5 alpha at the top, to 0 alpha in the middle, so that when overlaid over a filled circle in the middle , the sprite has that glassy/glossy look? I know how to use the sprite.graphics methods, including circle, but not sure how to approach a faded graphic like that with code. Definitely needs to be drawn with code. Thanks. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog and subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamically drawing gloss
This might help: http://livedocs.adobe.com/flash/9.0/main/0180.html - Original Message - From: Merrill, Jason [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, February 22, 2008 7:03 PM Subject: [Flashcoders] Dynamically drawing gloss How would you approach drawing a shape dynamically which fades from .5 alpha at the top, to 0 alpha in the middle, so that when overlaid over a filled circle in the middle , the sprite has that glassy/glossy look? I know how to use the sprite.graphics methods, including circle, but not sure how to approach a faded graphic like that with code. Definitely needs to be drawn with code. Thanks. Jason Merrill ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Dynamically drawing gloss
import flash.display.BlendMode; ... myMCorSpriteGradientObject.blendMode = BlendMode.ADD; I think that's all there is to it. On Fri, Feb 22, 2008 at 1:40 PM, Merrill, Jason [EMAIL PROTECTED] wrote: Right, I guess I should have added I figured adding a gradient fill would be involved (though I didn't think of blendmode), so I'm really asking for a some simple sample code. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog and subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of eric e. dolecki Sent: Friday, February 22, 2008 1:36 PM To: Flash Coders List Subject: Re: [Flashcoders] Dynamically drawing gloss You could make a duplicate of the shape, gradient fill it with white from .5 to 0 in the middle like you want, and apply blendmode of add to it. On Fri, Feb 22, 2008 at 1:03 PM, Merrill, Jason [EMAIL PROTECTED] wrote: How would you approach drawing a shape dynamically which fades from .5 alpha at the top, to 0 alpha in the middle, so that when overlaid over a filled circle in the middle , the sprite has that glassy/glossy look? I know how to use the sprite.graphics methods, including circle, but not sure how to approach a faded graphic like that with code. Definitely needs to be drawn with code. Thanks. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog and subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Dynamically drawing gloss
@%$!*!, I knew someone would send me to the help docs. :) Thanks Muzak - I'm feeling lazy today. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog and subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Friday, February 22, 2008 1:48 PM To: Flash Coders List Subject: Re: [Flashcoders] Dynamically drawing gloss This might help: http://livedocs.adobe.com/flash/9.0/main/0180.html - Original Message - From: Merrill, Jason [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, February 22, 2008 7:03 PM Subject: [Flashcoders] Dynamically drawing gloss How would you approach drawing a shape dynamically which fades from .5 alpha at the top, to 0 alpha in the middle, so that when overlaid over a filled circle in the middle , the sprite has that glassy/glossy look? I know how to use the sprite.graphics methods, including circle, but not sure how to approach a faded graphic like that with code. Definitely needs to be drawn with code. Thanks. Jason Merrill ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Dynamically drawing gloss
Thanks Eric. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog and subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of eric e. dolecki Sent: Friday, February 22, 2008 2:11 PM To: Flash Coders List Subject: Re: [Flashcoders] Dynamically drawing gloss import flash.display.BlendMode; ... myMCorSpriteGradientObject.blendMode = BlendMode.ADD; I think that's all there is to it. On Fri, Feb 22, 2008 at 1:40 PM, Merrill, Jason [EMAIL PROTECTED] wrote: Right, I guess I should have added I figured adding a gradient fill would be involved (though I didn't think of blendmode), so I'm really asking for a some simple sample code. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog and subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of eric e. dolecki Sent: Friday, February 22, 2008 1:36 PM To: Flash Coders List Subject: Re: [Flashcoders] Dynamically drawing gloss You could make a duplicate of the shape, gradient fill it with white from .5 to 0 in the middle like you want, and apply blendmode of add to it. On Fri, Feb 22, 2008 at 1:03 PM, Merrill, Jason [EMAIL PROTECTED] wrote: How would you approach drawing a shape dynamically which fades from .5 alpha at the top, to 0 alpha in the middle, so that when overlaid over a filled circle in the middle , the sprite has that glassy/glossy look? I know how to use the sprite.graphics methods, including circle, but not sure how to approach a faded graphic like that with code. Definitely needs to be drawn with code. Thanks. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog and subscribe. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Dynamically drawing gloss
Don't be so hard on yourse;f.. that happens to all of us :) Date: Fri, 22 Feb 2008 14:15:14 -0500 From: [EMAIL PROTECTED] Subject: RE: [Flashcoders] Dynamically drawing gloss To: flashcoders@chattyfig.figleaf.com @%$!*!, I knew someone would send me to the help docs. :) Thanks Muzak - I'm feeling lazy today. Jason Merrill Bank of America GTO LLD Solutions Design Development eTools Multimedia Bank of America Flash Platform Developer Community Are you a Bank of America associate interested in innovative learning ideas and technologies? Check out our internal GTO Innovative Learning Blog and subscribe. -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Muzak Sent: Friday, February 22, 2008 1:48 PM To: Flash Coders List Subject: Re: [Flashcoders] Dynamically drawing gloss This might help: http://livedocs.adobe.com/flash/9.0/main/0180.html - Original Message - From: Merrill, Jason [EMAIL PROTECTED] To: Flash Coders List flashcoders@chattyfig.figleaf.com Sent: Friday, February 22, 2008 7:03 PM Subject: [Flashcoders] Dynamically drawing gloss How would you approach drawing a shape dynamically which fades from .5 alpha at the top, to 0 alpha in the middle, so that when overlaid over a filled circle in the middle , the sprite has that glassy/glossy look? I know how to use the sprite.graphics methods, including circle, but not sure how to approach a faded graphic like that with code. Definitely needs to be drawn with code. Thanks. Jason Merrill ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders _ Need to know the score, the latest news, or you need your Hotmail®-get your fix. http://www.msnmobilefix.com/Default.aspx___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] lightweight AS2 combobox?
Does anybody have a good, lightweight AS2 combobox? The default flash AS2 combobox is around 50k in an otherwise 5k swf. I just need to display the 50 USA states in a flash form and the added 50K is way too much. Thanks, Brian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] lightweight AS2 combobox?
It wouldn't take much to get that working, unless you needed the keyboard to work solve any focus issues. if its a click to open, scroll select, you can do that with a mc, your own scrollbar a mask. depends on how much functionality you really need. On Fri, Feb 22, 2008 at 3:31 PM, Brian Weil [EMAIL PROTECTED] wrote: Does anybody have a good, lightweight AS2 combobox? The default flash AS2 combobox is around 50k in an otherwise 5k swf. I just need to display the 50 USA states in a flash form and the added 50K is way too much. Thanks, Brian ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] frame rate guidelines
Are there any general guidelines about what frame rate to use when publishing an swf? Also, are there any techniques for adjusting the frame rate of an swf at runtime? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
AW: [Flashcoders] frame rate guidelines
You will find the answers in the Documentation of class flash.display.Stage Quote When a MovieClip is playing, it progresses along its timeline at a speed dictated by the frame rate of the SWF file. Alternatively, you can override this setting by setting the Stage.frameRate property in ActionScript. /Quote Hope this helps, never tried to change the frameRate when a movie was playing General Guidelines are, that 30 frames looks good, but 60 looks better ;] P. -Ursprüngliche Nachricht- Von: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Im Auftrag von Dave Segal Gesendet: Friday, February 22, 2008 11:24 PM An: flashcoders@chattyfig.figleaf.com Betreff: [Flashcoders] frame rate guidelines Are there any general guidelines about what frame rate to use when publishing an swf? Also, are there any techniques for adjusting the frame rate of an swf at runtime? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] frame rate guidelines
Hi Dave, Probably the best guideline to use for frame rate is the capacity of your end users' machines, that and the fact that the Stage.frameRate setting is a speed limit, not a guarantee. The processor capacity and the complexity of your swf in terms of processor usage (calculations, redraws, etc.) will determine what speed is actually reached. If you are doing a lot of animation, you'll want a reliable frame rate for your intended users. If you're doing forms only, frame rate is nearly irrelevant. 15 fps is reliable for most programs running on all but the slowest machines. 30 fps is reliable on most modern machines. If your program is fairly easy on the processor and your expected users have faster machines, 60+ is probably ok, but you may want to allow for the cases where that speed is not possible. Bottom line is, you're going to have to find your own balance in how much cool your users can afford. hth, Bob Dave Segal wrote: Are there any general guidelines about what frame rate to use when publishing an swf? Also, are there any techniques for adjusting the frame rate of an swf at runtime? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Thanks, ~ Bob Leisle Headsprout Software Engineering http://www.headsprout.com Where kids learn to read! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders