Re: [Flashcoders] AIR Screensaver?

2012-03-12 Thread Adrian Zając

I know only this one:   http://www.instantstorm.com/
But I think it's for Windows only

Adrian


W dniu 2012-03-12 23:58, David Hunter pisze:

Hi All,

Anyone have any advice on making screensavers from Flash? I have seen some
decent looking software
http://www.screentime.com/software/flash-screensaverto convert an swf
into a screensaver but it is quite pricey, I didn't have
any luck with a mac open source alternatives, so I was wondering if it was
possible with AIR? I would need it to function fully as a screensaver eg.
be activated by user idle timeouts / hot corners etc...

Thanks,

David

   


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Re: [Flashcoders] Adobe ceases development on mobile browser Flash

2011-11-10 Thread Adrian Zając

On the other hand, I would hate to see Flash go away completely from
my "web" life... I love programming in AS3 OOP... I am not sure I would
like to do the same kind of programming using JS and HTML5.


totally agree

I'm not sure that we can win with this whole anti-flash movement,
I see so many bad comments about flash almost everyday...
really, I don't understand why people hate it so much

it's a little depressing that one day I will have to become a html5 
developer :/





Adrian

W dniu 2011-11-10 18:46, Micky Hulse pisze:

I think we're all in agreement that Flash has its uses outside of the
(mobile) web.

I don't see HTML5 taking the pace of Flash for animations/animating
anytime soon (kinda referring to non-web animations).

Someone mentioned ads... I could be wrong, but it seems like HTML5 has
a long way to go on that one too.

On the other hand, I would hate to see Flash go away completely from
my "web" life... I love programming in AS3 OOP... I am not sure I would
like to do the same kind of programming using JS and HTML5.
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Re: [Flashcoders] animation memory leak ... please help

2011-10-18 Thread Adrian Zając

I think I had this problem once...
How many of images do you have? Maybe it will be better to make the same number 
of movie clips, and download every jpg only once?


Adrian

W dniu 2011-10-18 20:39, [p e r c e p t i c o n] pisze:

Hi All,

I have an excrutiating memory leak.  Here's what i'm doing.

first some specs:

AS2, FP10+, Linux OS, ff browser

I load a jpg into one of two movie clips...once a specified amount of time
has expired
i load the next image (download it using moviclip loader) and animate the
visible movieclip off stage (slide it to the left or right) and at the same
time i animate it
i also fade it (mc._alpha -= mc._alpha-someAmount).
i swap their depths and repeat this process.

what i'd like to know is why after so many hours (8-24) flash starts slowing
down and ultimately throws up the abort script dialog when i'm not really
doing anything all that intensive..
can someone explain how flash handles animations internally for example...it
creates a copy of the image in memory..moves it then blits it the screen.

can anyone give me some pointers as to where to begin looking for this leak
or if you think this is flash player bug

all advise helpful

thanks

percy






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Re: [Flashcoders] problem with adding two digits

2010-12-14 Thread Adrian Zając

Thanks Zeh, now I understand.

So do we have to keep an eye on our variables so we don't have for 
example:7.998 * 0,3004  ?
Because I think it is a little heavier for processors to count than:  8 
* 0.3



W dniu 2010-12-14 16:36, Zeh Fernando pisze:

I like to quote this, from PHP.net's "Floating Point" documentation:

"Floating point numbers have limited precision. Although it depends on the
system, PHP typically uses the IEEE 754 double precision format, which will
give a maximum relative error due to rounding in the order of 1.11e-16. Non
elementary arithmetic operations may give larger errors, and, of course,
error propagation must be considered when several operations are compounded.

Additionally, rational numbers that are exactly representable as floating
point numbers in base 10, like 0.1 or 0.7, do not have an exact
representation as floating point numbers in base 2, which is used
internally, no matter the size of the mantissa. Hence, they cannot be
converted into their internal binary counterparts without a small loss of
precision. This can lead to confusing results: for example,
floor((0.1+0.7)*10) will usually return 7 instead of the expected 8, since
the internal representation will be something like 7.9991118

So never trust floating number results to the last digit, and never compare
floating point numbers for equality."

Additional, interesting read:
http://en.wikipedia.org/wiki/Floating_point#Accuracy_problems
<http://en.wikipedia.org/wiki/Floating_point#Accuracy_problems>
On Tue, Dec 14, 2010 at 10:15 AM, tom rhodes  wrote:

   

same here compiling for flash player 10 and flash player 9, 8 and below
give
0.3 as expected


On 14 December 2010 15:42, Adrian Zając  wrote:

 

trace (0.27 + 0.03);
   

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Re: [Flashcoders] problem with adding two digits

2010-12-14 Thread Adrian Zając


If you need the addition to be accurate and you know that the numbers will 
always be decimals you can multiply the numbers by 100 and then you will add 27 
+ 3 which  will return 30 and then divide it by 100 to get your .3 (or at least 
I think that will work as I have not tried it)
   


Yes Steve, probably this is the best solution. But still I want to know 
why is it working in that way.

Funny thing with  flash player versions...  Tom, thanks for checking it out.


W dniu 2010-12-14 16:15, tom rhodes pisze:

same here compiling for flash player 10 and flash player 9, 8 and below give
0.3 as expected


On 14 December 2010 15:42, Adrian Zając  wrote:

   

trace (0.27 + 0.03);
 

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[Flashcoders] problem with adding two digits

2010-12-14 Thread Adrian Zając

Hello,

First of all, I want to say Hi to everyone here. This is my first post.


Please, take a look at this part of code:

trace (0.27 + 0.03);   // output --> 0.30004

Can anyone tell me why I get this weird result in output window?


Regards
Adrian
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