RE: [Flashcoders] To Void or not to void?? That is my question..
Karl DeSaulniers wrote: Using AS2. When is it best to use the :Void ? and what is the difference between that and :void ? You use void when a function doesn't return anything. In fact, there are some languages, like Pascal and, I believe, Fortran, that have that built in. In Pascal, a function returns something, while a procedure doesn't. A Pascal programmer would use a function to do something like perform a calculation--let's say, figure the square root of a number. A procedure would do something like drawing a line. Void is AS2, and void is AS3. I have no idea why the spelling change, but ActionScript is, of course, case sensitive. What are the advantages and why use them if say, your function works without them? Clarity, mainly. Also, in AS3, if you have strict type checking on (it's the default), every function must have a type, so you use void when your function won't return anything. If you declare a function as :void, and have a return in it, I believe the compiler throws an error. I know that the Void is a Boolean, but I also know you cant use it when the statement returns something. Does this return include any of the basics like gotoAndPlay? or does it literally mean a return(); Void actually isn't a Boolean. Technically, its value is undefined. AFAIK, :void can only be used as the return type of a function. You can't declare a variable as void. Down on the nuts and bolts level, every function is a subroutine. You call it, and it returns control to the calling object. So every function returns; some pass a value back, and some don't. HTH. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Playing an encrypted f4v
Hi Carl, What i think i hear is that your client want their video only to be shown to certain people. If that is the case, you can check out this article by ted patrick: http://onflash.org/ted/2006/03/licensing-drm-and-flash-player.php Some other good info comes from here: http://www.flashcomguru.com/index.cfm/2006/9/7/vcsacp I think, but i'm not 100% sure you can also find this feature in Red5 an OS alternative to Flash Media Server (http://code.google.com/p/red5/) Good luck! Sid On Jul 14, 2009, at 7:26 AM, Carl Welch wrote: Hi guys, My client asked if I could load an encrypted f4v, decrypt it and then play it. I found the as3Crypto libraries, so I have that part covered. Now I'm wondering if its even possible to load the f4v as a binary file or something, decrypt and then play it. I've tried a couple of tests with an unencrypted file but I can't figure out how to get around not using the netstream function. So basically my question is if this is even possible or am I headed down a dead end street? Thoughts, comments, suggestions? Thanks. -- Carl Welch http://www.carlwelch.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Sidney de Koning - be a geek, in rockstar style! Flash / AIR Developer @ www.funky-monkey.nl Technical Writer @ www.insideria.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] To Void or not to void?? That is my question..
void is good when you compile - if your method does not return something and you try to return something from the method, your compiler will complain which is good: private function foo():void { return true; } // 1051:Return value must be undefined. Also, if you define something being returned as an expected part of the method but do not return something you'll also get an error private function foo():Boolean { // } // 1170: Function does not return a value. On Tue, Jul 14, 2009 at 2:58 AM, Kerry Thompson al...@cyberiantiger.bizwrote: Karl DeSaulniers wrote: Using AS2. When is it best to use the :Void ? and what is the difference between that and :void ? You use void when a function doesn't return anything. In fact, there are some languages, like Pascal and, I believe, Fortran, that have that built in. In Pascal, a function returns something, while a procedure doesn't. A Pascal programmer would use a function to do something like perform a calculation--let's say, figure the square root of a number. A procedure would do something like drawing a line. Void is AS2, and void is AS3. I have no idea why the spelling change, but ActionScript is, of course, case sensitive. What are the advantages and why use them if say, your function works without them? Clarity, mainly. Also, in AS3, if you have strict type checking on (it's the default), every function must have a type, so you use void when your function won't return anything. If you declare a function as :void, and have a return in it, I believe the compiler throws an error. I know that the Void is a Boolean, but I also know you cant use it when the statement returns something. Does this return include any of the basics like gotoAndPlay? or does it literally mean a return(); Void actually isn't a Boolean. Technically, its value is undefined. AFAIK, :void can only be used as the return type of a function. You can't declare a variable as void. Down on the nuts and bolts level, every function is a subroutine. You call it, and it returns control to the calling object. So every function returns; some pass a value back, and some don't. HTH. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- http://ericd.net Interactive design and development ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] To Void or not to void?? That is my question..
If I remember correctly, in AS2, you need to write a complete function signature including the scope. Try including the scope on the functions that stopped working when you added :Void *public* function fName():Void { gotoAndPlay(2); } You can choose between internal, private, protected or public. Until you understand their purpose more, use public. On Tue, Jul 14, 2009 at 12:57 AM, Karl DeSaulniers k...@designdrumm.comwrote: That is what I figured. Then why would my function not fire the gotoAndPlay when there was a :Void and would when removed?? This isn't a bug is it? I mean were talking about a simple function fName():Void { gotoAndPlay(2); } Not working and a function fName() { gotoAndPlay(2); } Working... This is why I thought I might be missing something about the :Void. Maybe its something else in my code, but I don't think so. Here is the code I am working on: I took Jiri's advice on fixing the function calls on my tweens, but it either is not firing the function or not firing the gotoAndPlay. my first thought was that because the other tweens started working after I made the change to the function call, that this was a :Void culprit. [code] var beginAlpha = 0; var endAlpha = 100; var quoteShowY:Number = 219.9; var quoteHideY:Number = -219.9; this.quoteRequest_mc._x = 354.1; this.quoteRequest_mc._y = quoteHideY; this.quoteRequest_mc._alpha = 0; function formVisible():Void { this.quoteRequest_mc.gotoAndPlay(startQuote); } function formHidden():Void { this.quoteRequest_mc.gotoAndStop(1); } function showForm() { this.quoteRequest_mc.alphaTo(endAlpha,5,easeincirc,.5); this.quoteRequest_mc.ySlideTo(quoteShowY,5,easeincirc,.5,formVisible); } function hideForm() { this.quoteRequest_mc.alphaTo(beginAlpha,5,easeincirc,.5); this.quoteRequest_mc.ySlideTo(quoteHideY,5,easeincirc,.5,formHidden); } Thanks for taking the time to answer my question everyone. Karl On Jul 13, 2009, at 11:43 PM, Taka Kojima wrote: Let's say I wanted to do something like this... trace(Taka + getLastName(Taka)); function getLastName(firstName:String):String{ if(firstName == Taka){return Kojima;} else{return ;} } That function returns a String. Having a gotoAndPlay() inside a function is not a return value. Hope that helps. -Taka On Mon, Jul 13, 2009 at 9:29 PM, Karl DeSaulniers k...@designdrumm.com wrote: Thanks for the quick response Taka, So what contitutes a return? I have used the :Void on functions that had a gotoAndPlay() inside it and it didnt work. But if I removed the :Void, it did!?! Karl On Jul 13, 2009, at 11:18 PM, Taka Kojima wrote: :Void is AS2, and :void is AS3 The definition of void is nothingness: the state of nonexistence... The syntax of functionName():void{} simply states that the function returns nothing... i.e. there is no return at the end of the function. Although specifying a :void return type is not necessary in AS3, it is considered best practice to include it. I believe it will generate warnings if you don't. In AS2, it really doesn't matter if you do :Void after functions. The reason this syntax exists is to make it easy for compilers to easily identify problems in regards to object types, i.e. if you're trying to use the return value of a function as a MovieClip when it should really be an Array, or void. It also makes it easier for you to see what type of value the function is returning just by looking at the top of the function definition. - Taka On Mon, Jul 13, 2009 at 9:07 PM, Karl DeSaulniers k...@designdrumm.com wrote: Using AS2. When is it best to use the :Void ? and what is the difference between that and :void ? I have a somewhat understanding of what each are, I am asking more to you (The List) as a programers, what is the best case scenarios to use these things? What are the advantages and why use them if say, your function works without them? I know that the Void is a Boolean, but I also know you cant use it when the statement returns something. Does this return include any of the basics like gotoAndPlay? or does it literally mean a return(); ??? Thanks for any clarification anyone can give me. Best, Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders
Re: [Flashcoders] Getting hypertext to work
Just test it within a browser. On Tue, Jul 14, 2009 at 12:25 AM, Karl DeSaulniers k...@designdrumm.comwrote: Do you have your swf set to access local or network only in the publish settings? If you have your swf set to local only, it will generate this warning if you click a web url inside the swf. HTH Karl DeSaulniers Design Drumm http://designdrumm.com On Jul 13, 2009, at 11:14 PM, Alan Neilsen wrote: When I use 'Options' in 'Properties' to apply a link to text in my Flash movie (CS4), it works okay when I test the movie, but when I create the SWF and try the same thing, it tells me, Adobe Flash player has stopped a potentially unsafe operation. This seems strange, because hypertext created in Dreamweaver does not generate a potentially unsafe warning, so why should it happen in Flash? There is no point me changing my Flash Player settings (as advised by the warning) because it still won't work for my client's end users (who are generally computer-illiterate, and cannot be expected to understand about changing Flash Player settings). Is it possible to create a hypertext link in Flash CS4 that will just work without the need to change Flash Player settings? This message is for the named person’s use only. It may contain confidential, proprietary or legally privileged information. No confidentiality or privilege is waived or; lost by any mistransmission. If you receive this message in error, please immediately delete it and all copies of it from your system, destroy any hard copies of it and notify the sender. You must not directly or indirectly, use, disclose, distribute, print or copy any part of this message if you are not the intended recipient. GOULBURN OVENS INSTITUTE OF TAFE and any of its subsidiaries each reserve the right to monitor all e-mail communications through its networks. Any views expressed in this message are those of the individual sender, except where the message states otherwise and the sender is authorised to state them to be the views of any such entity. # This e-mail message has been scanned for Viruses and Content and cleared by MailMarshal # ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- --Joel Stransky stranskydesign.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Question on preventing this array[n] = 'whatever' on Array var
Hello list, Lets say I have a class with a public getter to a private var which holds an Array. Some other class can do this then: var tArr:Array = class.myArray; I can then do this: tArr.push(int) and the content of the array has changed without the class knowing. This is in most cases I use it ok, but now I am wondering how to deal with it when I really want to create a read only array. I am aware that I can copy it, but then this can be very expensive when it is requested a lot of times and it is a relative big array. So i was thinking the following. class A{ private var pArray:Array = [1,2,3] public function get list():listArray{ return new listArray(pArray); } } class listArray{ private var pList:Array public function listArray(tArr:Array):void{ pList = listArray } override function push():void{ throw new IllegalOperationError() } } I would have to override all the public methods of Array which can be a pain. My question is. How would I prevent users from doing this: listArray[n] = 'whatever' Much appreciated Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Question on preventing this array[n] = 'whatever' on Array var
Sounds like you want to use a kind of Observer pattern: Can you wrap up your array class in something that implements the methods you want, ignores / passes on the stuff you care about and then notifiies listeners of any changes that you care about? Flex makes this quite easy with {watching} objects virtually automatically - not sure if there is something in PureAS3 that would help without requiring some huge framework. The safest way of doing this though might be to prevent any external class accessing your array. Make your class implement some kind of ArrayInterface and allow the calling classes to use your class rather than your array to add and remove things? Glen Jiri wrote: Hello list, Lets say I have a class with a public getter to a private var which holds an Array. Some other class can do this then: var tArr:Array = class.myArray; I can then do this: tArr.push(int) and the content of the array has changed without the class knowing. This is in most cases I use it ok, but now I am wondering how to deal with it when I really want to create a read only array. I am aware that I can copy it, but then this can be very expensive when it is requested a lot of times and it is a relative big array. So i was thinking the following. class A{ private var pArray:Array = [1,2,3] public function get list():listArray{ return new listArray(pArray); } } class listArray{ private var pList:Array public function listArray(tArr:Array):void{ pList = listArray } override function push():void{ throw new IllegalOperationError() } } I would have to override all the public methods of Array which can be a pain. My question is. How would I prevent users from doing this: listArray[n] = 'whatever' Much appreciated Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Question on preventing this array[n] = 'whatever' on Array var
Thanx. Well i could extend Array and then override all the methods and have them dispatch events, like ON_CHANGE. Overwriting all the public mehtods is a pain, so I suspect i can use the flash.utils.Proxy for this. I just need to understand this utils.Proxy and flash_proxy thing. Could somebody hint me if this would be worth looking into for this particular case? Jiri Glen Pike wrote: Sounds like you want to use a kind of Observer pattern: Can you wrap up your array class in something that implements the methods you want, ignores / passes on the stuff you care about and then notifiies listeners of any changes that you care about? Flex makes this quite easy with {watching} objects virtually automatically - not sure if there is something in PureAS3 that would help without requiring some huge framework. The safest way of doing this though might be to prevent any external class accessing your array. Make your class implement some kind of ArrayInterface and allow the calling classes to use your class rather than your array to add and remove things? Glen Jiri wrote: Hello list, Lets say I have a class with a public getter to a private var which holds an Array. Some other class can do this then: var tArr:Array = class.myArray; I can then do this: tArr.push(int) and the content of the array has changed without the class knowing. This is in most cases I use it ok, but now I am wondering how to deal with it when I really want to create a read only array. I am aware that I can copy it, but then this can be very expensive when it is requested a lot of times and it is a relative big array. So i was thinking the following. class A{ private var pArray:Array = [1,2,3] public function get list():listArray{ return new listArray(pArray); } } class listArray{ private var pList:Array public function listArray(tArr:Array):void{ pList = listArray } override function push():void{ throw new IllegalOperationError() } } I would have to override all the public methods of Array which can be a pain. My question is. How would I prevent users from doing this: listArray[n] = 'whatever' Much appreciated Jiri ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Equivalent of setCharAt to change a character in a string
Probably something really simple but can't for the life of me recall the syntax to change a particular character of a string. For example if I have the word Flash and want to change the letter a to an e, I was hoping there was a function like setCharAt(2, e); Btw I am coding in AS3. Thanks paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Mouse Over animation not firing because my mouse is already over the object
I have a series of frames with navigation that covers the left 50% and right 50% of the images. When I click the navigation it fades 1 picture out and a new one in, but the mouse events are not firing the mouseover animations because my mouse is already over the button. I have to pull my mouse OUT of the screen and then back in to make the animation trigger. How am I able to tell if a mouse over is triggering without actually pulling the mouse OUT and then back in? AS3. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Equivalent of setCharAt to change a character in a string
trace((Flash).replace(/(.{2}).(.*)/, $1e$2)); // Flesh Perhaps not the answer, I know ;) Kenneth Kawamoto http://www.materiaprima.co.uk/ Paul Steven wrote: Probably something really simple but can't for the life of me recall the syntax to change a particular character of a string. For example if I have the word Flash and want to change the letter a to an e, I was hoping there was a function like setCharAt(2, e); Btw I am coding in AS3. Thanks paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Playing an encrypted f4v
Thanks for that info. Actually we have a fully licensed version of the Flash Media Server, but to tell you the truth, We didn't care for how the video streams from the server. My client really needs to have smooth seek functions, plus want want to capture screenshots of frames using the bitmap functions (FMS won't let you do this). If there is a way to implement progressive streaming and still maintain a level of security that would be great. They like the responsiveness of the seek controls after the video fully (progressively) downloads. Where as, with FMS the video has to re-buffer... the responsiveness just seem to be lacking. If I am wrong about this, please correct me. Security on this project is key, and of course as luck would have it, one of the higher-ups had Real Player installed and is able to download the videos we are loading. So, that's where the encrypted video request comes in. To test, I was given a f4v encrypted with blowfish. So I'm hoping I can load the f4v as a binary or bytearray -decrypt and play... I'm having doubts that its even possible. On Tue, Jul 14, 2009 at 12:35 AM, Sidney de Koningsid...@funky-monkey.nl wrote: Hi Carl, What i think i hear is that your client want their video only to be shown to certain people. If that is the case, you can check out this article by ted patrick: http://onflash.org/ted/2006/03/licensing-drm-and-flash-player.php Some other good info comes from here: http://www.flashcomguru.com/index.cfm/2006/9/7/vcsacp I think, but i'm not 100% sure you can also find this feature in Red5 an OS alternative to Flash Media Server (http://code.google.com/p/red5/) Good luck! Sid On Jul 14, 2009, at 7:26 AM, Carl Welch wrote: Hi guys, My client asked if I could load an encrypted f4v, decrypt it and then play it. I found the as3Crypto libraries, so I have that part covered. Now I'm wondering if its even possible to load the f4v as a binary file or something, decrypt and then play it. I've tried a couple of tests with an unencrypted file but I can't figure out how to get around not using the netstream function. So basically my question is if this is even possible or am I headed down a dead end street? Thoughts, comments, suggestions? Thanks. -- Carl Welch http://www.carlwelch.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Sidney de Koning - be a geek, in rockstar style! Flash / AIR Developer @ www.funky-monkey.nl Technical Writer @ www.insideria.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Carl Welch http://www.carlwelch.com 805.403.4819 ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] flash cs4 swf page combobox dropdown resize issue in flex 3 swfloader
I apologize if this appears as a cross posting, I tried to post in flexcoders but have not seen it yet. Maybe it is still getting approved. My issue pertains to both flex and flash CS4. I have created a course player in flex that loads flash cs4 swf files using swfloader. This swfloader is set to scale the content. The player can be sized depending on a control setting(800x600, 1024x768,..) The Flash CS4 swf files are created at 800x600 and scale appropriately to larger sizes within the flex player EXCEPT for a page that has a combobox embedded in it. When this combobox page is viewed at 1024x768, everything looks fine and the swf content appears to have been scaled appropriately on the page but when I select the combobox the dropdown menu list has not scaled properly. Playing inside the flex swfloader the dropdown menu list remains at the 800x600 size and appears to be 2/3 of the total width of the combobox. See image below: combobox problem illustrated If the swf file is made full screen outside the flex based player, the dropdown menu list scales properly and expands to 100% of width of the combobox. See image below combobox dropdown looks good When I look at the combobox width and dropdownWidth using De MonsterDebugger when the Flash CS4 swf page is playing within the swfloader, the values of both are set to 330. If I increase the dropdownWidth to 500, the width of the dropdown list expands to the full width and a smidgen more but the font stays small. It is almost like the dropdown list is not being refreshed/scaled when the content is being scaled. Any hints or recommendations on how to get the combobox list to resize appropriately within swfloader would be greatly appreciated. Is there a new actionscript 3 combobox method which I need to define to make this happen? Margo Noto Bene - my flash 8 swf file with a combobox loads in the swfloader and scales beautifully. Not a solution since we are upgrading our content to flash cs4 actionscript 3. -- Margo Powell Applications Analyst MS Computer Science Department of Nutrition University of North Carolina at Chapel Hill 800 Eastowne Dr, Suite 100 Chapel Hill, NC 27514 919-408-3320 ext 30 margo_pow...@unc.edu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Equivalent of setCharAt to change a character in a string
Does this not work for you? // Change the first instance only var myPattern:RegExp = /sh/; // Change all instances //var myPattern:RegExp = /sh/g; var str:String = She sells seashells by the seashore.; trace(str.replace(myPattern, sch)); // She sells seaschells by the seashore. Hth, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Tuesday, July 14, 2009 8:50 AM To: 'Flash Coders List' Subject: [Flashcoders] Equivalent of setCharAt to change a character in a string Probably something really simple but can't for the life of me recall the syntax to change a particular character of a string. For example if I have the word Flash and want to change the letter a to an e, I was hoping there was a function like setCharAt(2, e); Btw I am coding in AS3. Thanks paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] flash cs4 swf page combobox dropdown resize issue in flex 3 swfloader
Sorry about the images not getting through. Pictures are worth a thousand words and you can view them at these links Combobox dropdown menu problem illustrated(http://nim.unc.edu/comboProblem.jpg) http://nim.unc.edu/comboProblem.jpg and here is the way I would like it to look within the swfloader The way I expected the dropdown menu to look(http://nim.unc.edu/comboOutside.jpg) http://nim.unc.edu/comboOutside.jpg Any feedback would be greatly appreciated On 7/14/2009 1:10 PM, Margo Powell wrote: I apologize if this appears as a cross posting, I tried to post in flexcoders but have not seen it yet. Maybe it is still getting approved. My issue pertains to both flex and flash CS4. I have created a course player in flex that loads flash cs4 swf files using swfloader. This swfloader is set to scale the content. The player can be sized depending on a control setting(800x600, 1024x768,..) The Flash CS4 swf files are created at 800x600 and scale appropriately to larger sizes within the flex player EXCEPT for a page that has a combobox embedded in it. When this combobox page is viewed at 1024x768, everything looks fine and the swf content appears to have been scaled appropriately on the page but when I select the combobox the dropdown menu list has not scaled properly. Playing inside the flex swfloader the dropdown menu list remains at the 800x600 size and appears to be 2/3 of the total width of the combobox. See image below: combobox problem illustrated If the swf file is made full screen outside the flex based player, the dropdown menu list scales properly and expands to 100% of width of the combobox. See image below combobox dropdown looks good When I look at the combobox width and dropdownWidth using De MonsterDebugger when the Flash CS4 swf page is playing within the swfloader, the values of both are set to 330. If I increase the dropdownWidth to 500, the width of the dropdown list expands to the full width and a smidgen more but the font stays small. It is almost like the dropdown list is not being refreshed/scaled when the content is being scaled. Any hints or recommendations on how to get the combobox list to resize appropriately within swfloader would be greatly appreciated. Is there a new actionscript 3 combobox method which I need to define to make this happen? Margo Noto Bene - my flash 8 swf file with a combobox loads in the swfloader and scales beautifully. Not a solution since we are upgrading our content to flash cs4 actionscript 3. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders -- Margo Powell Applications Analyst MS Computer Science Department of Nutrition University of North Carolina at Chapel Hill 800 Eastowne Dr, Suite 100 Chapel Hill, NC 27514 919-408-3320 ext 30 margo_pow...@unc.edu ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Equivalent of setCharAt to change a character in a string
Thanks Robert - yes I am able to replace patterns but just wondered If simple way to change a particular character in a string based on the character index? Thanks Paul Sent from my iPhone On 14 Jul 2009, at 18:10, Robert Leisle b...@headsprout.com wrote: Does this not work for you? // Change the first instance only var myPattern:RegExp = /sh/; // Change all instances //var myPattern:RegExp = /sh/g; var str:String = She sells seashells by the seashore.; trace(str.replace(myPattern, sch)); // She sells seaschells by the seashore. Hth, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Tuesday, July 14, 2009 8:50 AM To: 'Flash Coders List' Subject: [Flashcoders] Equivalent of setCharAt to change a character in a string Probably something really simple but can't for the life of me recall the syntax to change a particular character of a string. For example if I have the word Flash and want to change the letter a to an e, I was hoping there was a function like setCharAt(2, e); Btw I am coding in AS3. Thanks paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Equivalent of setCharAt to change a character in a string
Ah yes. I missed that part. How about this moderately less simple one using Kenneth's suggestion? function swapCharAt(s:String, index:Number, char:String ):String{ var ptrn:RegExp = new RegExp((.{+index+}).(.*)); return( (s).replace(ptrn, $1+char+$2) ); } trace( swapCharAt(Flash, 2, e) ); hth, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Tuesday, July 14, 2009 10:32 AM To: Flash Coders List Subject: Re: [Flashcoders] Equivalent of setCharAt to change a character in a string Thanks Robert - yes I am able to replace patterns but just wondered If simple way to change a particular character in a string based on the character index? Thanks Paul Sent from my iPhone On 14 Jul 2009, at 18:10, Robert Leisle b...@headsprout.com wrote: Does this not work for you? // Change the first instance only var myPattern:RegExp = /sh/; // Change all instances //var myPattern:RegExp = /sh/g; var str:String = She sells seashells by the seashore.; trace(str.replace(myPattern, sch)); // She sells seaschells by the seashore. Hth, Bob -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- boun...@chattyfig.figleaf.com] On Behalf Of Paul Steven Sent: Tuesday, July 14, 2009 8:50 AM To: 'Flash Coders List' Subject: [Flashcoders] Equivalent of setCharAt to change a character in a string Probably something really simple but can't for the life of me recall the syntax to change a particular character of a string. For example if I have the word Flash and want to change the letter a to an e, I was hoping there was a function like setCharAt(2, e); Btw I am coding in AS3. Thanks paul ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] Export cuepoints from Premiere CS3 for use in Flash CS3.
Have any of you ever used Premiere to create cuepoints (called markers in Premiere) and save out an flv for use in Flash? I created the cuepoints/markers with text for the captions and titles for chapters just fine, and thought it (Premiere Pro CS3) would export the XML along with the flv, but I can only get it to export the FLV. Flash (the FLVplayback component) seems to need an XML file of the cuepoints in order for cuepoints to work - and I don't want to create the XML manually unless I have to. Is the cuepoint metadata embedded within the .flv? If so, I tried reading out the .flv's metadata after the metadata event was detected, but it's null. Any ideas? Thanks, Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] To Void or not to void?? That is my question..
Besides the compiler checking, specifying the return type is also good when you write code - enforces you to return the correct type and code correctly. Also helps apps like FlashDevelop know what the method returns, so great with code-hinting. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Export cuepoints from Premiere CS3 for use in Flash CS3.
I have used final cut for making my cue points, but I do not export to a flv from final cut when I do this. I first make a mov file with the cue points saved in it and then use the flash video encoder to import my mov file and create my flv. The encoder reads all my cue points and let's me work with them. Karl Sent from losPhone On Jul 14, 2009, at 2:42 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Have any of you ever used Premiere to create cuepoints (called markers in Premiere) and save out an flv for use in Flash? I created the cuepoints/markers with text for the captions and titles for chapters just fine, and thought it (Premiere Pro CS3) would export the XML along with the flv, but I can only get it to export the FLV. Flash (the FLVplayback component) seems to need an XML file of the cuepoints in order for cuepoints to work - and I don't want to create the XML manually unless I have to. Is the cuepoint metadata embedded within the .flv? If so, I tried reading out the .flv's metadata after the metadata event was detected, but it's null. Any ideas? Thanks, Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Export cuepoints from Premiere CS3 for use in FlashCS3.
Thanks - I'm an idiot - I had pathed to the wrong .flv file. Duh. I can read the metadata now produced in Premiere - it embeds it in the flv - doesn't support XML export like Soundbooth does. However, I seem to only be able to grab the following metadata from the MetadataEvent: private function onCuePoint(event:MetadataEvent):void { trace(Elapsed time in seconds: + flvPlayback.playheadTime); trace(Cue point name is: + event.info.name); trace(Cue point type is: + event.info.type); } I can't find any info in the docs or online about grabbing the actual value of the cuepoint (the cuepoint text itself) so I can post it to a textfield. Any ideas? Thanks. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Export cuepoints from Premiere CS3 for use in FlashCS3.
Just throwing this out there, haven't messed with cue points in ages(thank god) ;) but have you looked at onXMPData? I believe it's only FP10+ http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WSD30FA424-950E-43ba-96C8-99B926943FE7.html#WS48F8E9DF-A81C-4838-84CF-5F04EB8541FE hth, B. On Tue, Jul 14, 2009 at 2:05 PM, Merrill, Jasonjason.merr...@bankofamerica.com wrote: Thanks - I'm an idiot - I had pathed to the wrong .flv file. Duh. I can read the metadata now produced in Premiere - it embeds it in the flv - doesn't support XML export like Soundbooth does. However, I seem to only be able to grab the following metadata from the MetadataEvent: private function onCuePoint(event:MetadataEvent):void { trace(Elapsed time in seconds: + flvPlayback.playheadTime); trace(Cue point name is: + event.info.name); trace(Cue point type is: + event.info.type); } I can't find any info in the docs or online about grabbing the actual value of the cuepoint (the cuepoint text itself) so I can post it to a textfield. Any ideas? Thanks. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Export cuepoints from Premiere CS3 for use inFlashCS3.
No, thanks - but I also have to target FP9. Thanks though. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Bob Wohl Sent: Tuesday, July 14, 2009 5:22 PM To: Flash Coders List Subject: Re: [Flashcoders] Export cuepoints from Premiere CS3 for use inFlashCS3. Just throwing this out there, haven't messed with cue points in ages(thank god) ;) but have you looked at onXMPData? I believe it's only FP10+ http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WSD30FA424-950E-43ba-96C8-99B926943FE7.html#WS48F8E9DF-A81C-4838-84CF-5F04EB8541FE hth, B. On Tue, Jul 14, 2009 at 2:05 PM, Merrill, Jasonjason.merr...@bankofamerica.com wrote: Thanks - I'm an idiot - I had pathed to the wrong .flv file. Duh. I can read the metadata now produced in Premiere - it embeds it in the flv - doesn't support XML export like Soundbooth does. However, I seem to only be able to grab the following metadata from the MetadataEvent: private function onCuePoint(event:MetadataEvent):void { trace(Elapsed time in seconds: + flvPlayback.playheadTime); trace(Cue point name is: + event.info.name); trace(Cue point type is: + event.info.type); } I can't find any info in the docs or online about grabbing the actual value of the cuepoint (the cuepoint text itself) so I can post it to a textfield. Any ideas? Thanks. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Export cuepoints from Premiere CS3 for useinFlashCS3.
Ah - after a lot more digging and testing, it seems Premiere Pro only embeds the marker's name, time, and type into the flv. It doesn't include comments or chapter data. Bummer! I wish they would put that in the docs. I guess it's over to Soundbooth and XML to do this... unless someone knows otherwise - please correct me if I am wrong. I guess there isn't much use using Premiere Pro to add cuepoint captions to FLV video, only cuepoint events. Very odd feature missing! Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Export cuepoints from Premiere CS3 for use in FlashCS3.
I believe what was happening with making the mov was that all that metadata was written to it and the flash video encoder was able to retrieve all the data, because, I was able to edit them, rename them, etc. Karl Sent from losPhone On Jul 14, 2009, at 4:05 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Thanks - I'm an idiot - I had pathed to the wrong .flv file. Duh. I can read the metadata now produced in Premiere - it embeds it in the flv - doesn't support XML export like Soundbooth does. However, I seem to only be able to grab the following metadata from the MetadataEvent: private function onCuePoint(event:MetadataEvent):void { trace(Elapsed time in seconds: + flvPlayback.playheadTime); trace(Cue point name is: + event.info.name); trace(Cue point type is: + event.info.type); } I can't find any info in the docs or online about grabbing the actual value of the cuepoint (the cuepoint text itself) so I can post it to a textfield. Any ideas? Thanks. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] separating MouseEvent.MOUSE_UP from MouseEvent.CLICK
Ahhh, spoke too soon. It worked on some, but not on others. funny thing is its almost identical code. just a difference in how long the tween goes for. Is it possible that my tween timing could nullify my callback Karl On Jul 13, 2009, at 1:51 AM, Jiri wrote: nice! Good luck. Jiri Karl DeSaulniers wrote: Thanks Jiri, That worked perfectly. I knew I had been looking at this code too long and that it was something as simple as deleting a couple of parenthesis. Thanks again.. Karl On Jul 12, 2009, at 2:47 PM, Jiri wrote: I think that it makes sense that the functions like formHidden() gets called, because that is what you put down. It think you will need to put only the function name/ref like so: this.quoteRequest_mc.ySlideTo(quoteHideY,4,easeoutbounce,.5, formHidden ,20,4.5); Give it a try. Jiri Karl DeSaulniers wrote: Hello List, I'm having an issue getting my MC_Tween2 scripts to behave appropriately. AS2. I am trying to set a function that triggers after the tween is done. I am sure this is easier than I am figuring, but I'm stuck. I can get the tweens to work, but they trigger the function while tweeneing. [code eg] var beginAlpha = 0; var endAlpha = 100; var quoteShowY:Number = 219.9; var quoteHideY:Number = -219.9; this.quoteRequest_mc._y = quoteHideY; function formVisible() { if (!this.quoteRequest_mc.isTweening()) {//this way doesn't work at all ??? this.quoteRequest_mc.gotoAndPlay(2); } } function formHidden() { //this way plays while hideForm() is Tweening this.quoteRequest_mc.gotoAndStop(1); } function showForm() { this.quoteRequest_mc.alphaTo(endAlpha,3.5,easeoutquint,.5); this.quoteRequest_mc.ySlideTo(quoteShowY,4,easeoutbounce,. 5,formVisible(),20,4.5); } function hideForm() { this.quoteRequest_mc.alphaTo(beginAlpha,3.5,easeoutquint,.5); this.quoteRequest_mc.ySlideTo(quoteHideY,4,easeoutbounce,. 5,formHidden(),20,4.5); } showForm(); What on earth am I doing wrong?? It all looks like it should work! Also, on the tweens themselves, they dont play very smooth. Am I doing somthing wrong with the timing or the ease period or amount of ease? What? I want them to play somewhat quickly, but smooth. Thank you for any help. Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Export cuepoints from Premiere CS3 for useinFlashCS3.
I'm by no means a sales man for Final Cut, but I believe it does save that data. Not positive. Would have to test. Karl Sent from losPhone On Jul 14, 2009, at 4:34 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Ah - after a lot more digging and testing, it seems Premiere Pro only embeds the marker's name, time, and type into the flv. It doesn't include comments or chapter data. Bummer! I wish they would put that in the docs. I guess it's over to Soundbooth and XML to do this... unless someone knows otherwise - please correct me if I am wrong. I guess there isn't much use using Premiere Pro to add cuepoint captions to FLV video, only cuepoint events. Very odd feature missing! Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] no more mac ppc for adobe?
Is adobe dropping the making of programs for the mac g5 ppc machines? I'm asking this because I've just downloaded the coldfusion builder beta and the flash builder beta(gumbo) and those are not going to run on g5 ppc machines , only for mac intel, is that the new direction of adobe or juts because of the beta releases? Regards, Gustavo ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] separating MouseEvent.MOUSE_UP from MouseEvent.CLICK
Ok, am I missing something... ? This works, but starts playing the MC at the same time as the tween and not at the end. function formVisible():Void { this.quoteRequest_mc.gotoAndPlay(startQuote); } function showForm() { this.quoteRequest_mc.ySlideTo(quoteShowY,8,easeincirc,0,formVisible (),80,6); } This doesn't work... (with or without the :Void) function formVisible():Void { this.quoteRequest_mc.gotoAndPlay(startQuote); } function showForm() { this.quoteRequest_mc.ySlideTo(quoteShowY,8,easeincirc, 0,formVisible,80,6); } and this doesn't work... function showForm() { this.quoteRequest_mc.ySlideTo(quoteShowY,8,easeincirc,0,function() {this.quoteRequest_mc.gotoAndPlay(startQuote);},80,6); } Am I not calling basically the same thing every time? And why would the () make it work but not treat it as an end call back function, instead just trigger the function as soon as that line is read?? Thanks in advance. Karl On Jul 14, 2009, at 5:09 PM, Karl DeSaulniers wrote: Ahhh, spoke too soon. It worked on some, but not on others. funny thing is its almost identical code. just a difference in how long the tween goes for. Is it possible that my tween timing could nullify my callback Karl On Jul 13, 2009, at 1:51 AM, Jiri wrote: nice! Good luck. Jiri Karl DeSaulniers wrote: Thanks Jiri, That worked perfectly. I knew I had been looking at this code too long and that it was something as simple as deleting a couple of parenthesis. Thanks again.. Karl On Jul 12, 2009, at 2:47 PM, Jiri wrote: I think that it makes sense that the functions like formHidden() gets called, because that is what you put down. It think you will need to put only the function name/ref like so: this.quoteRequest_mc.ySlideTo(quoteHideY,4,easeoutbounce,.5, formHidden ,20,4.5); Give it a try. Jiri Karl DeSaulniers wrote: Hello List, I'm having an issue getting my MC_Tween2 scripts to behave appropriately. AS2. I am trying to set a function that triggers after the tween is done. I am sure this is easier than I am figuring, but I'm stuck. I can get the tweens to work, but they trigger the function while tweeneing. [code eg] var beginAlpha = 0; var endAlpha = 100; var quoteShowY:Number = 219.9; var quoteHideY:Number = -219.9; this.quoteRequest_mc._y = quoteHideY; function formVisible() { if (!this.quoteRequest_mc.isTweening()) {//this way doesn't work at all ??? this.quoteRequest_mc.gotoAndPlay(2); } } function formHidden() { //this way plays while hideForm() is Tweening this.quoteRequest_mc.gotoAndStop(1); } function showForm() { this.quoteRequest_mc.alphaTo(endAlpha,3.5,easeoutquint,.5); this.quoteRequest_mc.ySlideTo(quoteShowY,4,easeoutbounce,. 5,formVisible(),20,4.5); } function hideForm() { this.quoteRequest_mc.alphaTo(beginAlpha,3.5,easeoutquint,. 5); this.quoteRequest_mc.ySlideTo(quoteHideY,4,easeoutbounce,. 5,formHidden(),20,4.5); } showForm(); What on earth am I doing wrong?? It all looks like it should work! Also, on the tweens themselves, they dont play very smooth. Am I doing somthing wrong with the timing or the ease period or amount of ease? What? I want them to play somewhat quickly, but smooth. Thank you for any help. Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] no more mac ppc for adobe?
Gustavo Duenas wrote Is adobe dropping the making of programs for the mac g5 ppc machines? I don't know that Adobe have a company-wide policy. It seems to be more on a product-by-product basis, or perhaps across the CS suites. But yes, they do seem to be heading in that direction. I don't have any inside information, but historically they have phased out support for obsolescent machines and OS's. Support for 68K Macs is long gone. On the Windows side, I see fewer and fewer products that support the old Windows 9x line. By and large, Adobe make tools for developers, and we tend to move to new technology faster than others. Cordially, Kerry Thompson ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] separating MouseEvent.MOUSE_UP from MouseEvent.CLICK
Hmmm... looks like this works, wich is like a combonation of all of them. function formVisible():Void { this.quoteRequest_mc.gotoAndPlay(startQuote); } function showForm() { this.quoteRequest_mc.ySlideTo(quoteShowY,2.8,easeincirc,0,function () {formVisible();},20,.8); } Would still like to know the logic on why those others didn't work if anyone can shed some light. Thanks. Karl On Jul 14, 2009, at 6:05 PM, Karl DeSaulniers wrote: Ok, am I missing something... ? This works, but starts playing the MC at the same time as the tween and not at the end. function formVisible():Void { this.quoteRequest_mc.gotoAndPlay(startQuote); } function showForm() { this.quoteRequest_mc.ySlideTo(quoteShowY,8,easeincirc, 0,formVisible(),80,6); } This doesn't work... (with or without the :Void) function formVisible():Void { this.quoteRequest_mc.gotoAndPlay(startQuote); } function showForm() { this.quoteRequest_mc.ySlideTo(quoteShowY,8,easeincirc, 0,formVisible,80,6); } and this doesn't work... function showForm() { this.quoteRequest_mc.ySlideTo(quoteShowY,8,easeincirc,0,function () {this.quoteRequest_mc.gotoAndPlay(startQuote);},80,6); } Am I not calling basically the same thing every time? And why would the () make it work but not treat it as an end call back function, instead just trigger the function as soon as that line is read?? Thanks in advance. Karl On Jul 14, 2009, at 5:09 PM, Karl DeSaulniers wrote: Ahhh, spoke too soon. It worked on some, but not on others. funny thing is its almost identical code. just a difference in how long the tween goes for. Is it possible that my tween timing could nullify my callback Karl On Jul 13, 2009, at 1:51 AM, Jiri wrote: nice! Good luck. Jiri Karl DeSaulniers wrote: Thanks Jiri, That worked perfectly. I knew I had been looking at this code too long and that it was something as simple as deleting a couple of parenthesis. Thanks again.. Karl On Jul 12, 2009, at 2:47 PM, Jiri wrote: I think that it makes sense that the functions like formHidden () gets called, because that is what you put down. It think you will need to put only the function name/ref like so: this.quoteRequest_mc.ySlideTo(quoteHideY,4,easeoutbounce,.5, formHidden ,20,4.5); Give it a try. Jiri Karl DeSaulniers wrote: Hello List, I'm having an issue getting my MC_Tween2 scripts to behave appropriately. AS2. I am trying to set a function that triggers after the tween is done. I am sure this is easier than I am figuring, but I'm stuck. I can get the tweens to work, but they trigger the function while tweeneing. [code eg] var beginAlpha = 0; var endAlpha = 100; var quoteShowY:Number = 219.9; var quoteHideY:Number = -219.9; this.quoteRequest_mc._y = quoteHideY; function formVisible() { if (!this.quoteRequest_mc.isTweening()) {//this way doesn't work at all ??? this.quoteRequest_mc.gotoAndPlay(2); } } function formHidden() { //this way plays while hideForm() is Tweening this.quoteRequest_mc.gotoAndStop(1); } function showForm() { this.quoteRequest_mc.alphaTo(endAlpha,3.5,easeoutquint,.5); this.quoteRequest_mc.ySlideTo(quoteShowY, 4,easeoutbounce,.5,formVisible(),20,4.5); } function hideForm() { this.quoteRequest_mc.alphaTo(beginAlpha, 3.5,easeoutquint,.5); this.quoteRequest_mc.ySlideTo(quoteHideY, 4,easeoutbounce,.5,formHidden(),20,4.5); } showForm(); What on earth am I doing wrong?? It all looks like it should work! Also, on the tweens themselves, they dont play very smooth. Am I doing somthing wrong with the timing or the ease period or amount of ease? What? I want them to play somewhat quickly, but smooth. Thank you for any help. Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com
Re: [Flashcoders] no more mac ppc for adobe?
Since Apple is dropping support for the G5 PPC, I'm sure Adobe is following suit. John on 7/14/09 5:39 PM, Gustavo Duenas at gdue...@leftandrightsolutions.com wrote: Is adobe dropping the making of programs for the mac g5 ppc machines? I'm asking this because I've just downloaded the coldfusion builder beta and the flash builder beta(gumbo) and those are not going to run on g5 ppc machines , only for mac intel, is that the new direction of adobe or juts because of the beta releases? Regards, Gustavo John R. Sweeney Jr. Interactive Multimedia Developer OnDemand Interactive Inc 945 Washington Blvd. Hoffman Estates, IL 60169 Office/Fax: 847.310.5959 Cellular: 847.651.4469 www.ondemandinteractive.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Export cuepoints from Premiere CS3 for useinFlashCS3.
OK thanks, I appreciate your comments, but let me be clear, I am using Adobe Premiere Pro CS3, and I don't have a copy of Final Cut. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Tuesday, July 14, 2009 6:29 PM To: Flash Coders List Subject: Re: [Flashcoders] Export cuepoints from Premiere CS3 for useinFlashCS3. I'm by no means a sales man for Final Cut, but I believe it does save that data. Not positive. Would have to test. Karl Sent from losPhone On Jul 14, 2009, at 4:34 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Ah - after a lot more digging and testing, it seems Premiere Pro only embeds the marker's name, time, and type into the flv. It doesn't include comments or chapter data. Bummer! I wish they would put that in the docs. I guess it's over to Soundbooth and XML to do this... unless someone knows otherwise - please correct me if I am wrong. I guess there isn't much use using Premiere Pro to add cuepoint captions to FLV video, only cuepoint events. Very odd feature missing! Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] Export cuepoints from Premiere CS3 for useinFlashCS3.
Ah.. well that would make it difficult to use Final Cut to do that then.. I thought you might have that as an option. Sry for any misunderstanding.. Karl On Jul 14, 2009, at 9:19 PM, Merrill, Jason wrote: OK thanks, I appreciate your comments, but let me be clear, I am using Adobe Premiere Pro CS3, and I don't have a copy of Final Cut. Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community -Original Message- From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders- boun...@chattyfig.figleaf.com] On Behalf Of Karl DeSaulniers Sent: Tuesday, July 14, 2009 6:29 PM To: Flash Coders List Subject: Re: [Flashcoders] Export cuepoints from Premiere CS3 for useinFlashCS3. I'm by no means a sales man for Final Cut, but I believe it does save that data. Not positive. Would have to test. Karl Sent from losPhone On Jul 14, 2009, at 4:34 PM, Merrill, Jason jason.merr...@bankofamerica.com wrote: Ah - after a lot more digging and testing, it seems Premiere Pro only embeds the marker's name, time, and type into the flv. It doesn't include comments or chapter data. Bummer! I wish they would put that in the docs. I guess it's over to Soundbooth and XML to do this... unless someone knows otherwise - please correct me if I am wrong. I guess there isn't much use using Premiere Pro to add cuepoint captions to FLV video, only cuepoint events. Very odd feature missing! Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
RE: [Flashcoders] Export cuepoints from Premiere CS3 for useinFlashCS3.
Following up, I have a good solution. I figured out I can simply just put the captioning text in the Chapter field for the marker in Premiere instead and that works well. I can also insert XML with metadata to include additional information like offset positioning for the caption if I parse that out at the other end in Flash - cool! Jason Merrill Bank of America Global Learning Shared Services Solutions Development Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders