Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Hi, Will check later, but I don't think I ever upgraded the IDE. I am also not running Vista yet - testing in WinXP... Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
I have this working in CS3 on a Vista. No problem at all. Are your fla properties Flashplayer 9 and AS 3.0? -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Glen Pike Sent: maandag 16 februari 2009 17:19 To: Flash Coders List Subject: Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors Hi, Will check later, but I don't think I ever upgraded the IDE. I am also not running Vista yet - testing in WinXP... Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.10.25/1955 - Release Date: 02/16/09 06:55:00 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Either an incredibly easy or incredibly difficult problem
Correct, its not possible unless you create a symbol for each point im afraid 2009/2/9 Anthony Pace anthony.p...@utoronto.ca That is exactly what I was going to say, and I have been trying to find something online; yet, I have found nothing, so I just assume its not possible to do it programatically, outside of the flash ide using jsfl. Now that I think of it, this could be somewhat useful. Merrill, Jason wrote: Might be possible, but I don't know of a way - Sprite.graphics is for drawing graphics with code - not accessing manually created graphic properties. Jason Merrill Bank of America Learning Performance Solutions Instructional Technology Media Learn about the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Mike Cann http://www.mikecann.co.uk/ http://www.artificialgames.co.uk/ ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] component def doesn't pass params to constructor?
Hi list... If I instance my mc associated with a Ball.as class, through code, there is no problem: var b:Ball = new Ball(basketball); addChild(b); // basketball shows up on stage But, if I drag a Ball instance onto the timeline and set basketball from the parameters panel of the tool palette, I get error 1063:argument count mismatch. Expected 1, got 0. Shouldn't the parameter passed in that panel get passed along to the constructor? In the component definition, I've tried leaving the class field blank, or filling it in with Ball. Neither works. In the component definition is a var called which. It's a list. Am I missing a step? Thanks, - Michael M. // The class is: package { import flash.display.MovieClip; public class Ball extends MovieClip { public function Ball(which:String){ gotoAndStop(which); } } } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
My IDE published to 9.0.45.0 for that projector. HTH Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] RTL...
I've run into this before on Windows in Notepad. I *think* if you right click in notepad there should be a context menu item for RTL text. It was very frustrating for me, but that seemed to reverse the order. Also, you could try Microsoft's free XML Notepad. Hope that helps, - MM ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Well, it doesn't disprove my theory - that is the packaged version prior to the security patch. The version of projectors that my IDE now creates is 9.0.151.0 So, the mystery remains. Anyone with the unpatched version: Test your fullscreen projectors in Vista. Anyone with the patched version: Test your fullscreen (if it's called outside a button event and is invoked by stage.displayState) to make sure it actually works Mystery #2: why doesn't the Adobe Updater apply the patches to the Players/ directory if this is such an important security fix? -jonathan (Glen, I think I beat your test score by 0.0.106. Booyah.) On Mon, Feb 16, 2009 at 2:06 PM, Glen Pike postmas...@glenpike.co.ukwrote: My IDE published to 9.0.45.0 for that projector. HTH Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.uk wrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- -jonathan howe ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Hi, I don't think that updating the FP updates the IDE one normally - I have never worked out how to do this, even with Kewbee's Plugin Switcher. Not wishing to sound too cynical, but if everyone upgrades their FP so easily, then content creators will have to keep up and they are the one's who have to shell out for the Adobe products, so maybe that's the reason behind this -or maybe it's the rush to keep the IDE on a high calorie diet of new features rather than concentrating on keeping it trim and mean by fixing the important things that it might be nice to get fixed. I guess I am just bitter because I have not had a chance to play with CS4 yet :( Glen jonathan howe wrote: Well, it doesn't disprove my theory - that is the packaged version prior to the security patch. The version of projectors that my IDE now creates is 9.0.151.0 So, the mystery remains. Anyone with the unpatched version: Test your fullscreen projectors in Vista. Anyone with the patched version: Test your fullscreen (if it's called outside a button event and is invoked by stage.displayState) to make sure it actually works Mystery #2: why doesn't the Adobe Updater apply the patches to the Players/ directory if this is such an important security fix? -jonathan (Glen, I think I beat your test score by 0.0.106. Booyah.) On Mon, Feb 16, 2009 at 2:06 PM, Glen Pike postmas...@glenpike.co.ukwrote: My IDE published to 9.0.45.0 for that projector. HTH Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.uk wrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RTL...
I normally put the textfield in the movieclip and then flip this movieclip with like _xscale=-100. Easiest solution and people who are able to read Arabic say it's correct. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] RTL...
Hmm, Need to mull that one over a bit and get my head around the logic... - need to test tomorrow, cheers. Glen Weyert de Boer wrote: I normally put the textfield in the movieclip and then flip this movieclip with like _xscale=-100. Easiest solution and people who are able to read Arabic say it's correct. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] AS3 Fullscreen mode w/ Windows Projectors
Just out of curiosity... Why are you deploying your application as a stand-alone projector when you could deploy it as an Adobe AIR application? On Mon, Feb 16, 2009 at 2:03 PM, Glen Pike postmas...@glenpike.co.ukwrote: Hi, I don't think that updating the FP updates the IDE one normally - I have never worked out how to do this, even with Kewbee's Plugin Switcher. Not wishing to sound too cynical, but if everyone upgrades their FP so easily, then content creators will have to keep up and they are the one's who have to shell out for the Adobe products, so maybe that's the reason behind this -or maybe it's the rush to keep the IDE on a high calorie diet of new features rather than concentrating on keeping it trim and mean by fixing the important things that it might be nice to get fixed. I guess I am just bitter because I have not had a chance to play with CS4 yet :( Glen jonathan howe wrote: Well, it doesn't disprove my theory - that is the packaged version prior to the security patch. The version of projectors that my IDE now creates is 9.0.151.0 So, the mystery remains. Anyone with the unpatched version: Test your fullscreen projectors in Vista. Anyone with the patched version: Test your fullscreen (if it's called outside a button event and is invoked by stage.displayState) to make sure it actually works Mystery #2: why doesn't the Adobe Updater apply the patches to the Players/ directory if this is such an important security fix? -jonathan (Glen, I think I beat your test score by 0.0.106. Booyah.) On Mon, Feb 16, 2009 at 2:06 PM, Glen Pike postmas...@glenpike.co.uk wrote: My IDE published to 9.0.45.0 for that projector. HTH Glen jonathan howe wrote: Glen, thanks for the response. As an interesting (?) complication to this matter, I recently installed the new versions of the players to CS3 Professional IDE: http://kb.adobe.com/selfservice/viewContent.do?externalId=b62ce659sliceId=2 Before I updated, the stage.displayState = StageDisplayState.FULL_SCREEN; command worked but full screen was completely black on Vista. After I updated, fullscreen wasn't black but the fullscreen didn't work anymore. Did adobe sneak in more stringent security? If so, why does my fscommand work? Glen, would you mind telling me what player version shows up when you export a projector from your IDE? -jonathan On Sun, Feb 15, 2009 at 6:43 PM, Glen Pike postmas...@glenpike.co.uk wrote: Hi, I have no problem with this when publishing a projector from CS3: this.stage.displayState = StageDisplayState.FULL_SCREEN; The projector I created is just a shell that loads in another SWF containing the App. But I did run into problems with trying to make a non-projector SWF go full screen without using fscommand - (we were running flash player from the command line in Linux because we are compiling the SWF on Windows and it is virtually impossible to create a projector when you are running the system without a desktop manager.) I think keeping fingers crossed that fscommand does not get deprecated would be a good thing because there are cases where this would cause serious problems :) Glen jonathan howe wrote: Hello, According to docs Full-screen mode is always permitted in the stand-alone player or in a projector file. Yet I get a SecurityError: Error #2152 when I call stage.displayState = StageDisplayState.FULL_SCREEN; from a projector. But I don't get it when I use the old fscommand method of going fullscreen. For projectors, shouldn't the mouseevent-click security requirement be waived in order to automatically go fullscreen? Why would it work with fscommand but not the official way, displayState? Anyone do this regularly who has a hint? Should I just be glad fscommand works? -jonathan -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Glen Pike 01326 218440 www.glenpike.co.uk http://www.glenpike.co.uk ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Cheers, Nate http://blog.natebeck.net ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders