Re: [Flashcoders] AS3

2012-10-28 Thread Hans Wichman
Sorry for the late reply, I was pondering about how to bring this 
without going into a flash vs html5 debate (been there done that).
So I think to sum it up, I think the heart of the matter is that in my 
opinion actionscript/flash is not dying, it's moving and growing towards 
where its strengths lie.
In some industries that might mean it feels as if it is dying, but the 
conclusion might just as well be:
- if I want to keep doing website/webapplication work I might have to 
add html5/css/javascript to my skillset OR
- if I want to keep doing actionscript/flash work I might have to move 
towards gaming, gamification, serious games, desktop apps, mobile apps 
and other fields of work (maybe even a teacher)


Anyway I could go on and on but that pretty much sums it up I think. 
Even is there is an as4 or asnext (which appearently there is or will 
be), that only means we can migrate to as4 *not *that flash or adobe air 
or adobe air for mobile is dead. For those of you fearing to move to 
mobile using flash, yeah there is a steep learning curve and yeah there 
are pitfalls and yeah it is a lot of work blahblah, but it's fun, it 
works and most of it is very doable. Unity3D is a very nice option as 
well to move to if you are into platform independent game development 
etc etc.


My 2 cents, this is not to disregard your opinion that flash in your 
industry is dying, I can only take your word for it, nor to say that I 
sometimes don't have sleepless nights as a fulltime freelancer, but anyway;)


JC

On 26/10/2012 19:53, Kevin Newman wrote:

But why? :-)

To add a little bit - perhaps AS3 is only dying in some industries 
(like mine). But surely once ASNext ships, AS3 will become the next 
AS2 (which has been diminishing for years now).


Kevin N.


On 10/26/12 1:44 PM, Hans Wichman wrote:

I call bs:)


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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Kurt Dommermuth
Thanks Roger.

You are right.  We're really just trying to get the physics right now and
are planning on fine tuning after we get that settled.

Take care and good luck to everyone on the east coast of the US!

Kurt




On Sun, Oct 28, 2012 at 3:55 PM, Roger Persson ro...@radiergum.com wrote:

 Hi, just a quick comment.
 I like the graphics and general feel of the game. But since it looks
 like it's supposed to be a kids game, maybe there should be only two or
 three steps on the z-axis. And it runs very fast on my old machine
 (Chrome / winxp / 2 GHz duo) so there's not very much time to read the
 signs or jump and stuff like that :)

 Best of luck with the remaining development!
 /roger



 On 2012-10-27 19:53, Kurt Dommermuth wrote:

 Thank you Karim.

 We'll look into Nape.

 JC menioned Box2d, but I don't think that would work for us because the
 character moves in the z axis a little.

 any other thoughts are very much welcomed!

 Kurt

 On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti ka...@kurst.co.uk
 wrote:

  I would also have a look at NAPE: 
 https://github.com/deltaluca/**napehttps://github.com/deltaluca/nape.
 CDK can be quite slow in comparison to vector maths.

 Karim Beyrouti

 t: +44 (0) 7977 997 629
 e: ka...@kurst.co.uk
 w: http://kurst.co.uk
 skype: karimbeyrouti

 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND

 On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:

  Thank you JC.  My partner was excited about it, but then something

 happened

 that dissuaded him from using it.

 I'll run it by him again and find out why.

 Thanks for the note!

 Kurt

 On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.com
 wrote:

  Hi Kurt,

 sorry don't have the time to help you out, would love to though:) but
 maybe it isn't necessary...
 have you thought about using box2d instead of CDK?

 regards,
 JC

 On 27/10/2012 16:49, Kurt Dommermuth wrote:

  Hello People,

 Someone is helping me program a game, but neither he nor I can handle

 some

 aspects of it.  I won't speak for him, but the truth is my math skills
 blow.

 Is anyone out there confident that could make this skateboard game

 work?


 http://staticportfolio.com/TEY/skatebeach/http://staticportfolio.com/**TEY/skatebeach/
 

 http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/
 


 We've got so much of it together, but the rails, ramps and platform

 just

 aren't coming together well.  We're using CDK to help with the

 collision

 detection.  In the version we have up there now we removed our

 attempts,

 but the character is supposed to be able to jump up on rails and

 'grind',

 go up the rail on the platform and fly through the air and hit the ramp
 and
 fly through the air,  If doesn't jump onto the rail, he should sort of
 bounce off it - same with the platform.  There are other nuances that
 someone more skilled than me could address, but that's the basic idea.

 I do have a budget for this, but time is tight.

 Email me directly or whatever suits you if you know you could help.

 Thanks all,
 Kurt
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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Oren B.
ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren


On Sun, Oct 28, 2012 at 9:55 PM, Roger Persson ro...@radiergum.com wrote:

 Hi, just a quick comment.
 I like the graphics and general feel of the game. But since it looks
 like it's supposed to be a kids game, maybe there should be only two or
 three steps on the z-axis. And it runs very fast on my old machine
 (Chrome / winxp / 2 GHz duo) so there's not very much time to read the
 signs or jump and stuff like that :)

 Best of luck with the remaining development!
 /roger



 On 2012-10-27 19:53, Kurt Dommermuth wrote:

 Thank you Karim.

 We'll look into Nape.

 JC menioned Box2d, but I don't think that would work for us because the
 character moves in the z axis a little.

 any other thoughts are very much welcomed!

 Kurt

 On Sat, Oct 27, 2012 at 12:39 PM, Karim Beyrouti ka...@kurst.co.uk
 wrote:

  I would also have a look at NAPE: 
 https://github.com/deltaluca/**napehttps://github.com/deltaluca/nape.
 CDK can be quite slow in comparison to vector maths.

 Karim Beyrouti

 t: +44 (0) 7977 997 629
 e: ka...@kurst.co.uk
 w: http://kurst.co.uk
 skype: karimbeyrouti

 109 Timber Yard, Drysdale Street, Hoxton, London, N1 6ND

 On 27 Oct 2012, at 16:16, Kurt Dommermuth wrote:

  Thank you JC.  My partner was excited about it, but then something

 happened

 that dissuaded him from using it.

 I'll run it by him again and find out why.

 Thanks for the note!

 Kurt

 On Sat, Oct 27, 2012 at 11:09 AM, Hans Wichman hans.wich...@gmail.com
 wrote:

  Hi Kurt,

 sorry don't have the time to help you out, would love to though:) but
 maybe it isn't necessary...
 have you thought about using box2d instead of CDK?

 regards,
 JC

 On 27/10/2012 16:49, Kurt Dommermuth wrote:

  Hello People,

 Someone is helping me program a game, but neither he nor I can handle

 some

 aspects of it.  I won't speak for him, but the truth is my math skills
 blow.

 Is anyone out there confident that could make this skateboard game

 work?


 http://staticportfolio.com/TEY/skatebeach/http://staticportfolio.com/**TEY/skatebeach/
 

 http://staticportfolio.com/**TEY/skatebeach/http://staticportfolio.com/TEY/skatebeach/
 


 We've got so much of it together, but the rails, ramps and platform

 just

 aren't coming together well.  We're using CDK to help with the

 collision

 detection.  In the version we have up there now we removed our

 attempts,

 but the character is supposed to be able to jump up on rails and

 'grind',

 go up the rail on the platform and fly through the air and hit the ramp
 and
 fly through the air,  If doesn't jump onto the rail, he should sort of
 bounce off it - same with the platform.  There are other nuances that
 someone more skilled than me could address, but that's the basic idea.

 I do have a budget for this, but time is tight.

 Email me directly or whatever suits you if you know you could help.

 Thanks all,
 Kurt
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RE: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Bryan Thompson
Oren, it's so simple.  There is a link at the bottom of every message you
get.
Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
and use your common sense to figure out how to unsubscribe.  It's just not
that difficult.

If you still can't figure it out, consider giving up computing and look into
basket weaving.

Bryan


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B.
Sent: Sunday, October 28, 2012 6:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Game physics programming needed.

ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren



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Re: [Flashcoders] AS3

2012-10-28 Thread Kevin Newman
I literally meant AS3 is dying. Adobe does have their replacement (check 
some recent discussions on the Apache Flex-dev mailing list ;-) ). 
Hopefully it'll revitalize things a bit.


Kevin N.


On 10/28/2012 7:24 AM, Hans Wichman wrote:
I think the heart of the matter is that in my opinion 
actionscript/flash is not dying,


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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Karl DeSaulniers

:O


On Oct 28, 2012, at 11:03 PM, Bryan Thompson wrote:

Oren, it's so simple.  There is a link at the bottom of every  
message you

get.
Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
and use your common sense to figure out how to unsubscribe.  It's  
just not

that difficult.

If you still can't figure it out, consider giving up computing and  
look into

basket weaving.

Bryan


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren  
B.

Sent: Sunday, October 28, 2012 6:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Game physics programming needed.

ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren



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Karl DeSaulniers
Design Drumm
http://designdrumm.com

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RE: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Bryan Thompson
I need to apologize to the list and especially to Oren.  This post was
uncalled for.  I was angry about other issues and his post just set me off.
Please disregard my very rude indiscretion.

Bryan

-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Bryan
Thompson
Sent: Sunday, October 28, 2012 9:04 PM
To: 'Flash Coders List'
Subject: RE: [Flashcoders] Game physics programming needed.

Oren, it's so simple.  There is a link at the bottom of every message you
get.
Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
and use your common sense to figure out how to unsubscribe.  It's just not
that difficult.

If you still can't figure it out, consider giving up computing and look into
basket weaving.

Bryan


-Original Message-
From: flashcoders-boun...@chattyfig.figleaf.com
[mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B.
Sent: Sunday, October 28, 2012 6:43 PM
To: Flash Coders List
Subject: Re: [Flashcoders] Game physics programming needed.

ok,
its getting really annoying. i have unsubscribed for 3 times from this
mailing list.
please remove me for good or ill have to trash your sessions with
silverlight appraisals.
:)

thanks,
Oren



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Re: [Flashcoders] Game physics programming needed.

2012-10-28 Thread Ross Sclafani
Semi-warranted.

Ross P. Sclafani
Design | Technology | Creative
http://www.neuromantic.com
http://ross.sclafani.net
http://www.twitter.com/rosssclafani
347.204.5714

On Oct 29, 2012, at 1:29 AM, Bryan Thompson br...@swfmagic.com wrote:

 I need to apologize to the list and especially to Oren.  This post was
 uncalled for.  I was angry about other issues and his post just set me off.
 Please disregard my very rude indiscretion.
 
 Bryan
 
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Bryan
 Thompson
 Sent: Sunday, October 28, 2012 9:04 PM
 To: 'Flash Coders List'
 Subject: RE: [Flashcoders] Game physics programming needed.
 
 Oren, it's so simple.  There is a link at the bottom of every message you
 get.
 Click this: http://chattyfig.figleaf.com/mailman/listinfo/flashcoders
 and use your common sense to figure out how to unsubscribe.  It's just not
 that difficult.
 
 If you still can't figure it out, consider giving up computing and look into
 basket weaving.
 
 Bryan
 
 
 -Original Message-
 From: flashcoders-boun...@chattyfig.figleaf.com
 [mailto:flashcoders-boun...@chattyfig.figleaf.com] On Behalf Of Oren B.
 Sent: Sunday, October 28, 2012 6:43 PM
 To: Flash Coders List
 Subject: Re: [Flashcoders] Game physics programming needed.
 
 ok,
 its getting really annoying. i have unsubscribed for 3 times from this
 mailing list.
 please remove me for good or ill have to trash your sessions with
 silverlight appraisals.
 :)
 
 thanks,
 Oren
 
 
 
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