RE: [Flashcoders] Image Loading causes Flash slowness and high cpu utilization

2006-08-01 Thread Eric Raymond

Hmmm.  This is pretty close to what we are doing.

At any given time, we are loading 12 images total which are stacked on 
top of each other in four "canvases".  And flex treats each component as 
it's own movieclip.


Any idea on how we might work around this issue or diagnose it further?

Any further info on this?  How well known an issue is this?


Message: 12
Date: Tue, 1 Aug 2006 13:13:42 +0200
From: "Ben Smeets" <[EMAIL PROTECTED]>
Subject: RE: [Flashcoders] Image Loading causes Flash slowness and
highcpuutilization
To: "Flashcoders mailing list" 
Message-ID:
<[EMAIL PROTECTED]>
Content-Type: text/plain;   charset="us-ascii"

The type of behaviour reminds me of when you load images and create
multiple (10+) movieclips on top of eachother, the player gets stuck.

In case you get any use out of it,

Ben

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[Flashcoders] Image Loading causes Flash slowness and high cpu utilization

2006-07-31 Thread Eric Raymond

We have a Flex application which loads many copies of an image on the
fly. In some situations the image loading seems to cause Flash to
slow down (and use more CPU).

The slowdown stays with Flash beyond the loading of the image. We can
wait a hour and the load is still high. And each time this happens
the player gets a little bit slower and never improves until the
browser is restarted. This does not appear to be a memory utilization
issue.

One hypothesis is that there is some type of background element (a
layer on the timeline) which is responsible for loading the image, and
somehow this gets hung up and doesn't get cleaned up. Get enough of
these and the load goes up.

Does this ring a bell with anyone. Is this a known problem?

It may be related to other events happening at the same time (e.g.,
moving the image before it is loaded, or loading a new image before
the old one is loaded). The longer it takes to load the image (e.g.,
local web server versus remote), the more likely the problem.

This is with Flex 1.5. This affects all versions of flash on all
platforms we have tested.
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