Re: [Flashcoders] FPS question

2009-04-19 Thread Anthony Pace
It just popped into my head that that we did not give you every option.  
I figured, that although following the tips to increase the frame rate 
is a good idea, you could have an fps counter in your code try to 
maintain at a solid 24 fps lapse time; yet, if it dips lower or goes 
higher, you could redraw less or more, respectively, of the frames as 
long as you know the position your objects are supposed to be in at a 
given time.


In your case your animations are on the timeline, so you could tell it 
to skip to a frame; as well, I know there used to be a trick about 
putting a blank sound file on the time line and when I googled it, this  
is all I came up with:


You may need to put a fake *sound* (*blank*, silent mp3 *file*) of the 
same duration as your video on the *timeline* with your animated mask to 
get it to play in sync. Create an mp3 *file* of the proper duration or 
longer (it won't matter if it's longer as long as you don't loop your 
animation) and save it to as small a *file* as you can (you will need to 
keep it at 44.1kHz sample *rate*, but you can make it 2-4 or 8 bit mono 
depending on your audio app's abilities). Place this *file* in your 
library and then create a *blank* layer and in the properties panel for 
that layer, select the mp3 *file* and set it to stream rather than 
event This will force your *timeline* animation to keep up with the 
audio *file* at the frame rate of your movie.






Karl DeSaulniers wrote:

Perfect thank you...


Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Apr 1, 2009, at 5:34 PM, Anthony Pace wrote:

http://library.forum.nokia.com/index.jsp?topic=/Flash_Lite_Developers_Library/GUID-8EFDF519-AB3B-4FAC-804B-8FDFD08F9968.html 


Most of it should apply

Some basic keys are:

   * reduce the use of filters
   * reduce the detail of your bitmaps
   * try not to rotate objects with filters on them
   * reduce the amount of objects you have on the stage being animated
 at once
   * reduce the use of alpha effects
   * reuse objects where possible instead of making new one, as each
 object needs to be stored in memory




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Re: [Flashcoders] flickr api as3

2009-04-19 Thread Peter B
Ha! Know what's crazy there? Your post Stephen, and the OP are now the
number 3  4 results from that search...
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Re: [Flashcoders] flickr api as3

2009-04-19 Thread Peter B
*Steven
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