[Flashcoders] GIF -IMAGE LOADING

2009-07-07 Thread yuva rani
Hi All,

 For my project i need load GIF Animated GIF's from Xml and want to show
in SLIDESHOW.. I' ve used  Timer for loading but i'm
not able to make fade ON/OFF one by one.. as like in AS2.. I've try with
SPRite still it is not worked out..


Thanks! For any one  help me!



bye
Yuva
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Re: [Flashcoders] GIF -IMAGE LOADING

2009-07-07 Thread Karl DeSaulniers

Hey there Yuva,
I would suggest doing a google for mc_tween2.as or
flash tweening and look for a link with the mc_tween2 in it.
You can tween your MCs with this #include file.
Not to hard to get a hold of how to use and is in AS2.

HTH

Karl DeSaulniers
Design Drumm
http://designdrumm.com

On Jul 7, 2009, at 1:46 AM, yuva rani wrote:


Hi All,

 For my project i need load GIF Animated GIF's from Xml and  
want to show

in SLIDESHOW.. I' ve used  Timer for loading but i'm
not able to make fade ON/OFF one by one.. as like in AS2.. I've try  
with

SPRite still it is not worked out..


Thanks! For any one  help me!



bye
Yuva
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[Flashcoders] Error #1107 in player 10,0,22,87

2009-07-07 Thread Andrew Sinning
How do I report this bug?  After updating to player 10,0,22,87 (both the 
debug player and the standard player), I am getting the following error 
when calling the built-in forEach method on an array.  It doesn't 
happen every time, but it does happen consistently.


   VerifyError: Error #1107: The ABC data is corrupt, attempt to read 
out of bounds.

   at Array$/_forEach()

I'm not sure why I was using it in the first place, as the syntax of 
for each is easier to read.  I just changed to that and the problem is 
solved.

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Re: [Flashcoders] Error #1107 in player 10,0,22,87

2009-07-07 Thread Glen Pike

http://bugs.adobe.com/jira/

Andrew Sinning wrote:
How do I report this bug?  After updating to player 10,0,22,87 (both 
the debug player and the standard player), I am getting the following 
error when calling the built-in forEach method on an array.  It 
doesn't happen every time, but it does happen consistently.


   VerifyError: Error #1107: The ABC data is corrupt, attempt to read 
out of bounds.

   at Array$/_forEach()

I'm not sure why I was using it in the first place, as the syntax of 
for each is easier to read.  I just changed to that and the problem 
is solved.

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Re: [Flashcoders] AS3 Loader failing under 10,0,22,87

2009-07-07 Thread Andrew Sinning
This problem appears to be related to a bug in the Array method 
forEach which I have posted in a separate thread. 

Reading through some archives on other forums, it looks like there 
are/were some known issues with the Loader object getting garbage 
collected if no instance of it were on stage.  I changed my model so it 
was added to the display list before loading, but the problem 
persisted.  What I found when looking at both ProgressEvent.PROGRESS and 
Event.COMPLETE  was that all of the bytes would get loaded, but the 
COMPLETE  event would never fire.


I don't entirely have my head around what is going on, but at least I've 
fixed the problem.


Andrew Sinning wrote:
Are there known issues with player 10,0,22,87 with the Loader class 
failing when there are multiple Loader children in the display list at 
the same time?I had a prototype working just fine under Windows 
with an older plugin, but after updating the plugin only one Loader 
will complete at a time.  I'm also seeing the problem under FF and 
Safari on my Mac, both of which have 10,0,22,87 installed.


The user gets to choose which images get loaded.  If I refresh the 
movie and choose a different image, each individual image will load.  
But if I have one Loader displayed and then choose a 2nd image to get 
displayed next to it, it won't load.  If I remove the first Loader 
before selecting a 2nd one then the 2nd one seems to work just fine, 
but even doing this it eventually fails.


I guess the next step is to install a older plugin to see if that 
fixes it


Thanks!
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[Flashcoders] Is this error prone? [loading multiple images]

2009-07-07 Thread Joel Stransky
I'm wondering if I can use a for loop to create local Loader objects, assign
listeners to their LoaderInfo objects without overwriting any of them and
still be able to clean up after.

Say I have the following inside a function body

var img:Loader = new Loader();
img.contentLoaderInfo.addEventListener(Event.COMPLETE, onThumb, false, 0,
true);
img.load(new URLRequest(someImage.jpg));

and the following handler

private function onThumb(e:Event):void
{
var loader:Loader = Loader( LoaderInfo(e.target).loader );
loader.contentLoaderInfo.removeEventListener(Event.COMPLETE, onThumb);
var thumbNail:Bitmap = new Bitmap(Bitmap(loader.content).bitmapData);
thumbNail.x = (itemWidth - thumbNail.width) / 2;
addChild(thumbNail);
}

Will the handler work its way back to the Loader that was created
temporarily and remove a listener from it?
Is there a better way to using throw away loaders?


-- 
--Joel Stransky
stranskydesign.com
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