Re: [Flashcoders] MultiTouch

2008-06-06 Thread J G
If you want, you can actually buy most of the setup with Cubit:
http://nortd.com/cubit/

Included:

   - Nortd's Multitouch Screen
   - Nortd's Multitouch Software (computer vision, calibration, api)
   - IR Camera (perfectly calibrated for TouchKits)
   - Instructions
   - schematics
   - source code

 What you'll need:

   - A Mac/Win/Linux computer that's been purchased in the last few years.
   - A projector (we love and use a Mitsubishi PK20, but any projector will
   do)
   - A basic background in programming is helpful (but we have smart friends
   and good forums if you get stuck).



Or another alternative is to work for Microsoft Surface since they're hiring
interaction prototypers right now.
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Re: [Flashcoders] Full screen mode.. How?

2007-07-27 Thread J G
To be up and running, you only need one thing in your HTML, an extra param
in the object and/or embed tag;* **allowFullscreen = true*.

The actionscript 2.0 required to go full screen is *Stage["displayState"] =
"fullScreen"; *and to go back *Stage["displayState"] = "normal";*
To listen for the change - AS 2.0:
this.onFullScreen = function( bFull:Boolean ){ trace( 'isFullScreen: ' +
bFull ) };
Stage.addListener( this );

Flash Player version >= 9.0.28.0

Only a mouse press can start full screen mode.

All buttons except ESC are useless in full screen - forget key navigation or
entering text.

A message will always appear over the top of the screen when entering
FullScreen - "Press ESC to exit full screen mode."
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