Re: [Flashcoders] AS3 training courses in Sydney

2008-11-09 Thread Mick G
I did a course with this company years ago (2004 I think it was) and it was
great. Linda was my trainer and she did a great job at answering questions
for different levels of people in the room from advanced to beginners. I
remember researching before I did the course and someone mentioned to me
that they had done 2 courses there and also had Linda as their trainers and
she was much better than the other instructor.

The other suggestion I have is to look for a well accomplisted freelance
Flash developer (who is patient and open minded) so sit with you a few
nights a week one on one and pay them. Come up with a fictional project that
covers everything you want to learn and sit with them and go through the
project - that's just an idea. They are both very different ways of learning
and people learn differently.

The good thing about the structured courses is you learn the best practices
(not someones bad habits).

Good luck
Mick


On Sun, Nov 9, 2008 at 5:48 PM, [EMAIL PROTECTED] <
[EMAIL PROTECTED]> wrote:

> Hi List,
>
> As an anxious AS2 developer, I was wondering if anyone could recommend an
> AS3 training course in Sydney (Australia). So far, I have come across this
> course at Dynamic Web Training -
> http://www.dynamicwebtraining.com.au/courses/flash-training-3.htm - but
> was
> wondering if there were others people might recommend.
>
> Thanks for any suggestions!
>
> Best regards,
> CB.
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Re: [Flashcoders] Stream Live from File

2008-11-09 Thread Jason Van Cleave
The player is setup for RTMP streams coming in live from a CDN. We are
doing a live event and this is in case the connection goes down and we
need to send a prerecorded stream to the same player.

I did find some "virtual webcam" software that creates a virtual
camera that Flash Media Encoder was able to pick up but getting sound
to work is kinda clunky.

So in the end I am just going the router of DVD player ->AV/DV
converter ->Flash media Encoder

On Sun, Nov 9, 2008 at 5:32 PM, Glen Pike <[EMAIL PROTECTED]> wrote:
> Hi,
> May seem like a daft question, but can't you just upload the file to the
> server??
>
>   Glen
>
> Jason Van Cleave wrote:
>>
>> I am currently looking for a way to stream a file based video to an
>> Flash Media Server. Flash Media Encoder apparently requires a camera
>> or deck source.
>>
>> Has anyone seen a live media encoder that can use a file source? ANy
>> possible workarounds other than dumping the file to a camera/deck and
>> playing it back through?
>>
>> Thanks,
>> Jason
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>>
>>
>>
>
> --
>
> Glen Pike
> 01326 218440
> www.glenpike.co.uk 
>
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[Flashcoders] AS3 training courses in Sydney

2008-11-09 Thread [EMAIL PROTECTED]
Hi List,

As an anxious AS2 developer, I was wondering if anyone could recommend an
AS3 training course in Sydney (Australia). So far, I have come across this
course at Dynamic Web Training -
http://www.dynamicwebtraining.com.au/courses/flash-training-3.htm - but was
wondering if there were others people might recommend.

Thanks for any suggestions!

Best regards,
CB.
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Re: [Flashcoders] Stream Live from File

2008-11-09 Thread Glen Pike

Hi,
  
   May seem like a daft question, but can't you just upload the file to 
the server??


   Glen

Jason Van Cleave wrote:

I am currently looking for a way to stream a file based video to an
Flash Media Server. Flash Media Encoder apparently requires a camera
or deck source.

Has anyone seen a live media encoder that can use a file source? ANy
possible workarounds other than dumping the file to a camera/deck and
playing it back through?

Thanks,
Jason
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--

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01326 218440
www.glenpike.co.uk 

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Re: [Flashcoders] FW: [Flash_Tiger] Outsourcing and Actionscript specs

2008-11-09 Thread Juan Delgado
Hi there!

Sorry to be late to the discussion. I've been in both sides and I have
to say it's pretty damn difficult to get it right. Very, very
difficult.

If you are the one outsourcing (sending work outside) you usually do
it either because you don't have the money or you don't have the time
(which is money). My experience is that actual savings are much, much
less than you would expect.

Some notes:

* Code reviews take time (that you don't have, that's why you
outsource). But if you only review at the end of the project, be ready
for surprises.
* Common sense is definitely NOT the same all over the world. Is not
even in the same country, no matter which country you choose. So don't
expect people to solve the same "common sense" situations as you
would.
* The recipe to avoid common-sense-solving situations is writing a
detailed specification. But writing detailed specs takes VERY LONG
time (that again, by definition, you don't have) plus is very boring.
* Time and cultural differences ARE a bigger deal than you might
initially think.
* Maintaining someone else's code is probably 2x times more difficult
than your own code.
* I think it's very difficult to make people feel *your* problems as
*their* problems. Say something has to be changed quickly for whatever
the reason. If the developer is by your side, he/she will see your
face, your tension and he/she will be much more empathetic and
probably feel much more involved. Trying to express that very same
feeling to someone 10.000 miles away is not always easy.

Don't want to extend me much more. To sum up my experience I'd say
that it's NOT worth it _unless_ you are big company with resources
dedicated to establish the workflow and closely follow up the work in
progress.

Cheers!

Juan

On Thu, Nov 6, 2008 at 3:44 PM, Merrill, Jason
<[EMAIL PROTECTED]> wrote:
>
>>>I agree with Joel; your best bet is to provide a highly detailed
>>>design spec with complete API, and also provide guidance on what
>>>components to extend, etc. The downside is that it takes a lot of time
>>>to do all of this work, and depending on your particular situation, it
>>>may be unrealistic.
>
> Yeah, had done that, but not in great detail.  An API would have been
> too much.  The project was a learning game, and in my mind I couldn't
> justify spending a huge amount of time writing very detailed design
> specs, because that could take almost as much time to think about and
> write as it would be to sit down build the game.  I'm very much in favor
> of abstraction, but they took abstraction way too far, and really to the
> extreme in my opinion, where the benefits of abstraction are completely
> lost.
>
> Thanks everyone, I'm definitely going to insist on more frequent code
> reviews with them.  I guess I put too much faith in them last time! :)
>
> Jason
>
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http://dandolachapa.com
http://loqueyosede.com

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