Re: [Flashcoders] Creating Fonts dynamically

2009-08-04 Thread Greg Starr
Would swfmill do what you are lookong for? Or are you trying to generate a
font from the swf app itself? Please clarify



On Fri, Jul 3, 2009 at 3:30 AM, Sumeet Kumar  wrote:

> Thanks for the reply,
>
> I forgot to mention, i need this for ActionScript 2.0 and for a standalone
> application.
>
> Thanks AgainWill swfmill
>
> - Original Message - From: "Glen Pike" 
> To: "Flash Coders List" 
> Sent: Friday, July 03, 2009 3:46 PM
> Subject: Re: [Flashcoders] Creating Fonts dynamically
>
>
>
>  Just a suggestion - could you compile them into library swfs that you load
>> at runtime if you had the flash compiler running on the server (perhaps)?
>>
>> The idea would be to dynamically generate an ActionScript file that uses
>> the [Embed] command then compile this into a SWF with the name you want -
>> you would probably have to have the file create a text field on the stage
>> that embedded the characters, etc.
>>
>> Just an idea - I don't have much experience of this...
>>
>> Glen
>>
>> Sumeet Kumar wrote:
>>
>>> Hi All,
>>>
>>> Is there any way by which i can create the fonts dynamically i.e. i want
>>> to create fonts files dynamically without using Flash IDE. Is there any
>>> method or workaround by which i can do this?
>>>
>>> Thanks in Advance
>>> Sumeet
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Re: [Flashcoders] Extending Flex UIComponent in flash SWC

2009-08-04 Thread Matt Muller
ok, if you add the FlexComponentBase to the library manually, you can
publish to FP9 no problem.

If its not in the lib and you try and convert, this is where it warns you.

I am using skinning for buttons etc. But for bringing in ad-hoc graphics, im
using swc instead of swf lib.

cheers,

MaTT

On Thu, Jul 30, 2009 at 3:28 AM, Muzak  wrote:

> FlexComponentBase is added automatically here, is that not the case for
> you?
> Just watched the screencast.. :) it's being added.
>
> Odd though, I don't get that warning.. maybe it's a Mac thing?
>
>
> And just wondering, why are you using a Flex component just for skins?
> There's no need for that, but maybe I'm missing something.
>
> For instance, if your skinning buttons, use a Flex Button and style it
> through CSS, using png's or movieclip symbols from swf's.
>
> // png images, using 9-grid scaling for some
> .menuButton {
> upSkin: Embed(source="/skins/LinkButton_upSkin.png");
> overSkin: Embed(source="/skins/LinkButton_overSkin.png");
> downSkin: Embed(source="/skins/LinkButton_downSkin.png");
> disabledSkin: Embed(source="/skins/LinkButton_selectedSkin.png",
> scaleGridLeft="10", scaleGridRight="56", scaleGridTop="1",
> scaleGridBottom="15");
> }
>
> // symbols from swf
> Tab {
> upSkin: Embed(source="/assets/PMSGraphical.swf", symbol="Tab_upSkin");
> overSkin: Embed(source="/assets/PMSGraphical.swf", symbol="Tab_overSkin");
> downSkin: Embed(source="/assets/PMSGraphical.swf", symbol="Tab_downSkin");
> }
>
> If they're not "skins", but graphical elements, you can do the same by
> using png's or symbols as container "backgrounds".
>
> // CSS
> .bgCanvas {
>   backgroundImage: Embed(source="/assets/Graphical.swf",
> symbol="CanvasBackground");
> }
>
> // MXML
> 
>   //other stuff here
> 
>
> regards,
> Muzak
>
> - Original Message - From: "Matt Muller" 
> To: "Flash Coders List" 
> Sent: Wednesday, July 29, 2009 11:30 AM
> Subject: Re: [Flashcoders] Extending Flex UIComponent in flash SWC
>
>
>  figured it out. you need to have FlexComponentBase in the lib for FP9
>> export.
>>
>>
>>
>> On Wed, Jul 29, 2009 at 10:13 AM, Matt Muller > >wrote:
>>
>>  i made a video of whats happening...
>>>
>>> http://screencast.com/t/cvTKLGch
>>>
>>> go figure. unless im meant to make a class that ecenteds something other
>>> than mc before creating the component?
>>>
>>>
>>> On Wed, Jul 29, 2009 at 8:16 AM, Matt Muller >> >wrote:
>>>
>>>  there is no class attached. its just to get ui graphics from flash into
 flex. add to mx:Box and using layout props.




 On Wed, Jul 29, 2009 at 3:06 AM, Muzak  wrote:

  Yup, using CS4.
>
> Doing the same thing as you described:
>
> - select File -> Publish Settings
> - in Formats tab:
>  - deselect "HTML"
> in Flash tab
>  - select "Flash Player 9"   - select ActionScript 3
>  - select "Export SWC"
>
> - create Movieclip symbol, fill in a class name (export for
> ActionScript)
> - select the Movieclip in Library, select Commands -> Convert Symbol to
> Flex Component
> - File -> Publish
>
>
> I'm only asked to change the framerate to 24 when converting the
> MovieClip to Flex Component.
> Other than that it just works..
>
> What does the class look like (the one attached to the MovieClip
> symbol)?
>
> regards,
> Muzak
>
> - Original Message - From: "Matt Muller" <
> matthewmul...@gmail.com>
> To: "Flash Coders List" 
> Sent: Wednesday, July 29, 2009 12:09 AM
> Subject: Re: [Flashcoders] Extending Flex UIComponent in flash SWC
>
>
>  yep. are you using cs4?
>
>>
>> i was just exporting swc and add to flex but then had to use
>> rawchildren
>> and
>> couldnt use positioning.
>>
>> when i select the clip in the lib and then go to commands>make flex
>> component the warning pops up.
>>
>> MaTT
>>
>>
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Re: [Flashcoders] Compiling API Docs with Flex 3 SDK

2009-08-04 Thread Latcho
clean up all the import statments for classes that aren't used in the 
class that throws errors.

Cheers,
Latcho

Jeff Fox wrote:

I've tried a few times to compile my API docs for a framework I am working
on with the asdoc tool that comes in the FLEX 3 SDK, but I always run into a
number of strange compile errors that don't come up with the regular Flex
compiler. I've tried using both FlashDevlop's integrated ASDoc Tool as well
as the command line version. Anyone have any tips or suggestions?

Regards,
-JFox
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[Flashcoders] MVC and Event Architecture

2009-08-04 Thread Merrill, Jason
I know there is probably no definite right or wrong answer here, and it depends 
on the type of project, but I'm curious to get your opinion, if you're 
experienced with the MVC pattern (not frameworks per se that use MVC, I know 
about, say, Commands in Cairngorm and have checked into the Pure MVC 
architecture with its use of Notifications [though I only partially understand 
the Façade - I do something similar I think in a class I call "MVC"]- just 
interested in your opinions of raw MVC development).

My question is, in practice, when programming with the MVC design pattern, I 
know the Model is usually completely decoupled from outside classes, but do you 
usually completely decouple all other classes like views and controllers as 
well, in favor of dispatching events?  Therefore communication between MVC 
classes are triggered completely by events (seems logical, but its also a heck 
of a lot of event handling) or do you have some coupling going on (i.e. the 
controller calls a method in the view telling it to change).  Or do you follow 
what some frameworks do and use Command classes with lots of event handling 
going on?

Trying to find a good mix, I can see advantages and disadvantages both ways.  
I'm doing a lot of event dispatching, but it seems a bit like overkill in some 
cases and harder to manage than just calling public methods.  Interested in how 
you handle it when you use MVC pattern(s). Thanks,


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences - join 
the Bank of America Flash Platform Community 



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[Flashcoders] Seek cue points from texthtml list.

2009-08-04 Thread Paul Jinks
Hi

I have a video player which takes event cue points in the flv and
outputs them as a rolling list of bullet points (kind of a summary of
what's being said). I do this by listening for the cue point name and
putting it within html list tags which are then displayed in a text
field.

texthtml = ("")+string+("");

I've been asked to make the list items clickable so that they take the
viewer to their cue point.

Is this possible, and if so how?

Many thanks in advance

Paul
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Re: [Flashcoders] MVC and Event Architecture

2009-08-04 Thread Paul Andrews

Merrill, Jason wrote:

I know there is probably no definite right or wrong answer here, and it depends on the 
type of project, but I'm curious to get your opinion, if you're experienced with the MVC 
pattern (not frameworks per se that use MVC, I know about, say, Commands in Cairngorm and 
have checked into the Pure MVC architecture with its use of Notifications [though I only 
partially understand the Façade - I do something similar I think in a class I call 
"MVC"]- just interested in your opinions of raw MVC development).

My question is, in practice, when programming with the MVC design pattern, I 
know the Model is usually completely decoupled from outside classes, but do you 
usually completely decouple all other classes like views and controllers as 
well, in favor of dispatching events?  Therefore communication between MVC 
classes are triggered completely by events (seems logical, but its also a heck 
of a lot of event handling) or do you have some coupling going on (i.e. the 
controller calls a method in the view telling it to change).  Or do you follow 
what some frameworks do and use Command classes with lots of event handling 
going on?

Trying to find a good mix, I can see advantages and disadvantages both ways.  
I'm doing a lot of event dispatching, but it seems a bit like overkill in some 
cases and harder to manage than just calling public methods.  Interested in how 
you handle it when you use MVC pattern(s). Thanks,
  
The real point is that to call public methods, you have to know about 
the object whose method you want to call and you need to know about the 
method itself. When you broadcast an event, you don't need to know whose 
listening, your just indicating that something meaningful has happenned 
and perhaps also passing data that is meaningful.


Because of this you can build standalone components that don't need to 
know everything about the world that surrounds them, so they can be 
reused and also other people can look at them and understand how the 
system fits together via the event system.


That said, for small systems I still sometimes use callbacks..

Paul


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences - join the Bank of America Flash Platform Community 




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RE: [Flashcoders] Seek cue points from texthtml list.

2009-08-04 Thread Merrill, Jason
Hi Paul

Yep - this is do-able - just search for textEvent.LINK in the Flash help
docs - there are examples there on how the event works (how to write a
method to capture the event) and how to format the HTML that is embedded
in your FLV metadata.

Or, here is an article on it:
http://troyworks.com/blog/2008/03/14/flash-textfield-actionscript-hyperl
ink-in-as30/ 

Jason Merrill 

Bank of  America   Global Learning 
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Re: [Flashcoders] MVC and Event Architecture

2009-08-04 Thread Dave Watts
> The real point is that to call public methods, you have to know about the
> object whose method you want to call and you need to know about the method
> itself. When you broadcast an event, you don't need to know whose listening,
> your just indicating that something meaningful has happenned and perhaps
> also passing data that is meaningful.

This is really the key. If you don't do this, you're baking
dependencies into your application.

> That said, for small systems I still sometimes use callbacks.

Me too, but I feel dirty afterward.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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RE: [Flashcoders] MVC and Event Architecture

2009-08-04 Thread Merrill, Jason
Ok thanks Paul, yeah, I know about the concept of loose coupling, I was just 
wondering how strict people generally follow event-driven loose coupling design 
when using MVC - so it seems you're saying, for small MVC projects, callbacks 
are OK, but for large projects, they should really be 100% event driven-loosely 
coupled.  Gotcha - thanks!


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences - join 
the Bank of America Flash Platform Community 





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
Sent: Tuesday, August 04, 2009 11:19 AM
To: Flash Coders List
Subject: Re: [Flashcoders] MVC and Event Architecture

Merrill, Jason wrote:
> I know there is probably no definite right or wrong answer here, and it 
> depends on the type of project, but I'm curious to get your opinion, if 
> you're experienced with the MVC pattern (not frameworks per se that use MVC, 
> I know about, say, Commands in Cairngorm and have checked into the Pure MVC 
> architecture with its use of Notifications [though I only partially 
> understand the Façade - I do something similar I think in a class I call 
> "MVC"]- just interested in your opinions of raw MVC development).
>
> My question is, in practice, when programming with the MVC design pattern, I 
> know the Model is usually completely decoupled from outside classes, but do 
> you usually completely decouple all other classes like views and controllers 
> as well, in favor of dispatching events?  Therefore communication between MVC 
> classes are triggered completely by events (seems logical, but its also a 
> heck of a lot of event handling) or do you have some coupling going on (i.e. 
> the controller calls a method in the view telling it to change).  Or do you 
> follow what some frameworks do and use Command classes with lots of event 
> handling going on?
>
> Trying to find a good mix, I can see advantages and disadvantages both ways.  
> I'm doing a lot of event dispatching, but it seems a bit like overkill in 
> some cases and harder to manage than just calling public methods.  Interested 
> in how you handle it when you use MVC pattern(s). Thanks,
>   
The real point is that to call public methods, you have to know about 
the object whose method you want to call and you need to know about the 
method itself. When you broadcast an event, you don't need to know whose 
listening, your just indicating that something meaningful has happenned 
and perhaps also passing data that is meaningful.

Because of this you can build standalone components that don't need to 
know everything about the world that surrounds them, so they can be 
reused and also other people can look at them and understand how the 
system fits together via the event system.

That said, for small systems I still sometimes use callbacks..

Paul
>
> Jason Merrill 
>
> Bank of  America   Global Learning 
> Shared Services Solutions Development 
>
> Monthly meetings on the Adobe Flash platform for rich media experiences - 
> join the Bank of America Flash Platform Community 
>
>
>
> ___
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>   

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Re: [Flashcoders] MVC and Event Architecture

2009-08-04 Thread Ian Thomas
On Tue, Aug 4, 2009 at 4:24 PM, Dave Watts wrote:
>> The real point is that to call public methods, you have to know about the
>> object whose method you want to call and you need to know about the method
>> itself. When you broadcast an event, you don't need to know whose listening,
>> your just indicating that something meaningful has happenned and perhaps
>> also passing data that is meaningful.
>
> This is really the key. If you don't do this, you're baking
> dependencies into your application.

And also potentially compilation dependencies, if, for example, you
later decide to split your app into modules then you'd have to include
the target of the method call across both the relevant modules (or do
something with interfaces instead).

Ian
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RE: [Flashcoders] MVC and Event Architecture

2009-08-04 Thread Merrill, Jason
>>> That said, for small systems I still sometimes use callbacks.

>>Me too, but I feel dirty afterward.

Well, nobody likes to feel dirty when they code... thanks Dave !


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Dave
Watts
Sent: Tuesday, August 04, 2009 11:24 AM
To: Flash Coders List
Subject: Re: [Flashcoders] MVC and Event Architecture

> The real point is that to call public methods, you have to know about
the
> object whose method you want to call and you need to know about the
method
> itself. When you broadcast an event, you don't need to know whose
listening,
> your just indicating that something meaningful has happenned and
perhaps
> also passing data that is meaningful.

This is really the key. If you don't do this, you're baking
dependencies into your application.

> That said, for small systems I still sometimes use callbacks.

Me too, but I feel dirty afterward.

Dave Watts, CTO, Fig Leaf Software
http://www.figleaf.com/

Fig Leaf Software provides the highest caliber vendor-authorized
instruction at our training centers in Washington DC, Atlanta,
Chicago, Baltimore, Northern Virginia, or on-site at your location.
Visit http://training.figleaf.com/ for more information!
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RE: [Flashcoders] MVC and Event Architecture

2009-08-04 Thread Merrill, Jason
Ah, good point Ian.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Ian
Thomas
Sent: Tuesday, August 04, 2009 11:30 AM
To: Flash Coders List
Subject: Re: [Flashcoders] MVC and Event Architecture

On Tue, Aug 4, 2009 at 4:24 PM, Dave Watts wrote:
>> The real point is that to call public methods, you have to know about
the
>> object whose method you want to call and you need to know about the
method
>> itself. When you broadcast an event, you don't need to know whose
listening,
>> your just indicating that something meaningful has happenned and
perhaps
>> also passing data that is meaningful.
>
> This is really the key. If you don't do this, you're baking
> dependencies into your application.

And also potentially compilation dependencies, if, for example, you
later decide to split your app into modules then you'd have to include
the target of the method call across both the relevant modules (or do
something with interfaces instead).

Ian
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RE: [Flashcoders] MVC and Event Architecture

2009-08-04 Thread Merrill, Jason
So, if you want the Controller to alter the View (say, tell it to
animate), you don't have the controller call a public method of the view
- you have the controller dispatch an event and some other class (say, a
command class) tells the view to animate?  Or do you have the view
listen to the controller for the event directly and then react?


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 

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Re: [Flashcoders] MVC and Event Architecture

2009-08-04 Thread Piers Cowburn
It depends which type of framework you're talking about, because in  
PureMVC the controller is the commands. The commands only exist  
temporarliy, and so you can't 'listen to events from the controller',  
if that makes sense. So in PureMVC you have the commands directly call  
public methods in the view classes (or I do anyway!).


Piers


On 4 Aug 2009, at 16:36, Merrill, Jason wrote:


So, if you want the Controller to alter the View (say, tell it to
animate), you don't have the controller call a public method of the  
view
- you have the controller dispatch an event and some other class  
(say, a

command class) tells the view to animate?  Or do you have the view
listen to the controller for the event directly and then react?


Jason Merrill

Bank of  America   Global Learning
Shared Services Solutions Development

Monthly meetings on the Adobe Flash platform for rich media  
experiences

- join the Bank of America Flash Platform Community

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Re: [Flashcoders] MVC and Event Architecture

2009-08-04 Thread Piers Cowburn
I'll sometimes use callbacks in small, enclosed parts of a system,  
which are coupled by their nature and are never going to have their  
component classes used individually in other systems. As a general  
rule though, this is the only time that I use them.


WRT the event / notification question, I usually find a place for  
both. I tend to use events if the information is going 'up' the  
heirachy, and notifications if it's going 'across'. To put it more  
clearly, I use events for smaller 'happenings', and notifications for  
larger, system wide 'happenings'. Hope that makes sense!


Piers


On 4 Aug 2009, at 16:27, Merrill, Jason wrote:

Ok thanks Paul, yeah, I know about the concept of loose coupling, I  
was just wondering how strict people generally follow event-driven  
loose coupling design when using MVC - so it seems you're saying,  
for small MVC projects, callbacks are OK, but for large projects,  
they should really be 100% event driven-loosely coupled.  Gotcha -  
thanks!



Jason Merrill

Bank of  America   Global Learning
Shared Services Solutions Development

Monthly meetings on the Adobe Flash platform for rich media  
experiences - join the Bank of America Flash Platform Community






-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com [mailto:flashcoders-boun...@chattyfig.figleaf.com 
] On Behalf Of Paul Andrews

Sent: Tuesday, August 04, 2009 11:19 AM
To: Flash Coders List
Subject: Re: [Flashcoders] MVC and Event Architecture

Merrill, Jason wrote:
I know there is probably no definite right or wrong answer here,  
and it depends on the type of project, but I'm curious to get your  
opinion, if you're experienced with the MVC pattern (not frameworks  
per se that use MVC, I know about, say, Commands in Cairngorm and  
have checked into the Pure MVC architecture with its use of  
Notifications [though I only partially understand the Façade - I do  
something similar I think in a class I call "MVC"]- just interested  
in your opinions of raw MVC development).


My question is, in practice, when programming with the MVC design  
pattern, I know the Model is usually completely decoupled from  
outside classes, but do you usually completely decouple all other  
classes like views and controllers as well, in favor of dispatching  
events?  Therefore communication between MVC classes are triggered  
completely by events (seems logical, but its also a heck of a lot  
of event handling) or do you have some coupling going on (i.e. the  
controller calls a method in the view telling it to change).  Or do  
you follow what some frameworks do and use Command classes with  
lots of event handling going on?


Trying to find a good mix, I can see advantages and disadvantages  
both ways.  I'm doing a lot of event dispatching, but it seems a  
bit like overkill in some cases and harder to manage than just  
calling public methods.  Interested in how you handle it when you  
use MVC pattern(s). Thanks,



The real point is that to call public methods, you have to know about
the object whose method you want to call and you need to know about  
the
method itself. When you broadcast an event, you don't need to know  
whose
listening, your just indicating that something meaningful has  
happenned

and perhaps also passing data that is meaningful.

Because of this you can build standalone components that don't need to
know everything about the world that surrounds them, so they can be
reused and also other people can look at them and understand how the
system fits together via the event system.

That said, for small systems I still sometimes use callbacks..

Paul


Jason Merrill

Bank of  America   Global Learning
Shared Services Solutions Development

Monthly meetings on the Adobe Flash platform for rich media  
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Re: [Flashcoders] Seek cue points from texthtml list.

2009-08-04 Thread Karl DeSaulniers

texthtml = ''+string+'';

Or

texthtml = ''+string+'';

Have not tested, but I think these should work.
Hth

Karl

Sent from losPhone

On Aug 4, 2009, at 10:13 AM, Paul Jinks  wrote:


Hi

I have a video player which takes event cue points in the flv and
outputs them as a rolling list of bullet points (kind of a summary of
what's being said). I do this by listening for the cue point name and
putting it within html list tags which are then displayed in a text
field.

texthtml = ("")+string+("");

I've been asked to make the list items clickable so that they take the
viewer to their cue point.

Is this possible, and if so how?

Many thanks in advance

Paul
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Re: [Flashcoders] MVC and Event Architecture

2009-08-04 Thread Matt Gitchell
This is about how I'm doing things at present. If something only affects one
'branch' of the MVC model (mostly View), then I handle it with events, for
the most part. If it engages two, then I move to a Command
(Controller).I've been working a lot in PureMVC lately, and while it
seems like a pain
when you're first getting into it (event handlers dispatch notifications
which then are dealt with by notificationhandlers, which then hit your
public methods in view components), I've found that the amount of
enforcement it provides as far as loose coupling etc. is well worth it. It
certainly makes changing things later less of a big
deal, and it's not all that heavy.

On Tue, Aug 4, 2009 at 8:39 AM, Piers Cowburn  wrote:

> I'll sometimes use callbacks in small, enclosed parts of a system, which
> are coupled by their nature and are never going to have their component
> classes used individually in other systems. As a general rule though, this
> is the only time that I use them.
>
> WRT the event / notification question, I usually find a place for both. I
> tend to use events if the information is going 'up' the heirachy, and
> notifications if it's going 'across'. To put it more clearly, I use events
> for smaller 'happenings', and notifications for larger, system wide
> 'happenings'. Hope that makes sense!
>
> Piers
>
>
>
> On 4 Aug 2009, at 16:27, Merrill, Jason wrote:
>
>  Ok thanks Paul, yeah, I know about the concept of loose coupling, I was
>> just wondering how strict people generally follow event-driven loose
>> coupling design when using MVC - so it seems you're saying, for small MVC
>> projects, callbacks are OK, but for large projects, they should really be
>> 100% event driven-loosely coupled.  Gotcha - thanks!
>>
>>
>> Jason Merrill
>>
>> Bank of  America   Global Learning
>> Shared Services Solutions Development
>>
>> Monthly meetings on the Adobe Flash platform for rich media experiences -
>> join the Bank of America Flash Platform Community
>>
>>
>>
>>
>>
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
>> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
>> Sent: Tuesday, August 04, 2009 11:19 AM
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] MVC and Event Architecture
>>
>> Merrill, Jason wrote:
>>
>>> I know there is probably no definite right or wrong answer here, and it
>>> depends on the type of project, but I'm curious to get your opinion, if
>>> you're experienced with the MVC pattern (not frameworks per se that use MVC,
>>> I know about, say, Commands in Cairngorm and have checked into the Pure MVC
>>> architecture with its use of Notifications [though I only partially
>>> understand the Façade - I do something similar I think in a class I call
>>> "MVC"]- just interested in your opinions of raw MVC development).
>>>
>>> My question is, in practice, when programming with the MVC design
>>> pattern, I know the Model is usually completely decoupled from outside
>>> classes, but do you usually completely decouple all other classes like views
>>> and controllers as well, in favor of dispatching events?  Therefore
>>> communication between MVC classes are triggered completely by events (seems
>>> logical, but its also a heck of a lot of event handling) or do you have some
>>> coupling going on (i.e. the controller calls a method in the view telling it
>>> to change).  Or do you follow what some frameworks do and use Command
>>> classes with lots of event handling going on?
>>>
>>> Trying to find a good mix, I can see advantages and disadvantages both
>>> ways.  I'm doing a lot of event dispatching, but it seems a bit like
>>> overkill in some cases and harder to manage than just calling public
>>> methods.  Interested in how you handle it when you use MVC pattern(s).
>>> Thanks,
>>>
>>>  The real point is that to call public methods, you have to know about
>> the object whose method you want to call and you need to know about the
>> method itself. When you broadcast an event, you don't need to know whose
>> listening, your just indicating that something meaningful has happenned
>> and perhaps also passing data that is meaningful.
>>
>> Because of this you can build standalone components that don't need to
>> know everything about the world that surrounds them, so they can be
>> reused and also other people can look at them and understand how the
>> system fits together via the event system.
>>
>> That said, for small systems I still sometimes use callbacks..
>>
>> Paul
>>
>>>
>>> Jason Merrill
>>>
>>> Bank of  America   Global Learning
>>> Shared Services Solutions Development
>>>
>>> Monthly meetings on the Adobe Flash platform for rich media experiences -
>>> join the Bank of America Flash Platform Community
>>>
>>>
>>>
>>> ___
>>> Flashcoders mailing list
>>> Flashcoders@chattyfig.figleaf.com
>>> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
>>>
>>>
>>>
>> __

[Flashcoders] gotoStopAndWait

2009-08-04 Thread Mario Gonzalez

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Re: [Flashcoders] gotoStopAndWait

2009-08-04 Thread Bob Wohl
till the light turns green? gotta be safe you know.


;)

On Tue, Aug 4, 2009 at 10:20 AM, Mario Gonzalez wrote:
>
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RE: [Flashcoders] Seek cue points from texthtml list.

2009-08-04 Thread Merrill, Jason
FYI - that's only good if you want the link to go to a URL - if you want
it to trigger some actionscript to do something else (like the OP
mentioned to go to a point in the video), you have to use TextEvent.LINK
AFAIK.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences
- join the Bank of America Flash Platform Community 





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Karl
DeSaulniers
Sent: Tuesday, August 04, 2009 12:06 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Seek cue points from texthtml list.

texthtml = ''+string+'';

Or

texthtml = ''+string+'';

Have not tested, but I think these should work.
Hth

Karl

Sent from losPhone

On Aug 4, 2009, at 10:13 AM, Paul Jinks  wrote:

> Hi
>
> I have a video player which takes event cue points in the flv and
> outputs them as a rolling list of bullet points (kind of a summary of
> what's being said). I do this by listening for the cue point name and
> putting it within html list tags which are then displayed in a text
> field.
>
> texthtml = ("")+string+("");
>
> I've been asked to make the list items clickable so that they take the
> viewer to their cue point.
>
> Is this possible, and if so how?
>
> Many thanks in advance
>
> Paul
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RE: [Flashcoders] MVC and Event Architecture

2009-08-04 Thread Merrill, Jason
Thanks all - great discussion!  Someday I'll have some time to tackle Pure MVC. 
 Cairngorm is cool, but gave me headaches and seemed way too complicated and 
bloated to use.


Jason Merrill 

Bank of  America   Global Learning 
Shared Services Solutions Development 

Monthly meetings on the Adobe Flash platform for rich media experiences - join 
the Bank of America Flash Platform Community 





-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com 
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Matt Gitchell
Sent: Tuesday, August 04, 2009 12:08 PM
To: Flash Coders List
Subject: Re: [Flashcoders] MVC and Event Architecture

This is about how I'm doing things at present. If something only affects one
'branch' of the MVC model (mostly View), then I handle it with events, for
the most part. If it engages two, then I move to a Command
(Controller).I've been working a lot in PureMVC lately, and while it
seems like a pain
when you're first getting into it (event handlers dispatch notifications
which then are dealt with by notificationhandlers, which then hit your
public methods in view components), I've found that the amount of
enforcement it provides as far as loose coupling etc. is well worth it. It
certainly makes changing things later less of a big
deal, and it's not all that heavy.

On Tue, Aug 4, 2009 at 8:39 AM, Piers Cowburn  wrote:

> I'll sometimes use callbacks in small, enclosed parts of a system, which
> are coupled by their nature and are never going to have their component
> classes used individually in other systems. As a general rule though, this
> is the only time that I use them.
>
> WRT the event / notification question, I usually find a place for both. I
> tend to use events if the information is going 'up' the heirachy, and
> notifications if it's going 'across'. To put it more clearly, I use events
> for smaller 'happenings', and notifications for larger, system wide
> 'happenings'. Hope that makes sense!
>
> Piers
>
>
>
> On 4 Aug 2009, at 16:27, Merrill, Jason wrote:
>
>  Ok thanks Paul, yeah, I know about the concept of loose coupling, I was
>> just wondering how strict people generally follow event-driven loose
>> coupling design when using MVC - so it seems you're saying, for small MVC
>> projects, callbacks are OK, but for large projects, they should really be
>> 100% event driven-loosely coupled.  Gotcha - thanks!
>>
>>
>> Jason Merrill
>>
>> Bank of  America   Global Learning
>> Shared Services Solutions Development
>>
>> Monthly meetings on the Adobe Flash platform for rich media experiences -
>> join the Bank of America Flash Platform Community
>>
>>
>>
>>
>>
>> -Original Message-
>> From: flashcoders-boun...@chattyfig.figleaf.com [mailto:
>> flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Paul Andrews
>> Sent: Tuesday, August 04, 2009 11:19 AM
>> To: Flash Coders List
>> Subject: Re: [Flashcoders] MVC and Event Architecture
>>
>> Merrill, Jason wrote:
>>
>>> I know there is probably no definite right or wrong answer here, and it
>>> depends on the type of project, but I'm curious to get your opinion, if
>>> you're experienced with the MVC pattern (not frameworks per se that use MVC,
>>> I know about, say, Commands in Cairngorm and have checked into the Pure MVC
>>> architecture with its use of Notifications [though I only partially
>>> understand the Façade - I do something similar I think in a class I call
>>> "MVC"]- just interested in your opinions of raw MVC development).
>>>
>>> My question is, in practice, when programming with the MVC design
>>> pattern, I know the Model is usually completely decoupled from outside
>>> classes, but do you usually completely decouple all other classes like views
>>> and controllers as well, in favor of dispatching events?  Therefore
>>> communication between MVC classes are triggered completely by events (seems
>>> logical, but its also a heck of a lot of event handling) or do you have some
>>> coupling going on (i.e. the controller calls a method in the view telling it
>>> to change).  Or do you follow what some frameworks do and use Command
>>> classes with lots of event handling going on?
>>>
>>> Trying to find a good mix, I can see advantages and disadvantages both
>>> ways.  I'm doing a lot of event dispatching, but it seems a bit like
>>> overkill in some cases and harder to manage than just calling public
>>> methods.  Interested in how you handle it when you use MVC pattern(s).
>>> Thanks,
>>>
>>>  The real point is that to call public methods, you have to know about
>> the object whose method you want to call and you need to know about the
>> method itself. When you broadcast an event, you don't need to know whose
>> listening, your just indicating that something meaningful has happenned
>> and perhaps also passing data that is meaningful.
>>
>> Because of this you can build standalone components that don't need to
>> know everything about the world that surrounds them, so the

[Flashcoders] re: gotoStopAndWait

2009-08-04 Thread Mario Gonzalez

(I think there was a problem when i sent my initial email so resending)

Hey list,

Here's a problem i've had to lesser or greater degrees for pretty much 
ever. I'm sure everyone's come across it.
Depending on what's going on, on the site, or especially if it's during 
the application initialization.


Here's an example scenario,

You have 10 different illustrated pants for a character in a MovieClip, 
each mapped to a different label.
Based on the database information, you load the proper 'pants' swf, then 
switch to the variation of it based on the frame label using gotoAndStop.
However when you try to access, pants.getChildByName('thing') you 
receive null.


Sometimes the assets are just not ready yet, period case closed.

I've tried different solutions to this problem on different projects, 
ranging from

-moving asset initialization function (sometimes just not an option)
-creating a FrameDelay class,
-creating enterframe listener checking then killing itself once the 
asset is accessible,
- and shamefully even sometimes having to use setTimeout with 250 ms 
when the site was live and there was no time for elegant work arounds

--

I'm aware of how the flash player works, that it needs a step sometimes 
to process the assets in the frame.
Does anyone have a kind of magic bullet solution or workaround for this 
or in general i'm interested in hearing how you guys have dealt with 
this problem.

--

Mario Gonzalez
http://www.onedayitwillmake.com



__ Information from ESET NOD32 Antivirus, version of virus signature 
database 4305 (20090804) __

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[Flashcoders] removeMovieClip, Flashlite3, AS2

2009-08-04 Thread Jim Lafser
I'm having some trouble with removeMovieClip - it doesn't appear to be working
I have code that does an attachMovie that looks like:
var my_mt_mc:MovieClip = createEmptyMovieClip( ... );
var my_mc:MovieClip = attachMovie(linkageId, "aMovie"+depth, depth, init);
 
and later I do
my_mc.removeMovieClip();
 
If I list the properties of "this" using for(var i in this)
 
I can see that aMovieX still exists.
I've tried doing a removeMovie on aMovieX, but that doesn't work either.
The movie clip has an onUnload method and I can see that it gets called.
Any suggestions?
 
 



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Re: [Flashcoders] removeMovieClip, Flashlite3, AS2

2009-08-04 Thread Karl DeSaulniers

Hi, I have a suggestion, but someone may have a more in-depth answer.
Have you tried just using:

removeMovieClip(my_mc);

?

Best,


Karl DeSaulniers
Design Drumm
k...@designdrumm.com
http://designdrumm.com


On Aug 4, 2009, at 3:15 PM, Jim Lafser wrote:

I'm having some trouble with removeMovieClip - it doesn't appear to  
be working

I have code that does an attachMovie that looks like:
var my_mt_mc:MovieClip = createEmptyMovieClip( ... );
var my_mc:MovieClip = attachMovie(linkageId, "aMovie"+depth, depth,  
init);


and later I do
my_mc.removeMovieClip();

If I list the properties of "this" using for(var i in this)

I can see that aMovieX still exists.
I've tried doing a removeMovie on aMovieX, but that doesn't work  
either.
The movie clip has an onUnload method and I can see that it gets  
called.

Any suggestions?





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Re: [Flashcoders] removeMovieClip, Flashlite3, AS2

2009-08-04 Thread Jim Lafser
Tried that. Have also verified that the depth is in valid range.

--- On Tue, 8/4/09, Karl DeSaulniers  wrote:


From: Karl DeSaulniers 
Subject: Re: [Flashcoders] removeMovieClip, Flashlite3, AS2
To: "Flash Coders List" 
Date: Tuesday, August 4, 2009, 4:32 PM


Hi, I have a suggestion, but someone may have a more in-depth answer.
Have you tried just using:

removeMovieClip(my_mc);

?

Best,


Karl DeSaulniers
Design Drumm
k...@designdrumm.com
http://designdrumm.com


On Aug 4, 2009, at 3:15 PM, Jim Lafser wrote:

> I'm having some trouble with removeMovieClip - it doesn't appear to be working
> I have code that does an attachMovie that looks like:
> var my_mt_mc:MovieClip = createEmptyMovieClip( ... );
> var my_mc:MovieClip = attachMovie(linkageId, "aMovie"+depth, depth, init);
> 
> and later I do
> my_mc.removeMovieClip();
> 
> If I list the properties of "this" using for(var i in this)
> 
> I can see that aMovieX still exists.
> I've tried doing a removeMovie on aMovieX, but that doesn't work either.
> The movie clip has an onUnload method and I can see that it gets called.
> Any suggestions?
> 
> 
> 
> 
> 
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Re: [Flashcoders] re: gotoStopAndWait

2009-08-04 Thread Leandro Ferreira
Have you tried addFrameScript?


  Leandro Ferreira
Sent from Brasilia, DF, Brazil

On Tue, Aug 4, 2009 at 15:30, Mario Gonzalez  wrote:

> (I think there was a problem when i sent my initial email so resending)
>
> Hey list,
>
> Here's a problem i've had to lesser or greater degrees for pretty much
> ever. I'm sure everyone's come across it.
> Depending on what's going on, on the site, or especially if it's during the
> application initialization.
>
> Here's an example scenario,
>
> You have 10 different illustrated pants for a character in a MovieClip,
> each mapped to a different label.
> Based on the database information, you load the proper 'pants' swf, then
> switch to the variation of it based on the frame label using gotoAndStop.
> However when you try to access, pants.getChildByName('thing') you receive
> null.
>
> Sometimes the assets are just not ready yet, period case closed.
>
> I've tried different solutions to this problem on different projects,
> ranging from
> -moving asset initialization function (sometimes just not an option)
> -creating a FrameDelay class,
> -creating enterframe listener checking then killing itself once the asset
> is accessible,
> - and shamefully even sometimes having to use setTimeout with 250 ms when
> the site was live and there was no time for elegant work arounds
> --
>
> I'm aware of how the flash player works, that it needs a step sometimes to
> process the assets in the frame.
> Does anyone have a kind of magic bullet solution or workaround for this or
> in general i'm interested in hearing how you guys have dealt with this
> problem.
> --
>
> Mario Gonzalez
> http://www.onedayitwillmake.com
>
>
>
> __ Information from ESET NOD32 Antivirus, version of virus
> signature database 4305 (20090804) __
>
> The message was checked by ESET NOD32 Antivirus.
>
> http://www.eset.com
>
>
>
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[Flashcoders] Disable focus change on arrow keys down

2009-08-04 Thread Patrick Matte
When the focus is set to this scrollpane I made, I want to use the arrow
keys to scroll the scrollpane content left, up, down, and right. But flash
automatically changes focus to the next object in the tab order as soon as I
press an arrow key. Is there any way to prevent that? I've tried calling
preventDefault, stopImmediatePropagation and stopPropagation on the keydown
handler but it doesn't change anything.



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[Flashcoders] Re: Disable focus change on arrow keys down

2009-08-04 Thread Patrick Matte
I forgot to mention, it works if I set the scrollpane focusRect property to
false. But I want to use the default yellow focusrect.


> From: Patrick Matte 
> Date: Tue, 04 Aug 2009 16:35:43 -0700
> To: Flash Coders List 
> Conversation: Disable focus change on arrow keys down
> Subject: Disable focus change on arrow keys down
> 
> When the focus is set to this scrollpane I made, I want to use the arrow keys
> to scroll the scrollpane content left, up, down, and right. But flash
> automatically changes focus to the next object in the tab order as soon as I
> press an arrow key. Is there any way to prevent that? I've tried calling
> preventDefault, stopImmediatePropagation and stopPropagation on the keydown
> handler but it doesn't change anything.



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