Re: [Flashcoders] slideshow works w/ ctrl Enter in Flash but not when exported....
Are you loading the images from an internet source? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] slideshow works w/ ctrl Enter in Flash but not when exported....
Hello, I have a FLA project with a slideshow . When I test movie inside Flash (by pressing ctrl + enter), the slideshow works well. But if i run the .swf file outside of Flash interface , it doesn´t work, it doesn´t change the images. Why ? How can it happen? Thanks! ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] fisheye dislpacement
Hi list... I'm trying to render a spherical earth using a DisplacementMapFilter out of a flat movieclip of the landmasses but it isn't working too well for me. Any suggestions? I'd appreciate hearing any ideas. Thanks, - Michael M. private function renderOrnament():Sprite{ var makeCirc:Function = function(isFront:Boolean, diam:uint):Shape{ // used for masks and displacement var c:Shape = new Shape(); var m:Matrix = new Matrix(); m.createGradientBox(diam,diam); var colors:Array = (isFront != true)?[0xFF,0x00]:[0x00,0xFF]; c.graphics.beginGradientFill(GradientType.RADIAL, colors,[1,1],[0,255],m); c.graphics.drawEllipse(0,0,diam,diam); c.graphics.endFill(); return c; } // container var orn:Sprite = new Sprite(); // front "hemisphere" var fh:Sprite = new Sprite(); orn.addChild(fh); // front world (World is a mc of all the continents) frontWorld = new World(); fh.addChild(frontWorld); // front world mask var circleMask:Shape = makeCirc(true,200); fh.addChild(circleMask); frontWorld.mask = circleMask; // front world displacement fh.filters = [new DisplacementMapFilter(new BitmapData(200,200), new Point(0,0), 1, 1,75, 75, DisplacementMapFilterMode.IGNORE, 1,0)]; return orn; } ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] disable mouse on transparent part of alpha video
Hi, ok that might work, I'll try to mask out the shapes that have to be clickable. thanks folks! Hans On Thu, Sep 10, 2009 at 3:12 PM, Glen Pike wrote: > Steven Sacks wrote: > >> Cover the video with an alpha 0 shape. Problem solved. >> ___ >> Flashcoders mailing list >> Flashcoders@chattyfig.figleaf.com >> http://chattyfig.figleaf.com/mailman/listinfo/flashcoders >> >> >> Maybe like Steven said - use a shape over the video and insert cue-points > for when it might be clickable. When it's clickable, mouseenable the shape? > > > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] disable mouse on transparent part of alpha video
Steven Sacks wrote: Cover the video with an alpha 0 shape. Problem solved. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Maybe like Steven said - use a shape over the video and insert cue-points for when it might be clickable. When it's clickable, mouseenable the shape? ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] disable mouse on transparent part of alpha video
Cover the video with an alpha 0 shape. Problem solved. ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] disable mouse on transparent part of alpha video
Hi, nope thats true, but I'm more concerned about the usability side of things, I don want to show a cursor when you cant click, so I would have to perform the check much more often. regards Hans On Thu, Sep 10, 2009 at 1:34 PM, Glen Pike wrote: > Hi, > Hans Wichman wrote: > >> One other option I have is copying the persons to a bitmap and check the >> pixel transparency, but I'm guessing that is going to slow things down:) >> >> > But if you are only checking transparency on a CLICK event, that is not > going to happen to often in relation to playing the FLV right? > > Glen > ___ > Flashcoders mailing list > Flashcoders@chattyfig.figleaf.com > http://chattyfig.figleaf.com/mailman/listinfo/flashcoders > ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] disable mouse on transparent part of alpha video
Hi, Hans Wichman wrote: One other option I have is copying the persons to a bitmap and check the pixel transparency, but I'm guessing that is going to slow things down:) But if you are only checking transparency on a CLICK event, that is not going to happen to often in relation to playing the FLV right? Glen ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] disable mouse on transparent part of alpha video
Hi list, I need to create a couple of talking persons on a square, using transparent flv's for that. But it seems the whole of the video is clickable, even the transparent part (which is logical), is there any way to disable that? One other option I have is copying the persons to a bitmap and check the pixel transparency, but I'm guessing that is going to slow things down:) thanks Hans ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
Re: [Flashcoders] sound stick around issue
Sweet. GL Karl On Sep 10, 2009, at 12:36 AM, Sam Brown wrote: Hey Karl, Thank you for the suggestion - you've helped me get to the bottom of this. Although stopAllSounds() is AS2, that was enough of a breadcrumb to find the AS3 equivalent: // make sure you import this class: import flash.media.SoundMixer; // triggered in the out transition SoundMixer.stopAll(); I'm sure there's a more elegant way to do this, but it works. Issue solved, thank you! Best Regards, Sam On Wed, Sep 9, 2009 at 9:07 PM, Karl DeSaulniers wrote: Oops I think it's actually stopAllSounds(); Karl Sent from losPhone On Sep 9, 2009, at 11:03 PM, Karl DeSaulniers wrote: Well this may not stop the flv from playing and it's AS2 code, so there may be an equivilant in AS3, but try. stopAllSounds; At the end of the "out" transition. HTHs Karl Sent from losPhone On Sep 9, 2009, at 8:53 PM, Sam Brown <4sambr...@gmail.com> wrote: Hello all, I have an issue which will probably be a softball for you guys... Basically I have a gallery-type nav; when you click on an item, an external swf is loaded into a container_mc. The container_mc lives in the main timeline and is simply used to tween the loaded swf in/out and around. I'm accessing a close button that lives in the loaded swf via: event.target.content.close_btn.addEventListener(MouseEvent.CLICK, outroAnimationandUnloadContainer_mc); In this loaded swf is an instance of the flv playback component. The close_btn to unloads the swf fine, but the audio keeps playing. I need flv_playback.stop() but I'm confused how to access it. I can't use event.target.content.flv.stop() b/c the event is a level deeper than the event.target.content.close_btn.addEventListener used above. So - how do I make that flv shut-up when I unload it off the stage? Thank you very much. Any advice is greatly appreciated. Sam ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders Karl DeSaulniers Design Drumm http://designdrumm.com ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
[Flashcoders] How to handle ScriptTimeoutError with larger PrintJobs?
Dear Flashcoders, I need to find a solution to the said problem: I have an swf with a "printAll" function that prints out the content of a multiple frames mc that loads at runtime. Since the Flash.PrintJob class has a built in 15 second Timeout between every subsequent PrintJob.start()/PrintJob.addPage()/PrintJob,send() I get Timeout Errors when the spooling of the pages takes to long. I need to find a way to catch this error and at least reset my swf (I do some scaling to fit to the Print size and reset that later on). Right now I only catch Errors when the user cancels the print job or another error occurs on printing but not the Timeout. Anyway, here's what I tried to date: ///___ var counter=1; var myPrintJob:PrintJob; var currFrame; var options:PrintJobOptions = new PrintJobOptions(); options.printAsBitmap = false; function printHandler(event:MouseEvent) { counter=0; myPrintJob=new PrintJob(); var printTrigger=event.target.name; currFrame=ref.currentFrame; reset_mc(); //alles drucken if (printTrigger=="print_btn") { for (var i=1;i<=ref.totalFrames;i++) { dispatchEvent(new Event("addNewPage")); } } } function OnAddNewPage(e:Event) { try { counter++; if(counter==1) { trace("started") myPrintJob.start(); } //setze Printbreite if (ref.width>myPrintJob.paperWidth) { ref.width=myPrintJob.paperWidth; ref.scaleY=ref.scaleX; } trace("adding "+counter) ref.gotoAndStop(counter); myPrintJob.addPage(ref,null,options); if(counter==ref.totalFrames) { trace("sent") myPrintJob.send(); myPrintJob=null; //mc zurücksetzen reset_mc(); } } catch(error:Error) { //mc zurücksetzen trace("print error: "+error); myPrintJob=null; reset_mc(); return; } catch(e:ScriptTimeoutError) { // ScriptTimeoutError: Error #1502: A script has executed for longer than 15 seconds trace("Timeout: "+e); reset_mc(); myPrintJob=null; return; } } function reset_mc() { //mc zurücksetzen //trace("resetting"); } ///_ Thanks for any input on this Thomas ___ Flashcoders mailing list Flashcoders@chattyfig.figleaf.com http://chattyfig.figleaf.com/mailman/listinfo/flashcoders