Re: [Flashcoders] tree component

2008-04-21 Thread Stuart Moir [FunkDaWeb]
Not sure if these will be any use to you...

http://www.jumpeyecomponents.com/Flash-Components/Flash-Menus/Accordion-Tree-Menu-V3-36/

http://www.jumpeyecomponents.com/Flash-Components/Flash-Menus/Drop-Down-Tree-Menu-V3-35/

SM
  - Original Message - 
  From: marcellouz 
  To: Flash Coders List 
  Sent: Monday, April 21, 2008 10:03 AM
  Subject: [Flashcoders] tree component


  Hi
  Does anyone know an as3 tree component with built-in drag&drop
  functionalities? I'd like to avoid using the flex tree component...

  thx,
  Marcel
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[Flashcoders] tree component

2008-04-21 Thread marcellouz
Hi
Does anyone know an as3 tree component with built-in drag&drop
functionalities? I'd like to avoid using the flex tree component...

thx,
Marcel
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Re: [Flashcoders] tree component

2008-04-21 Thread Rich Shupe
I don't have any experience with the Accordion Tree Menu yet, so I don't
know if it will fit your needs. However, I have to say, I've been very
impressed with the quality and execution of the Jumpeye components so far.
The design is great, the ActionScript features are fantastic, and they have
great support. I've integrated a few into my classes and will likely be
using them in my own projects, when called for. I recommend trying them out.

Rich
http://www.LearningActionScript3.com


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Re: [Flashcoders] Flex PrintJob image scaling...

2008-04-21 Thread Glen Pike

Hi,

   Anyone any ideas about this one??

   Glen

Glen Pike wrote:

Hi

   I am having problems printing a scaled image using the printjob class.

   tracing reports that my image has scaled, but it never prints 
scaled...


   I have tried setting either the width / height or scale properties 
of the image and the image container, but nothing seems to work.  Can 
anyone spot any "deliberate" (ahem) mistakes??


   As a test, I put this on the stage - the image is scaled on stage 
when setting width / height or scale.


   Here is some code (printedImage is declared in mxml).

   public function printPages():void {
   var pj:PrintJob = new PrintJob();
   var pagesToPrint:int = 0;
   var options:PrintJobOptions = new PrintJobOptions();
   options.printAsBitmap = true;

   if(pj.start()) {
 //what's the orientation?
   if(PrintJobOrientation.LANDSCAPE == pj.orientation) {
   printedImg.rotation = -90;
   }
 //scale the width / height... is 
this affected by rotation??

   var w:int = pj.pageWidth;
   var h:int = pj.pageHeight;
 var printWidth:int = 
printedImg.width;

   var printHeight:int = printedImg.height;
 var origWidth:int = printWidth;
   var origHeight:int = printHeight;
 //If we are printing on twoPages 
we only want to scale the image to fit half on one page.

   if(true == twoPages) {
   printWidth = Math.ceil(Number(printWidth) / 
2);  }

 var pScaleX:Number = w / printWidth;
   var pScaleY:Number = h / printHeight;
   //
   trace("w " + w  + " h " + h + " printW " + 
printWidth + " printH " + printHeight + " pScaleX " + pScaleX + " 
pScaleY " + pScaleY);

   if(pScaleX < pScaleY) {
   /*printedImg.width = Math.floor(pScaleX * 
printedImg.width);
   printedImg.height = Math.floor(pScaleX * 
printedImg.height);*/

   printedImg.scaleX = pScaleX;
   printedImg.scaleY = pScaleX;
   } else {
   /*printedImg.width = Math.floor(pScaleY * 
printedImg.width);
   printedImg.height = Math.floor(pScaleY * 
printedImg.height);*/

   printedImg.scaleX = pScaleY;
   printedImg.scaleY = pScaleY;
   }
 trace("will print w " + 
printedImg.width + " h " + printedImg.height + " scale " + 
printedImg.scaleX + "," + printedImg.scaleY);

   try
   {
   var rect:Rectangle = new Rectangle(0, 0, 
(this.width / 2), this.height);

 if(true == twoPages) {
   pj.addPage(printedImg, rect, options);
   } else {
   rect.width = printedImg.width;
   pj.addPage(printedImg, rect, options);
   }
   pagesToPrint++;
   if(true == twoPages) {
   rect.x = rect.width = (printedImg.width / 2);
   pj.addPage(printedImg, rect, options);
   pagesToPrint++;
   }
   }
   catch (error:Error)
   {
   trace("printJob error " + error.message);
   }
   if(0 < pagesToPrint) {
   pj.send();  }
   printedImg.width = origWidth;
   printedImg.height = origHeight;
 } else {
   trace("print job cancelled");
   }
   }


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[Flashcoders] Determining sound sample rate?

2008-04-21 Thread ben gomez farrell
OK, I totally don't mean to rehash the debate on the sound player bug - 
but like a week after you all had that conversation, I'm actually 
running into something that's related.


My problem is using Sound.play(), and passing in the milliseconds.  As 
you might be aware, the milliseconds is only accurate if you use 44.1khz 
sound.  But, fortunately, it's a simple equation to run on your time to 
get the time parameter with the desired effect.


So now, as long as I know the sampling rate, I can pause and play to my 
heart's content.


I wanted to take it one step further though.is there any way to get 
the sampling rate through code?  I imagine if you got the bytestotal and 
the length of the sound it would related, but that might be thrown off 
by the fact that it was mono or stereo.


Has anybody come up with a good way of determining this?
thanks!
ben
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Re: [Flashcoders] Determining sound sample rate?

2008-04-21 Thread Glen Pike
You are probably best off finding some code that reads the file headers 
from an MP3 file and do this manually as the Sound API's are not upto this.


Not quite what you want, but here is a starter for 10 that reads ID3 tags:

http://blog.benstucki.net/?id=24

ben gomez farrell wrote:
OK, I totally don't mean to rehash the debate on the sound player bug 
- but like a week after you all had that conversation, I'm actually 
running into something that's related.


My problem is using Sound.play(), and passing in the milliseconds.  As 
you might be aware, the milliseconds is only accurate if you use 
44.1khz sound.  But, fortunately, it's a simple equation to run on 
your time to get the time parameter with the desired effect.


So now, as long as I know the sampling rate, I can pause and play to 
my heart's content.


I wanted to take it one step further though.is there any way to 
get the sampling rate through code?  I imagine if you got the 
bytestotal and the length of the sound it would related, but that 
might be thrown off by the fact that it was mono or stereo.


Has anybody come up with a good way of determining this?
thanks!
ben
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Re: [Flashcoders] Flex PrintJob image scaling...

2008-04-21 Thread Glen Pike

Hi Rich,

   I did a quick test with Flex - see my code below for Flex version, 
just change the image source to try it out...


   The problem is that I am using an Image component - this is where it 
differs from Flash because I tried dynamically loading an image with 
Loader in Flash and that was okay too.
  
   Anyway, in Flex it appears I have to call UIComponent.validateNow() 
to make sure any changes to the properties that affect drawing / layout 
are done immediately - G, so much for simplicity and Flash = Flex as 
far as AS3 code is concerned.


   So, your code works fine, I guess mine was probably nearly okay and 
that's another flippin' gotcha.


   Thanks

   Glen

   
http://www.adobe.com/2006/mxml"; layout="absolute">
  
   

   
   
   
   
   
   
   
   
   


Rich Shupe wrote:

Glen,

On 4/21/08 10:11 AM, "Glen Pike" <[EMAIL PROTECTED]> wrote:

  

Again, quick experiment.

If I do all my scaling of the image when it is loaded, rather than inside
the started printjob, it works, so I think the problem is with Flex / Flash
Player not updating my sprites / images on stage in time for them to be
printed.



No, I now think even more that it's the post-calculation rect. See my other
email and let me know if I'm right.

I did notice a bug, however, which may be in the Flash Player. Or, I'm too
rushed to notice how to fix it. Only when the orientation is changed to
landscape does the sprite scale and not restore. See my comments. I'm
looking for info and will log a bug.

  

Incidentally FlexPrintJob will do all the scaling for you, but this
results in it printing more pages than I want for a 2 page spread (6), so I
still have to scale my image, which makes the FlexPrintJob class redundant.



Good. I feel better. Heh.

Rich
http://www.LearningActionScript3.com




  


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Re: [Flashcoders] Deleting Flash Vars

2008-04-21 Thread Steven Sacks

Have you tried setting your individual Flash Vars to null?

root.loaderInfo.parameters.someValue = null;

If you tried that and it didn't work, don't use FlashVars if you need 
that kind of security. There are many other options to FlashVars.



Ketan Anjaria wrote:

I am using FlashVars in an AS3 application.Is there a way to delete flash
vars once they are passed in?

What I would like to do is

// get the flash vars and set in application
var flashVars:Object = (root.loaderInfo as LoaderInfo).parameters;
for (var i:String in flashVars) {
 setValue(i, flashVars[i]);
}
// delete the flash vars to prevent other swfs from accessing
delete (root.loaderInfo as LoaderInfo).parameters;

but parameters is read only. Any ideas?
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Re: [Flashcoders] Deleting Flash Vars

2008-04-21 Thread Glen Pike

Don't pass your variables in with FlashVars???

Maybe load your data from a server-side script or similar.

Ketan Anjaria wrote:

I am using FlashVars in an AS3 application.Is there a way to delete flash
vars once they are passed in?

What I would like to do is

// get the flash vars and set in application
var flashVars:Object = (root.loaderInfo as LoaderInfo).parameters;
for (var i:String in flashVars) {
 setValue(i, flashVars[i]);
}
// delete the flash vars to prevent other swfs from accessing
delete (root.loaderInfo as LoaderInfo).parameters;

but parameters is read only. Any ideas?
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[Flashcoders] Deleting Flash Vars

2008-04-21 Thread Ketan Anjaria
I am using FlashVars in an AS3 application.Is there a way to delete flash
vars once they are passed in?

What I would like to do is

// get the flash vars and set in application
var flashVars:Object = (root.loaderInfo as LoaderInfo).parameters;
for (var i:String in flashVars) {
 setValue(i, flashVars[i]);
}
// delete the flash vars to prevent other swfs from accessing
delete (root.loaderInfo as LoaderInfo).parameters;

but parameters is read only. Any ideas?
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Re: [Flashcoders] Deleting Flash Vars

2008-04-21 Thread Paul Andrews
- Original Message - 
From: "Ketan Anjaria" <[EMAIL PROTECTED]>

To: "Flash Coders List" 
Sent: Monday, April 21, 2008 5:59 PM
Subject: [Flashcoders] Deleting Flash Vars



// delete the flash vars to prevent other swfs from accessing
delete (root.loaderInfo as LoaderInfo).parameters;

but parameters is read only. Any ideas?


It seems to me that you have a dangerous strategy.

If there are other swfs that will try and load the parameters, you are 
trying to make the behaviour of the application dependent on the load order 
of the swfs. Not good.


Paul 


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Re: [Flashcoders] Determining sound sample rate?

2008-04-21 Thread ben gomez farrell
Thanks!  This crossed my mind - and I even popped open an MP3 in word 
pad to see if anything was written in plan text.  High hopes I know, but 
no luck.
I guess thats what I'll have to resort to. 
thanks again

ben

Glen Pike wrote:
You are probably best off finding some code that reads the file 
headers from an MP3 file and do this manually as the Sound API's are 
not upto this.


Not quite what you want, but here is a starter for 10 that reads ID3 
tags:


http://blog.benstucki.net/?id=24

ben gomez farrell wrote:
OK, I totally don't mean to rehash the debate on the sound player bug 
- but like a week after you all had that conversation, I'm actually 
running into something that's related.


My problem is using Sound.play(), and passing in the milliseconds.  
As you might be aware, the milliseconds is only accurate if you use 
44.1khz sound.  But, fortunately, it's a simple equation to run on 
your time to get the time parameter with the desired effect.


So now, as long as I know the sampling rate, I can pause and play to 
my heart's content.


I wanted to take it one step further though.is there any way to 
get the sampling rate through code?  I imagine if you got the 
bytestotal and the length of the sound it would related, but that 
might be thrown off by the fact that it was mono or stereo.


Has anybody come up with a good way of determining this?
thanks!
ben
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[Flashcoders] How does this thing work

2008-04-21 Thread PIXELTHEORY.LA | RYAN PIERCE
I am new to this and am trying to figure this thing out, can you give  
me a some direction?


Thanks,

Ryan
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Re: [Flashcoders] Determining sound sample rate?

2008-04-21 Thread Steven Sacks
Ben has an open source project on Google code that is the evolution of 
his old classes called Metaphile.


http://code.google.com/p/metaphile/

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Re: [Flashcoders] How does this thing work

2008-04-21 Thread Glen Pike

You might need to tell us a bit more...

PIXELTHEORY.LA | RYAN PIERCE wrote:
I am new to this and am trying to figure this thing out, can you give 
me a some direction?


Thanks,

Ryan
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Re: [Flashcoders] tree component

2008-04-21 Thread Charles Parcell
You mean reordering of the tree elements? or do you mean dropping in
external items to add new elements?

Charles P.


On Mon, Apr 21, 2008 at 5:03 AM, marcellouz <[EMAIL PROTECTED]> wrote:

> Hi
> Does anyone know an as3 tree component with built-in drag&drop
> functionalities? I'd like to avoid using the flex tree component...
>
> thx,
> Marcel
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Re: [Flashcoders] How does this thing work

2008-04-21 Thread Matthew Houliston

On 22/04/2008 00:17, PIXELTHEORY.LA | RYAN PIERCE wrote:
I am new to this and am trying to figure this thing out, can you give  
me a some direction?



http://users.aristotle.net/~diogenes/meaning1.htm
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Re: [Flashcoders] tree component

2008-04-21 Thread marcellouz
> or do you mean dropping in external items to add new elements?

exactly that what i need!


On 22.04.08 00:26, "Charles Parcell" <[EMAIL PROTECTED]> wrote:

> You mean reordering of the tree elements? or do you mean dropping in
> external items to add new elements?
> 
> Charles P.
> 
> 
> On Mon, Apr 21, 2008 at 5:03 AM, marcellouz <[EMAIL PROTECTED]> wrote:
> 
>> Hi
>> Does anyone know an as3 tree component with built-in drag&drop
>> functionalities? I'd like to avoid using the flex tree component...
>> 
>> thx,
>> Marcel
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Re: [Flashcoders] How does this thing work

2008-04-21 Thread PIXELTHEORY.LA | RYAN PIERCE
I just don't know how this works? I ask a flash question, and you guys  
help me out?





You might need to tell us a bit more...

PIXELTHEORY.LA | RYAN PIERCE wrote:
I am new to this and am trying to figure this thing out, can you  
give me a some direction?


Thanks,

Ryan
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Re: [Flashcoders] How does this thing work

2008-04-21 Thread Glen Pike

Yeah, we try our best to help.

If the question is really simple Flash stuff, there is a "newbie" list - 
look on Figleaf, but here you get Flash, code and some Flex related 
stuff, although Flexcoders can cover that - google those...


PIXELTHEORY.LA | RYAN PIERCE wrote:
I just don't know how this works? I ask a flash question, and you guys 
help me out?





You might need to tell us a bit more...

PIXELTHEORY.LA | RYAN PIERCE wrote:
I am new to this and am trying to figure this thing out, can you 
give me a some direction?


Thanks,

Ryan
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Re: [Flashcoders] Deleting Flash Vars

2008-04-21 Thread Ketan Anjaria
No this is more for the case of a shell swf loading external content. I want
to prevent the external content from accessing any FlashVars. The shell is
the only thing that will need the FlashVars.

On Mon, Apr 21, 2008 at 11:24 AM, Paul Andrews <[EMAIL PROTECTED]> wrote:

> - Original Message - From: "Ketan Anjaria" <[EMAIL PROTECTED]>
> To: "Flash Coders List" 
> Sent: Monday, April 21, 2008 5:59 PM
> Subject: [Flashcoders] Deleting Flash Vars
>
>
>  // delete the flash vars to prevent other swfs from accessing
> > delete (root.loaderInfo as LoaderInfo).parameters;
> >
> > but parameters is read only. Any ideas?
> >
>
> It seems to me that you have a dangerous strategy.
>
> If there are other swfs that will try and load the parameters, you are
> trying to make the behaviour of the application dependent on the load order
> of the swfs. Not good.
>
> Paul
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[Flashcoders] MouseOver Scaling of elements in Tile List

2008-04-21 Thread anuj sharma
Hi Guys
Can anyone help me in scaling TileList elements on mouse hover. Below is my
code. What I did is I put 16 SWfs in Tile List uisng XML and it is working
fine. On Double click of thumbnails I would be able to load videos too. I am
successful in getting the index of selected item  for click and double click
events by  using selectedIndex property. My problem is that I want
thumbnails to expand and contract with the mouse over and mouse out. I am
not successful in getting the index of hovered thumbnail and I am messing up
things because when i used my logic(which is not right :-)) for scale X and
scale Y it is going to scale the whole tileList component but not the
hovered thumbnail. i am not sure how to target to get the index of hovered
thumbnail in the tileList.
Please help me out
Thanks for your help.
Anuj


//Defining Metadata for loading external thumbnails
var picsXML:XML = 
















;


var myTileList:TileList=new TileList();
var TileListLength:Number;
myTileList.dataProvider = new DataProvider(picsXML);
myTileList.direction = ScrollBarDirection.HORIZONTAL;
myTileList.rowHeight = 115;
myTileList.columnWidth = 200;
myTileList.width = 800;
myTileList.height = 135;
TileListLength=myTileList.length;
myTileList.move(52,500);
addChild(myTileList);

//Getting the index of the thumbnails
myTileList.doubleClickEnabled=true;
myTileList.addEventListener(MouseEvent.MOUSE_OVER,scale);
myTileList.addEventListener(MouseEvent.MOUSE_OUT,scaleBack);


function scale(e:MouseEvent):void
{
myTileList.scaleX=1.5;
cmyTileList.scaleY=1.5;
}

function scaleBack(e:MouseEvent):void
{
myTileList.scaleX=1;
cmyTileList.scaleY=1;
}
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Re: [Flashcoders] How does this thing work

2008-04-21 Thread John R. Sweeney Jr
on 4/21/08 5:29 PM, Matthew Houliston at [EMAIL PROTECTED] wrote:

> 
> http://users.aristotle.net/~diogenes/meaning1.htm

That is CLASSIC. ;)


===
John R. Sweeney Jr.([EMAIL PROTECTED])
Interactive Multimedia Developer/
Digital Media Specialist

OnDemand - Interactive, Inc.
847.651.4469 (cell)  847.310.5959 (office/fax)
=== 

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[Flashcoders] amfphp 1.9 not working on web host

2008-04-21 Thread chas warn
Please help me on this issue.

I just moved from amfphp 1.2 to 1.9.  I can get 1.9 working locally but not
on the remote web host.  I think this maybe a a cross domain issue.
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RE: [Flashcoders] amfphp 1.9 not working on web host

2008-04-21 Thread Ashvin Savani
What exact error you are getting?

Regards,

Ashvin Savani
CEO & Chief Architect,
FlashBrain - Division of Avinashi

We never give up!


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of chas
warn
Sent: 22 April 2008 6:39 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] amfphp 1.9 not working on web host

Please help me on this issue.

I just moved from amfphp 1.2 to 1.9.  I can get 1.9 working locally but
not
on the remote web host.  I think this maybe a a cross domain issue.
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