It just popped into my head that that we did not give you every option.
I figured, that although following the tips to increase the frame rate
is a good idea, you could have an fps counter in your code try to
maintain at a solid 24 fps lapse time; yet, if it dips lower or goes
higher, you could redraw less or more, respectively, of the frames as
long as you know the position your objects are supposed to be in at a
given time.
In your case your animations are on the timeline, so you could tell it
to skip to a frame; as well, I know there used to be a trick about
putting a blank sound file on the time line and when I googled it, this
is all I came up with:
You may need to put a fake *sound* (*blank*, silent mp3 *file*) of the
same duration as your video on the *timeline* with your animated mask to
get it to play in sync. Create an mp3 *file* of the proper duration or
longer (it won't matter if it's longer as long as you don't loop your
animation) and save it to as small a *file* as you can (you will need to
keep it at 44.1kHz sample *rate*, but you can make it 2-4 or 8 bit mono
depending on your audio app's abilities). Place this *file* in your
library and then create a *blank* layer and in the properties panel for
that layer, select the mp3 *file* and set it to stream rather than
event This will force your *timeline* animation to keep up with the
audio *file* at the frame rate of your movie.
Karl DeSaulniers wrote:
Perfect thank you...
Karl DeSaulniers
Design Drumm
http://designdrumm.com
On Apr 1, 2009, at 5:34 PM, Anthony Pace wrote:
http://library.forum.nokia.com/index.jsp?topic=/Flash_Lite_Developers_Library/GUID-8EFDF519-AB3B-4FAC-804B-8FDFD08F9968.html
Most of it should apply
Some basic keys are:
* reduce the use of filters
* reduce the detail of your bitmaps
* try not to rotate objects with filters on them
* reduce the amount of objects you have on the stage being animated
at once
* reduce the use of alpha effects
* reuse objects where possible instead of making new one, as each
object needs to be stored in memory
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