RE: [Flashcoders] flash color shift

2006-07-20 Thread Geoffrey Holland
Probably saving out of photoshop in CMYK, need RGB, CMYK will look right in
ps, but changes colors bringing into the RGB Flash world.


-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of i_bang
Sent: Thursday, July 20, 2006 9:03 AM
To: flashcoders@chattyfig.figleaf.com
Subject: [Flashcoders] flash color shift

hi!
anyone know how can i keep the quality of a image with a photoshop 
profile in flash? now when i import the jpg file into flash the color 
of the image changes a lot, it´s more lighter than the original,
what can i do??

thanks a lot!!


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[Flashcoders] Wierd animated text trailing effect issue

2006-07-17 Thread Geoffrey Holland
Hello,

 

I am working on a dynamic presentation generator which allows for user
generated SWF content authored by a console, external XML files,  and
compiled by using swfmill and mtasc.

 

The user can define animations on textfields, along with changing fonts,
sizes, etc.

 

The problem I'm having is that when running the MTASC compiled SWF, and the
text animates, it is leaving a ghost trail behind, as if the stage is not
refreshing the display. Using embedFonts with textformats and external font
library to created the text content along with the animation package to
animate the content. Also. The top of the text is being cut off, as if the
baseline is being shifted up a half of a line. (BTW. the text displays fine
in my SWF studio authored console upon reimport of the parameters).

 

Any thoughts? Have already tried updateAfterEvent in an onEnterFrame call.
Could this be an MTASC compiling bug?

 

Thanks in advance,

 

Geoff

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RE: [Flashcoders] Loading external SWFs with a different frame rate

2006-06-26 Thread Geoffrey Holland
If the loaded SWF (12fps) is straight linear, you could control its playback
using setInterval, at advancing the frame every 83 milliseconds (1000/12).
That is one option (maybe your only)

-Geoff

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Monday, June 26, 2006 4:07 PM
To: flashcoders@chattyfig.figleaf.com
Subject: Re: [Flashcoders] Loading external SWFs with a different frame rate

whatver you load takes its parents frame rate - so I'm gonna say - ain't
gonna happen.
> Does anyone know how to load an external SWF and have it play back at
> its native frame rate if the movie that its being loaded into has a
> different frame rate?
>
> For example, I have a movie that is set to 30fps (swf1)  and I want to
> load in another movie that's 12fps (swf2).  I want swf2 to play back at
> its intended speed.
>
> Any suggestions?
>
> Thanks,
>
> Derek
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RE: [Flashcoders] Help loading xml in html embed tag

2006-06-12 Thread Geoffrey Holland
How about:

private var playlistURL:String = _root.xmlURL
private var playlistObj:jwPlaylist;
private var playlistArray:Array;

give that one a whirl!

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Matt Mc
Sent: Monday, June 12, 2006 3:20 PM
To: Flashcoders mailing list
Subject: RE: [Flashcoders] Help loading xml in html embed tag

All the resources I get tell me how to put a flashvar into an embed tag but
not the syntax for bringing the variable into my Action Script Document.

I have been working on this for almost a week now and I know it is simple
because everyone keeps telling me so.

If I can't get this I am dead.

here is my embed tag:
http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.
cab#version=7,0,0,0" width="300" height="46" id="NoxPlayer" align="middle">







http://www.macromedia.com/go/getflashplayer"; />



here is how they get the xml document now.

private var playlistURL:String = "playlist.xml";
private var playlistObj:jwPlaylist;
private var playlistArray:Array;


How do I make this get the playlist.xml link from the embed tag.

I can't seem to get the syntax right or something because I can't get this
to work.

If anyone can give me a detaild response or steer me to a tutorial that will
show me the syntax to use in the action script document. Not the first frame
of the FLA

Thanks

If you want to look at the files let me know I will post them. It is an mp3
player but my boss wants to add the xml with dynamic links




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RE: [Flashcoders] FLV problem (http)

2006-06-12 Thread Geoffrey Holland
Hey,

Had this problem and had to have the host manager change the MIME type for
flv file extension. After this, worked fine. Correct MIME type is
"video/x-flv" I think this recently changed and still have hosts catching up
to it.

-Geoff

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Abdul Qabiz
Sent: Monday, June 12, 2006 3:21 AM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] FLV problem (http)

So you see, bytesLoaded/bytesTotal returning anything ?

-abdul

On 6/10/06, Andrey Scherbakov <[EMAIL PROTECTED]> wrote:
>
> Hi,
>
> I develop flash app ака video player.
>
> Appeared the one problem... flv files dont play if their load through http
> (size of the flv file ~13Mb)
> FLV file loading (I can trace the process on bytesTotal and bytesLoaded
> (NetStream)), but object NetStream does not get the events onStatus and
> onMetaData
>
> If load file local, that all ok.
>
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RE: [Flashcoders] about the MovieClipLoader class

2006-06-09 Thread Geoffrey Holland
Aha,

Thank you, I was under the impression that onLoadInit was on initializing
the Loading process, not the mc itself. Makes total sense now.

-Geoff

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of elibol
Sent: Friday, June 09, 2006 4:01 PM
To: Flashcoders mailing list
Subject: Re: [Flashcoders] about the MovieClipLoader class

onLoadComplete is called when the loading process is complete. onLoadInit is
called when whatever has loaded is initialized and ready to use.

The thing is that when a swf is finished loading, it takes one more frame to
initialize. The main point is that until it initializes, the swf is not
rendered and has no API.

It's about the same case with images, except when the image is done loading
it will not be rendered until it is initialized/read; this happens one frame
after the frame it was finished loading on.

The reason? Theoretically (please take note, I am making no claim) it makes
sense when you think about how the player runs code in frames. If the
current frame has a chunk of code that includes code that tests for loading
completion, then it will prepare the initialization code to execute on the
next frame.

For this to be true, it must be true that once code for the next frame is
prepared, it cannot be changed.

M.

On 6/9/06, Geoffrey Holland <[EMAIL PROTECTED]> wrote:
>
> Hello,
>
>
>
> Can someone please explain what I seem to be "quirky" behavior of the MCL
> class which has prevented me from using it until I read about it on
> another
> post:
>
>
>
> When loading an image or swf into a mc, using the MCL class,
>
>
>
> Why does this fail (not only fail, but renders the mc unseeable):
>
>
>
> loadListener.onLoadComplete = function(tmc:MovieClip):Void {
>
> tmc._width = 100;
>
> tmc._height = 100;
>
> }
>
>
>
> But this works:
>
>
>
> loadListener.onLoadInit = function(tmc:MovieClip):Void {
>
> tmc._width = 100;
>
> tmc._height = 100;
>
>
>
> }
>
>
>
> Intuitively, it seems like it would be the opposite.
>
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[Flashcoders] about the MovieClipLoader class

2006-06-09 Thread Geoffrey Holland
Hello,

 

Can someone please explain what I seem to be "quirky" behavior of the MCL
class which has prevented me from using it until I read about it on another
post:

 

When loading an image or swf into a mc, using the MCL class,

 

Why does this fail (not only fail, but renders the mc unseeable):

 

loadListener.onLoadComplete = function(tmc:MovieClip):Void {

tmc._width = 100;

tmc._height = 100;

}

 

But this works:



loadListener.onLoadInit = function(tmc:MovieClip):Void { 

tmc._width = 100;

tmc._height = 100;

 

}

 

Intuitively, it seems like it would be the opposite.

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RE: [Flashcoders] How to hide SWF Assets from Internet users

2006-06-07 Thread Geoffrey Holland
As for the caching issue, here is a php script that I used on a recent site
that did the trick:

==

==


Say this is movieloader.php;

So in your flash movie, when loading external assets, use 

myTarget.loadMovie("movieloader.php?filename=NameOfMovie.swf")

Im sure there are similar scripts in other server side languages that
perform the same function, just don't have em on hand.

-Geoff

-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Mike
Anderson
Sent: Wednesday, June 07, 2006 11:51 AM
To: Flashcoders mailing list
Subject: [Flashcoders] How to hide SWF Assets from Internet users

Hello All,

I have an intense situation right now, and I must come up with an answer
ASAP.

I wrote a map viewer application for my client, in which my viewer can
load .swf Vector Maps from a predetermined directory on the server.
>From within my viewer, the users can perform drill-down queries, by
selecting contents of multiple dropdown boxes - State, Region, then Lake
Name.  Paid subscribers, have full access to their maps - but it's
imperative that they can ONLY view these maps from within the viewer
app.

Since the Flash Map Viewer, needs to retrieve these maps from the server
using a public URL (unless I am overlooking something), how can I hide
these maps from the world - if the outside users are able to figure out
which path to type into their browser, and snatch up maps?

I know that server-side scripts, can access local resources - like
"D:\Documents", etc. - but once the Map Viewer is running from a Remote
Browser, how can I bury these maps under some type of file system that
is not directly accessible by the outside world (but only through the
Map Viewer app)???

Also, once the user views a particular map, how can I prevent the
map.swf file from being Cached on their hard drive?

If any of you could help me out regarding this, I'd be very
appreciative.

Thanks,

Mike
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